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1415 lines
68 KiB
1415 lines
68 KiB
#ifndef Magnum_GL_Texture_h |
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#define Magnum_GL_Texture_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::Texture, typedef @ref Magnum::GL::Texture1D, @ref Magnum::GL::Texture2D, @ref Magnum::GL::Texture3D |
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*/ |
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#include "Magnum/Sampler.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/GL/AbstractTexture.h" |
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#include "Magnum/GL/Sampler.h" |
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#include "Magnum/Math/Vector3.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/* For implicit conversions to Vector<SamplerWrapping>, not used otherwise */ |
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#include "Magnum/Array.h" |
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#endif |
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namespace Magnum { namespace GL { |
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namespace Implementation { |
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template<UnsignedInt> constexpr GLenum textureTarget(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<> constexpr GLenum textureTarget<1>() { return GL_TEXTURE_1D; } |
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#endif |
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template<> constexpr GLenum textureTarget<2>() { return GL_TEXTURE_2D; } |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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template<> constexpr GLenum textureTarget<3>() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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return GL_TEXTURE_3D; |
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#else |
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return GL_TEXTURE_3D_OES; |
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#endif |
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} |
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#endif |
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template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxTextureSize(); |
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template<> MAGNUM_GL_EXPORT Vector3i maxTextureSize<3>(); |
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} |
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/** |
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@brief Texture |
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Template class for one- to three-dimensional textures. See @ref AbstractTexture documentation for a common interface shared by all texture types. |
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@section GL-Texture-usage Usage |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. @ref Image. Example configuration of high quality texture with |
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trilinear anisotropic filtering, i.e. the best you can ask for: |
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|
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@snippet MagnumGL.cpp Texture-usage |
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|
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@attention Note that default configuration is to use mipmaps. Be sure to either |
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reduce mip level count using @ref setBaseLevel() and @ref setMaxLevel(), |
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explicitly allocate all mip levels using @ref setStorage(), call |
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@ref generateMipmap() after uploading the base level to generate the rest |
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of the mip chain or call @ref setMinificationFilter() with another value to |
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disable mipmapping. |
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In a shader, the texture is used via @glsl sampler1D @ce / @glsl sampler2D @ce |
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/ @glsl sampler3D @ce, @glsl sampler1DShadow @ce / @glsl sampler2DShadow @ce, |
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@glsl isampler1D @ce / @glsl isampler2D @ce / @glsl isampler3D @ce or |
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@glsl usampler1D @ce / @glsl usampler2D @ce / @glsl usampler3D @ce. See |
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@ref AbstractShaderProgram documentation for more information about usage in |
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shaders. |
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@see @ref Texture1D, @ref Texture2D, @ref Texture3D, @ref TextureArray, |
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@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture, |
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@ref BufferTexture, @ref MultisampleTexture |
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@m_keywords{GL_TEXTURE_1D GL_TEXTURE_2D GL_TEXTURE_3D} |
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@requires_gles30 Extension @gl_extension{OES,texture_3D} for 3D textures in |
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OpenGL ES 2.0. |
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@requires_webgl20 3D textures are not available in WebGL 1.0. |
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@requires_gl 1D textures are not available in OpenGL ES or WebGL. |
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*/ |
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template<UnsignedInt dimensions> class Texture: public AbstractTexture { |
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public: |
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enum: UnsignedInt { |
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Dimensions = dimensions /**< Texture dimension count */ |
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}; |
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/** |
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* @brief Max supported texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. For 3D textures in OpenGL ES 2.0, if |
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* @gl_extension{OES,texture_3D} extension is not available, returns |
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* zero vector. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_SIZE}, |
