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965 lines
43 KiB
965 lines
43 KiB
#ifndef Magnum_GL_Framebuffer_h |
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#define Magnum_GL_Framebuffer_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2022 Pablo Escobar <mail@rvrs.in> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Class @ref Magnum::GL::Framebuffer |
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*/ |
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#include <Corrade/Containers/ArrayView.h> |
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#include "Magnum/Tags.h" |
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#include "Magnum/GL/AbstractFramebuffer.h" |
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#ifdef _X11_XLIB_H_ /* Xlib.h, I hate you sincerely */ |
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#undef Status |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/* For label() / setLabel(), which used to be a std::string. Not ideal for the |
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return type, but at least something. */ |
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#include <Corrade/Containers/StringStl.h> |
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#endif |
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namespace Magnum { namespace GL { |
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/** |
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@brief Framebuffer |
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|
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Unlike @ref DefaultFramebuffer, which is used for on-screen rendering, this |
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class is used for off-screen rendering, usable in windowless applications, for |
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texture generation or for various post-processing effects. |
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|
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@section GL-Framebuffer-usage Basic usage |
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|
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A basic setup for rendering to a texture of a desired `size` might look like |
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below. Apart from a color attachment, there's also a depth/stencil attachment |
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in order to make depth test work properly. If you render 2D or don't need to |
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use a depth/stencil test, you can have just a color attachment. It's possible |
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to attach either a @ref Texture or a @ref Renderbuffer --- a texture allows |
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you to read the rendered output later from a shader, while a renderbuffer |
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allows you to only @ref read() or @ref blit() from it. In modern desktop OpenGL |
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there's not much reason to use @ref Renderbuffer anymore, however in OpenGL ES |
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and WebGL due to various texture format restrictions, renderbuffers are still |
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the more flexible option if you don't need to use the result in a shader. |
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|
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@snippet MagnumGL.cpp Framebuffer-usage |
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|
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Rendering then usually consists of switching between different framebuffers |
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using @ref bind() and reusing the rendered texture in subsequent draws: |
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@snippet MagnumGL.cpp Framebuffer-usage-rendering |
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@section GL-Framebuffer-usage-multisample Multisampled rendering |
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Another use case for custom framebuffers is multisampled rendering --- as |
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you're not always allowed to control the MSAA setting on a default framebuffer, |
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or you might want your rendered texture to be multisampled as well: |
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@snippet MagnumGL.cpp Framebuffer-usage-multisample |
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|
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Here @ref Renderbuffer gets used for the color attachment as well. While it's |
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possible to achieve the same with a @ref MultisampleTexture2D, support for it |
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is rather sparse on OpenGL ES and completely nonexistent on WebGL or |
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macOS / iOS. |
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@section GL-Framebuffer-usage-multiple-outputs Multiple fragment shader outputs |
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In a deferred rendering setup for example, a shader usually has more than one |
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output. That's finally where non-zero @ref ColorAttachment and @ref mapForDraw() |
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gets used. In builtin shaders this is also how the |
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@ref Shaders::FlatGL::ColorOutput / @ref Shaders::FlatGL::ObjectIdOutput etc. |
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get used: |
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@snippet MagnumGL.cpp Framebuffer-usage-deferred |
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@section GL-Framebuffer-performance-optimizations Performance optimizations |
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See also @ref GL-AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer". |
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If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is available, |
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functions @ref checkStatus(), @ref mapForDraw(), @ref mapForRead(), |
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@ref invalidate(), @ref attachRenderbuffer(), @ref attachTexture(), |
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@ref attachCubeMapTexture(), @ref attachTextureLayer() and @ref detach() use |
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DSA to avoid unnecessary calls to @fn_gl{BindFramebuffer}. See their respective |
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documentation for more information. |
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
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*/ |
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class MAGNUM_GL_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObject { |
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friend Implementation::FramebufferState; |
