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190 lines
6.5 KiB
190 lines
6.5 KiB
#ifndef Magnum_Texture_h |
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#define Magnum_Texture_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Texture |
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*/ |
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#include "AbstractTexture.h" |
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namespace Magnum { |
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/** |
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@brief %Texture |
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Template class for one- to three-dimensional textures. See AbstractTexture |
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documentation for more information about usage. |
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In shader, the texture is used via `sampler1D`, `sampler2D` or `sampler3D` |
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depending on dimension count. Note that you can have more than one texture bound |
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to the shader - the only requirement is to have each texture in another layer. |
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@section RectangleTextures Rectangle textures |
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If you want to use rectangle textures, set target in constructor to |
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`Target::Rectangle` and in shader use `sampler2DRect`. Unlike `sampler2D`, |
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which accepts coordinates between 0 and 1, `sampler2DRect` accepts coordinates |
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between 0 and `textureSizeInGivenDirection-1`. Note that rectangle textures |
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don't support mipmapping and repeating wrapping modes, see @ref Texture::Filter |
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"Filter", @ref Texture::Mipmap "Mipmap" and generateMipmap() documentation |
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for more information. |
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@requires_gl (rectangle textures) |
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@requires_gl31 Extension @extension{ARB,texture_rectangle} (rectangle textures) |
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@see CubeMapTexture, CubeMapTextureArray |
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*/ |
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template<size_t textureDimensions> class Texture: public AbstractTexture { |
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public: |
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static const size_t Dimensions = textureDimensions; /**< @brief %Texture dimension count */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief %Texture target |
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* |
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* Each dimension has its own unique subset of these targets. |
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*/ |
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enum class Target: GLenum { |
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/** |
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* One-dimensional texture |
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* @requires_gl |
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*/ |
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Texture1D = GL_TEXTURE_1D, |
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Texture2D = GL_TEXTURE_2D, /**< Two-dimensional texture */ |
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/** |
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* Three-dimensional texture |
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* @requires_gl |
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*/ |
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Texture3D = GL_TEXTURE_3D, |
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/** |
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* One-dimensional texture array (i.e. two dimensions in total) |
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* @requires_gl |
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* @requires_gl30 Extension @extension{EXT,texture_array} |
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*/ |
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Texture1DArray = GL_TEXTURE_1D_ARRAY, |
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/** |
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* Two-dimensional texture array (i.e. three dimensions in total) |
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* @requires_gl |
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* @requires_gl30 Extension @extension{EXT,texture_array} |
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*/ |
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Texture2DArray = GL_TEXTURE_2D_ARRAY, |
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/** |
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* Rectangle texture (i.e. two dimensions) |
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* @requires_gl |
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* @requires_gl31 Extension @extension{ARB,texture_rectangle} |
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*/ |
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Rectangle = GL_TEXTURE_RECTANGLE |
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}; |
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#else |
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typedef typename DataHelper<Dimensions>::Target Target; /**< @brief %Texture target */ |
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#endif |
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/** |
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* @brief Constructor |
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* @param target %Texture target. If not set, default value |
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* is `Target::Texture1D`, `Target::Texture2D` or |
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* `Target::Texture3D` based on dimension count. |
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* |
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* Creates one OpenGL texture. |
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*/ |
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inline Texture(Target target = DataHelper<Dimensions>::target()): AbstractTexture(static_cast<GLenum>(target)) {} |
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/** @brief %Texture target */ |
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inline constexpr Target target() const { return static_cast<Target>(_target); } |
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* |
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* Sets wrapping type for coordinates out of range (0, 1) for normal |
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* textures and (0, textureSizeInGivenDirection-1) for rectangle |
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* textures. |
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* @attention For rectangle textures only some modes are supported, |
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* see @ref AbstractTexture::Wrapping "Wrapping" documentation for |
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* more information. |
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*/ |
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inline void setWrapping(const Math::Vector<Dimensions, Wrapping>& wrapping) { |
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bind(); |
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DataHelper<Dimensions>::setWrapping(_target, wrapping); |
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} |
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/** |
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* @brief Set texture data |
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* @param mipLevel Mip level |
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* @param internalFormat Internal texture format |
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* @param image Image, BufferedImage or for example |
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* Trade::ImageData of the same dimension count |
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* |
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* Sets texture data from given image. The image is not deleted |
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* afterwards. |
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*/ |
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template<class Image> inline void setData(GLint mipLevel, InternalFormat internalFormat, Image* image) { |
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bind(); |
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DataHelper<Dimensions>::set(_target, mipLevel, internalFormat, image); |
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} |
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/** |
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* @brief Set texture subdata |
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* @param mipLevel Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Image, BufferedImage or for example |
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* Trade::ImageData |
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* |
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* Sets texture subdata from given image. The image is not deleted |
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* afterwards. The image can have either the same dimension count or |
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* have one dimension less, but at least one dimension. |
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* |
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* If the image has one dimension less than the texture, the image is |
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* taken as if it had the last dimension equal to 1. It can be used |
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* for e.g. updating 3D texture with multiple 2D images or for filling |
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* 1D texture array (which is two-dimensional) with 1D images. |
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*/ |
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template<class Image> inline void setSubData(GLint mipLevel, const Math::Vector<Dimensions, GLint>& offset, Image* image) { |
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bind(); |
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DataHelper<Dimensions>::setSub(_target, mipLevel, offset, image); |
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} |
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}; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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@brief One-dimensional texture |
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@requires_gl |
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*/ |
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typedef Texture<1> Texture1D; |
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#endif |
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/** @brief Two-dimensional texture */ |
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typedef Texture<2> Texture2D; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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@brief Three-dimensional texture |
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@requires_gl |
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*/ |
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typedef Texture<3> Texture3D; |
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#endif |
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} |
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#endif
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