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971 lines
40 KiB
971 lines
40 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Renderer.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/MeshTools/Transform.h" |
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#include "Magnum/Primitives/Plane.h" |
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#include "Magnum/Primitives/UVSphere.h" |
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#include "Magnum/Shaders/Phong.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/MeshData3D.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "configure.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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struct PhongGLTest: GL::OpenGLTester { |
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explicit PhongGLTest(); |
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void construct(); |
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void constructMove(); |
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void bindTextures(); |
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void bindTexturesNotEnabled(); |
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void setAlphaMask(); |
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void setAlphaMaskNotEnabled(); |
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void setWrongLightCount(); |
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void setWrongLightId(); |
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void renderSetup(); |
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void renderTeardown(); |
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void renderDefaults(); |
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void renderColored(); |
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void renderSinglePixelTextured(); |
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void renderTextured(); |
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void renderTexturedNormal(); |
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void renderShininess(); |
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void renderAlphaSetup(); |
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void renderAlphaTeardown(); |
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void renderAlpha(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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GL::Renderbuffer _color{NoCreate}; |
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GL::Framebuffer _framebuffer{NoCreate}; |
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}; |
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/* |
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Rendering tests done on: |
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- Mesa Intel |
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- Mesa AMD |
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- SwiftShader ES2/ES3 |
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- ARM Mali (Huawei P10) ES2/ES3 |
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- WebGL 1 / 2 (on Mesa Intel) |
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Mesa AMD, SwiftShader and ARM Mali has a bigger ring with shininess = 0. |
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Mesa Intel not. Currently handled as XFAIL on those, but probably could |
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invert that and XFAIL on Intel? |
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*/ |
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constexpr struct { |
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const char* name; |
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Phong::Flags flags; |
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UnsignedInt lightCount; |
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} ConstructData[]{ |
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{"", {}, 1}, |
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{"ambient texture", Phong::Flag::AmbientTexture, 1}, |
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{"diffuse texture", Phong::Flag::DiffuseTexture, 1}, |
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{"specular texture", Phong::Flag::SpecularTexture, 1}, |
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{"normal texture", Phong::Flag::NormalTexture, 1}, |
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{"ambient + diffuse texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 1}, |
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{"ambient + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::SpecularTexture, 1}, |
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{"diffuse + specular texture", Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1}, |
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{"ambient + diffuse + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 1}, |
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{"ambient + diffuse + specular + normal texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture|Phong::Flag::NormalTexture, 1}, |
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{"alpha mask", Phong::Flag::AlphaMask, 1}, |
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{"alpha mask + diffuse texture", Phong::Flag::AlphaMask|Phong::Flag::DiffuseTexture, 1}, |
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{"five lights", {}, 5} |
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}; |
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using namespace Math::Literals; |
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const struct { |
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const char* name; |
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Deg rotation; |
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Color4 lightColor1, lightColor2; |
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Float lightPosition1, lightPosition2; |
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} RenderColoredData[]{ |
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{"", {}, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f}, |
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{"flip lights", {}, 0x669933_rgbf, 0x993366_rgbf, 3.0f, -3.0f}, |
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{"rotated", 45.0_degf, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f} |
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}; |
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constexpr struct { |
