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403 lines
13 KiB
403 lines
13 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/TransformFeedback.h" |
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#include "Magnum/Math/Vector2.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Test { |
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struct TransformFeedbackGLTest: AbstractOpenGLTester { |
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explicit TransformFeedbackGLTest(); |
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void construct(); |
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void constructCopy(); |
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void constructMove(); |
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void label(); |
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void attachBase(); |
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void attachRange(); |
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void attachBases(); |
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void attachRanges(); |
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void interleaved(); |
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}; |
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TransformFeedbackGLTest::TransformFeedbackGLTest() { |
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addTests({&TransformFeedbackGLTest::construct, |
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&TransformFeedbackGLTest::constructCopy, |
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&TransformFeedbackGLTest::constructMove, |
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&TransformFeedbackGLTest::label, |
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&TransformFeedbackGLTest::attachBase, |
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&TransformFeedbackGLTest::attachRange, |
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&TransformFeedbackGLTest::attachBases, |
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&TransformFeedbackGLTest::attachRanges, |
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&TransformFeedbackGLTest::interleaved}); |
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} |
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void TransformFeedbackGLTest::construct() { |
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{ |
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TransformFeedback feedback; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(feedback.id() > 0); |
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} |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void TransformFeedbackGLTest::constructCopy() { |
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CORRADE_VERIFY(!(std::is_constructible<TransformFeedback, const TransformFeedback&>{})); |
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CORRADE_VERIFY(!(std::is_assignable<TransformFeedback, const TransformFeedback&>{})); |
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} |
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void TransformFeedbackGLTest::constructMove() { |
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TransformFeedback a; |
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const Int id = a.id(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(id > 0); |
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TransformFeedback b{std::move(a)}; |
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CORRADE_COMPARE(a.id(), 0); |
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CORRADE_COMPARE(b.id(), id); |
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TransformFeedback c; |
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const Int cId = c.id(); |
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c = std::move(b); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(cId > 0); |
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CORRADE_COMPARE(b.id(), cId); |
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CORRADE_COMPARE(c.id(), id); |
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} |
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void TransformFeedbackGLTest::label() { |
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/* No-Op version is tested in AbstractObjectGLTest */ |
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if(!Context::current()->isExtensionSupported<Extensions::GL::KHR::debug>() && |
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!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>()) |
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CORRADE_SKIP("Required extension is not available"); |
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TransformFeedback feedback; |
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CORRADE_COMPARE(feedback.label(), ""); |
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MAGNUM_VERIFY_NO_ERROR(); |
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feedback.setLabel("MyXfb"); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(feedback.label(), "MyXfb"); |
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} |
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namespace { |
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constexpr const Vector2 inputData[] = { |
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{0.0f, 0.0f}, |
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{-1.0f, 1.0f} |
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}; |
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struct XfbShader: AbstractShaderProgram { |
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typedef Attribute<0, Vector2> Input; |
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explicit XfbShader(); |
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}; |
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XfbShader::XfbShader() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL300, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES300, Shader::Type::Vertex); |
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Shader frag(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"in mediump vec2 inputData;\n" |
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"out mediump vec2 outputData;\n" |
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"void main() {\n" |
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" outputData = inputData + vec2(1.0, -1.0);\n" |
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"}\n").compile()); |
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#ifndef MAGNUM_TARGET_GLES |
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attachShader(vert); |
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#else |
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/* ES for some reason needs both vertex and fragment shader */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile()); |
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attachShaders({vert, frag}); |
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#endif |
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bindAttributeLocation(Input::Location, "inputData"); |
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setTransformFeedbackOutputs({"outputData"}, TransformFeedbackBufferMode::SeparateAttributes); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} |
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void TransformFeedbackGLTest::attachBase() { |
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XfbShader shader; |
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Buffer input; |
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input.setData(inputData, BufferUsage::StaticDraw); |
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Buffer output; |
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output.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Points) |
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.addVertexBuffer(input, 0, XfbShader::Input{}) |
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.setCount(2); |
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TransformFeedback feedback; |
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feedback.attachBuffer(0, output); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Points); |
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mesh.draw(shader); |
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feedback.end(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Vector2* data = output.map<Vector2>(0, 2*sizeof(Vector2), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f)); |
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CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f)); |
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output.unmap(); |
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} |
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void TransformFeedbackGLTest::attachRange() { |
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XfbShader shader; |
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Buffer input; |
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input.setData(inputData, BufferUsage::StaticDraw); |
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Buffer output; |
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output.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Points) |
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.addVertexBuffer(input, 0, XfbShader::Input{}) |
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.setCount(2); |
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TransformFeedback feedback; |
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feedback.attachBuffer(0, output, 256, 2*sizeof(Vector2)); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Points); |
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mesh.draw(shader); |
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feedback.end(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Vector2* data = output.map<Vector2>(256, 2*sizeof(Vector2), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f)); |
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CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f)); |
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output.unmap(); |
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} |
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namespace { |
