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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Magnum/Context.h"
#include <algorithm>
#include "Magnum/Extensions.h"
#include "Magnum/Math/Range.h"
namespace Magnum {
namespace {
std::vector<std::string> KnownWorkarounds{
#if !defined(MAGNUM_TARGET_GLES) && !defined(CORRADE_TARGET_APPLE)
/* Creating core context with specific version on AMD and NV
proprietary drivers on Linux/Windows and Intel drivers on Windows
causes the context to be forced to given version instead of
selecting latest available version */
"no-forward-compatible-core-context",
#endif
#if !defined(MAGNUM_TARGET_GLES) && defined(CORRADE_TARGET_WINDOWS)
/* On Windows Intel drivers ARB_shading_language_420pack is exposed in
GLSL even though the extension (e.g. binding keyword) is not
supported */
"intel-windows-glsl-exposes-unsupported-shading-language-420pack",
#endif
#if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS)
/* On Windows NVidia drivers the glTransformFeedbackVaryings() does not
make a copy of its char* arguments so it fails at link time when the
original char arrays are not in scope anymore. Enabling
*synchronous* debug output circumvents this bug. Can be triggered by
running TransformFeedbackGLTest with GL_KHR_debug extension
disabled. */
"nv-windows-dangling-transform-feedback-varying-names",
#endif
#if !defined(MAGNUM_TARGET_GLES)
/* Layout qualifier causes compiler error with GLSL 1.20 on Mesa, GLSL
1.30 on NVidia and 1.40 on Mac OS X. Everything is fine when using
newer GLSL version. */
"no-layout-qualifiers-on-old-glsl",
/* NVidia drivers (358.16) report compressed block size from internal
format query in bits instead of bytes */
"nv-compressed-block-size-in-bits",
/* NVidia drivers (358.16) report different compressed image size for
cubemaps based on whether the texture is immutable or not and not
based on whether I'm querying all faces (ARB_DSA) or a single face
(non-DSA, EXT_DSA) */
"nv-cubemap-inconsistent-compressed-image-size",
/* NVidia drivers (358.16) return only the first slice of compressed
cube map image when querying all six slice using ARB_DSA API */
"nv-cubemap-broken-full-compressed-image-query",
#endif
#ifdef CORRADE_TARGET_NACL
/* NaCl advertises some additional extensions but the GLESv2 library
does not have any entrypoints for them and there is no GetProcAddress
equivalent, thus marking them as unsupported. */
"nacl-missing-extension-entrypoints"
#endif
};
}
namespace Implementation {
/* Used in Shader.cpp (duh) */
bool isShaderCompilationLogEmpty(const std::string&);
bool isShaderCompilationLogEmpty(const std::string& result) {
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
/* Intel Windows drivers are too chatty */
if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n")
return true;
#else
static_cast<void>(result);
#endif
return false;
}
/* Used in AbstractShaderProgram.cpp (duh) */
bool isProgramLinkLogEmpty(const std::string&);
bool isProgramLinkLogEmpty(const std::string& result) {
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
/* Intel Windows drivers are too chatty */
if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n")
return true;
#else
static_cast<void>(result);
#endif
return false;
}
}
auto Context::detectedDriver() -> DetectedDrivers {
if(_detectedDrivers) return *_detectedDrivers;
_detectedDrivers = DetectedDrivers{};
const std::string vendor = vendorString();
const std::string version = versionString();
/* Apple has its own drivers */
#ifndef CORRADE_TARGET_APPLE
#ifndef MAGNUM_TARGET_GLES
/* AMD binary desktop drivers */
if(vendor.find("ATI Technologies Inc.") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::AMD;
#ifdef CORRADE_TARGET_WINDOWS
/* Intel Windows drivers */
if(vendor.find("Intel") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::IntelWindows;
#endif
#ifdef CORRADE_TARGET_UNIX
/* Mesa drivers */
if(version.find("Mesa") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::Mesa;
#endif
