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68 lines
2.9 KiB
68 lines
2.9 KiB
#ifndef Magnum_Implementation_FramebufferState_h |
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#define Magnum_Implementation_FramebufferState_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <string> |
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#include <vector> |
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#include "Magnum/Framebuffer.h" |
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namespace Magnum { namespace Implementation { |
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struct FramebufferState { |
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explicit FramebufferState(Context& context, std::vector<std::string>& extensions); |
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GLenum(AbstractFramebuffer::*checkStatusImplementation)(FramebufferTarget); |
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void(AbstractFramebuffer::*drawBuffersImplementation)(GLsizei, const GLenum*); |
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void(AbstractFramebuffer::*drawBufferImplementation)(GLenum); |
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void(AbstractFramebuffer::*readBufferImplementation)(GLenum); |
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void(Framebuffer::*renderbufferImplementation)(Framebuffer::BufferAttachment, Renderbuffer&); |
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#ifndef MAGNUM_TARGET_GLES |
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void(Framebuffer::*texture1DImplementation)(Framebuffer::BufferAttachment, Texture1D&, GLint); |
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#endif |
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void(Framebuffer::*texture2DImplementation)(Framebuffer::BufferAttachment, GLenum, GLuint, GLint); |
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void(Framebuffer::*texture3DImplementation)(Framebuffer::BufferAttachment, Texture3D&, GLint, GLint); |
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void(Renderbuffer::*renderbufferStorageImplementation)(RenderbufferFormat, const Vector2i&); |
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void(Renderbuffer::*renderbufferStorageMultisampleImplementation)(GLsizei, RenderbufferFormat, const Vector2i&); |
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void(*readImplementation)(const Vector2i&, const Vector2i&, ColorFormat, ColorType, std::size_t, GLvoid*); |
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FramebufferTarget readTarget, drawTarget; |
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GLuint readBinding, drawBinding, renderbufferBinding; |
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GLint maxDrawBuffers, maxColorAttachments, maxRenderbufferSize, maxSamples; |
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#ifndef MAGNUM_TARGET_GLES |
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GLint maxDualSourceDrawBuffers; |
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#endif |
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Range2Di viewport; |
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Vector2i maxViewportSize; |
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}; |
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}} |
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#endif
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