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const char* name; |
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bool multiBind; |
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} RenderSinglePixelTexturedData[]{ |
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{"", false}, |
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{"multi bind", true} |
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}; |
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constexpr struct { |
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const char* name; |
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const char* expected; |
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Phong::Flags flags; |
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} RenderTexturedData[]{ |
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{"all", "textured.tga", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture}, |
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{"ambient", "textured-ambient.tga", Phong::Flag::AmbientTexture}, |
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{"diffuse", "textured-diffuse.tga", Phong::Flag::DiffuseTexture}, |
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{"specular", "textured-specular.tga", Phong::Flag::SpecularTexture} |
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}; |
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/* MSVC 2015 doesn't like constexpr here due to the angles */ |
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const struct { |
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const char* name; |
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bool multiBind; |
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Deg rotation; |
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} RenderTexturedNormalData[]{ |
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{"", false, {}}, |
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{"multi bind", true, {}}, |
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{"rotated 90°", false, 90.0_degf}, |
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{"rotated -90°", false, -90.0_degf} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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Float shininess; |
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Color4 specular; |
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} RenderShininessData[] { |
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{"80", "shininess80.tga", 80.0f, 0xffffff_rgbf}, |
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{"10", "shininess10.tga", 10.0f, 0xffffff_rgbf}, |
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{"0", "shininess0.tga", 0.0f, 0xffffff_rgbf}, |
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{"0.001", "shininess0.tga", 0.001f, 0xffffff_rgbf}, |
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{"black specular", "shininess-black-specular.tga", 80.0f, 0x000000_rgbf} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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bool blending; |
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Phong::Flags flags; |
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Float threshold; |
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const char* ambientTexture; |
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const char* diffuseTexture; |
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Color4 ambientColor; |
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Color4 diffuseColor; |
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} RenderAlphaData[] { |
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/* All those deliberately have a non-white diffuse in order to match the |
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expected data from textured() */ |
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{"none, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"none, combined", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, separate", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, combined", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.0, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, separate", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, combined", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 1.0, separate", "TestFiles/alpha-mask1.0.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 1.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf} |
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}; |
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PhongGLTest::PhongGLTest() { |
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addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData)); |
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addTests({&PhongGLTest::constructMove, |
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&PhongGLTest::bindTextures, |
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&PhongGLTest::bindTexturesNotEnabled, |
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&PhongGLTest::setAlphaMask, |
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&PhongGLTest::setAlphaMaskNotEnabled, |
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&PhongGLTest::setWrongLightCount, |
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&PhongGLTest::setWrongLightId}); |
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addTests({&PhongGLTest::renderDefaults}, |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderColored}, |
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Containers::arraySize(RenderColoredData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderSinglePixelTextured}, |
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Containers::arraySize(RenderSinglePixelTexturedData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderTextured}, |
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Containers::arraySize(RenderTexturedData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderTexturedNormal}, |
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Containers::arraySize(RenderTexturedNormalData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderShininess}, |
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Containers::arraySize(RenderShininessData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderAlpha}, |
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Containers::arraySize(RenderAlphaData), |
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&PhongGLTest::renderAlphaSetup, |
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&PhongGLTest::renderAlphaTeardown); |