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* @def_gl_keyword{MAX_3D_TEXTURE_SIZE} |
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*/ |
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static VectorTypeFor<dimensions, Int> maxSize() { |
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return Implementation::maxTextureSize<dimensions>(); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Compressed block size |
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* |
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* If @p format is compressed, returns compressed block size (in |
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* pixels). For uncompressed formats returns zero vector. |
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* @see @ref compressedBlockDataSize(), @fn_gl_keyword{GetInternalformat} |
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* with @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_WIDTH}, |
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* @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_HEIGHT} |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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*/ |
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static VectorTypeFor<dimensions, Int> compressedBlockSize(TextureFormat format) { |
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return DataHelper<dimensions>::compressedBlockSize(Implementation::textureTarget<dimensions>(), format); |
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} |
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/** |
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* @brief Compressed block data size |
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* |
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* If @p format is compressed, returns compressed block data size (in |
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* bytes). For uncompressed formats returns zero. |
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* @see @ref compressedBlockSize(), @fn_gl_keyword{GetInternalformat} |
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* with @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE} |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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*/ |
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static Int compressedBlockDataSize(TextureFormat format) { |
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return AbstractTexture::compressedBlockDataSize(Implementation::textureTarget<dimensions>(), format); |
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} |
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#endif |
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/** |
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* @brief Wrap existing OpenGL texture object |
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* @param id OpenGL texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_1D}, @def_gl{TEXTURE_2D} or |
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* @def_gl{TEXTURE_3D} based on dimension count. Unlike texture created |
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* using constructor, the OpenGL object is by default not deleted on |
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* destruction, use @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static Texture<dimensions> wrap(GLuint id, ObjectFlags flags = {}) { |
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return Texture<dimensions>{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref Texture(NoCreateT), @ref wrap(), @fn_gl_keyword{CreateTextures} |
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* with @def_gl{TEXTURE_1D}, @def_gl{TEXTURE_2D} or |
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* @def_gl{TEXTURE_3D}, eventually @fn_gl_keyword{GenTextures} |
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*/ |
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explicit Texture(): AbstractTexture(Implementation::textureTarget<dimensions>()) {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* However note that this is a low-level and a potentially dangerous |
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* API, see the documentation of @ref NoCreate for alternatives. |
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* @see @ref Texture(), @ref wrap() |
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*/ |
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explicit Texture(NoCreateT) noexcept: AbstractTexture{NoCreate, Implementation::textureTarget<dimensions>()} {} |
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/** @brief Copying is not allowed */ |
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Texture(const Texture<dimensions>&) = delete; |
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/** @brief Move constructor */ |
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Texture(Texture<dimensions>&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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Texture<dimensions>& operator=(const Texture<dimensions>&) = delete; |
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/** @brief Move assignment */ |
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Texture<dimensions>& operator=(Texture<dimensions>&&) noexcept = default; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** |
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* @brief Bind level of texture to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 1D and 2D textures. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 1 || d == 2>::type> |
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#endif |
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void bindImage(Int imageUnit, Int level, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, false, 0, access, format); |
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} |
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/** |
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* @brief Bind level of given texture layer to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param layer Texture layer |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 3D textures. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type> |
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#endif |
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void bindImage(Int imageUnit, Int level, Int layer, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, false, layer, access, format); |