#endif
#ifndef MAGNUM_TARGET_WEBGL
if(vendor.find("NVIDIA Corporation") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::NVidia;
#endif
#endif
/** @todo there is also D3D9/D3D11 distinction on webglreport.com, is it useful? */
#ifdef MAGNUM_TARGET_GLES
/* OpenGL ES implementation using ANGLE. Taken from these sources:
http://stackoverflow.com/a/20149090
http://webglreport.com
*/
{
Range1Di range;
glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, range.data());
if(range.min() == 1 && range.max() == 1 && vendor != "Internet Explorer")
return *_detectedDrivers |= DetectedDriver::ProbablyAngle;
}
#endif
return *_detectedDrivers;
}
void Context::disableDriverWorkaround(const std::string& workaround) {
/* Ignore unknown workarounds */
if(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) == KnownWorkarounds.end()) {
Warning() << "Unknown workaround" << workaround;
return;
}
_driverWorkarounds.emplace_back(workaround, true);
}
bool Context::isDriverWorkaroundDisabled(const std::string& workaround) {
CORRADE_INTERNAL_ASSERT(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) != KnownWorkarounds.end());
/* If the workaround was already asked for or disabled, return its state,
otherwise add it to the list as used one */
for(const auto& i: _driverWorkarounds)
if(i.first == workaround) return i.second;
_driverWorkarounds.emplace_back(workaround, false);
return false;
}
void Context::setupDriverWorkarounds() {
#define _setRequiredVersion(extension, version) \
if(_extensionRequiredVersion[Extensions::extension::Index] < Version::version) \
_extensionRequiredVersion[Extensions::extension::Index] = Version::version
#ifndef MAGNUM_TARGET_GLES
#ifdef CORRADE_TARGET_WINDOWS
if((detectedDriver() & DetectedDriver::IntelWindows) && !isExtensionSupported<Extensions::GL::ARB::shading_language_420pack>() && !isDriverWorkaroundDisabled("intel-windows-glsl-exposes-unsupported-shading-language-420pack"))
_setRequiredVersion(GL::ARB::shading_language_420pack, None);
#endif
if(!isDriverWorkaroundDisabled("no-layout-qualifiers-on-old-glsl")) {
_setRequiredVersion(GL::ARB::explicit_attrib_location, GL320);
_setRequiredVersion(GL::ARB::explicit_uniform_location, GL320);
_setRequiredVersion(GL::ARB::shading_language_420pack, GL320);
}
#endif
#ifdef CORRADE_TARGET_NACL
if(!isDriverWorkaroundDisabled("nacl-missing-extension-entrypoints")) {
_setRequiredVersion(GL::EXT::multi_draw_arrays, None);
_setRequiredVersion(GL::EXT::debug_label, None);
_setRequiredVersion(GL::EXT::debug_marker, None);
_setRequiredVersion(GL::EXT::disjoint_timer_query, None);
_setRequiredVersion(GL::EXT::separate_shader_objects, None);
_setRequiredVersion(GL::EXT::multisampled_render_to_texture, None);
_setRequiredVersion(GL::EXT::robustness, None);
_setRequiredVersion(GL::KHR::debug, None);
_setRequiredVersion(GL::NV::read_buffer_front, None);
_setRequiredVersion(GL::OES::mapbuffer, None);
_setRequiredVersion(GL::ANGLE::framebuffer_blit, None);
_setRequiredVersion(GL::ANGLE::framebuffer_multisample, None);
_setRequiredVersion(GL::ANGLE::instanced_arrays, None);
_setRequiredVersion(GL::APPLE::framebuffer_multisample, None);
_setRequiredVersion(GL::EXT::discard_framebuffer, None);
_setRequiredVersion(GL::EXT::blend_minmax, None);
_setRequiredVersion(GL::EXT::texture_storage, None);
_setRequiredVersion(GL::EXT::map_buffer_range, None);
_setRequiredVersion(GL::EXT::instanced_arrays, None);
_setRequiredVersion(GL::EXT::draw_instanced, None);
_setRequiredVersion(GL::NV::draw_buffers, None);
_setRequiredVersion(GL::NV::fbo_color_attachments, None); // ??
_setRequiredVersion(GL::NV::read_buffer, None);
_setRequiredVersion(GL::NV::draw_instanced, None);
_setRequiredVersion(GL::NV::framebuffer_blit, None);
_setRequiredVersion(GL::NV::framebuffer_multisample, None);
_setRequiredVersion(GL::NV::instanced_arrays, None);
_setRequiredVersion(GL::OES::texture_3D, None);
_setRequiredVersion(GL::OES::vertex_array_object, None);
}
#endif
#undef _setRequiredVersion
}
}