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Vladimír Vondruš c14715962d Use T() instead of static_cast<T>() for numeric types. 14 years ago
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Math Use T() instead of static_cast<T>() for numeric types. 14 years ago
MeshTools Don't redefine NDEBUG when building in release mode. 14 years ago
Primitives (Smooth) normals for Cube primitive. 14 years ago
Shaders Finally fixed light intensity computation bug in PhongShader. 14 years ago
Test Added missing tests for object dirty status. 14 years ago
Trade Trade::MeshData const-correctness. 14 years ago
AbstractImage.cpp Silenced wrong compiler warning (it is always initialized). 14 years ago
AbstractImage.h Windows build fixes. 14 years ago
AbstractShaderProgram.cpp Added function to bind fragment data locations. 14 years ago
AbstractShaderProgram.h Added class for managing buffered textures. 14 years ago
AbstractTexture.cpp Non-templated base for Image, BufferedImage and Trade::ImageData. 14 years ago
AbstractTexture.h Forced exclusive use of bracket operators in Matrix and Vector. 14 years ago
Buffer.h Added Buffer::id() for retrieving OpenGL internal buffer ID. 14 years ago
BufferedImage.h Rework of image classes, added missing image formats. 14 years ago
BufferedTexture.h Added class for managing buffered textures. 14 years ago
CMakeLists.txt Classes for querying primitive count, passed sample count etc. 14 years ago
Camera.cpp Use T() instead of static_cast<T>() for numeric types. 14 years ago
Camera.h Documentation updates, "markdownization". 14 years ago
CubeMapTexture.h Removed support for setting texture data directly. 14 years ago
Framebuffer.cpp Rework of image classes, added missing image formats. 14 years ago
Framebuffer.h Doc++ 14 years ago
Image.h Rework of image classes, added missing image formats. 14 years ago
IndexedMesh.cpp Using Vertex Array Objects for mesh drawing. 14 years ago
IndexedMesh.h Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Light.cpp Forced exclusive use of bracket operators in Matrix and Vector. 14 years ago
Light.h Storing Light position as Vector4, not Vector3. 14 years ago
Magnum.h Using TypeTraits::epsilon and TypeTraits::equals instead of EPSILON. 14 years ago
Mesh.cpp Using Vertex Array Objects for mesh drawing. 14 years ago
Mesh.h Using Vertex Array Objects for mesh drawing. 14 years ago
Object.cpp Fluent interface for Object transformation. 14 years ago
Object.h Fluent interface for Object transformation. 14 years ago
Query.cpp Don't use 0 as null pointer constant. 14 years ago
Query.h Classes for querying primitive count, passed sample count etc. 14 years ago
Renderbuffer.cpp Classes for managing framebuffer. 14 years ago
Renderbuffer.h Doc++ 14 years ago
Scene.cpp Using Vertex Array Objects for mesh drawing. 14 years ago
Scene.h Not deleting removed function. 14 years ago
Shader.cpp Use nullptr instead of 0 for pointers. 14 years ago
Shader.h Doc++ 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Documentation updates, "markdownization". 14 years ago
Texture.h Removed support for setting texture data directly. 14 years ago
TypeTraits.cpp Added TypeInfo and TypeOf classes to type traits. 14 years ago
TypeTraits.h Rework of image classes, added missing image formats. 14 years ago
utilities.h Added dllimport/dllexport macros for Windows builds. 14 years ago