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} |
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/** |
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* @brief Bind level of layered texture to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 3D textures. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImage(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type> |
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#endif |
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void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, true, 0, access, format); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Set base mip level |
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* @return Reference to self (for method chaining) |
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* |
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* Taken into account when generating mipmap using @ref generateMipmap() |
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* and when considering texture completeness when using mipmap |
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* filtering. If @gl_extension{ARB,direct_state_access} (part of OpenGL |
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* 4.5) is not available, the texture is bound before the operation (if |
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* not already). Initial value is @cpp 0 @ce. |
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* @see @ref setMaxLevel(), @ref setMinificationFilter(), |
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* @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_BASE_LEVEL} |
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* @requires_gles30 Base level is always `0` in OpenGL ES 2.0. |
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* @requires_webgl20 Base level is always `0` in WebGL 1.0. |
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*/ |
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Texture<dimensions>& setBaseLevel(Int level) { |
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AbstractTexture::setBaseLevel(level); |
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return *this; |
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} |
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#endif |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* @brief Set max mip level |
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* @return Reference to self (for method chaining) |
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* |
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* Taken into account when generating mipmap using @ref generateMipmap() |
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* and when considering texture completeness when using mipmap |
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* filtering. If @gl_extension{ARB,direct_state_access} (part of OpenGL |
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* 4.5) is not available, the texture is bound before the operation (if |
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* not already). Initial value is `1000`, which is clamped to count of |
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* levels specified when using @ref setStorage(). |
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* @see @ref setBaseLevel(), @ref setMinificationFilter(), |
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* @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_MAX_LEVEL} |
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* @requires_gles30 Extension @gl_extension{APPLE,texture_max_level}, |
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* otherwise the max level is always set to largest possible value |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 Always set to largest possible value in WebGL 1.0. |
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*/ |
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Texture<dimensions>& setMaxLevel(Int level) { |
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AbstractTexture::setMaxLevel(level); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @param mipmap Mipmap filtering. If set to anything else than |
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* @ref SamplerMipmap::Base, make sure textures for all mip |
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* levels are set or call @ref generateMipmap(). |
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* @return Reference to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. If @gl_extension{ARB,direct_state_access} (part of |
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* OpenGL 4.5) is not available, the texture is bound before the |
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* operation (if not already). Initial value is |
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* {@ref SamplerFilter::Nearest, @ref SamplerMipmap::Linear}. |
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* @see @ref setMagnificationFilter(), @ref setBaseLevel(), |
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* @ref setMaxLevel(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_MIN_FILTER} |
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*/ |
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Texture<dimensions>& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return *this; |
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} |
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/** @overload */ |
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Texture<dimensions>& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) { |
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return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap)); |
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} |
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/** |
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* @brief Set magnification filter |
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* @param filter Filter |
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* @return Reference to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is larger than largest |
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* texture size. If @gl_extension{ARB,direct_state_access} (part of |
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* OpenGL 4.5) is not available, the texture is bound before the |