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public: |
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/** |
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* @brief Color attachment |
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* |
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* @see @ref mapForDraw(), @ref attachRenderbuffer(), |
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* @ref attachTexture(), @ref attachCubeMapTexture(), |
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* @ref attachTextureLayer() |
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* @m_keywords{GL_COLOR_ATTACHMENTn} |
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or |
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* @gl_extension{NV,draw_buffers} for @ref mapForDraw() and |
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* extension @gl_extension{NV,fbo_color_attachments} for `attach*()` |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in |
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* WebGL 1.0. |
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*/ |
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class ColorAttachment { |
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friend Framebuffer; |
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public: |
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/** |
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* @brief Constructor |
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* @param id Color attachment ID |
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*/ |
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constexpr explicit ColorAttachment(UnsignedInt id): attachment(GL_COLOR_ATTACHMENT0 + id) {} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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constexpr explicit operator GLenum() const { return attachment; } |
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#endif |
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private: |
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GLenum attachment; |
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}; |
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/** |
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* @brief Draw attachment |
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* |
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* @see @ref mapForDraw() |
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or |
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* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in |
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* WebGL 1.0. |
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*/ |
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class MAGNUM_GL_EXPORT DrawAttachment { |
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public: |
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/** |
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* @brief No attachment |
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* |
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* @m_keywords{GL_NONE} |
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*/ |
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static const DrawAttachment None; |
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/** @brief Color attachment */ |
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constexpr /*implicit*/ DrawAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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constexpr explicit operator GLenum() const { return attachment; } |
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#endif |
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private: |
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constexpr explicit DrawAttachment(GLenum attachment): attachment(attachment) {} |
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GLenum attachment; |
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}; |
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/** |
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* @brief Buffer attachment |
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* |
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* @see @ref attachRenderbuffer(), @ref attachTexture(), |
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* @ref attachCubeMapTexture(), @ref attachTextureLayer() |
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or |
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* @gl_extension{NV,fbo_color_attachments} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in |
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* WebGL 1.0. |
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*/ |
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class MAGNUM_GL_EXPORT BufferAttachment { |
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public: |
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/** |
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* @brief Depth buffer |
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* |
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* @m_keywords{GL_DEPTH_ATTACHMENT} |
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*/ |
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static const BufferAttachment Depth; |
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/** |
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* @brief Stencil buffer |
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* |
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* @m_keywords{GL_STENCIL_ATTACHMENT} |
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*/ |
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static const BufferAttachment Stencil; |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) |
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/** |
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* @brief Both depth and stencil buffer |
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* |
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* @m_keywords{GL_DEPTH_STENCIL_ATTACHMENT} |
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* @requires_gles30 Combined depth and stencil attachment is |
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* not available in OpenGL ES 2.0. Attach the same object |
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* to both @ref BufferAttachment::Depth and |
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* @ref BufferAttachment::Stencil instead. |
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* @todo Support this in ES2 (bind to both depth and stencil internally) |
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*/ |
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static const BufferAttachment DepthStencil; |
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#endif |
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/** @brief Color buffer */ |
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constexpr /*implicit*/ BufferAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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constexpr explicit operator GLenum() const { return attachment; } |
