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964 lines
42 KiB
964 lines
42 KiB
#ifndef Magnum_GL_TextureArray_h |
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#define Magnum_GL_TextureArray_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** @file |
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* @brief Class @ref Magnum::GL::TextureArray, typedef @ref Magnum::GL::Texture1DArray, @ref Magnum::GL::Texture2DArray |
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*/ |
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#endif |
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#include "Magnum/Array.h" |
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#include "Magnum/Sampler.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/GL/AbstractTexture.h" |
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#include "Magnum/GL/Sampler.h" |
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#include "Magnum/Math/Vector3.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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namespace Magnum { namespace GL { |
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namespace Implementation { |
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template<UnsignedInt> constexpr GLenum textureArrayTarget(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<> constexpr GLenum textureArrayTarget<1>() { return GL_TEXTURE_1D_ARRAY; } |
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#endif |
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template<> constexpr GLenum textureArrayTarget<2>() { return GL_TEXTURE_2D_ARRAY; } |
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} |
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/** |
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@brief Texture array |
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Template class for one- and two-dimensional texture arrays. See also |
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@ref AbstractTexture documentation for more information. |
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@section GL-TextureArray-usage Usage |
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See @ref Texture documentation for introduction. |
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Common usage is to fully configure all texture parameters and then set the |
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data. Example configuration: |
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@snippet MagnumGL.cpp TextureArray-usage1 |
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It is often more convenient to first allocate the memory for all layers by |
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calling @ref setStorage() and then specify each layer separately using |
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@ref setSubImage(): |
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@snippet MagnumGL.cpp TextureArray-usage2 |
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In shader, the texture is used via @glsl sampler1DArray @ce / @glsl sampler2DArray @ce, |
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@glsl sampler1DArrayShadow @ce / @glsl sampler1DArrayShadow @ce, @glsl isampler1DArray @ce |
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/ @glsl isampler2DArray @ce or @glsl usampler1DArray @ce / @glsl usampler2DArray @ce. |
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See @ref AbstractShaderProgram documentation for more information about usage |
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in shaders. |
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@see @ref Texture1DArray, @ref Texture2DArray, @ref Texture, |
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@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture, |
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@ref BufferTexture, @ref MultisampleTexture |
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@m_keywords{GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY} |
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@requires_gl30 Extension @gl_extension{EXT,texture_array} |
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@requires_gles30 Array textures are not available in OpenGL ES 2.0. |
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@requires_webgl20 Array textures are not available in WebGL 1.0. |
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@requires_gl 1D array textures are not available in OpenGL ES or WebGL, only |
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2D ones. |
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@todo Fix this when @gl_extension{NV,texture_array} is in ES2 extension headers |
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*/ |
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template<UnsignedInt dimensions> class TextureArray: public AbstractTexture { |
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public: |
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enum: UnsignedInt { |
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Dimensions = dimensions /**< Texture dimension count */ |
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}; |
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/** |
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* @brief Max supported texture array size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @gl_extension{EXT,texture_array} (part of |
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* OpenGL 3.0) is not available, returns zero vector. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_SIZE} and |
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* @def_gl_keyword{MAX_ARRAY_TEXTURE_LAYERS} |
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*/ |
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static VectorTypeFor<dimensions+1, Int> maxSize(); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief @copybrief Texture::compressedBlockSize() |
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* |
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* See @ref Texture::compressedBlockSize() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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*/ |
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static VectorTypeFor<dimensions, Int> compressedBlockSize(TextureFormat format) { |
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return DataHelper<dimensions>::compressedBlockSize(Implementation::textureArrayTarget<dimensions>(), format); |
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} |
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/** |
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* @brief @copybrief Texture::compressedBlockDataSize() |
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* |
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* See @ref Texture::compressedBlockDataSize() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} |
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* @requires_gl Compressed texture queries are not available in OpenGL |
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* ES. |
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* @see @ref compressedBlockSize(), @fn_gl{Getinternalformat} with |
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* @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE} |
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*/ |
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static Int compressedBlockDataSize(TextureFormat format) { |
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return AbstractTexture::compressedBlockDataSize(Implementation::textureArrayTarget<dimensions>(), format); |