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struct XfbMultiShader: AbstractShaderProgram { |
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typedef Attribute<0, Vector2> Input; |
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explicit XfbMultiShader(); |
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}; |
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XfbMultiShader::XfbMultiShader() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL300, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES300, Shader::Type::Vertex); |
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Shader frag(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"in mediump vec2 inputData;\n" |
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"out mediump vec2 output1;\n" |
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"out mediump float output2;\n" |
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"void main() {\n" |
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" output1 = inputData + vec2(1.0, -1.0);\n" |
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" output2 = inputData.x - inputData.y;\n" |
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"}\n").compile()); |
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#ifndef MAGNUM_TARGET_GLES |
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attachShader(vert); |
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#else |
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/* ES for some reason needs both vertex and fragment shader */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile()); |
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attachShaders({vert, frag}); |
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#endif |
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bindAttributeLocation(Input::Location, "inputData"); |
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setTransformFeedbackOutputs({"output1", "output2"}, TransformFeedbackBufferMode::SeparateAttributes); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} |
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void TransformFeedbackGLTest::attachBases() { |
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XfbMultiShader shader; |
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Buffer input; |
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input.setData(inputData, BufferUsage::StaticDraw); |
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Buffer output1, output2; |
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output1.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead); |
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output2.setData({nullptr, 2*sizeof(Float)}, BufferUsage::StaticRead); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Points) |
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.addVertexBuffer(input, 0, XfbMultiShader::Input{}) |
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.setCount(2); |
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TransformFeedback feedback; |
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feedback.attachBuffers(0, {&output1, &output2}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Points); |
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mesh.draw(shader); |
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feedback.end(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Vector2* data1 = output1.map<Vector2>(0, 2*sizeof(Vector2), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f)); |
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CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f)); |
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output1.unmap(); |
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Float* data2 = output2.map<Float>(0, 2*sizeof(Float), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data2[0], 0.0f); |
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CORRADE_COMPARE(data2[1], -2.0f); |
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output2.unmap(); |
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} |
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void TransformFeedbackGLTest::attachRanges() { |
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Buffer input; |
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input.setData(inputData, BufferUsage::StaticDraw); |
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Buffer output1, output2; |
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output1.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead); |
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output2.setData({nullptr, 768 + 2*sizeof(Float)}, BufferUsage::StaticRead); |
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XfbMultiShader shader; |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Points) |
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.addVertexBuffer(input, 0, XfbMultiShader::Input{}) |
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.setCount(2); |
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TransformFeedback feedback; |
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feedback.attachBuffers(0, { |
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std::make_tuple(&output1, 256, 2*sizeof(Vector2)), |
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std::make_tuple(&output2, 512, 2*sizeof(Float)) |
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}); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Points); |
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mesh.draw(shader); |
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feedback.end(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Vector2* data1 = output1.map<Vector2>(256, 2*sizeof(Vector2), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f)); |
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CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f)); |
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output1.unmap(); |
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Float* data2 = output2.map<Float>(512, 2*sizeof(Float), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data2[0], 0.0f); |
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CORRADE_COMPARE(data2[1], -2.0f); |
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output2.unmap(); |
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} |
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void TransformFeedbackGLTest::interleaved() { |
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struct XfbInterleavedShader: AbstractShaderProgram { |
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typedef Attribute<0, Vector2> Input; |
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explicit XfbInterleavedShader() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL300, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES300, Shader::Type::Vertex); |
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Shader frag(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"in mediump vec2 inputData;\n" |
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"out mediump vec2 output1;\n" |
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"out mediump float output2;\n" |
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"void main() {\n" |
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" output1 = inputData + vec2(1.0, -1.0);\n" |
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" output2 = inputData.x - inputData.y + 5.0;\n" |
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"}\n").compile()); |
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#ifndef MAGNUM_TARGET_GLES |
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attachShader(vert); |
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#else |
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/* ES for some reason needs both vertex and fragment shader */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile()); |
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attachShaders({vert, frag}); |
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#endif |
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bindAttributeLocation(Input::Location, "inputData"); |
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setTransformFeedbackOutputs({"output1", "gl_SkipComponents1", "output2"}, TransformFeedbackBufferMode::InterleavedAttributes); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} shader; |
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Buffer input; |
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input.setData(inputData, BufferUsage::StaticDraw); |
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Buffer output; |
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output.setData({nullptr, 4*sizeof(Vector2)}, BufferUsage::StaticRead); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Points) |
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.addVertexBuffer(input, 0, XfbInterleavedShader::Input{}) |
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.setCount(2); |
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TransformFeedback feedback; |
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feedback.attachBuffer(0, output); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Points); |
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mesh.draw(shader); |
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feedback.end(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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Vector2* data = output.map<Vector2>(0, 4*sizeof(Vector2), Buffer::MapFlag::Read); |
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CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f)); |
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CORRADE_COMPARE(data[1].y(), 5.0f); |
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CORRADE_COMPARE(data[2], Vector2(0.0f, 0.0f)); |
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CORRADE_COMPARE(data[3].y(), 3.0f); |
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output.unmap(); |
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} |
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}} |
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CORRADE_TEST_MAIN(Magnum::Test::TransformFeedbackGLTest)
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