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151 lines
5.6 KiB
151 lines
5.6 KiB
#ifndef Magnum_DebugTools_ForceRenderer_h |
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#define Magnum_DebugTools_ForceRenderer_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::DebugTools::ForceRenderer, @ref Magnum::DebugTools::ForceRendererOptions, typedef @ref Magnum::DebugTools::ForceRenderer2D, @ref Magnum::DebugTools::ForceRenderer3D |
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*/ |
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#include "Magnum/Resource.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/SceneGraph/Drawable.h" |
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#include "Magnum/Shaders/Shaders.h" |
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#include "Magnum/DebugTools/visibility.h" |
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namespace Magnum { namespace DebugTools { |
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/** |
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@brief Force renderer options |
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See @ref ForceRenderer documentation for more information. |
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*/ |
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class ForceRendererOptions { |
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public: |
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constexpr ForceRendererOptions(): _color(1.0f), _size(1.0f) {} |
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/** @brief Color of rendered arrow */ |
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constexpr Color4 color() const { return _color; } |
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/** |
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* @brief Set color of rendered arrow |
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* @return Reference to self (for method chaining) |
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* |
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* Default is 100% opaque white. |
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*/ |
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ForceRendererOptions& setColor(const Color4& color) { |
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_color = color; |
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return *this; |
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} |
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/** @brief Scale of rendered arrow */ |
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constexpr Float scale() const { return _size; } |
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/** |
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* @brief Set scale of rendered arrow |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `1.0f`. |
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*/ |
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ForceRendererOptions& setSize(Float size) { |
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_size = size; |
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return *this; |
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} |
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private: |
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Color4 _color; |
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Float _size; |
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}; |
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/** |
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@brief Force renderer |
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Visualizes force pushing on object by an arrow of the same direction and size. |
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See @ref debug-tools-renderers for more information. |
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@anchor DebugTools-ForceRenderer-usage |
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## Basic usage |
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Example code: |
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@code |
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DebugTools::ResourceManager::instance().set("my", DebugTools::ForceRendererOptions() |
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.setScale(5.0f) |
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.setColor(Color3::fromHSV(120.0_degf, 1.0f, 0.7f)); |
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// Create debug renderer for given object, use "my" options for it |
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Object3D* object; |
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Vector3 force; |
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new DebugTools::ForceRenderer2D(object, {0.3f, 1.5f, -0.7f}, &force, "my", debugDrawables); |
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@endcode |
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@see @ref ForceRenderer2D, @ref ForceRenderer3D, @ref ForceRendererOptions |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ForceRenderer: public SceneGraph::Drawable<dimensions, Float> { |
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public: |
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/** |
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* @brief Constructor |
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* @param object Object for which to create debug renderer |
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* @param forcePosition Where to render the force, relative to object |
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* @param force Force vector |
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* @param options Options resource key. See |
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* @ref DebugTools-ForceRenderer-usage "class documentation" for |
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* more information. |
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* @param drawables Drawable group |
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* |
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* The renderer is automatically added to object's features, @p force is |
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* saved as reference to original vector and thus it must be available |
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* for the whole lifetime of the renderer. |
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*/ |
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explicit ForceRenderer(SceneGraph::AbstractObject<dimensions, Float>& object, const VectorTypeFor<dimensions, Float>& forcePosition, const VectorTypeFor<dimensions, Float>& force, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>* drawables = nullptr); |
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/** |
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* You have to pass reference to existing force instance, as the |
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* renderer uses the current value when rendering. |
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*/ |
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ForceRenderer(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, VectorTypeFor<dimensions, Float>&&, ResourceKey = ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>* = nullptr) = delete; |
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~ForceRenderer(); |
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private: |
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void draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix, SceneGraph::Camera<dimensions, Float>& camera) override; |
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const VectorTypeFor<dimensions, Float> _forcePosition; |
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const VectorTypeFor<dimensions, Float>& _force; |
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Resource<ForceRendererOptions> _options; |
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Resource<AbstractShaderProgram, Shaders::Flat<dimensions>> _shader; |
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Resource<Mesh> _mesh; |
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Resource<Buffer> _vertexBuffer, _indexBuffer; |
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}; |
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/** @brief Two-dimensional force renderer */ |
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typedef ForceRenderer<2> ForceRenderer2D; |
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/** @brief Three-dimensional force renderer */ |
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typedef ForceRenderer<3> ForceRenderer3D; |
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}} |
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#endif
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