mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
133 lines
4.6 KiB
133 lines
4.6 KiB
#ifndef Magnum_Trade_MeshData3D_h |
|
#define Magnum_Trade_MeshData3D_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class Magnum::Trade::MeshData3D |
|
*/ |
|
|
|
#include <string> |
|
|
|
#include "Mesh.h" |
|
|
|
namespace Magnum { namespace Trade { |
|
|
|
/** |
|
@brief Three-dimensional mesh data |
|
|
|
Provides access to mesh data and additional information, such as primitive |
|
type. |
|
@see MeshData2D |
|
*/ |
|
class MAGNUM_EXPORT MeshData3D { |
|
public: |
|
/** |
|
* @brief Constructor |
|
* @param primitive Primitive |
|
* @param indices Index array or empty array, if the mesh is |
|
* not indexed |
|
* @param positions Position arrays. At least one position |
|
* array should be present. |
|
* @param normals Normal arrays, if present |
|
* @param textureCoords2D Two-dimensional texture coordinate arrays, |
|
* if present |
|
*/ |
|
explicit MeshData3D(Mesh::Primitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D); |
|
|
|
/** @brief Copying is not allowed */ |
|
MeshData3D(const MeshData3D&) = delete; |
|
|
|
/** @brief Move constructor */ |
|
MeshData3D(MeshData3D&&); |
|
|
|
~MeshData3D(); |
|
|
|
/** @brief Copying is not allowed */ |
|
MeshData3D& operator=(const MeshData3D&) = delete; |
|
|
|
/** @brief Move assignment */ |
|
MeshData3D& operator=(MeshData3D&&); |
|
|
|
/** @brief Primitive */ |
|
Mesh::Primitive primitive() const { return _primitive; } |
|
|
|
/** @brief Whether the mesh is indexed */ |
|
bool isIndexed() const { return !_indices.empty(); } |
|
|
|
/** |
|
* @brief Indices |
|
* |
|
* @see isIndexed() |
|
*/ |
|
std::vector<UnsignedInt>& indices(); |
|
const std::vector<UnsignedInt>& indices() const; /**< @overload */ |
|
|
|
/** @brief Count of position arrays */ |
|
UnsignedInt positionArrayCount() const { return _positions.size(); } |
|
|
|
/** |
|
* @brief Positions |
|
* @param id Position array ID |
|
* |
|
* @see positionArrayCount() |
|
*/ |
|
std::vector<Vector3>& positions(UnsignedInt id); |
|
const std::vector<Vector3>& positions(UnsignedInt id) const; /**< @overload */ |
|
|
|
/** @brief Count of normal arrays */ |
|
UnsignedInt normalArrayCount() const { return _normals.size(); } |
|
|
|
/** |
|
* @brief Normals |
|
* @param id Normal array ID |
|
* |
|
* @see normalArrayCount() |
|
*/ |
|
std::vector<Vector3>& normals(UnsignedInt id); |
|
const std::vector<Vector3>& normals(UnsignedInt id) const; /**< @overload */ |
|
|
|
/** @brief Count of 2D texture coordinate arrays */ |
|
UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); } |
|
|
|
/** |
|
* @brief 2D texture coordinates |
|
* @param id Texture coordinate array ID |
|
* |
|
* @see textureCoords2DArrayCount() |
|
*/ |
|
std::vector<Vector2>& textureCoords2D(UnsignedInt id); |
|
const std::vector<Vector2>& textureCoords2D(UnsignedInt id) const; /**< @overload */ |
|
|
|
private: |
|
Mesh::Primitive _primitive; |
|
std::vector<UnsignedInt> _indices; |
|
std::vector<std::vector<Vector3>> _positions; |
|
std::vector<std::vector<Vector3>> _normals; |
|
std::vector<std::vector<Vector2>> _textureCoords2D; |
|
}; |
|
|
|
}} |
|
|
|
#endif
|
|
|