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/* Load the plugins directly from the build tree. Otherwise they're either |
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static and already loaded or not present in the build tree */ |
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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#ifdef TGAIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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} |
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void PhongGLTest::construct() { |
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auto&& data = ConstructData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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Phong shader{data.flags, data.lightCount}; |
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CORRADE_COMPARE(shader.flags(), data.flags); |
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CORRADE_COMPARE(shader.lightCount(), data.lightCount); |
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CORRADE_VERIFY(shader.id()); |
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{ |
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#ifdef CORRADE_TARGET_APPLE |
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
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#endif |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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} |
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void PhongGLTest::constructMove() { |
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Phong a{Phong::Flag::AlphaMask, 3}; |
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const GLuint id = a.id(); |
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CORRADE_VERIFY(id); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Phong b{std::move(a)}; |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_COMPARE(b.flags(), Phong::Flag::AlphaMask); |
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CORRADE_COMPARE(b.lightCount(), 3); |
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CORRADE_VERIFY(!a.id()); |
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Phong c{NoCreate}; |
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c = std::move(b); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_COMPARE(c.flags(), Phong::Flag::AlphaMask); |
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CORRADE_COMPARE(c.lightCount(), 3); |
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CORRADE_VERIFY(!b.id()); |
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} |
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void PhongGLTest::bindTextures() { |
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char data[4]; |
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GL::Texture2D texture; |
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texture |
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.setMinificationFilter(SamplerFilter::Linear, SamplerMipmap::Linear) |
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.setMagnificationFilter(SamplerFilter::Linear) |
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.setWrapping(SamplerWrapping::ClampToEdge) |
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.setImage(0, GL::TextureFormat::RGBA, ImageView2D{PixelFormat::RGBA8Unorm, {1, 1}, data}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* Test just that no assertion is fired */ |
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Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture|Phong::Flag::NormalTexture}; |
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shader.bindAmbientTexture(texture) |
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.bindDiffuseTexture(texture) |
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.bindSpecularTexture(texture) |
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.bindNormalTexture(texture) |
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.bindTextures(&texture, &texture, &texture, &texture); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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void PhongGLTest::bindTexturesNotEnabled() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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GL::Texture2D texture; |
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Phong shader; |
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shader.bindAmbientTexture(texture) |
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.bindDiffuseTexture(texture) |
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.bindSpecularTexture(texture) |
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.bindNormalTexture(texture) |
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.bindTextures(&texture, &texture, &texture, &texture); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::bindAmbientTexture(): the shader was not created with ambient texture enabled\n" |
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"Shaders::Phong::bindDiffuseTexture(): the shader was not created with diffuse texture enabled\n" |
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"Shaders::Phong::bindSpecularTexture(): the shader was not created with specular texture enabled\n" |
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"Shaders::Phong::bindNormalTexture(): the shader was not created with normal texture enabled\n" |
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"Shaders::Phong::bindTextures(): the shader was not created with any textures enabled\n"); |
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} |
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void PhongGLTest::setAlphaMask() { |
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/* Test just that no assertion is fired */ |
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Phong shader{Phong::Flag::AlphaMask}; |
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shader.setAlphaMask(0.25f); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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void PhongGLTest::setAlphaMaskNotEnabled() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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Phong shader; |
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shader.setAlphaMask(0.75f); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::setAlphaMask(): the shader was not created with alpha mask enabled\n"); |
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} |