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} |
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#endif |
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/** |
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* @brief Wrap existing OpenGL texture array object |
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* @param id OpenGL texture array ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_1D_ARRAY} or @def_gl{TEXTURE_2D_ARRAY} |
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* based on dimension count. Unlike texture created using constructor, |
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* the OpenGL object is by default not deleted on destruction, use |
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* @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static TextureArray<dimensions> wrap(GLuint id, ObjectFlags flags = {}) { |
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return TextureArray<dimensions>{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref TextureArray(NoCreateT), @ref wrap(), @fn_gl_keyword{CreateTextures} |
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* with @def_gl{TEXTURE_1D_ARRAY} or @def_gl{TEXTURE_2D_ARRAY}, |
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* eventually @fn_gl_keyword{GenTextures} |
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*/ |
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explicit TextureArray(): AbstractTexture(Implementation::textureArrayTarget<dimensions>()) {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* However note that this is a low-level and a potentially dangerous |
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* API, see the documentation of @ref NoCreate for alternatives. |
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* @see @ref TextureArray(), @ref wrap() |
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*/ |
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explicit TextureArray(NoCreateT) noexcept: AbstractTexture{NoCreate, Implementation::textureArrayTarget<dimensions>()} {} |
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/** @brief Copying is not allowed */ |
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TextureArray(const TextureArray<dimensions>&) = delete; |
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/** @brief Move constructor */ |
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TextureArray(TextureArray<dimensions>&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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TextureArray<dimensions>& operator=(const TextureArray<dimensions>&) = delete; |
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/** @brief Move assignment */ |
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TextureArray<dimensions>& operator=(TextureArray<dimensions>&&) noexcept = default; |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Bind level of given texture layer to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param layer Texture layer |
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* @param access Image access |
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* @param format Image format |
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* |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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void bindImage(Int imageUnit, Int level, Int layer, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, false, layer, access, format); |
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} |
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/** |
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* @brief Bind level of layered texture to given image unit |
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* @param imageUnit Image unit |
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* @param level Texture level |
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* @param access Image access |
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* @param format Image format |
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* |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImage(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, level, true, 0, access, format); |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setBaseLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBaseLevel() for more information. |
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*/ |
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TextureArray<dimensions>& setBaseLevel(Int level) { |
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AbstractTexture::setBaseLevel(level); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMaxLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLevel() for more information. |
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*/ |
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TextureArray<dimensions>& setMaxLevel(Int level) { |
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AbstractTexture::setMaxLevel(level); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMinificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinificationFilter() for more information. |
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*/ |
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TextureArray<dimensions>& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return *this; |
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} |
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/** @overload */ |
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TextureArray<dimensions>& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) { |
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return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap)); |
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} |
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/** |
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* @brief @copybrief Texture::setMagnificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMagnificationFilter() for more information. |
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*/ |
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TextureArray<dimensions>& setMagnificationFilter(SamplerFilter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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/** @overload */ |
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TextureArray<dimensions>& setMagnificationFilter(Magnum::SamplerFilter filter) { |
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return setMagnificationFilter(samplerFilter(filter)); |
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} |
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/** |
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* @brief @copybrief Texture::setMinLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinLod() for more information. |
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*/ |
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TextureArray<dimensions>& setMinLod(Float lod) { |
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AbstractTexture::setMinLod(lod); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setMaxLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLod() for more information. |
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*/ |
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TextureArray<dimensions>& setMaxLod(Float lod) { |
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AbstractTexture::setMaxLod(lod); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief @copybrief Texture::setLodBias() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setLodBias() for more information. |
