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475 lines
22 KiB
475 lines
22 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <algorithm> |
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#include <string> |
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#include <vector> |
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#include <Corrade/Utility/DebugStl.h> |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/Math/Range.h" |
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namespace Magnum { namespace GL { |
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namespace { |
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/* Search the code for the following strings to see where they are implemented. */ |
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std::vector<std::string> KnownWorkarounds{ |
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/* [workarounds] */ |
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#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES) |
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/* glBeginQuery() with GL_TIME_ELAPSED causes a GL_OUT_OF_MEMORY error when |
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running from the Android shell (through ADB). No such error happens in an |
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APK. Detecting using the $SHELL environment variable and disabling |
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GL_EXT_disjoint_timer_query in that case. */ |
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"arm-mali-timer-queries-oom-in-shell", |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES) && !defined(CORRADE_TARGET_APPLE) |
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/* Creating core context with specific version on AMD and NV proprietary |
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drivers on Linux/Windows and Intel drivers on Windows causes the context to |
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be forced to given version instead of selecting latest available version */ |
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"no-forward-compatible-core-context", |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES) && defined(CORRADE_TARGET_WINDOWS) |
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/* On Windows Intel drivers ARB_shading_language_420pack is exposed in GLSL |
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even though the extension (e.g. binding keyword) is not supported */ |
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"intel-windows-glsl-exposes-unsupported-shading-language-420pack", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* Forward-compatible GL contexts on Mesa still report line width range as |
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[1, 7], but setting wide line width fails. According to the specs the max |
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value on forward compatible contexts should be 1.0, so patching it. */ |
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"mesa-forward-compatible-line-width-range", |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS) |
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/* On Windows NVidia drivers the glTransformFeedbackVaryings() does not make a |
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copy of its char* arguments so it fails at link time when the original char |
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arrays are not in scope anymore. Enabling *synchronous* debug output |
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circumvents this bug. Can be triggered by running TransformFeedbackGLTest |
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with GL_KHR_debug extension disabled. */ |
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"nv-windows-dangling-transform-feedback-varying-names", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* Layout qualifier causes compiler error with GLSL 1.20 on Mesa, GLSL 1.30 on |
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NVidia and 1.40 on macOS. Everything is fine when using a newer GLSL |
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version. */ |
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"no-layout-qualifiers-on-old-glsl", |
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/* NVidia drivers (358.16) report compressed block size from internal format |
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query in bits instead of bytes */ |
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"nv-compressed-block-size-in-bits", |
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/* NVidia drivers (358.16) report different compressed image size for cubemaps |
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based on whether the texture is immutable or not and not based on whether |
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I'm querying all faces (ARB_DSA) or a single face (non-DSA, EXT_DSA) */ |
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"nv-cubemap-inconsistent-compressed-image-size", |
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/* NVidia drivers (358.16) return only the first slice of compressed cube map |
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image when querying all six slices using the ARB_DSA API */ |
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"nv-cubemap-broken-full-compressed-image-query", |
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/* NVidia drivers return 0 when asked for GL_CONTEXT_PROFILE_MASK, so it needs |
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to be worked around by asking for GL_ARB_compatibility */ |
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"nv-zero-context-profile-mask", |
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/* (Headless) EGL contexts for desktop GL on NVidia 384 and 390 drivers don't |
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have correct statically linked GL 1.0 and 1.1 functions (such as |
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glGetString()) and one has to retrieve them explicitly using |
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eglGetProcAddress(). Doesn't seem to happen on pre-384 and 396, but it's not |
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possible to get driver version through EGL, so enabling this unconditionally |
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on all EGL NV contexts. */ |
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"nv-egl-incorrect-gl11-function-pointers", |
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/* NVidia is unhappy when EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR is |
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present among attributes passed to eglCreateContext(), blowing up with |
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EGL_BAD_MATCH. This flag is enabled by default, wiping it away to make the |
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context creation work. */ |
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"nv-egl-forward-compatible-context-unhappy", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* SVGA3D (VMware host GL driver) glDrawArrays() draws nothing when the vertex |