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#endif |
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private: |
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constexpr explicit BufferAttachment(GLenum attachment): attachment(attachment) {} |
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GLenum attachment; |
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}; |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* @brief Invalidation attachment |
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* |
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* @see @ref invalidate() |
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* @requires_gl43 Extension @gl_extension{ARB,invalidate_subdata} |
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* @requires_gles30 Extension @gl_extension{EXT,discard_framebuffer} in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Framebuffer invalidation is not available in WebGL |
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* 1.0. |
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*/ |
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class MAGNUM_GL_EXPORT InvalidationAttachment { |
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public: |
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/** |
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* @brief Invalidate depth buffer |
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* |
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* @m_keywords{GL_DEPTH_ATTACHMENT} |
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*/ |
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static const InvalidationAttachment Depth; |
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/** |
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* @brief Invalidate stencil buffer |
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* |
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* @m_keywords{GL_STENCIL_ATTACHMENT} |
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*/ |
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static const InvalidationAttachment Stencil; |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Invalidate both depth and stencil buffer |
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* @m_since_latest |
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* |
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* @m_keywords{GL_DEPTH_STENCIL_ATTACHMENT} |
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* @requires_gles30 Combined depth and stencil attachment is |
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* not available in OpenGL ES 2.0. Invalidate both |
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* @ref InvalidationAttachment::Depth and |
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* @ref InvalidationAttachment::Stencil instead. |
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* @todo Support this in ES2 (invalidate both depth and stencil internally) |
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*/ |
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static const InvalidationAttachment DepthStencil; |
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#endif |
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/** @brief Invalidate color buffer */ |
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constexpr /*implicit*/ InvalidationAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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constexpr explicit operator GLenum() const { return attachment; } |
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#endif |
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private: |
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constexpr explicit InvalidationAttachment(GLenum attachment): attachment(attachment) {} |
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GLenum attachment; |
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}; |
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#endif |
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/** |
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* @brief Status |
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* |
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* @see @ref checkStatus() |
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* @m_enum_values_as_keywords |
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*/ |
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enum class Status: GLenum { |
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/** The framebuffer is complete */ |
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Complete = GL_FRAMEBUFFER_COMPLETE, |
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/** Any of the attachment points are incomplete */ |
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IncompleteAttachment = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, |
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/** The framebuffer does not have at least one image attached to it */ |
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IncompleteMissingAttachment = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, |
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#if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** |
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* The attached images have different sizes. |
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* @requires_gles20_only This restriction is only present in OpenGL |
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* ES 2.0, not in desktop GL or OpenGL ES 3.0 anymore. Note |
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* that, however, NVidia desktop drivers are known to emit |
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* this value (@cpp 0x8CD9 @ce) in some cases. |
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*/ |
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IncompleteDimensions = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Why exactly this is not needed? */ |
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/** |
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* No object attached to any draw color attachment points |
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* @requires_gl Not available in OpenGL ES or WebGL. |
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*/ |
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IncompleteDrawBuffer = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, |
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/** |
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* No object attached to read color attachment point |
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* @requires_gl Not available in OpenGL ES or WebGL. |
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*/ |
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IncompleteReadBuffer = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, |
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#endif |