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void PhongGLTest::setWrongLightCount() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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Phong shader{{}, 5}; |
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/* This is okay */ |
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shader.setLightColors({{}, {}, {}, {}, {}}) |
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.setLightPositions({{}, {}, {}, {}, {}}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* This is not */ |
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shader.setLightColor({}) |
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.setLightPosition({}); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::setLightColors(): expected 5 items but got 1\n" |
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"Shaders::Phong::setLightPositions(): expected 5 items but got 1\n"); |
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} |
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void PhongGLTest::setWrongLightId() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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Phong shader{{}, 3}; |
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/* This is okay */ |
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shader.setLightColor(2, {}) |
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.setLightPosition(2, {}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* This is not */ |
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shader.setLightColor(3, {}) |
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.setLightPosition(3, {}); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::setLightColor(): light ID 3 is out of bounds for 3 lights\n" |
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"Shaders::Phong::setLightPosition(): light ID 3 is out of bounds for 3 lights\n"); |
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} |
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constexpr Vector2i RenderSize{80, 80}; |
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void PhongGLTest::renderSetup() { |
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/* Pick a color that's directly representable on RGBA4 as well to reduce |
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artifacts */ |
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GL::Renderer::setClearColor(0x111111_rgbf); |
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GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
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_color = GL::Renderbuffer{}; |
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_color.setStorage( |
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
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GL::RenderbufferFormat::RGBA8, |
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#else |
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GL::RenderbufferFormat::RGBA4, |
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#endif |
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RenderSize); |
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_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
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_framebuffer |
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.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
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.clear(GL::FramebufferClear::Color) |
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.bind(); |
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} |
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void PhongGLTest::renderTeardown() { |
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_color = GL::Renderbuffer{NoCreate}; |
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_framebuffer = GL::Framebuffer{NoCreate}; |
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} |
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void PhongGLTest::renderDefaults() { |
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/* The light is at the center by default, so we scale the sphere to half |
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and move the vertices back a bit to avoid a fully-black render but |
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still have the thing in the default [-1; 1] cube */ |
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Trade::MeshData3D meshData = Primitives::uvSphereSolid(16, 32); |
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Matrix4 transformation = |
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Matrix4::translation(Vector3::zAxis(-1.0f))*Matrix4::scaling(Vector3(1.0f, 1.0f, 0.25f)); |
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MeshTools::transformPointsInPlace(transformation, meshData.positions(0)); |
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/** @todo use Matrix4::normalMatrix() */ |
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MeshTools::transformVectorsInPlace(transformation.inverted().transposed(), meshData.normals(0)); |
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GL::Mesh sphere = MeshTools::compile(meshData); |
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Phong shader; |
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sphere.draw(shader); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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/* SwiftShader has 6 different pixels on the edges and a bunch of small |
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rounding errors */ |
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const Float maxThreshold = 31.0f, meanThreshold = 0.122f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
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const Float maxThreshold = 31.0f, meanThreshold = 4.142f; |
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#endif |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/defaults.tga"), |
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
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} |
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|
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void PhongGLTest::renderColored() { |
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auto&& data = RenderColoredData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
Phong shader{{}, 2}; |
|
shader.setLightColors({data.lightColor1, data.lightColor2}) |
|
.setLightPositions({{data.lightPosition1, -3.0f, 0.0f}, |
|
{data.lightPosition2, -3.0f, 0.0f}}) |
|
.setAmbientColor(0x330033_rgbf) |
|
.setDiffuseColor(0xccffcc_rgbf) |