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buffer memory is initialized using glNamedBufferData() from ARB_DSA. Using |
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the non-DSA glBufferData() works. */ |
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"svga3d-broken-dsa-bufferdata", |
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/* SVGA3D does out-of-bound writes in some cases of glGetTexSubImage(), leading |
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to memory corruption on client machines. That's nasty, so the whole |
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ARB_get_texture_sub_image is disabled. */ |
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"svga3d-gettexsubimage-oob-write", |
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#endif |
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/* SVGA3D has broken handling of glTex[ture][Sub]Image*D() for 1D arrays, 2D |
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arrays, 3D textures and cube map textures where it uploads just the first |
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slice in the last dimension. This is only with copies from host memory, not |
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with buffer images. Seems to be fixed in Mesa 13, but I have no such system |
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to verify that on. |
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https://github.com/mesa3d/mesa/commit/2aa9ff0cda1f6ad97c83d5583fab7a84efabe19e */ |
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"svga3d-texture-upload-slice-by-slice", |
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#if defined(CORRADE_TARGET_EMSCRIPTEN) && defined(__EMSCRIPTEN_PTHREADS__) |
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/* Shader sources containing UTF-8 characters are converted to empty strings |
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when running on Emscripten with -s USE_PTHREADS=1. Working around that by |
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replacing all chars > 127 with spaces. Relevant code: |
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https://github.com/kripken/emscripten/blob/7f89560101843198787530731f40a65288f6f15f/src/fetch-worker.js#L54-L58 */ |
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"emscripten-pthreads-broken-unicode-shader-sources", |
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#endif |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
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/* Empty EGL_CONTEXT_FLAGS_KHR cause SwiftShader 3.3.0.1 to fail context |
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creation with EGL_BAD_ATTRIBUTE. Not sending the flags then. Relevant code: |
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https://github.com/google/swiftshader/blob/5fb5e817a20d3e60f29f7338493f922b5ac9d7c4/src/OpenGL/libEGL/libEGL.cpp#L794-L810 */ |
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"swiftshader-no-empty-egl-context-flags", |
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/* SwiftShader 3.3.0.1 crashes deep inside eglMakeCurrent() when using |
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EGL_NO_SURFACE. Supplying a 32x32 PBuffer to work around that. */ |
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"swiftshader-egl-context-needs-pbuffer", |
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#endif |
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#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* SwiftShader 4.1.0 on ES2 contexts reports GL_ANGLE_instanced_arrays and |
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GL_EXT_instanced_arrays but has no glDrawArraysInstancedANGLE / |
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glDrawArraysInstancedEXT nor glDrawElementsInstancedANGLE / |
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glDrawElementsInstancedEXT entrypoints, only the unsuffixed versions for |
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ES3. OTOH, glVertexAttribDivisor is there for both ANGLE and EXT. Relevant |
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code: https://github.com/google/swiftshader/blob/ad5c2952ca88730c07e04f6f1566194b66860c26/src/OpenGL/libGLESv2/libGLESv2.cpp#L6352-L6357 |
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Disabling the two extensions on ES2 contexts to avoid nullptr crashes. */ |
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"swiftshader-no-es2-draw-instanced-entrypoints", |
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/* SwiftShader 4.1.0 on ES2 contexts reports GL_OES_texture_3D but from all its |
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entrypoints only glTexImage3DOES is present, all others are present only in |
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the ES3 unsuffixed versions. Relevant code: |
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https://github.com/google/swiftshader/blob/ad5c2952ca88730c07e04f6f1566194b66860c26/src/OpenGL/libGLESv2/libGLESv2.cpp#L6504 |
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Disabling the extension on ES2 contexts to avoid nullptr crashes. */ |
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"swiftshader-no-es2-oes-texture-3d-entrypoints", |
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#endif |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* SwiftShader 4.1.0 has special handling for binding buffers to the transform |
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feedback target, requiring an XFB object to be active when a buffer is bound |
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to GL_TRANSFORM_FEEDBACK_BUFFER and ignoring the glBindBuffer() call |
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otherwise. No other driver does that. As a workaround, setting |
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Buffer::TargetHint::TransformFeedback will make it use |
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Buffer::TargetHint::Array instead, as that works okay. */ |
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"swiftshader-broken-xfb-buffer-binding-target", |
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/* SwiftShader 4.1.0 does implement gl_VertexID for ES3 contexts, but in |
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practice it doesn't work, returning a constant value. In order to make this |
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easier to check, there's a dummy MAGNUM_shader_vertex_id extension that's |
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defined on all GL 3.0+ and GLES 3.0+ / WebGL 2+ contexts *except* for |
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SwiftShader. */ |
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"swiftshader-broken-shader-vertex-id", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* Even with the DSA variant, where GL_IMPLEMENTATION_COLOR_READ_* is passed to |
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glGetNamedFramebufferParameter(), Mesa complains that the framebuffer is not |