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* operation (if not already). Initial value is |
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* @ref SamplerFilter::Linear. |
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* @see @ref setMinificationFilter(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_MAG_FILTER} |
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*/ |
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Texture<dimensions>& setMagnificationFilter(SamplerFilter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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/** @overload */ |
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Texture<dimensions>& setMagnificationFilter(Magnum::SamplerFilter filter) { |
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return setMagnificationFilter(samplerFilter(filter)); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Set the minimum level-of-detail |
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* @return Reference to self (for method chaining) |
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* |
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* Limits selection of highest resolution mipmap. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is @cpp -1000.0f @ce. |
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* @see @ref setMaxLod(), @ref setLodBias(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_MIN_LOD} |
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* @requires_gles30 Texture LOD parameters are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Texture LOD parameters are not available in WebGL |
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* 1.0. |
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*/ |
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Texture<dimensions>& setMinLod(Float lod) { |
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AbstractTexture::setMinLod(lod); |
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return *this; |
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} |
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|
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/** |
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* @brief Set the maximum level-of-detail |
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* @return Reference to self (for method chaining) |
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* |
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* Limits selection of lowest resolution mipmap. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is @cpp 1000.0f @ce. |
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* @see @ref setMinLod(), @ref setLodBias(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_MAX_LOD} |
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* @requires_gles30 Texture LOD parameters are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Texture LOD parameters are not available in WebGL |
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* 1.0. |
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*/ |
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Texture<dimensions>& setMaxLod(Float lod) { |
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AbstractTexture::setMaxLod(lod); |
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return *this; |
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} |
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#endif |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Set level-of-detail bias |
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* @return Reference to self (for method chaining) |
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* |
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* Fixed bias value that is added to the level-of-detail parameter. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is @cpp 0.0f @ce. |
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* @see @ref maxLodBias(), @ref setMinLod(), @ref setMaxLod(), |
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* @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_LOD_BIAS} |
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* @requires_gl Texture LOD bias can be specified only directly in |
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* fragment shader in OpenGL ES and WebGL. |
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*/ |
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Texture<dimensions>& setLodBias(Float bias) { |
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AbstractTexture::setLodBias(bias); |
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return *this; |
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} |
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#endif |
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|
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* @return Reference to self (for method chaining) |
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* |
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* Sets wrapping type for coordinates out of range @f$ [ 0.0, 1.0 ] @f$. |
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* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
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* not available, the texture is bound before the operation (if not |
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* already). Initial value is @ref SamplerWrapping::Repeat. |
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* @see @ref setBorderColor(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_WRAP_S}, |
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* @def_gl_keyword{TEXTURE_WRAP_T}, @def_gl_keyword{TEXTURE_WRAP_R} |
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*/ |
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Texture<dimensions>& setWrapping(const Math::Vector<dimensions, SamplerWrapping>& wrapping) { |
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DataHelper<dimensions>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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|
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/** @overload */ |
|
Texture<dimensions>& setWrapping(const Math::Vector<dimensions, Magnum::SamplerWrapping>& wrapping) { |
|
return setWrapping(samplerWrapping(wrapping)); |
|
} |
|
|
|
/** |
|
* @brief Set the same wrapping for all dimensions |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Same as calling @ref setWrapping(const Math::Vector<dimensions, SamplerWrapping>&) |
|
* with the same value for all dimensions. |
|
*/ |
|