|
.setSpecularColor(0x6666ff_rgbf) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(data.rotation)) |
|
.setNormalMatrix(Matrix4::rotationY(data.rotation).rotationScaling()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
sphere.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1). ARM Mali G71 |
|
has bigger rounding differences. */ |
|
const Float maxThreshold = 8.34f, meanThreshold = 0.066f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.34f, meanThreshold = 3.33f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
constexpr GL::TextureFormat TextureFormatRGB = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGB8 |
|
#else |
|
GL::TextureFormat::RGB |
|
#endif |
|
; |
|
constexpr GL::TextureFormat TextureFormatRGBA = |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
GL::TextureFormat::RGBA8 |
|
#else |
|
GL::TextureFormat::RGBA |
|
#endif |
|
; |
|
|
|
void PhongGLTest::renderSinglePixelTextured() { |
|
auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereTextureCoords::Generate)); |
|
|
|
const Color4ub ambientData[]{ 0x330033_rgb }; |
|
ImageView2D ambientImage{PixelFormat::RGBA8Unorm, Vector2i{1}, ambientData}; |
|
GL::Texture2D ambient; |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, ambientImage); |
|
|
|
const Color4ub diffuseData[]{ 0xccffcc_rgb }; |
|
ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData}; |
|
GL::Texture2D diffuse; |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, diffuseImage); |
|
|
|
const Color4ub specularData[]{ 0x6666ff_rgb }; |
|
ImageView2D specularImage{PixelFormat::RGBA8Unorm, Vector2i{1}, specularData}; |
|
GL::Texture2D specular; |
|
specular.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
|
.setSubImage(0, {}, specularImage); |
|
|
|
Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 2}; |
|
shader.setLightColors({0x993366_rgbf, 0x669933_rgbf}) |
|
.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 0.0f}}) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
if(data.multiBind) |
|
shader.bindTextures(&ambient, &diffuse, &specular, nullptr); |
|
else shader |
|
.bindAmbientTexture(ambient) |
|
.bindDiffuseTexture(diffuse) |
|
.bindSpecularTexture(specular); |
|
|
|
sphere.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1). ARM Mali G71 |
|
has bigger rounding differences. */ |
|
const Float maxThreshold = 7.0f, meanThreshold = 0.066f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 15.34f, meanThreshold = 3.33f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderTextured() { |
|
auto&& data = RenderTexturedData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
|
Primitives::UVSphereTextureCoords::Generate)); |
|
|
|
Phong shader{data.flags, 2}; |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D ambient; |
|
if(data.flags & Phong::Flag::AmbientTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/ambient-texture.tga")) && (image = importer->image2D(0))); |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindAmbientTexture(ambient) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setAmbientColor(0xff9999_rgbf); |
|
} |
|
|
|
/* If no diffuse texture is present, dial down the default diffuse color |
|
so ambient/specular is visible */ |
|
GL::Texture2D diffuse; |
|
if(data.flags & Phong::Flag::DiffuseTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindDiffuseTexture(diffuse) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setDiffuseColor(0x9999ff_rgbf); |
|
} else shader.setDiffuseColor(0x333333_rgbf); |
|
|
|
GL::Texture2D specular; |
|
if(data.flags & Phong::Flag::SpecularTexture) { |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/specular-texture.tga")) && (image = importer->image2D(0))); |
|
specular.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
shader |
|
.bindSpecularTexture(specular) |
|
/* Colorized. Case without a color (where it should be white) is |
|
tested in renderSinglePixelTextured() */ |
|
.setSpecularColor(0x99ff99_rgbf); |
|
} |
|
|
|
/* Using default (white) light colors to have the texture data visible |
|
better */ |
|
shader.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
|
{ 3.0f, -3.0f, 0.0f}}) |
|
.setTransformationMatrix( |
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
/** @todo use normalMatrix() instead */ |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).rotationScaling()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
sphere.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has few rounding errors at the edges (giving a large max |
|
error), but that's basically it. */ |
|
const Float maxThreshold = 210.4f, meanThreshold = 0.126f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's a bit worse */ |
|
const Float maxThreshold = 210.4f, meanThreshold = 3.434f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderTexturedNormal() { |
|
auto&& data = RenderTexturedNormalData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D normal; |
|
Containers::Optional<Trade::ImageData2D> image; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/normal-texture.tga")) && (image = importer->image2D(0))); |
|
normal.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid( Primitives::PlaneTextureCoords::Generate)); |
|
|
|
/* Add hardcoded tangents */ |
|
/** @todo remove once MeshData is sane */ |
|
GL::Buffer tangents; |
|
tangents.setData(Containers::Array<Vector3>{Containers::DirectInit, 4, Vector3::xAxis()}); |
|
plane.addVertexBuffer(std::move(tangents), 0, Shaders::Phong::Tangent{}); |
|
|
|
/* Rotating the view a few times (together with light positions). If the |
|
tangent transformation in the shader is correct, it should result in |
|
exactly the same images. */ |
|
Phong shader{Phong::Flag::NormalTexture, 2}; |
|
shader.setLightPositions({ |
|
Matrix4::rotationZ(data.rotation).transformPoint({-3.0f, -3.0f, 0.0f}), |
|
Matrix4::rotationZ(data.rotation).transformPoint({ 3.0f, -3.0f, 0.0f})}) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.35f))* |
|
Matrix4::rotationZ(data.rotation)* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
|
/** @todo use normalMatrix() instead */ |
|
.setNormalMatrix((Matrix4::rotationZ(data.rotation)* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)).rotationScaling()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
.setDiffuseColor(0x999999_rgbf); |
|
|
|
if(data.multiBind) |
|
shader.bindTextures(nullptr, nullptr, nullptr, &normal); |
|
else |
|
shader.bindNormalTexture(normal); |
|
|
|
plane.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
Image2D actual = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