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bound for reading. Relevant code: |
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https://github.com/mesa3d/mesa/blob/212c0c630a849e4737e2808a993d708cbb2f18f7/src/mesa/main/framebuffer.c#L841-L843 |
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Workaround is to explicitly bind the framebuffer for reading. */ |
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"mesa-implementation-color-read-format-dsa-explicit-binding", |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS) |
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/* Intel drivers on Windows return GL_UNSIGNED_BYTE for *both* |
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GL_IMPLEMENTATION_COLOR_READ_FORMAT and _TYPE when using either |
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glGetNamedFramebufferParameter() or glGetFramebufferParameter(), |
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independently on what's the actual framebuffer format. Using glGetInteger() |
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makes it return GL_RGBA and GL_UNSIGNED_BYTE for RGBA8 framebuffers, and |
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cause an "Error has been generated. GL error GL_INVALID_OPERATION in |
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GetIntegerv: (ID: 2576729458) Generic error" when it is not. Since |
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glGetInteger() is actually able to return a correct value in *one |
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circumstance*, it's preferrable to the other random shit the driver is |
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doing. */ |
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"intel-windows-implementation-color-read-format-completely-broken", |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES) && defined(CORRADE_TARGET_WINDOWS) |
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/* Intel drivers on Windows have some synchronization / memory alignment bug in |
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the DSA glNamedBufferData() when the same buffer is set as an index buffer |
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to a mesh right after or repeatedly. Calling glBindBuffer() right before or |
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after the data upload fixes the issue. Note that this workaround is done |
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only for buffers with TargetHint::ElementArray, as the issue was not |
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observed elsewhere. Reproducible with the 2019.01 ImGui example, |
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unfortunately I was not able to create a standalone minimal repro case. */ |
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"intel-windows-buggy-dsa-bufferdata-for-index-buffers", |
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/* ARB_direct_state_access implementation on Intel Windows drivers has broken |
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*everything* related to cube map textures (but not cube map arrays) -- data |
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upload, data queries, framebuffer attachment, framebuffer copies, all |
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complaining about "Wrong <func> 6 provided for <target> 34067" and similar |
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(GL_TEXTURE_CUBE_MAP is 34067). Using the non-DSA code path as a |
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workaround. */ |
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"intel-windows-broken-dsa-for-cubemaps", |
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/* DSA glBindTextureUnit() on Intel Windows drivers simply doesn't work when |
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passing 0 to it. Non-zero IDs work correctly except for cube maps. Using the |
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non-DSA code path for unbinding and cube maps as a workaround. */ |
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"intel-windows-half-baked-dsa-texture-bind", |
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/* DSA glNamedFramebufferTexture() on Intel Windows drivers doesn't work for |
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layered cube map array attachments. Non-layered or non-array cube map |
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attachment works. Using the non-DSA code path as a workaround. */ |
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"intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment", |
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/* DSA glClearNamedFramebuffer*() on Intel Windows drivers doesn't do anything. |
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Using the non-DSA code path as a workaournd. */ |
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"intel-windows-broken-dsa-framebuffer-clear", |
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/* Using DSA glCreateQueries() on Intel Windows drivers breaks |
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glBeginQueryIndexed(). Using the non-DSA glGenQueries() instead makes it |
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work properly. See TransformFeedbackGLTest for a test. */ |
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"intel-windows-broken-dsa-indexed-queries", |
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/* DSA-ified "vertex layout" glVertexArrayAttribIFormat() is broken when |
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passing shorts instead of full 32bit ints. Using the old-style |
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glVertexAttribIPointer() works correctly. No idea if the non-DSA |
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glVertexAttribIFormat() works or not. A test that triggers this issue is in |
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MeshGLTest::addVertexBufferIntWithShort(). */ |
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"intel-windows-broken-dsa-integer-vertex-attributes", |
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/* When using more than just a vertex and fragment shader (geometry shader, |
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e.g.), ARB_explicit_uniform_location on Intel silently uses wrong |
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locations, blowing up with either a non-descript |
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Error has been generated. GL error GL_INVALID_OPERATION in ProgramUniformMatrix4fv: (ID: 2052228270) Generic error |
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or, if you are lucky, a highly-cryptic-but-still-better-than-nothing |
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Error has been generated. GL error GL_INVALID_OPERATION in ProgramUniform4fv: (ID: 1725519030) GL error GL_INVALID_OPERATION: mismatched type setting uniform of location "3" in program 1, "" using shaders, 2, "", 3, "", 8, "" |