Texture<dimensions>& setWrapping(SamplerWrapping wrapping) { |
|
return setWrapping(Math::Vector<dimensions, SamplerWrapping>{wrapping}); |
|
} |
|
|
|
/** @overload */ |
|
Texture<dimensions>& setWrapping(Magnum::SamplerWrapping wrapping) { |
|
return setWrapping(Math::Vector<dimensions, Magnum::SamplerWrapping>{wrapping}); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* @brief Set border color |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Border color when wrapping is set to @ref SamplerWrapping::ClampToBorder. |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). Initial value is @cpp 0x00000000_rgbaf @ce. |
|
* @see @ref setWrapping(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_BORDER_COLOR} |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} or |
|
* @gl_extension{NV,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
Texture<dimensions>& setBorderColor(const Color4& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set border color for integer texture |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Border color for integer textures when wrapping is set to |
|
* @ref SamplerWrapping::ClampToBorder. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not |
|
* already). Initial value is @cpp {0, 0, 0, 0} @ce. |
|
* @see @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_BORDER_COLOR} |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
Texture<dimensions>& setBorderColor(const Vector4ui& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_border_clamp} |
|
* @requires_gles Border clamp is not available in WebGL. |
|
*/ |
|
Texture<dimensions>& setBorderColor(const Vector4i& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
#endif |
|
#endif |
|
|
|
/** |
|
* @brief Set max anisotropy |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default value is @cpp 1.0f @ce, which means no anisotropy. Set to |
|
* value greater than @cpp 1.0f @ce for anisotropic filtering. If |
|
* extension @gl_extension{EXT,texture_filter_anisotropic} (desktop or |
|
* ES) is not available, this function does nothing. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Sampler::maxMaxAnisotropy(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with |
|
* @def_gl_keyword{TEXTURE_MAX_ANISOTROPY_EXT} |
|
*/ |
|
Texture<dimensions>& setMaxAnisotropy(Float anisotropy) { |
|
AbstractTexture::setMaxAnisotropy(anisotropy); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* @brief Set sRGB decoding |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Disables or reenables decoding of sRGB values. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not |
|
* already). Initial value is @cpp true @ce. |
|
* @see @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_SRGB_DECODE_EXT} |
|
* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode} |
|
* @requires_es_extension OpenGL ES 3.0 or extension |
|
* @gl_extension{EXT,sRGB} and |
|
* @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_sRGB_decode} |
|
* @requires_gles sRGB decode is not available in WebGL. |
|
*/ |
|
Texture<dimensions>& setSrgbDecode(bool decode) { |
|
AbstractTexture::setSrgbDecode(decode); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Set component swizzle |
|
* @return Reference to self (for method chaining) |
|
* |
|
* You can use letters @cpp 'r' @ce, @cpp 'g' @ce, @cpp 'b' @ce, |
|
* @cpp 'a' @ce for addressing components or letters @cpp '0' @ce and |
|
* @cpp '1' @ce for zero and one, similarly as in the |
|
* @ref Math::gather() function. Example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-setSwizzle |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). Initial value is @cpp 'r', 'g', 'b', 'a' @ce. |
|
* @see @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_SWIZZLE_RGBA} (or |
|
* @def_gl_keyword{TEXTURE_SWIZZLE_R}, @def_gl_keyword{TEXTURE_SWIZZLE_G}, |
|
* @def_gl_keyword{TEXTURE_SWIZZLE_B} and @def_gl_keyword{TEXTURE_SWIZZLE_A} |
|
* separately in OpenGL ES) |
|
* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle} |
|
* @requires_gles30 Texture swizzle is not available in OpenGL ES 2.0. |
|
* @requires_gles Texture swizzle is not available in WebGL. |
|
*/ |
|
template<char r, char g, char b, char a> Texture<dimensions>& setSwizzle() { |
|
AbstractTexture::setSwizzle<r, g, b, a>(); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief Set depth texture comparison mode |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). Initial value is @ref SamplerCompareMode::None. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @ref setCompareFunction(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_COMPARE_MODE} |
|
* @requires_gles30 Extension @gl_extension{EXT,shadow_samplers} in |
|
* OpenGL ES 2.0. |
|
* @requires_webgl20 Depth texture comparison is not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setCompareMode(SamplerCompareMode mode) { |
|
AbstractTexture::setCompareMode(mode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Set depth texture comparison function |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Comparison operator used when comparison mode is set to |
|
* @ref SamplerCompareMode::CompareRefToTexture. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not |
|
* already). Initial value is @ref SamplerCompareFunction::LessOrEqual. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @ref setCompareMode(), @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{TEXTURE_COMPARE_FUNC} |
|
* @requires_gles30 Extension @gl_extension{EXT,shadow_samplers} in |
|
* OpenGL ES 2.0. |
|
* @requires_webgl20 Depth texture comparison is not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setCompareFunction(SamplerCompareFunction function) { |
|
AbstractTexture::setCompareFunction(function); |
|
return *this; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Set depth/stencil texture mode |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Selects which component of packed depth/stencil texture is used for |
|
* texturing. If @gl_extension{ARB,direct_state_access} (part of OpenGL |
|
* 4.5) is not available, the texture is bound before the operation (if |
|
* not already). Initial value is |
|
* @ref SamplerDepthStencilMode::DepthComponent. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @fn_gl2_keyword{TextureParameter,TexParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexParameter} with @def_gl_keyword{DEPTH_STENCIL_TEXTURE_MODE} |
|
* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing} |
|
* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
|
* and older. |
|
* @requires_gles Stencil texturing is not available in WebGL. |
