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201 lines
7.6 KiB
201 lines
7.6 KiB
#ifndef Magnum_Primitives_Cube_h |
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#define Magnum_Primitives_Cube_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025, 2026 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Enum @ref Magnum::Primitives::CubeFlag, enum set @ref Magnum::Primitives::CubeFlags, function @ref Magnum::Primitives::cubeSolid(), @ref Magnum::Primitives::cubeSolidStrip(), @ref Magnum::Primitives::cubeWireframe() |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Primitives/visibility.h" |
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#include "Magnum/Trade/Trade.h" |
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namespace Magnum { namespace Primitives { |
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/** |
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@brief Cube flag |
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@m_since_latest |
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@see @ref CubeFlags, @ref cubeSolid() |
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*/ |
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enum class CubeFlag: UnsignedByte { |
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/** |
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* Texture coordinates with a single image used for all faces, oriented in |
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* a way that makes the image upright and not mirrored if looking from the |
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* default +Z direction. Useful if all faces are meant to look the same. |
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* Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-all-same.svg |
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*/ |
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TextureCoordinatesAllSame = 1 << 1, |
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/** |
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* Texture coordinates with +X, +Y, +Z faces in the top row and -X, -Y and |
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* -Z in the bottom row, oriented in a way that makes the image upright and |
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* not mirrored if looking from the default +Z direction. Useful to have a |
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* different texture for each face but still make use of the whole texture |
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* area with no wasted space. Mutually exclusive with other |
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* `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-positive-up-negative-down.svg |
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*/ |
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TextureCoordinatesPositiveUpNegativeDown = 2 << 1, |
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/** |
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* Texture coordinates with both upper and lower face going from -X. |
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* Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-negative-x-up-negative-x-down.svg |
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*/ |
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TextureCoordinatesNegativeXUpNegativeXDown = 3 << 1, |
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/** |
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* Texture coordinates with upper face going from -X and lower face from |
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* +Z. Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-negative-x-up-positive-z-down.svg |
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*/ |
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TextureCoordinatesNegativeXUpPositiveZDown = 4 << 1, |
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/** |
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* Texture coordinates with upper face going from -X and lower face from |
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* +X. Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-negative-x-up-positive-x-down.svg |
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*/ |
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TextureCoordinatesNegativeXUpPositiveXDown = 5 << 1, |
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/** |
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* Texture coordinates with upper face going from -X and lower face from |
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* -Z. Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-negative-x-up-negative-z-down.svg |
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*/ |
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TextureCoordinatesNegativeXUpNegativeZDown = 6 << 1, |
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/** |
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* Texture coordinates with both upper face lower face going from +Z. |
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* Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-positive-z-up-positive-z-down.svg |
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*/ |
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TextureCoordinatesPositiveZUpPositiveZDown = 7 << 1, |
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/** |
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* Texture coordinates with upper face going from +Z and lower face from |
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* +X. Mutually exclusive with other `TextureCoordinates*` flags. |
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* |
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* @htmlinclude primitives-cube-positive-z-up-positive-x-down.svg |
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*/ |
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TextureCoordinatesPositiveZUpPositiveXDown = 8 << 1, |
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/** |
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* Generate four-component tangents. The last component can be used to |
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* reconstruct a bitangent as described in the documentation of |
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* @ref Trade::MeshAttribute::Tangent. Requires one of the |
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* `TextureCoordinates*` to be set in order to know the tangent direction. |
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*/ |
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Tangents = 1 << 0, |
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}; |
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/** |
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@brief Cube flags |
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@m_since_latest |
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@see @ref cubeSolid() |
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*/ |
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typedef Containers::EnumSet<CubeFlag> CubeFlags; |
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CORRADE_ENUMSET_OPERATORS(CubeFlags) |
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/** |
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@brief Solid cube |
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2x2x2 cube, centered at origin. @ref MeshPrimitive::Triangles with |
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@ref MeshIndexType::UnsignedShort indices, interleaved |
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@ref VertexFormat::Vector3 positions, flat @ref VertexFormat::Vector3 normals, |
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optional @ref VertexFormat::Vector4 tangents and optional |
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@ref VertexFormat::Vector2 texture coordinates. If no @p flags are passed, the |
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returned instance references @ref Trade::DataFlag::Global data --- pass the |
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mesh through @ref MeshTools::copy() to get a mutable copy, if needed. |
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@image html primitives-cubesolid.png width=256px |
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Expects that at most one `TextureCoordinates*` @ref CubeFlag is set. If |
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@ref CubeFlag::Tangents is set, expects that exactly one `TextureCoordinates*` |
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@ref CubeFlag is set as well. Rotate or mirror the resulting mesh texture |
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coordinates, positions or both to create remaining texture mapping variants. |
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@see @ref cubeSolidStrip(), @ref cubeWireframe(), @ref MeshTools::transform3D(), |
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@ref MeshTools::transformTextureCoordinates2D() |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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Trade::MeshData cubeSolid(CubeFlags flags = {}); |
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#else |
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/* Make it possible to DCE the texture / tangent logic if no flags are used */ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData cubeSolid(); |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData cubeSolid(CubeFlags flags); |
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#endif |
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/** |
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@brief Solid cube as a single strip |
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2x2x2 cube, centered at origin. Non-indexed @ref MeshPrimitive::TriangleStrip |
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with @ref VertexFormat::Vector3 positions. No normals or anything else, use |
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@ref cubeSolid() instead if you need these. The returned instance references |
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@ref Trade::DataFlag::Global data --- pass the mesh through |
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@ref MeshTools::copy() to get a mutable copy, if needed. |
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Vertex positions of this mesh can be also generated directly in the vertex |
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shader using @glsl gl_VertexID @ce ([source](https://twitter.com/turanszkij/status/1141638406956617730), |
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adapted to exactly match the output of this function): |
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@snippet Magnum/Primitives/Test/data.glsl cubeSolidStrip |
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@see @ref cubeWireframe(), @ref MeshTools::generateTriangleStripIndices() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData cubeSolidStrip(); |
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/** |
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@brief Wireframe cube |
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2x2x2 cube, centered at origin. @ref MeshPrimitive::Lines with |
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@ref MeshIndexType::UnsignedShort indices and @ref VertexFormat::Vector3 |
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positions. The returned instance references @ref Trade::DataFlag::Global data |
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--- pass the mesh through @ref MeshTools::copy() to get a mutable copy, if |
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needed. |
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@image html primitives-cubewireframe.png width=256px |
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@see @ref cubeSolid(), @ref cubeSolidStrip() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData cubeWireframe(); |
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}} |
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#endif
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