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#ifndef Magnum_Camera_h
#define Magnum_Camera_h
/*
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Camera
*/
#include "Object.h"
namespace Magnum {
/**
* @brief %Camera object
*
* @todo Subclasses - perspective, FBO postprocessing etc.
*/
class Camera: public Object {
public:
/** @brief Aspect ratio policy */
enum AspectRatioPolicy {
NotPreserved, /**< @brief Don't preserve aspect ratio */
Extend, /**< @brief Extend on larger side of view */
Clip /**< @brief Clip on smaller side of view */
};
/**
* @brief Constructor
* @param parent Parent object
*
* Calls <tt>setOrthographic(2, 1, 1000)</tt>.
*/
Camera(Object* parent = nullptr);
/**
* @brief Scene in which the camera is active
* @return If the camera is not active anywhere, returns nullptr.
*/
inline Scene* active() const { return _active; }
/**
* @brief Make camera active in given scene
*
* If passed nullptr as @c scene and this camera is active in an scene,
* the camera will be removed from that scene.
*/
void setActive(Scene* scene);
/** @brief Aspect ratio policy */
AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; }
/** @brief Set aspect ratio policy */
void setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; }
/**
* @brief Set orthographic projection
* @param size Size of (square) view
* @param near Near clipping plane
* @param far Far clipping plane
*
* The volume of given size will be scaled down to range (-1, 1) on all
* directions.
*/
void setOrthographic(GLfloat size, GLfloat near, GLfloat far);
/**
* @brief Set perspective projection
* @param fov Field of view angle
* @param near Near clipping plane
* @param far Far clipping plane
*/
void setPerspective(GLfloat fov, GLfloat near, GLfloat far);
/** @brief Near clipping plane */
inline GLfloat near() const { return _near; }
/** @brief Far clipping plane */
inline GLfloat far() const { return _far; }
/**
* @brief Camera matrix
*
* Camera matrix describes world position relative to the camera and is
* applied as first.
*/
inline Matrix4 cameraMatrix() {
setClean();
return _cameraMatrix;
}
/**
* @brief Projection matrix
*
* Projection matrix handles e.g. perspective distortion and is applied
* as last.
*/
inline Matrix4 projectionMatrix() const { return _projectionMatrix; }
/**
* @brief Set viewport
* @param width Window / buffer width
* @param height Window / buffer height
*
* Called when assigning the camera to the scene or when window
* size changes.
*/
void setViewport(int width, int height);
/**
* Recalculates camera matrix.
*/
virtual void setClean();
/**
* If the camera was active before and is still active, calls
* setDirty() on the scene, if is not part of the scene anymore, calls
* setCamera(nullptr) on the scene.
*/
virtual void setDirty();
private:
Matrix4 rawProjectionMatrix;
Matrix4 _projectionMatrix;
Matrix4 _cameraMatrix;
GLfloat _near, _far;
Scene* _active;
int viewportWidth, viewportHeight;
AspectRatioPolicy _aspectRatioPolicy;
void fixAspectRatio();
};
}
#endif