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/** |
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* Combination of internal formats of the attached images violates |
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* an implementation-dependent set of restrictions. |
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*/ |
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Unsupported = GL_FRAMEBUFFER_UNSUPPORTED, |
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/** |
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* Sample count or locations are not the same for all attached |
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* images. |
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* @requires_gles30 Extension @gl_extension{ANGLE,framebuffer_multisample}, |
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* @gl_extension{APPLE,framebuffer_multisample}, |
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* @gl_extension{EXT,multisampled_render_to_texture} or |
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* @gl_extension{NV,framebuffer_multisample} in OpenGL ES 2.0. |
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* @requires_webgl20 Multisample framebuffers are not available in |
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* WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Mismatched layered color attachments |
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* @requires_gl Geometry shaders are not available in OpenGL ES or |
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* WebGL. |
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*/ |
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IncompleteLayerTargets = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
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#endif |
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}; |
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/** @todo `GL_MAX_FRAMEBUFFER_WIDTH` etc. when @gl_extension{ARB,framebuffer_no_attachments} is done */ |
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/** |
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* @brief Max supported color attachment count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If neither @gl_extension{EXT,draw_buffers} nor |
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* @gl_extension{NV,fbo_color_attachments} extension is available in |
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* OpenGL ES 2.0 and @webgl_extension{WEBGL,draw_buffers} is not |
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* available in WebGL 1.0, returns `0`. |
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* @see @ref mapForDraw(), @fn_gl{Get} with |
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* @def_gl_keyword{MAX_COLOR_ATTACHMENTS} |
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*/ |
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static Int maxColorAttachments(); |
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/** |
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* @brief Wrap existing OpenGL framebuffer object |
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* @param id OpenGL framebuffer ID |
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* @param viewport Viewport to use with this framebuffer |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL framebuffer |
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* object. Unlike framebuffer created using constructor, the OpenGL |
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* object is by default not deleted on destruction, use @p flags for |
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* different behavior. |
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* @see @ref release() |
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*/ |
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static Framebuffer wrap(GLuint id, const Range2Di& viewport, ObjectFlags flags = {}) { |
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return Framebuffer{id, viewport, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Generates new OpenGL framebuffer object. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the framebuffer is created on |
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* first use. |
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* @see @ref Framebuffer(NoCreateT), @ref wrap(), @ref setViewport(), |
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* @fn_gl_keyword{CreateFramebuffers}, eventually |
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* @fn_gl_keyword{GenFramebuffers} |
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*/ |
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explicit Framebuffer(const Range2Di& viewport); |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* However note that this is a low-level and a potentially dangerous |
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* API, see the documentation of @ref NoCreate for alternatives. |
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* @see @ref Framebuffer(const Range2Di&), @ref wrap() |
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*/ |
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explicit Framebuffer(NoCreateT) noexcept: AbstractFramebuffer{{}, {}, {}} {} |
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/** @brief Copying is not allowed */ |
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Framebuffer(const Framebuffer&) = delete; |
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/** @brief Move constructor */ |
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Framebuffer(Framebuffer&&) noexcept = default; |
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/** |
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* @brief Destructor |
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* |
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* Deletes associated OpenGL framebuffer object. |
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* @see @ref wrap(), @ref release(), @fn_gl_keyword{DeleteFramebuffers} |
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*/ |
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~Framebuffer(); |
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/** @brief Copying is not allowed */ |
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Framebuffer& operator=(const Framebuffer&) = delete; |
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/** @brief Move assignment */ |
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Framebuffer& operator=(Framebuffer&&) noexcept = default; |
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/** @brief OpenGL framebuffer ID */ |
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GLuint id() const { return _id; } |
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/** |
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* @brief Release OpenGL object |
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* |
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* Releases ownership of OpenGL framebuffer object and returns its ID |
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* so it is not deleted on destruction. The internal state is then |