|
*/ |
|
Texture<dimensions>& setDepthStencilMode(SamplerDepthStencilMode mode) { |
|
AbstractTexture::setDepthStencilMode(mode); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set storage |
|
* @param levels Mip level count |
|
* @param internalFormat Internal format |
|
* @param size Size of largest mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* After calling this function the texture is immutable and calling |
|
* @ref setStorage() or @ref setImage() is not allowed. |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). If neither @gl_extension{ARB,texture_storage} (part of OpenGL |
|
* 4.2), OpenGL ES 3.0 nor @gl_extension{EXT,texture_storage} in OpenGL |
|
* ES 2.0 is available, the feature is emulated with sequence of |
|
* @ref setImage() calls. |
|
* @see @ref maxSize(), @ref setMaxLevel(), |
|
* @fn_gl2_keyword{TextureStorage1D,TexStorage1D} / |
|
* @fn_gl2_keyword{TextureStorage2D,TexStorage2D} / |
|
* @fn_gl2_keyword{TextureStorage3D,TexStorage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexStorage1D} / @fn_gl_keyword{TexStorage2D} / |
|
* @fn_gl_keyword{TexStorage3D} |
|
* @todo allow the user to specify PixelType explicitly to avoid |
|
* issues in WebGL (see setSubImage()) |
|
*/ |
|
Texture<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size) { |
|
DataHelper<dimensions>::setStorage(*this, levels, internalFormat, size); |
|
return *this; |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Image size in given mip level |
|
* |
|
* The result is not cached in any way. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not already). |
|
* @see @ref image(), @fn_gl2_keyword{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{GetTexLevelParameter} with |
|
* @def_gl_keyword{TEXTURE_WIDTH}, @def_gl_keyword{TEXTURE_HEIGHT}, |
|
* @def_gl_keyword{TEXTURE_DEPTH} |
|
* @requires_gles31 Texture image size queries are not available in |
|
* OpenGL ES 3.0 and older. |
|
* @requires_gles Texture image size queries are not available in |
|
* WebGL. |
|
*/ |
|
VectorTypeFor<dimensions, Int> imageSize(Int level) { |
|
return DataHelper<dimensions>::imageSize(*this, level); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Read given texture mip level to an image |
|
* @param level Mip level |
|
* @param image Image where to put the data |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image, image size is taken from the texture using |
|
* @ref imageSize(). The storage is not reallocated if it is large |
|
* enough to contain the new data --- however if you want to read into |
|
* existing memory or *ensure* a reallocation does not happen, use |
|
* @ref image(Int, const BasicMutableImageView<dimensions>&) instead. |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). If either @gl_extension{ARB,direct_state_access} or |
|
* @gl_extension{ARB,robustness} is available, the operation is |
|
* protected from buffer overflow. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{GetTexLevelParameter} with @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, @def_gl{TEXTURE_DEPTH}, then |
|
* @fn_gl{PixelStore}, then @fn_gl2_keyword{GetTextureImage,GetTexImage}, |
|
* @fn_gl_extension_keyword{GetnTexImage,ARB,robustness}, |
|
* eventually @fn_gl_keyword{GetTexImage} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(Int level, Image<dimensions>& image) { |
|
AbstractTexture::image<dimensions>(level, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-image1 |
|
*/ |
|
Image<dimensions> image(Int level, Image<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read given texture mip level to an image view |
|
* @m_since{2019,10} |
|
* |
|
* Compared to @ref image(Int, Image<dimensions>&) the function reads |
|
* the pixels into the memory provided by @p image, expecting it's not |
|
* @cpp nullptr @ce and its size is the same as size of given @p level. |
|
*/ |
|
void image(Int level, const BasicMutableImageView<dimensions>& image) { |
|
AbstractTexture::image<dimensions>(level, image); |
|
} |
|
|
|
/** |
|
* @brief Read given texture mip level to a buffer image |
|
* @param level Mip level |
|
* @param image Buffer image where to put the data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref image(Int, Image&) for more information. The storage is not |
|
* reallocated if it is large enough to contain the new data, which |
|
* means that @p usage might get ignored. |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
* @todo Make it more flexible (usable with |
|
* @gl_extension{ARB,buffer_storage}, avoiding relocations...) |
|
*/ |
|
void image(Int level, BufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::image<dimensions>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-image2 |
|
*/ |
|
BufferImage<dimensions> image(Int level, BufferImage<dimensions>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to an image |
|
* @param level Mip level |
|
* @param image Image where to put the compressed data |
|
* |
|
* Compression format and data size are taken from the texture, image |
|
* size is taken using @ref imageSize(). The storage is not reallocated |
|
* if it is large enough to contain the new data --- however if you |
|
* want to read into existing memory or *ensure* a reallocation does |
|
* not happen, use @ref compressedImage(Int, const BasicMutableCompressedImageView<dimensions>&) |
|
* instead. |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). If either @gl_extension{ARB,direct_state_access} or |
|
* @gl_extension{ARB,robustness} is available, the operation is |
|
* protected from buffer overflow. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* eventually @fn_gl{GetTexLevelParameter} with |
|
* @def_gl{TEXTURE_COMPRESSED_IMAGE_SIZE}, |
|
* @def_gl{TEXTURE_INTERNAL_FORMAT}, @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, @def_gl{TEXTURE_DEPTH}, then |
|
* @fn_gl{PixelStore}, then |
|
* @fn_gl2_keyword{GetCompressedTextureImage,GetCompressedTexImage}, |
|
* @fn_gl_extension_keyword{GetnCompressedTexImage,ARB,robustness}, |
|
* eventually @fn_gl_keyword{GetCompressedTexImage} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedImage<dimensions>& image) { |
|
AbstractTexture::compressedImage<dimensions>(level, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-compressedImage1 |
|
*/ |
|
CompressedImage<dimensions> compressedImage(Int level, CompressedImage<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to an image view |
|
* @m_since{2019,10} |
|
* |
|
* Compared to @ref compressedImage(Int, CompressedImage<dimensions>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as size of given @p level. |