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*unless* you have vertex uniform locations first, fragment locations second |
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and geometry locations last. Not sure about the other stages. Note that this |
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workaround doesn't actually do anything, it's just printed as a heads-up |
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for the sleepless nights debugging issues that happen only on Intel. */ |
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"intel-windows-explicit-uniform-location-is-less-explicit-than-you-hoped", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* NVidia seems to be returning values for the default framebuffer when |
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GL_IMPLEMENTATION_COLOR_READ_FORMAT and _TYPE is queried using |
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glGetNamedFramebufferParameter(). Using either glGetInteger() or |
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glGetFramebufferParameter() works correctly. */ |
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"nv-implementation-color-read-format-dsa-broken", |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/* ApiTrace needs an explicit initial glViewport() call to initialize its |
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framebuffer size, otherwise it assumes it's zero-sized. */ |
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"apitrace-zero-initial-viewport", |
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#endif |
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/* [workarounds] */ |
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}; |
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} |
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namespace Implementation { |
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/* Used in Shader.cpp (duh) */ |
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bool isShaderCompilationLogEmpty(const std::string&); |
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bool isShaderCompilationLogEmpty(const std::string& result) { |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) |
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/* Intel Windows drivers are too chatty */ |
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if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n") |
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return true; |
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#else |
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static_cast<void>(result); |
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#endif |
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return false; |
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} |
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/* Used in AbstractShaderProgram.cpp (duh) */ |
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bool isProgramLinkLogEmpty(const std::string&); |
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bool isProgramLinkLogEmpty(const std::string& result) { |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) |
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/* Intel Windows drivers are too chatty */ |
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if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n") |
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return true; |
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#else |
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static_cast<void>(result); |
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#endif |
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return false; |
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} |
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} |
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auto Context::detectedDriver() -> DetectedDrivers { |
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if(_detectedDrivers) return *_detectedDrivers; |
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_detectedDrivers = DetectedDrivers{}; |
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const std::string renderer = rendererString(); |
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const std::string vendor = vendorString(); |
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const std::string version = versionString(); |
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/* Apple has its own drivers */ |
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#if !defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_WEBGL) |
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/* AMD binary desktop drivers */ |
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if(vendor.find("ATI Technologies Inc.") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::Amd; |
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#ifdef CORRADE_TARGET_WINDOWS |
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/* Intel Windows drivers */ |
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if(vendor.find("Intel") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::IntelWindows; |
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#endif |
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/* Mesa drivers */ |
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if(version.find("Mesa") != std::string::npos) { |
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*_detectedDrivers |= DetectedDriver::Mesa; |
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if(renderer.find("SVGA3D") != std::string::npos) |
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*_detectedDrivers |= DetectedDriver::Svga3D; |
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return *_detectedDrivers; |
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} |
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if(vendor.find("NVIDIA Corporation") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::NVidia; |
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#endif |
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/** @todo there is also D3D9/D3D11 distinction on webglreport.com, is it useful? */ |
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#ifdef MAGNUM_TARGET_GLES |
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/* ANGLE. Can detect easily on ES, have to resort to hacks on WebGL. |
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Sources: http://stackoverflow.com/a/20149090 + http://webglreport.com */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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if(renderer.find("ANGLE") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::Angle; |
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#else |
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{ |
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Range1Di range; |
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glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, range.data()); |
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if(range.min() == 1 && range.max() == 1 && vendor != "Internet Explorer") |