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* equivalent to moved-from state. |
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* @see @ref wrap() |
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*/ |
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/* MinGW complains loudly if the declaration doesn't also have inline */ |
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inline GLuint release(); |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Framebuffer label |
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* |
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* The result is *not* cached, repeated queries will result in repeated |
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* OpenGL calls. If OpenGL 4.3 / OpenGL ES 3.2 is not supported and |
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* neither @gl_extension{KHR,debug} (covered also by |
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* @gl_extension{ANDROID,extension_pack_es31a}) nor @gl_extension{EXT,debug_label} |
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* desktop or ES extension is available, this function returns empty |
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* string. |
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* @see @fn_gl_keyword{GetObjectLabel} or |
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* @fn_gl_extension_keyword{GetObjectLabel,EXT,debug_label} with |
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* @def_gl{FRAMEBUFFER} |
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* @requires_gles Debug output is not available in WebGL. |
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*/ |
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Containers::String label(); |
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|
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/** |
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* @brief Set framebuffer label |
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* @return Reference to self (for method chaining) |
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* |
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* Default is empty string. If OpenGL 4.3 / OpenGL ES 3.2 is not |
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* supported and neither @gl_extension{KHR,debug} (covered also by |
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* @gl_extension{ANDROID,extension_pack_es31a}) nor @gl_extension{EXT,debug_label} |
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* desktop or ES extension is available, this function does nothing. |
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* @see @ref maxLabelLength(), @fn_gl_keyword{ObjectLabel} or |
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* @fn_gl_extension_keyword{LabelObject,EXT,debug_label} with |
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* @def_gl{FRAMEBUFFER} |
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* @requires_gles Debug output is not available in WebGL. |
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*/ |
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Framebuffer& setLabel(Containers::StringView label); |
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#endif |
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/** |
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* @brief Check framebuffer status |
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* @param target Target for which check the status |
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* |
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* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
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* not available, the framebuffer is bound before the operation (if not |
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* already). |
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* |
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* The @p target parameter is ignored on OpenGL ES 2.0 if none of |
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* @gl_extension{APPLE,framebuffer_multisample}, @gl_extension{ANGLE,framebuffer_blit} |
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* or @gl_extension{NV,framebuffer_blit} is available and also on WebGL |
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* 1.0. |
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* @see @fn_gl2_keyword{CheckNamedFramebufferStatus,CheckFramebufferStatus}, |
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* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{CheckFramebufferStatus} |
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*/ |
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Status checkStatus(FramebufferTarget target); |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Clear color buffer to specified value |
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* @param attachment Color attachment index |
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* @param color Value to clear with |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually |
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* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer} |
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* @requires_gl30 Direct framebuffer clearing is not available in |
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* OpenGL 2.1. |
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* @requires_gles30 Direct framebuffer clearing is not available in |
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* OpenGL ES 2.0 or WebGL 1.0. |
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*/ |
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Framebuffer& clearColor(Int attachment, const Color4& color); |
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|
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/** @overload */ |
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Framebuffer& clearColor(Int attachment, const Vector4i& color); |
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|
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/** @overload */ |
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Framebuffer& clearColor(Int attachment, const Vector4ui& color); |
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#endif |
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|
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/** |
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* @brief Map shader output to attachments |
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* @return Reference to self (for method chaining) |
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* |
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* @p attachments is list of shader outputs mapped to framebuffer |
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* color attachment IDs. Shader outputs which are not listed are not |
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* used, you can achieve the same by passing @ref Framebuffer::DrawAttachment::None |
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* as color attachment ID. Example usage: |