|
*/ |
|
void compressedImage(Int level, const BasicMutableCompressedImageView<dimensions>& image) { |
|
AbstractTexture::compressedImage<dimensions>(level, image); |
|
} |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to a buffer image |
|
* @param level Mip level |
|
* @param image Buffer image where to put the compressed data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref compressedImage(Int, CompressedImage&) for more |
|
* information. The storage is not reallocated if it is large enough to |
|
* contain the new data, which means that @p usage might get ignored. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
* @todo Make it more flexible (usable with |
|
* @gl_extension{ARB,buffer_storage}, avoiding relocations...) |
|
*/ |
|
void compressedImage(Int level, CompressedBufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::compressedImage<dimensions>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-compressedImage2 |
|
*/ |
|
CompressedBufferImage<dimensions> compressedImage(Int level, CompressedBufferImage<dimensions>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Image where to put the data |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image. The storage is not reallocated if it is large enough to |
|
* contain the new data --- however if you want to read into existing |
|
* memory or *ensure* a reallocation does not happen, use |
|
* @ref subImage(Int, const RangeTypeFor<dimensions, Int>&, const BasicMutableImageView<dimensions>&) |
|
* instead. |
|
* |
|
* The operation is protected from buffer overflow. |
|
* @see @fn_gl_keyword{GetTextureSubImage} |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>& image) { |
|
AbstractTexture::subImage<dimensions>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-subImage1 |
|
*/ |
|
Image<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image view |
|
* @m_since{2019,10} |
|
* |
|
* Compared to @ref subImage(Int, const RangeTypeFor<dimensions, Int>&, Image<dimensions>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce and its size is the same as |
|
* @p range size. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions, Int>& range, const BasicMutableImageView<dimensions>& image) { |
|
AbstractTexture::subImage<dimensions>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to a buffer image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Buffer image where to put the data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. The storage is not reallocated if it is large |
|
* enough to contain the new data, which means that @p usage might get |
|
* ignored. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() for possible workaround. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::subImage<dimensions>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-subImage2 |
|
*/ |
|
BufferImage<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Image where to put the compressed data |
|
* |
|
* Compression format and data size are taken from the texture. The |
|
* storage is not reallocated if it is large enough to contain the new |
|
* data --- however if you want to read into existing memory or |
|
* *ensure* a reallocation does not happen, use |
|
* @ref compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, const BasicMutableCompressedImageView<dimensions>&) |
|
* instead. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* eventually @fn_gl{GetTexLevelParameter} with |
|
* @def_gl{TEXTURE_INTERNAL_FORMAT}, then possibly |
|
* @fn_gl{GetInternalformat} with @def_gl{TEXTURE_COMPRESSED_BLOCK_SIZE}, |
|
* @def_gl{TEXTURE_COMPRESSED_BLOCK_WIDTH} and |
|
* @def_gl{TEXTURE_COMPRESSED_BLOCK_HEIGHT}, then |
|
* @fn_gl_keyword{GetCompressedTextureSubImage} |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedImage<dimensions>& image) { |
|
AbstractTexture::compressedSubImage<dimensions>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-compressedSubImage1 |
|
*/ |
|
CompressedImage<dimensions> compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedImage<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image view |
|
* @m_since{2019,10} |
|
* |
|
* Compared to @ref compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage<dimensions>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as @p range size. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, const BasicMutableCompressedImageView<dimensions>& image) { |
|
AbstractTexture::compressedSubImage<dimensions>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to a buffer image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Buffer image where to put the compressed data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedBufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::compressedSubImage<dimensions>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp Texture-compressedSubImage2 |
|
*/ |
|
CompressedBufferImage<dimensions> compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedBufferImage<dimensions>&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @brief Set image data |
|
* @param level Mip level |
|
* @param internalFormat Internal format |
|
* @param image @ref Image, @ref ImageView or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* On platforms that support it prefer to use @ref setStorage() and |
|
* @ref setSubImage() instead, as it avoids unnecessary reallocations |
|
* and has better performance characteristics. This call also has no |
|
* equivalent in @gl_extension{ARB,direct_state_access}, thus the texture |
|
* needs to be bound to some texture unit before the operation. |
|
* |
|
* On OpenGL ES 2.0 and WebGL 1.0, if @ref PixelStorage::skip() is set, |
|
* the functionality is emulated by adjusting the data pointer. |
|
* @see @ref maxSize(), @ref Framebuffer::copyImage(), @fn_gl{PixelStore}, |
|
* then @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexImage1D} / @fn_gl_keyword{TexImage2D} / |
|
* @fn_gl_keyword{TexImage3D} |
|
* @requires_gles30 Extension @gl_extension{EXT,unpack_subimage}/ |
|
* @gl_extension{NV,pack_subimage} in OpenGL ES 2.0 if |
|
* @ref PixelStorage::rowLength() is set to a non-zero value. |
|
* @requires_gles30 Non-zero @ref PixelStorage::imageHeight() for 3D |
|
* images is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Non-zero @ref PixelStorage::rowLength() is not |
|
* supported in WebGL 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, const BasicImageView<dimensions>& image) { |
|
DataHelper<dimensions>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions>& image) { |
|
