mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
6.3 KiB
157 lines
6.3 KiB
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#include "Compile.h" |
|
|
|
#include "Magnum/Math/Vector3.h" |
|
#include "Magnum/MeshTools/CompressIndices.h" |
|
#include "Magnum/MeshTools/Interleave.h" |
|
#include "Magnum/Trade/MeshData2D.h" |
|
#include "Magnum/Trade/MeshData3D.h" |
|
|
|
/* This header is included only privately and doesn't introduce any linker |
|
dependency, thus it's completely safe */ |
|
#include "Magnum/Shaders/Generic.h" |
|
|
|
namespace Magnum { namespace MeshTools { |
|
|
|
std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData2D& meshData, const BufferUsage usage) { |
|
Mesh mesh; |
|
mesh.setPrimitive(meshData.primitive()); |
|
|
|
/* Decide about stride and offsets */ |
|
UnsignedInt stride = sizeof(Shaders::Generic2D::Position::Type); |
|
const UnsignedInt normalOffset = sizeof(Shaders::Generic2D::Position::Type); |
|
if(meshData.hasTextureCoords2D()) |
|
stride += sizeof(Shaders::Generic2D::TextureCoordinates::Type); |
|
|
|
/* Create vertex buffer */ |
|
std::unique_ptr<Buffer> vertexBuffer{new Buffer{Buffer::Target::Array}}; |
|
|
|
/* Interleave positions */ |
|
std::size_t vertexCount; |
|
Containers::Array<char> data; |
|
std::tie(vertexCount, std::ignore, data) = MeshTools::interleave( |
|
meshData.positions(0), |
|
stride - sizeof(Shaders::Generic2D::Position::Type)); |
|
mesh.addVertexBuffer(*vertexBuffer, 0, |
|
Shaders::Generic2D::Position(), |
|
stride - sizeof(Shaders::Generic2D::Position::Type)); |
|
|
|
/* Add also texture coordinates, if present */ |
|
if(meshData.hasTextureCoords2D()) { |
|
MeshTools::interleaveInto(data, |
|
normalOffset, |
|
meshData.textureCoords2D(0), |
|
stride - normalOffset - sizeof(Shaders::Generic2D::TextureCoordinates::Type)); |
|
mesh.addVertexBuffer(*vertexBuffer, 0, |
|
normalOffset, |
|
Shaders::Generic2D::TextureCoordinates(), |
|
stride - normalOffset - sizeof(Shaders::Generic2D::TextureCoordinates::Type)); |
|
} |
|
|
|
/* Fill vertex buffer with interleaved data */ |
|
vertexBuffer->setData(data, BufferUsage::StaticDraw); |
|
|
|
/* Fill index buffer */ |
|
std::unique_ptr<Buffer> indexBuffer; |
|
if(meshData.isIndexed()) { |
|
indexBuffer.reset(new Buffer{Buffer::Target::ElementArray}); |
|
MeshTools::compressIndices(mesh, *indexBuffer, usage, meshData.indices()); |
|
|
|
/* Else set proper vertex count */ |
|
} else mesh.setCount(vertexCount); |
|
|
|
return std::make_tuple(std::move(mesh), std::move(vertexBuffer), std::move(indexBuffer)); |
|
} |
|
|
|
std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData3D& meshData, const BufferUsage usage) { |
|
Mesh mesh; |
|
mesh.setPrimitive(meshData.primitive()); |
|
|
|
/* Decide about stride and offsets */ |
|
UnsignedInt stride = sizeof(Shaders::Generic3D::Position::Type); |
|
const UnsignedInt normalOffset = sizeof(Shaders::Generic3D::Position::Type); |
|
UnsignedInt textureCoordsOffset = sizeof(Shaders::Generic3D::Position::Type); |
|
if(meshData.hasNormals()) { |
|
stride += sizeof(Shaders::Generic3D::Normal::Type); |
|
textureCoordsOffset += sizeof(Shaders::Generic3D::Normal::Type); |
|
} |
|
if(meshData.hasTextureCoords2D()) |
|
stride += sizeof(Shaders::Generic3D::TextureCoordinates::Type); |
|
|
|
/* Create vertex buffer */ |
|
std::unique_ptr<Buffer> vertexBuffer{new Buffer{Buffer::Target::Array}}; |
|
|
|
/* Interleave positions */ |
|
std::size_t vertexCount; |
|
Containers::Array<char> data; |
|
std::tie(vertexCount, std::ignore, data) = MeshTools::interleave( |
|
meshData.positions(0), |
|
stride - sizeof(Shaders::Generic3D::Position::Type)); |
|
mesh.addVertexBuffer(*vertexBuffer, 0, |
|
Shaders::Generic3D::Position(), |
|
stride - sizeof(Shaders::Generic3D::Position::Type)); |
|
|
|
/* Add also normals, if present */ |
|
if(meshData.hasNormals()) { |
|
MeshTools::interleaveInto(data, |
|
normalOffset, |
|
meshData.normals(0), |
|
stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); |
|
mesh.addVertexBuffer(*vertexBuffer, 0, |
|
normalOffset, |
|
Shaders::Generic3D::Normal(), |
|
stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); |
|
} |
|
|
|
/* Add also texture coordinates, if present */ |
|
if(meshData.hasTextureCoords2D()) { |
|
MeshTools::interleaveInto(data, |
|
textureCoordsOffset, |
|
meshData.textureCoords2D(0), |
|
stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); |
|
mesh.addVertexBuffer(*vertexBuffer, 0, |
|
textureCoordsOffset, |
|
Shaders::Generic3D::TextureCoordinates(), |
|
stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); |
|
} |
|
|
|
/* Fill vertex buffer with interleaved data */ |
|
vertexBuffer->setData(data, BufferUsage::StaticDraw); |
|
|
|
/* Fill index buffer */ |
|
std::unique_ptr<Buffer> indexBuffer; |
|
if(meshData.isIndexed()) { |
|
indexBuffer.reset(new Buffer{Buffer::Target::ElementArray}); |
|
MeshTools::compressIndices(mesh, *indexBuffer, usage, meshData.indices()); |
|
|
|
/* Else set proper vertex count */ |
|
} mesh.setCount(vertexCount); |
|
|
|
return std::make_tuple(std::move(mesh), std::move(vertexBuffer), std::move(indexBuffer)); |
|
} |
|
|
|
}}
|
|
|