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* |
|
* @snippet MagnumGL.cpp Framebuffer-mapForDraw |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
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* already). |
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* @see @ref maxDrawBuffers(), @ref maxDualSourceDrawBuffers(), |
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* @ref maxColorAttachments(), @ref mapForRead(), |
|
* @fn_gl2_keyword{NamedFramebufferDrawBuffers,DrawBuffers}, |
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{DrawBuffers} |
|
* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or |
|
* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in |
|
* WebGL 1.0. |
|
*/ |
|
Framebuffer& mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments); |
|
|
|
/** |
|
* @brief Map shader output to an attachment |
|
* @param attachment Draw attachment |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Similar to above function, can be used in cases when shader has |
|
* only one (unnamed) output. |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref maxColorAttachments(), @ref mapForRead(), |
|
* @fn_gl2_keyword{NamedFramebufferDrawBuffer,DrawBuffer}, |
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{DrawBuffer} |
|
* (or @fn_gl_keyword{DrawBuffers} in OpenGL ES) |
|
* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or |
|
* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in |
|
* WebGL 1.0. |
|
*/ |
|
Framebuffer& mapForDraw(DrawAttachment attachment); |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief Map given color attachment for reading |
|
* @param attachment Color attachment |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref mapForDraw(), @fn_gl2_keyword{NamedFramebufferReadBuffer,ReadBuffer}, |
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{ReadBuffer} |
|
* @requires_gles30 Extension @gl_extension{NV,read_buffer} in OpenGL |
|
* ES 2.0. |
|
* @requires_webgl20 Framebuffer read mapping is not available in WebGL |
|
* 1.0. |
|
*/ |
|
Framebuffer& mapForRead(ColorAttachment attachment); |
|
|
|
/** |
|
* @brief Invalidate framebuffer |
|
* @param attachments Attachments to invalidate |
|
* |
|
* If extension @gl_extension{ARB,invalidate_subdata} (part of OpenGL |
|
* 4.3), extension @gl_extension{EXT,discard_framebuffer} in OpenGL ES |
|
* 2.0 or OpenGL ES 3.0 is not available, this function does nothing. |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @fn_gl2_keyword{InvalidateNamedFramebufferData,InvalidateFramebuffer}, |
|
* eventually @fn_gl_keyword{InvalidateFramebuffer} or |
|
* @fn_gl_extension_keyword{DiscardFramebuffer,EXT,discard_framebuffer} |
|
* on OpenGL ES 2.0 |
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL |
|
* 1.0. |
|
*/ |
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Invalidate framebuffer rectangle |
|
* @param attachments Attachments to invalidate |
|
* @param rectangle Rectangle to invalidate |
|
* |
|
* If extension @gl_extension{ARB,invalidate_subdata} (part of OpenGL |
|
* 4.3) is not available, this function does nothing. If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref invalidate(std::initializer_list<InvalidationAttachment>), |
|
* @fn_gl2_keyword{InvalidateNamedFramebufferSubData,InvalidateSubFramebuffer}, |
|
* eventually @fn_gl_keyword{InvalidateSubFramebuffer} |
|
* @requires_gles30 Use @ref invalidate(std::initializer_list<InvalidationAttachment>) |
|
* in OpenGL ES 2.0 instead. |
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL |
|
* 1.0. |
|
*/ |
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle); |
|
#endif |
|
|
|
/** |
|
* @brief Attach renderbuffer to given buffer |
|
* @param attachment Buffer attachment |
|
* @param renderbuffer Renderbuffer |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref detach(), @fn_gl2_keyword{NamedFramebufferRenderbuffer,FramebufferRenderbuffer}, |
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{FramebufferRenderbuffer} |
|
*/ |
|
Framebuffer& attachRenderbuffer(BufferAttachment attachment, Renderbuffer& renderbuffer); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Attach texture to given buffer |
|
* @param attachment Buffer attachment |
|
* @param texture Texture |
|
* @param level Mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref detach(), @ref attachCubeMapTexture(), |
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl2_keyword{FramebufferTexture1D,FramebufferTexture} |
|
* @requires_gl Only 2D and 3D textures are available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture1D& texture, Int level); |
|
#endif |
|
|
|
/** |
|
* @brief Attach texture to given buffer |
|
* @param attachment Buffer attachment |
|
* @param texture Texture |
|
* @param level Mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref detach(), @ref attachCubeMapTexture(), |
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl2_keyword{FramebufferTexture2D,FramebufferTexture} |
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to |
|
* render to @p level different than `0` in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{OES,fbo_render_mipmap} |
|
* to render to @p level different than `0` in WebGL 1.0. |
|
*/ |
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture2D& texture, Int level); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @overload |
|
* @requires_gl31 Extension @gl_extension{ARB,texture_rectangle} |
|
* @requires_gl Rectangle textures are not available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
Framebuffer& attachTexture(BufferAttachment attachment, RectangleTexture& texture); |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,texture_multisample} |
|
* @requires_gles31 Multisample textures are not available in OpenGL ES |
|
* 3.0 and older. |
|
* @requires_gles Multisample textures are not available in WebGL. |
|
*/ |
|
Framebuffer& attachTexture(BufferAttachment attachment, MultisampleTexture2D& texture); |
|
#endif |
|
|
|
/** |
|
* @brief Attach cube map texture to given buffer |
|
* @param attachment Buffer attachment |
|
* @param texture Texture |
|
* @param coordinate Cube map coordinate |
|
* @param level Mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref detach(), @ref attachTexture(), |
|
* @fn_gl2_keyword{NamedFramebufferTextureLayer,FramebufferTextureLayer}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl2_keyword{FramebufferTexture2D,FramebufferTexture} |
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to |
|
* render to @p level different than `0` in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{OES,fbo_render_mipmap} |
|
* to render to @p level different than `0` in WebGL 1.0. |
|
*/ |
|
Framebuffer& attachCubeMapTexture(BufferAttachment attachment, CubeMapTexture& texture, CubeMapCoordinate coordinate, Int level); |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief Attach texture layer to given buffer |
|
* @param attachment Buffer attachment |
|
* @param texture Texture |
|
* @param level Mip level |
|
* @param layer Layer |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref detach(), @fn_gl2_keyword{NamedFramebufferTextureLayer,FramebufferTextureLayer}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl2_keyword{FramebufferTextureLayer,FramebufferTexture} |