Containers::StridedArrayView2D<Color3ub> pixels = |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(actual.pixels<Color4ub>()); |
|
|
|
/* Rotate pixels back to upright position so we can compare with the 0° |
|
file and ensure the tangent calculation is transformation invariant */ |
|
if(data.rotation == -90.0_degf) |
|
pixels = pixels.flipped<0>().transposed<0, 1>(); |
|
else if(data.rotation == 90.0_degf) |
|
pixels = pixels.flipped<1>().transposed<0, 1>(); |
|
else CORRADE_COMPARE(data.rotation, 0.0_degf); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* One pixel in the center didn't survive the transformation. But that's |
|
okay. Due to the density of the normal map, SwiftShader has an overally |
|
consistent off-by-a-bit error. */ |
|
const Float maxThreshold = 24.0f, meanThreshold = 0.3421f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 24.0f, meanThreshold = 3.017f; |
|
#endif |
|
CORRADE_COMPARE_WITH(pixels, |
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/textured-normal.tga"), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
void PhongGLTest::renderShininess() { |
|
auto&& data = RenderShininessData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
Phong shader; |
|
shader.setLightPosition({-3.0f, -3.0f, 0.0f}) |
|
.setDiffuseColor(0xff3333_rgbf) |
|
.setSpecularColor(data.specular) |
|
.setShininess(data.shininess) |
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
sphere.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
{ |
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* SwiftShader has some minor rounding differences (max = 1.67). ARM |
|
Mali G71 has bigger rounding differences. */ |
|
const Float maxThreshold = 12.0f, meanThreshold = 0.043f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 16.667f, meanThreshold = 2.583f; |
|
#endif |
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
CORRADE_EXPECT_FAIL_IF(data.shininess <= 0.0011f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader), |
|
"SwiftShader has a much larger ring for the owerflown shininess."); |
|
#endif |
|
#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES2) |
|
CORRADE_EXPECT_FAIL_IF(data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali), |
|
"ARM Mali has a much larger ring for the owerflown shininess when it's exactly 0."); |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
/* Test the special overflow results as well */ |
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
|
if((data.shininess <= 0.0011f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader)) |
|
#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES2) |
|
|| (data.shininess == 0.0f && (GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali)) |
|
#endif |
|
) { |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", "shininess0-overflow.tga"}), |
|
/* The threshold = 0.001 case has a slight reddish tone on |
|
SwiftShader; ARM Mali has one pixel off */ |
|
(DebugTools::CompareImageToFile{_manager, 255.0f, 1.475f})); |
|
} |
|
#endif |
|
} |
|
|
|
void PhongGLTest::renderAlphaSetup() { |
|
renderSetup(); |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::enable(GL::Renderer::Feature::Blending); |
|
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha); |
|
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add); |
|
} |
|
|
|
void PhongGLTest::renderAlphaTeardown() { |
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
GL::Renderer::disable(GL::Renderer::Feature::Blending); |
|
renderTeardown(); |
|
} |
|
|
|
void PhongGLTest::renderAlpha() { |
|
auto&& data = RenderAlphaData[testCaseInstanceId()]; |
|
setTestCaseDescription(data.name); |
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
CORRADE_VERIFY(importer); |
|
|
|
GL::Texture2D ambient; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.ambientTexture})) && (image = importer->image2D(0))); |
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
.setStorage(1, TextureFormatRGBA, image->size()) |
|
.setSubImage(0, {}, *image); |
|
|
|
GL::Texture2D diffuse; |
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.diffuseTexture})) && (image = importer->image2D(0))); |
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
.setWrapping(GL::SamplerWrapping::ClampToEdge); |
|
|
|
/* In some instances the diffuse texture is just three-component, handle |
|
that properly */ |
|
if(image->format() == PixelFormat::RGBA8Unorm) |
|
diffuse.setStorage(1, TextureFormatRGBA, image->size()); |
|
else { |
|
CORRADE_COMPARE(image->format(), PixelFormat::RGB8Unorm); |
|
diffuse.setStorage(1, TextureFormatRGB, image->size()); |
|
} |
|
diffuse.setSubImage(0, {}, *image); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
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Primitives::UVSphereTextureCoords::Generate)); |
|
|
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Phong shader{data.flags, 2}; |
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shader.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
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{ 3.0f, -3.0f, 0.0f}}) |
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.setTransformationMatrix( |
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
Matrix4::rotationY(-15.0_degf)* |
|
Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setAmbientColor(data.ambientColor) |
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.setDiffuseColor(data.diffuseColor) |
|
.setSpecularColor(0xffffff00_rgbaf) |
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.bindTextures(&ambient, &diffuse, nullptr, nullptr); |
|
|
|
if(data.flags & Phong::Flag::AlphaMask) |
|
shader.setAlphaMask(data.threshold); |
|
|
|
/* For proper Z order draw back faces first and then front faces */ |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
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sphere.draw(shader); |
|
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
|
sphere.draw(shader); |
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
/* In some cases (separate vs combined alpha) there are off-by-one errors. |
|
That's okay, as we have only 8bit texture precision. SwiftShader has |
|
additionally a few minor rounding errors at the edges. */ |
|
const Float maxThreshold = 172.667f, meanThreshold = 0.171f; |
|
#else |
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
|
const Float maxThreshold = 172.667f, meanThreshold = 4.736f; |
|
#endif |
|
CORRADE_COMPARE_WITH( |
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
Utility::Directory::join(SHADERS_TEST_DIR, data.expected), |
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
|
} |
|
|
|
}}}} |
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest)
|
|
|