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270 lines
11 KiB
270 lines
11 KiB
#ifndef Magnum_SceneGraph_Drawable_h |
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#define Magnum_SceneGraph_Drawable_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::Drawable, @ref Magnum::SceneGraph::DrawableGroup, alias @ref Magnum::SceneGraph::BasicDrawable2D, @ref Magnum::SceneGraph::BasicDrawable3D, @ref Magnum::SceneGraph::BasicDrawableGroup2D, @ref Magnum::SceneGraph::BasicDrawableGroup3D, typedef @ref Magnum::SceneGraph::Drawable2D, @ref Magnum::SceneGraph::Drawable3D, @ref Magnum::SceneGraph::DrawableGroup2D, @ref Magnum::SceneGraph::DrawableGroup3D |
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*/ |
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#include "Magnum/SceneGraph/AbstractGroupedFeature.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Drawable |
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Adds drawing functionality to the object. Each Drawable is part of some |
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@ref DrawableGroup and the whole group can be drawn with particular camera |
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using @ref Camera::draw(). |
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@section SceneGraph-Drawable-subclassing Subclassing |
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The class is used via subclassing and implementing the @ref draw() function. |
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The simplest option is to do it via single inheritance. Example drawable object |
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that draws a blue sphere: |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage |
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For brevity the class has its own shader and mesh instance and a hardcoded |
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light position, usually you'll have them stored in a central location, shared |
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by multiple objects, and pass only references around. |
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The @p transformationMatrix parameter in the @ref draw() function contains |
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transformation of the object (to which the drawable is attached) relative to |
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@p camera. The camera contains the projection matrix. Some shaders (like the |
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@ref Shaders::Phong used in the snippet) have separate functions for setting |
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transformation and projection matrix, but some (such as @ref Shaders::Flat) |
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have a single function to set composite transformation and projection matrix. |
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In that case you need to combine the two matrices manually like in the |
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following code. Some shaders might have additional requirements, see their |
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respective documentation for details. |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage-shader |
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@section SceneGraph-Drawable-usage Drawing the scene |
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There is no way to just draw all the drawables in the scene, you need to create |
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some drawable group and add the drawable objects to both the scene and the |
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group. You can also use @ref DrawableGroup::add() and |
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@ref DrawableGroup::remove() instead of passing the group in the constructor. |
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If you don't need to change any properties of the drawable later, you can just |
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"create and forget", the scene graph will take care of all memory manager from |
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there. |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage-instance |
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The last thing you need is a camera attached to some object (thus using its |
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transformation). With the camera and the drawable group you can perform drawing |
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in your @ref Platform::Sdl2Application::drawEvent() "drawEvent()" |
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implementation. See @ref Camera2D and @ref Camera3D documentation for more |
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information. |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage-camera |
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@section SceneGraph-Drawable-multiple-inheritance Using multiple inheritance |
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Besides single inheritance, it's also possible to derive your class from both |
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@ref Object and @ref Drawable. This for example allows you to directly access |
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object transformation and parent/child relationship from within the drawable |
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object. |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage-multiple-inheritance |
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The @ref draw() implementation is the same as in the above snippet. Note that, |
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in contrast to the single inheritance case, where the @ref Drawable constructor |
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got the holder @cpp object @ce, here we pass it @cpp *this @ce, because this |
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class is both the holder object and the drawable. Instantiating the drawable |
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object is then done in a single step: |
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@snippet MagnumSceneGraph-gl.cpp Drawable-usage-instance-multiple-inheritance |
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@section SceneGraph-Drawable-multiple-groups Using multiple drawable groups to improve performance |
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You can organize your drawables to multiple groups to minimize OpenGL state |
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changes --- for example put all objects using the same shader, the same light |
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setup etc into one group, then put all transparent into another and set common |
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parameters once for whole group instead of setting them again in each |
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@ref draw() implementation. Example: |
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@snippet MagnumSceneGraph-gl.cpp Drawable-multiple-groups |
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@section SceneGraph-Drawable-draw-order Custom draw order |
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By default the contents of a drawable group are drawn in the order they were |
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added. In some cases you may want to draw them in a different order (for |
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example to have correctly sorted transparent objects) or draw just a subset |
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(for example to cull invisible objects way). That can be achieved using @ref Camera::drawableTransformations() |
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in combination with @ref Camera::draw(const std::vector<std::pair<std::reference_wrapper<Drawable<dimensions, T>>, MatrixTypeFor<dimensions, T>>>&) and applying @ref std::sort() with a custom |
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predicate on the drawable transformation list: |
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@snippet MagnumSceneGraph.cpp Drawable-draw-order |
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@section SceneGraph-Drawable-explicit-specializations Explicit template specializations |
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The following specializations are explicitly compiled into @ref SceneGraph |
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library. For other specializations (e.g. using @ref Magnum::Double "Double" |
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type) you have to use @ref Drawable.hpp implementation file to avoid linker |
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errors. See also @ref compilation-speedup-hpp for more information. |
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- @ref Drawable2D |