|
* or @fn_gl_extension_keyword{FramebufferTexture3D,OES,texture_3D} |
|
* in OpenGL ES 2.0 |
|
* @requires_gles30 Extension @gl_extension{OES,texture_3D} in OpenGL |
|
* ES 2.0. |
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to |
|
* render to @p level different than `0` in OpenGL ES 2.0. |
|
* @requires_webgl20 Only 2D textures are available in WebGL 1.0. |
|
*/ |
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture3D& texture, Int level, Int layer); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @overload |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gl Only 2D array textures are available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture1DArray& texture, Int level, Int layer); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Array textures are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Array textures are not available in WebGL 1.0. |
|
*/ |
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture2DArray& texture, Int level, Int layer); |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** @overload |
|
* @requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_cube_map_array} |
|
* @requires_gles Cube map texture arrays are not available in WebGL. |
|
*/ |
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, CubeMapTextureArray& texture, Int level, Int layer); |
|
|
|
/** @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,texture_multisample} |
|
* @requires_gles30 Multisample 2D array textures are not defined in |
|
* OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{OES,texture_storage_multisample_2d_array} |
|
* @requires_gles Multisample textures are not available in WebGL. |
|
*/ |
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer); |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Attach layered cube map texture to given buffer |
|
* @param attachment Buffer attachment |
|
* @param texture Texture |
|
* @param level Mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Attaches whole texture with all layers addressable using `gl_Layer` |
|
* in geometry shader. If @gl_extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) is not available, the framebuffer is bound before the |
|
* operation (if not already). |
|
* @see @ref detach(), @ref attachTexture(), |
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl_keyword{FramebufferTexture} |
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,geometry_shader} |
|
* @requires_gles Geometry shaders are not available in WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture3D& texture, Int level); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} |
|
* @requires_gl Only 2D array textures are available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture1DArray& texture, Int level); |
|
#endif |
|
|
|
/** @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,geometry_shader} |
|
* @requires_gles Geometry shaders are not available in WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture2DArray& texture, Int level); |
|
|
|
/** |
|
* @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,geometry_shader} |
|
* @requires_gles Geometry shaders are not available in WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, CubeMapTexture& texture, Int level); |
|
|
|
/** @overload |
|
* @requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,geometry_shader} and |
|
* @gl_extension{EXT,texture_cube_map_array} |
|
* @requires_gles Geometry shaders are not available in WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, CubeMapTextureArray& texture, Int level); |
|
|
|
/** @overload |
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} and |
|
* @gl_extension{ARB,texture_multisample} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,geometry_shader} and |
|
* @gl_extension{OES,texture_storage_multisample_2d_array} |
|
* @requires_gles Geometry shaders are not available in WebGL. |
|
*/ |
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, MultisampleTexture2DArray& texture); |
|
#endif |
|
|
|
/** |
|
* @brief Detach any texture or renderbuffer bound to given buffer |
|
* @param attachment Buffer attachment |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the framebuffer is bound before the operation (if not |
|
* already). |
|
* @see @ref attachRenderbuffer(), @ref attachTexture(), |
|
* @ref attachCubeMapTexture(), @ref attachTextureLayer(), |
|
* @fn_gl2_keyword{NamedFramebufferRenderbuffer,FramebufferRenderbuffer}, |
|
* eventually @fn_gl{BindFramebuffer} and |
|
* @fn_gl_keyword{FramebufferRenderbuffer} |
|
*/ |
|
Framebuffer& detach(BufferAttachment attachment); |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Framebuffer& setViewport(const Range2Di& rectangle) { |
|
AbstractFramebuffer::setViewport(rectangle); |
|
return *this; |
|
} |
|
Framebuffer& clear(FramebufferClearMask mask) { |
|
AbstractFramebuffer::clear(mask); |
|
return *this; |
|
} |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Framebuffer& clearDepth(Float depth) { |
|
AbstractFramebuffer::clearDepth(depth); |
|
return *this; |
|
} |
|
Framebuffer& clearStencil(Int stencil) { |
|
AbstractFramebuffer::clearStencil(stencil); |
|
return *this; |
|
} |
|
Framebuffer& clearDepthStencil(Float depth, Int stencil) { |
|
AbstractFramebuffer::clearDepthStencil(depth, stencil); |
|
return *this; |
|
} |
|
#endif |
|
#endif |
|
|
|
private: |
|
explicit Framebuffer(GLuint id, const Range2Di& viewport, ObjectFlags flags) noexcept: AbstractFramebuffer{id, viewport, flags} {} |
|
|
|
void MAGNUM_GL_LOCAL createImplementationDefault(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL createImplementationDSA(); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL renderbufferImplementationDefault(BufferAttachment attachment, GLuint renderbufferId); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL renderbufferImplementationDSA(BufferAttachment attachment, GLuint renderbufferId); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL texture1DImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL texture2DImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level); |
|
void MAGNUM_GL_LOCAL textureCubeMapImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level); |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2) |
|
void MAGNUM_GL_LOCAL textureImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level); |
|
#ifdef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL textureImplementationEXT(BufferAttachment attachment, GLuint textureId, GLint level); |
|
#endif |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL textureImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level); |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void MAGNUM_GL_LOCAL textureLayerImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL textureLayerImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer); |
|
#endif |
|
}; |
|
|
|
/** @debugoperatorclassenum{Framebuffer,Framebuffer::Status} */ |
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, Framebuffer::Status value); |
|
|
|
inline GLuint Framebuffer::release() { |
|
const GLuint id = _id; |
|
_id = 0; |
|
return id; |
|
} |
|
|
|
}} |
|
|
|
#endif
|
|
|