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156 lines
5.9 KiB
156 lines
5.9 KiB
#ifndef Magnum_Shapes_Shape_h |
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#define Magnum_Shapes_Shape_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Shapes::Shape |
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*/ |
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#include "Shapes/AbstractShape.h" |
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#include "Shapes/Shapes.h" |
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#include "magnumShapesVisibility.h" |
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namespace Magnum { namespace Shapes { |
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namespace Implementation { |
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template<class> struct ShapeHelper; |
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} |
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/** |
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@brief Object shape |
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Adds shape for collision detection to object. Each %Shape is part of |
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some ShapeGroup, which essentially maintains a set of objects which can |
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collide with each other. See @ref shapes for brief introduction. |
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The shape contains original shape with relative transformation under shape() |
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and also caches a shape with absolute transformation under transformedShape(), |
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which can be used for collision detection. To conveniently use collision |
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detection among many object, you need to add the shape to ShapeGroup, which |
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then provides collision detection for given group of shapes. You can also use |
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ShapeGroup::add() and ShapeGroup::remove() later to manage e.g. collision |
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islands. |
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@code |
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Shapes::ShapeGroup3D shapes; |
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Object3D object; |
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auto shape = new Shapes::Shape<Shapes::Sphere3D>(object, {{}, 0.75f}, &shapes); |
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Shapes::AbstractShape3D* firstCollision = shapes.firstCollision(shape); |
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@endcode |
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@see @ref scenegraph, ShapeGroup2D, ShapeGroup3D, |
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DebugTools::ShapeRenderer |
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*/ |
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template<class T> class Shape: public AbstractShape<T::Dimensions> { |
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friend struct Implementation::ShapeHelper<T>; |
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public: |
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/** |
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* @brief Constructor |
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* @param object Object holding this feature |
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* @param shape Shape |
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* @param group Group this shape belongs to |
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*/ |
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, const T& shape, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) { |
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Implementation::ShapeHelper<T>::set(*this, shape); |
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} |
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/** @overload */ |
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, T&& shape, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) { |
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Implementation::ShapeHelper<T>::set(*this, std::move(shape)); |
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} |
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/** @overload */ |
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explicit Shape(SceneGraph::AbstractObject<T::Dimensions, Float>& object, ShapeGroup<T::Dimensions>* group = nullptr): AbstractShape<T::Dimensions>(object, group) {} |
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/** @brief Shape */ |
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const T& shape() const { return _shape.shape; } |
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/** |
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* @brief Set shape |
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* @return Reference to self (for method chaining) |
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* |
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* Marks the feature as dirty. |
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*/ |
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Shape<T>& setShape(const T& shape); |
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/** |
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* @brief Transformed shape |
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* |
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* Cleans the feature before returning the shape. |
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*/ |
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const T& transformedShape(); |
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protected: |
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/** Applies transformation to associated shape. */ |
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void clean(const typename DimensionTraits<T::Dimensions, Float>::MatrixType& absoluteTransformationMatrix) override; |
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private: |
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const Implementation::AbstractShape<T::Dimensions>& abstractTransformedShape() const override { |
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return _transformedShape; |
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} |
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Implementation::Shape<T> _shape, _transformedShape; |
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}; |
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template<class T> inline Shape<T>& Shape<T>::setShape(const T& shape) { |
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Implementation::ShapeHelper<T>::set(*this, shape); |
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this->object().setDirty(); |
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return *this; |
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} |
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template<class T> inline const T& Shape<T>::transformedShape() { |
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this->object().setClean(); |
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return _transformedShape.shape; |
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} |
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template<class T> void Shape<T>::clean(const typename DimensionTraits<T::Dimensions, Float>::MatrixType& absoluteTransformationMatrix) { |
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Implementation::ShapeHelper<T>::transform(*this, absoluteTransformationMatrix); |
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} |
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namespace Implementation { |
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template<class T> struct ShapeHelper { |
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static void set(Shapes::Shape<T>& shape, const T& s) { |
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shape._shape.shape = s; |
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} |
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static void transform(Shapes::Shape<T>& shape, const typename DimensionTraits<T::Dimensions, Float>::MatrixType& absoluteTransformationMatrix) { |
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shape._transformedShape.shape = shape._shape.shape.transformed(absoluteTransformationMatrix); |
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} |
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}; |
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template<UnsignedInt dimensions> struct MAGNUM_SHAPES_EXPORT ShapeHelper<Composition<dimensions>> { |
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static void set(Shapes::Shape<Composition<dimensions>>& shape, const Composition<dimensions>& composition); |
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static void set(Shapes::Shape<Composition<dimensions>>& shape, Composition<dimensions>&& composition); |
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static void transform(Shapes::Shape<Composition<dimensions>>& shape, const typename DimensionTraits<dimensions, Float>::MatrixType& absoluteTransformationMatrix); |
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}; |
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} |
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}} |
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#endif
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