DataHelper<dimensions>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions>&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set compressed image data |
|
* @param level Mip level |
|
* @param image @ref CompressedImage, @ref CompressedImageView |
|
* or compressed @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* On platforms that support it prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead, as it avoids unnecessary |
|
* reallocations and has better performance characteristics. This call |
|
* also has no equivalent in @gl_extension{ARB,direct_state_access}, |
|
* thus the texture needs to be bound to some texture unit before the |
|
* operation. |
|
* @see @ref maxSize(), @fn_gl{PixelStore}, then @fn_gl{ActiveTexture}, |
|
* @fn_gl{BindTexture} and @fn_gl_keyword{CompressedTexImage1D} / |
|
* @fn_gl_keyword{CompressedTexImage2D} / |
|
* @fn_gl_keyword{CompressedTexImage3D} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
Texture<dimensions>& setCompressedImage(Int level, const BasicCompressedImageView<dimensions>& image) { |
|
DataHelper<dimensions>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
Texture<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions>& image) { |
|
DataHelper<dimensions>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
Texture<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions>&& image) { |
|
return setCompressedImage(level, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image, @ref ImageView or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* |
|
* On OpenGL ES 2.0 and WebGL 1.0, if @ref PixelStorage::skip() is set, |
|
* the functionality is emulated by adjusting the data pointer. |
|
* @see @ref setStorage(), @ref Framebuffer::copySubImage(), |
|
* @fn_gl{PixelStore}, @fn_gl2_keyword{TextureSubImage1D,TexSubImage1D} / |
|
* @fn_gl2_keyword{TextureSubImage2D,TexSubImage2D} / |
|
* @fn_gl2_keyword{TextureSubImage3D,TexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexSubImage1D} / @fn_gl_keyword{TexSubImage2D} / |
|
* @fn_gl_keyword{TexSubImage3D} |
|
* @requires_gles30 Extension @gl_extension{EXT,unpack_subimage}/ |
|
* @gl_extension{NV,pack_subimage} in OpenGL ES 2.0 if |
|
* @ref PixelStorage::rowLength() is set to a non-zero value. |
|
* @requires_gles30 Non-zero @ref PixelStorage::imageHeight() for 3D |
|
* images is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Non-zero @ref PixelStorage::rowLength() is not |
|
* supported in WebGL 1.0. |
|
* @requires_gles In @ref MAGNUM_TARGET_WEBGL "WebGL" the @ref PixelType |
|
* of data passed in @p image must match the original one |
|
* specified in @ref setImage(). It means that you might not be |
|
* able to use @ref setStorage() as it uses implicit @ref PixelType |
|
* value. |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, const BasicImageView<dimensions>& image) { |
|
DataHelper<Dimensions>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, BufferImage<dimensions>& image) { |
|
DataHelper<Dimensions>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, BufferImage<dimensions>&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set compressed image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref CompressedImage, @ref CompressedImageView |
|
* or compressed @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref setStorage(), @fn_gl{PixelStore}, |
|
* @fn_gl2_keyword{CompressedTextureSubImage1D,CompressedTexSubImage1D} / |
|
* @fn_gl2_keyword{CompressedTextureSubImage2D,CompressedTexSubImage2D} / |
|
* @fn_gl2_keyword{CompressedTextureSubImage3D,CompressedTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CompressedTexSubImage1D} / |
|
* @fn_gl_keyword{CompressedTexSubImage2D} / |
|
* @fn_gl_keyword{CompressedTexSubImage3D} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
*/ |
|
Texture<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, const BasicCompressedImageView<dimensions>& image) { |
|
DataHelper<Dimensions>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, CompressedBufferImage<dimensions>& image) { |
|
DataHelper<Dimensions>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Pixel buffer objects are not available in WebGL |
|
* 1.0. |
|
*/ |
|
Texture<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, CompressedBufferImage<dimensions>&& image) { |
|
return setCompressedSubImage(level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Generate mipmap |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref setMinificationFilter(), @fn_gl2_keyword{GenerateTextureMipmap,GenerateMipmap}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{GenerateMipmap} |
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
|
*/ |
|
Texture<dimensions>& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Invalidate texture image |
|
* @param level Mip level |
|
* |
|
* If running on OpenGL ES or extension @gl_extension{ARB,invalidate_subdata} |
|
* (part of OpenGL 4.3) is not available, this function does nothing. |
|
* @see @ref invalidateSubImage(), @fn_gl_keyword{InvalidateTexImage} |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @brief Invalidate texture subimage |
|
* @param level Mip level |
|
* @param offset Offset into the texture |
|
* @param size Size of invalidated data |
|
* |
|
* If running on OpenGL ES or extension @gl_extension{ARB,invalidate_subdata} |
|
* (part of OpenGL 4.3) is not available, this function does nothing. |
|
* @see @ref invalidateImage(), @fn_gl_keyword{InvalidateTexSubImage} |
|
*/ |
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) { |
|
DataHelper<dimensions>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL) |
|
Texture<dimensions>& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> Texture<dimensions>& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
private: |
|
explicit Texture(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, Implementation::textureTarget<dimensions>(), flags} {} |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
@brief One-dimensional texture |
|
|
|
@requires_gl Only 2D and 3D textures are available in OpenGL ES and WebGL. |
|
*/ |
|
typedef Texture<1> Texture1D; |
|
#endif |
|
|
|
/** @brief Two-dimensional texture */ |
|
typedef Texture<2> Texture2D; |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
@brief Three-dimensional texture |
|
|
|
@requires_gles30 Extension @gl_extension{OES,texture_3D} in OpenGL ES 2.0 |
|
@requires_webgl20 3D textures are not available in WebGL 1.0. |
|
*/ |
|
typedef Texture<3> Texture3D; |
|
#endif |
|
|
|
}} |
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#endif
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