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166 lines
6.8 KiB
166 lines
6.8 KiB
#ifndef Magnum_Platform_GLContext_h |
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#define Magnum_Platform_GLContext_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifdef MAGNUM_TARGET_GL |
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/** @file |
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* @brief Class @ref Magnum::Platform::GLContext |
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*/ |
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#endif |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/OpenGL.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief Platform-specific OpenGL context |
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In most cases not needed to be used directly as the initialization is done |
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automatically in `*Application` classes. See @ref platform for more |
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information. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class GLContext: public GL::Context { |
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public: |
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/** |
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* @brief Constructor |
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* |
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* Parses command-line arguments, loads OpenGL function pointers using |
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* platform-specific API, does initial setup, detects available |
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* features and enables them throughout the engine. If detected version |
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* is unsupported or any other error occurs, a message is printed to |
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* output and the application exits. See |
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* @ref GLContext(NoCreateT, Int, char**) and @ref tryCreate() for |
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* an alternative. |
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* @see @ref GL-Context-command-line, @fn_gl{Get} with @def_gl{MAJOR_VERSION}, |
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* @def_gl{MINOR_VERSION}, @def_gl{CONTEXT_FLAGS}, |
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* @def_gl{NUM_EXTENSIONS}, @fn_gl{GetString} with @def_gl{EXTENSIONS} |
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*/ |
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explicit GLContext(Int argc, const char** argv): GLContext{NoCreate, argc, argv} { create(); } |
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/** @overload */ |
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explicit GLContext(Int argc, char** argv): GLContext{argc, const_cast<const char**>(argv)} {} |
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/** @overload */ |
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explicit GLContext(Int argc, std::nullptr_t argv): GLContext{argc, static_cast<const char**>(argv)} {} |
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/** |
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* @brief Default constructor |
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* |
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* Equivalent to passing @cpp {0, nullptr} @ce to |
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* @ref GLContext(Int, const char**). Even if the command-line options |
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* are not propagated, it's still possible to affect the renderer |
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* behavior from the environment. See @ref GL-Context-command-line for |
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* more information. |
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*/ |
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explicit GLContext(): GLContext{0, nullptr} {} |
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/** |
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* @brief Construct the class without doing complete setup |
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* |
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* Unlike @ref GLContext(Int, char**) just parses command-line |
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* arguments and sets @ref version() to @ref GL::Version::None, |
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* everything else is left in an empty state. Use @ref create() or |
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* @ref tryCreate() to complete the setup. |
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*/ |
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explicit GLContext(NoCreateT, Int argc, const char** argv): |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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GL::Context{NoCreate, argc, argv, flextGLInit} {} |
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#else |
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GL::Context{NoCreate, argc, argv, nullptr} {} |
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#endif |
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/** @overload */ |
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explicit GLContext(NoCreateT, Int argc, char** argv): GLContext{NoCreate, argc, const_cast<const char**>(argv)} {} |
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/** @overload */ |
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explicit GLContext(NoCreateT, Int argc, std::nullptr_t argv): GLContext{NoCreate, argc, static_cast<const char**>(argv)} {} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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/* Used privately to inject additional command-line arguments */ |
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explicit GLContext(NoCreateT, Utility::Arguments& args, Int argc, char** argv): GLContext{NoCreate, args, argc, const_cast<const char**>(argv)} {} |
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explicit GLContext(NoCreateT, Utility::Arguments& args, Int argc, std::nullptr_t argv): GLContext{NoCreate, args, argc, static_cast<const char**>(argv)} {} |
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explicit GLContext(NoCreateT, Utility::Arguments& args, Int argc, const char** argv): |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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GL::Context{NoCreate, args, argc, argv, flextGLInit} {} |
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#else |
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GL::Context{NoCreate, args, argc, argv, nullptr} {} |
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#endif |
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#endif |
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/** |
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* @brief Construct the class without doing complete setup |
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* |
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* Equivalent to passing @cpp {NoCreate, 0, nullptr} @ce to |
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* @ref GLContext(NoCreateT, Int, const char**). Even if the |
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* command-line options are not propagated, it's still possible to |
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* affect the renderer behavior from the environment. See |
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* @ref GL-Context-command-line for more information. |
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*/ |
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explicit GLContext(NoCreateT): GLContext{NoCreate, 0, nullptr} {} |
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/** |
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* @brief Complete the context setup and exit on failure |
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* |
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* Finalizes the setup after the class was created using |
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* @ref GLContext(NoCreateT, Int, char**). If detected version is |
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* unsupported or any other error occurs, a message is printed to error |
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* output and the application exits. See @ref GLContext(Int, char**) |
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* for more information and @ref tryCreate() for an alternative. |
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*/ |
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void create() { return GL::Context::create(); } |
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/** |
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* @brief Complete the context setup |
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* |
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* Unlike @ref create() just prints a message to error output and |
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* returns `false` on error. |
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*/ |
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bool tryCreate() { return GL::Context::tryCreate(); } |
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}; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief Platform::GLContext |
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* @deprecated Use @ref Platform::GLContext instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use Platform::GLContext instead") GLContext Context; |
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#endif |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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