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- @ref Drawable3D |
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@see @ref scenegraph, @ref BasicDrawable2D, @ref BasicDrawable3D, |
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@ref Drawable2D, @ref Drawable3D, @ref DrawableGroup |
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*/ |
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template<UnsignedInt dimensions, class T> class Drawable: public AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T> { |
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public: |
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/** |
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* @brief Constructor |
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* @param object Object this drawable belongs to |
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* @param drawables Group this drawable belongs to |
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* |
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* Adds the feature to the object and also to the group, if specified. |
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* Otherwise you can use @ref DrawableGroup::add(). |
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*/ |
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explicit Drawable(AbstractObject<dimensions, T>& object, DrawableGroup<dimensions, T>* drawables = nullptr); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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/* This is here to avoid ambiguity with deleted copy constructor when |
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passing `*this` from class subclassing both Drawable and AbstractObject */ |
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template<class U, class = typename std::enable_if<std::is_base_of<AbstractObject<dimensions, T>, U>::value>::type> explicit Drawable(U& object): Drawable<dimensions, T>{static_cast<AbstractObject<dimensions, T>&>(object)} {} |
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#endif |
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/** |
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* @brief Group containing this drawable |
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* |
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* If the drawable doesn't belong to any group, returns @cpp nullptr @ce. |
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*/ |
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DrawableGroup<dimensions, T>* drawables() { |
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return AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>::group(); |
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} |
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/** @overload */ |
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const DrawableGroup<dimensions, T>* drawables() const { |
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return AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>::group(); |
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} |
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/** |
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* @brief Draw the object using given camera |
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* @param transformationMatrix Object transformation relative to camera |
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* @param camera Camera |
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* |
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* Projection matrix can be retrieved from |
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* @ref SceneGraph::Camera::projectionMatrix() "Camera::projectionMatrix()". |
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*/ |
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virtual void draw(const MatrixTypeFor<dimensions, T>& transformationMatrix, Camera<dimensions, T>& camera) = 0; |
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}; |
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/** |
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@brief Drawable for two-dimensional scenes |
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Convenience alternative to @cpp Drawable<2, T> @ce. See @ref Drawable for more |
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information. |
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@see @ref Drawable2D, @ref BasicDrawable3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicDrawable2D = Drawable<2, T>; |
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#endif |
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/** |
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@brief Drawable for two-dimensional float scenes |
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@see @ref Drawable3D |
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*/ |
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typedef BasicDrawable2D<Float> Drawable2D; |
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/** |
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@brief Drawable for three-dimensional scenes |
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Convenience alternative to @cpp Drawable<3, T> @ce. See @ref Drawable for more |
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information. |
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@see @ref Drawable3D, @ref BasicDrawable3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicDrawable3D = Drawable<3, T>; |
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#endif |
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/** |
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@brief Drawable for three-dimensional float scenes |
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@see @ref Drawable2D |
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*/ |
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typedef BasicDrawable3D<Float> Drawable3D; |
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/** |
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@brief Group of drawables |
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See @ref Drawable for more information. |
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@see @ref scenegraph, @ref BasicDrawableGroup2D, @ref BasicDrawableGroup3D, |
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@ref DrawableGroup2D, @ref DrawableGroup3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<UnsignedInt dimensions, class T> using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>; |
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#endif |
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/** |
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@brief Group of drawables for two-dimensional scenes |
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Convenience alternative to @cpp DrawableGroup<2, T> @ce. See @ref Drawable for |
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more information. |
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@see @ref DrawableGroup2D, @ref BasicDrawableGroup3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicDrawableGroup2D = DrawableGroup<2, T>; |
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#endif |
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/** |
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@brief Group of drawables for two-dimensional float scenes |
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@see @ref DrawableGroup3D |
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*/ |
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typedef BasicDrawableGroup2D<Float> DrawableGroup2D; |
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/** |
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@brief Group of drawables for three-dimensional scenes |
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Convenience alternative to @cpp DrawableGroup<3, T> @ce. See @ref Drawable for |
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more information. |
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@see @ref DrawableGroup3D, @ref BasicDrawableGroup2D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicDrawableGroup3D = DrawableGroup<3, T>; |
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#endif |
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/** |
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@brief Group of drawables for three-dimensional float scenes |
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@see @ref DrawableGroup2D |
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*/ |
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typedef BasicDrawableGroup3D<Float> DrawableGroup3D; |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<2, Float>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<3, Float>; |
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#endif |
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}} |
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#endif
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