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return *_detectedDrivers |= DetectedDriver::Angle; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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/* SwiftShader */ |
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if(renderer.find("SwiftShader") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::SwiftShader; |
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#endif |
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#endif |
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#ifdef CORRADE_TARGET_ANDROID |
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if(vendor.find("ARM") != std::string::npos && renderer.find("Mali") != std::string::npos) |
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return *_detectedDrivers |= DetectedDriver::ArmMali; |
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#endif |
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return *_detectedDrivers; |
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} |
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void Context::disableDriverWorkaround(const std::string& workaround) { |
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/* Ignore unknown workarounds */ |
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if(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) == KnownWorkarounds.end()) { |
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Warning() << "Unknown workaround" << workaround; |
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return; |
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} |
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_driverWorkarounds.emplace_back(workaround, true); |
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} |
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bool Context::isDriverWorkaroundDisabled(const char* workaround) { |
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CORRADE_INTERNAL_ASSERT(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) != KnownWorkarounds.end()); |
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|
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/* If the workaround was already asked for or disabled, return its state, |
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otherwise add it to the list as used one */ |
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for(const auto& i: _driverWorkarounds) |
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if(i.first == workaround) return i.second; |
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_driverWorkarounds.emplace_back(workaround, false); |
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return false; |
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} |
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void Context::setupDriverWorkarounds() { |
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#define _setRequiredVersion(extension, version) \ |
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if(_extensionRequiredVersion[Extensions::extension::Index] < Version::version) \ |
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_extensionRequiredVersion[Extensions::extension::Index] = Version::version |
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#ifndef MAGNUM_TARGET_GLES |
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if(!isDriverWorkaroundDisabled("no-layout-qualifiers-on-old-glsl")) { |
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_setRequiredVersion(ARB::explicit_attrib_location, GL320); |
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_setRequiredVersion(ARB::explicit_uniform_location, GL320); |
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_setRequiredVersion(ARB::shading_language_420pack, GL320); |
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} |
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#ifdef CORRADE_TARGET_WINDOWS |
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if((detectedDriver() & DetectedDriver::IntelWindows) && !isExtensionSupported<Extensions::ARB::shading_language_420pack>() && !isDriverWorkaroundDisabled("intel-windows-glsl-exposes-unsupported-shading-language-420pack")) |
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_setRequiredVersion(ARB::shading_language_420pack, None); |
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if((detectedDriver() & DetectedDriver::IntelWindows) && isExtensionSupported<Extensions::ARB::explicit_uniform_location>() && !isDriverWorkaroundDisabled("intel-windows-explicit-uniform-location-is-less-explicit-than-you-hoped")) { |
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/* Just to have it printed in the log. Ideal would be to have this |
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covered with a minimal repro case but I have better things to do |
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in my life. */ |
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} |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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if((detectedDriver() & DetectedDriver::Svga3D) && |
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isExtensionSupported<Extensions::ARB::get_texture_sub_image>() && |
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!isDriverWorkaroundDisabled("svga3d-gettexsubimage-oob-write")) |
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_setRequiredVersion(ARB::get_texture_sub_image, None); |
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#endif |
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#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
if(detectedDriver() & Context::DetectedDriver::SwiftShader) { |
|
if((isExtensionSupported<Extensions::ANGLE::instanced_arrays>() || |
|
isExtensionSupported<Extensions::EXT::instanced_arrays>()) && |
|
!isDriverWorkaroundDisabled("swiftshader-no-es2-draw-instanced-entrypoints")) { |
|
_setRequiredVersion(ANGLE::instanced_arrays, None); |
|
_setRequiredVersion(EXT::instanced_arrays, None); |
|
} |
|
|
|
if(isExtensionSupported<Extensions::OES::texture_3D>() && |
|
!isDriverWorkaroundDisabled("swiftshader-no-es2-oes-texture-3d-entrypoints")) |
|
_setRequiredVersion(OES::texture_3D, None); |
|
} |
|
#endif |
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
if((detectedDriver() & Context::DetectedDriver::SwiftShader) && |
|
!isDriverWorkaroundDisabled("swiftshader-broken-shader-vertex-id")) |
|
_setRequiredVersion(MAGNUM::shader_vertex_id, None); |
|
#endif |
|
|
|
#if defined(CORRADE_TARGET_ANDROID) && defined(MAGNUM_TARGET_GLES) |
|
if((detectedDriver() & Context::DetectedDriver::ArmMali) && |
|
std::getenv("SHELL") && !isDriverWorkaroundDisabled("arm-mali-timer-queries-oom-in-shell")) |
|
_setRequiredVersion(EXT::disjoint_timer_query, None); |
|
#endif |
|
|
|
#undef _setRequiredVersion |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(isExtensionSupported<Extensions::GREMEDY::string_marker>() && |
|
!isDriverWorkaroundDisabled("apitrace-zero-initial-viewport")) { |
|
GLint viewport[4]; |
|
glGetIntegerv(GL_VIEWPORT, viewport); |
|
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); |
|
} |
|
#endif |
|
} |
|
|
|
}}
|
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