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118 lines
4.2 KiB
118 lines
4.2 KiB
#ifndef Magnum_Shaders_DistanceFieldVectorShader_h |
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#define Magnum_Shaders_DistanceFieldVectorShader_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Shaders::DistanceFieldVectorShader, typedef Magnum::Shaders::DistanceFieldVectorShader2D, Magnum::Shaders::DistanceFieldVectorShader3D |
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*/ |
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#include "Math/Matrix3.h" |
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#include "Math/Matrix4.h" |
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#include "AbstractVectorShader.h" |
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#include "magnumShadersVisibility.h" |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Distance field vector shader |
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Renders vector art in form of signed distance field. See TextureTools::distanceField() |
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for more information. Note that the final rendered outlook will greatly depend |
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on radius of input distance field and value passed to setSmoothness(). |
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@see DistanceFieldVectorShader2D, DistanceFieldVectorShader3D |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT DistanceFieldVectorShader: public AbstractVectorShader<dimensions> { |
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public: |
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DistanceFieldVectorShader(); |
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/** @brief Set transformation and projection matrix */ |
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inline DistanceFieldVectorShader* setTransformationProjectionMatrix(const typename DimensionTraits<dimensions>::MatrixType& matrix) { |
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AbstractShaderProgram::setUniform(transformationProjectionMatrixUniform, matrix); |
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return this; |
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} |
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/** |
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* @brief Set fill color |
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* @return Pointer to self (for method chaining) |
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* |
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* @see setOutlineColor() |
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*/ |
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inline DistanceFieldVectorShader* setColor(const Color4<>& color) { |
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AbstractShaderProgram::setUniform(colorUniform, color); |
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return this; |
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} |
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/** |
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* @brief Set outline color |
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* @return Pointer to self (for method chaining) |
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* |
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* @see setOutlineRange(), setColor() |
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*/ |
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inline DistanceFieldVectorShader* setOutlineColor(const Color4<>& color) { |
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AbstractShaderProgram::setUniform(outlineColorUniform, color); |
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return this; |
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} |
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/** |
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* @brief Set outline range |
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* @return Pointer to self (for method chaining) |
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* |
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* Parameter @p start describes where fill ends and possible outline |
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* starts. Initial value is `0.5f`, smaller values will make the vector |
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* art look thinner, larger will make it look thicker. |
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* |
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* Parameter @p end describes where outline ends. If set to value |
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* smaller than @p start the outline is not drawn. Initial value is |
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* `0.0f`. |
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* |
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* @see setOutlineColor() |
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*/ |
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inline DistanceFieldVectorShader* setOutlineRange(Float start, Float end) { |
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AbstractShaderProgram::setUniform(outlineRangeUniform, Vector2(start, end)); |
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return this; |
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} |
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/** |
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* @brief Set smoothness radius |
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* @return Pointer to self (for method chaining) |
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* |
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* Larger values will make edges look less aliased (but blurry), smaller |
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* values will make them look more crisp (but possibly aliased). Initial |
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* value is `0.04f`. |
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*/ |
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inline DistanceFieldVectorShader* setSmoothness(Float value) { |
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AbstractShaderProgram::setUniform(smoothnessUniform, value); |
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return this; |
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} |
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private: |
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Int transformationProjectionMatrixUniform, |
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colorUniform, |
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outlineColorUniform, |
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outlineRangeUniform, |
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smoothnessUniform; |
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}; |
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/** @brief Two-dimensional distance field vector shader */ |
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typedef DistanceFieldVectorShader<2> DistanceFieldVectorShader2D; |
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/** @brief Three-dimensional distance field vector shader */ |
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typedef DistanceFieldVectorShader<3> DistanceFieldVectorShader3D; |
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}} |
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#endif
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