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* @requires_gl Texture LOD bias can be specified only directly in |
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* fragment shader in OpenGL ES and WebGL. |
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*/ |
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TextureArray<dimensions>& setLodBias(Float bias) { |
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AbstractTexture::setLodBias(bias); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setWrapping() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setWrapping() for more information. |
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*/ |
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TextureArray<dimensions>& setWrapping(const Array<dimensions, SamplerWrapping>& wrapping) { |
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DataHelper<dimensions>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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/** @overload */ |
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TextureArray<dimensions>& setWrapping(const Array<dimensions, Magnum::SamplerWrapping>& wrapping) { |
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return setWrapping(samplerWrapping(wrapping)); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief @copybrief Texture::setBorderColor(const Color4&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Color4&) for more |
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* information. |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} or |
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* @gl_extension{NV,texture_border_clamp} |
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* @requires_gles Border clamp is not available in WebGL. |
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*/ |
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TextureArray<dimensions>& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setBorderColor(const Vector4ui&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4ui&) for more |
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* information. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} |
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* @requires_gles Border clamp is not available in WebGL. |
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*/ |
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TextureArray<dimensions>& setBorderColor(const Vector4ui& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** @overload |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_border_clamp} |
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* @requires_gles Border clamp is not available in WebGL. |
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*/ |
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TextureArray<dimensions>& setBorderColor(const Vector4i& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setMaxAnisotropy() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxAnisotropy() for more information. |
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*/ |
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TextureArray<dimensions>& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief @copybrief Texture::setSrgbDecode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSrgbDecode() for more information. |
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* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode} |
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* @requires_es_extension Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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* @gl_extension{EXT,texture_sRGB_decode} |
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* @requires_gles sRGB decode is not available in WebGL. |
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*/ |
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TextureArray<dimensions>& setSrgbDecode(bool decode) { |
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AbstractTexture::setSrgbDecode(decode); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief setSrgbDecode() |
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* @deprecated Use @ref setSrgbDecode() instead. |
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*/ |
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CORRADE_DEPRECATED("use setSrgbDecode() instead") TextureArray<dimensions>& setSRGBDecode(bool decode) { |
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return setSrgbDecode(decode); |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setSwizzle() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSwizzle() for more information. |
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* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle} |
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*/ |
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template<char r, char g, char b, char a> TextureArray<dimensions>& setSwizzle() { |
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AbstractTexture::setSwizzle<r, g, b, a>(); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief @copybrief Texture::setCompareMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareMode() for more information. |
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*/ |
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TextureArray<dimensions>& setCompareMode(SamplerCompareMode mode) { |
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AbstractTexture::setCompareMode(mode); |
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return *this; |
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} |
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/** |
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* @brief @copybrief Texture::setCompareFunction() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareFunction() for more information. |
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*/ |
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TextureArray<dimensions>& setCompareFunction(SamplerCompareFunction function) { |
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AbstractTexture::setCompareFunction(function); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief @copybrief Texture::setDepthStencilMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setDepthStencilMode() for more information. |
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* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing} |
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* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
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* and older. |
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* @requires_gles Stencil texturing is not available in WebGL. |
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*/ |
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TextureArray<dimensions>& setDepthStencilMode(SamplerDepthStencilMode mode) { |
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AbstractTexture::setDepthStencilMode(mode); |
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return *this; |
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} |
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#endif |
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|
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/** |
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* @brief @copybrief Texture::setStorage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setStorage() for more information. |
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* @see @ref maxSize() |
