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Implementation
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DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
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7 years ago |
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Test
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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AbstractVector.cpp
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Updated copyright year.
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7 years ago |
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AbstractVector.h
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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AbstractVector2D.vert
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Updated copyright year.
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7 years ago |
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AbstractVector3D.vert
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Updated copyright year.
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7 years ago |
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CMakeLists.txt
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Document and print helpful error messages for GL-dependent features.
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7 years ago |
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DistanceFieldVector.cpp
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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DistanceFieldVector.frag
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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DistanceFieldVector.h
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Shaders: doc++
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7 years ago |
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Flat.cpp
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Flat.frag
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Flat.h
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Flat2D.vert
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Flat3D.vert
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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FullScreenTriangle.glsl
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DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
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7 years ago |
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Generic.h
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Shaders: support object ID output in Flat and Phong.
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7 years ago |
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MeshVisualizer.cpp
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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MeshVisualizer.frag
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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MeshVisualizer.geom
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Updated copyright year.
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7 years ago |
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MeshVisualizer.h
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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MeshVisualizer.vert
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Shaders: fix MeshVisualizer wireframe rendering on WebGL 2.
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7 years ago |
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Phong.cpp
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Phong.frag
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Phong.h
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Phong.vert
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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Shaders.h
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Updated copyright year.
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7 years ago |
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Vector.cpp
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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Vector.frag
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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Vector.h
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Shaders: doc++
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7 years ago |
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VertexColor.cpp
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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VertexColor.frag
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Shaders: add ColorOutput constant to all shaders for consistency.
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7 years ago |
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VertexColor.h
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Shaders: vertex color support in Phong and Flat.
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7 years ago |
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VertexColor2D.vert
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Shaders: have a definition for the generic color attribute.
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7 years ago |
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VertexColor3D.vert
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Shaders: have a definition for the generic color attribute.
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7 years ago |
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compatibility.glsl
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Updated copyright year.
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7 years ago |
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generic.glsl
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Shaders: support object ID output in Flat and Phong.
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7 years ago |
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resources.conf
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Making includes absolute, part 1: moving files around.
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12 years ago |
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visibility.h
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Updated copyright year.
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7 years ago |