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*/ |
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TextureArray<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions+1, Int>& size) { |
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DataHelper<dimensions+1>::setStorage(*this, levels, internalFormat, size); |
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return *this; |
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} |
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|
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief @copybrief Texture::imageSize() |
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* |
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* See @ref Texture::imageSize() for more information. |
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* @requires_gles31 Texture image size queries are not available in |
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* OpenGL ES 3.0 and older. |
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* @requires_gles Texture image size queries are not available in |
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* WebGL. |
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*/ |
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VectorTypeFor<dimensions+1, Int> imageSize(Int level) { |
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return DataHelper<dimensions+1>::imageSize(*this, level); |
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} |
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#endif |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Read given texture mip level to an image |
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* |
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* See @ref Texture::image(Int, Image&) for more information. |
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* @requires_gl Texture image queries are not available in OpenGL ES or |
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* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
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* for possible workarounds. |
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*/ |
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void image(Int level, Image<dimensions+1>& image) { |
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AbstractTexture::image<dimensions+1>(level, image); |
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} |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
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* @snippet MagnumGL.cpp TextureArray-image1 |
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*/ |
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Image<dimensions+1> image(Int level, Image<dimensions+1>&& image); |
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|
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/** |
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* @brief Read given texture mip level to an image view |
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* |
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* Compared to @ref image(Int, Image<dimensions+1>&) the function reads |
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* the pixels into the memory provided by @p image, expecting it's not |
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* @cpp nullptr @ce and its size is the same as size of given @p level. |
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*/ |
|
void image(Int level, const BasicMutableImageView<dimensions+1>& image) { |
|
AbstractTexture::image<dimensions+1>(level, image); |
|
} |
|
|
|
/** |
|
* @brief Read given texture mip level to a buffer image |
|
* |
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more |
|
* information. |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::image<dimensions+1>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-image2 |
|
*/ |
|
BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to an image |
|
* |
|
* See @ref Texture::compressedImage(Int, CompressedImage&) for more |
|
* information. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedImage<dimensions+1>& image) { |
|
AbstractTexture::compressedImage<dimensions+1>(level, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-compressedImage1 |
|
*/ |
|
CompressedImage<dimensions+1> compressedImage(Int level, CompressedImage<dimensions+1>&& image); |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to an image view |
|
* |
|
* Compared to @ref compressedImage(Int, CompressedImage<dimensions+1>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as size of given @p level. |
|
*/ |
|
void compressedImage(Int level, const BasicMutableCompressedImageView<dimensions+1>& image) { |
|
AbstractTexture::compressedImage<dimensions+1>(level, image); |
|
} |
|
|
|
/** |
|
* @brief Read given compressed texture mip level to a buffer image |
|
* |
|
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedImage(Int level, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::compressedImage<dimensions+1>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-compressedImage2 |
|
*/ |
|
CompressedBufferImage<dimensions+1> compressedImage(Int level, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>& image) { |
|
AbstractTexture::subImage<dimensions+1>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-subImage1 |
|
*/ |
|
Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image); |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to an image view |
|
* |
|
* Compared to @ref subImage(Int, const RangeTypeFor<dimensions+1, Int>&, Image<dimensions+1>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce and its size is the same as |
|
* @p range size. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, const BasicMutableImageView<dimensions+1>& image) { |
|
AbstractTexture::subImage<dimensions+1>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given texture mip level to a buffer image |
|
* |
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::subImage<dimensions+1>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-subImage2 |
|
*/ |
|
BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>& image) { |
|
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-compressedSubImage1 |
|
*/ |
|
CompressedImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>&& image); |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to an image view |
|
* |
|
* Compared to @ref compressedSubImage(Int, const RangeTypeFor<dimensions+1, Int>&, CompressedImage<dimensions+1>&) |
|
* the function reads the pixels into the memory provided by @p image, |
|
* expecting it's not @cpp nullptr @ce, its format is the same as |
|
* texture format and its size is the same as @p range size. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, const BasicMutableCompressedImageView<dimensions+1>& image) { |
|
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image); |
|
} |
|
|
|
/** |
|
* @brief Read a range of given compressed texture mip level to a buffer image |
|
* |
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) |
|
* for more information. |
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if |
|
* @ref CompressedPixelStorage::compressedBlockSize() and |
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not |
|
* set to non-zero values |
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
* for possible workarounds. |
|
*/ |
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* |
|
* @snippet MagnumGL.cpp TextureArray-compressedSubImage2 |
|
*/ |
|
CompressedBufferImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @brief @copybrief Texture::setImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setImage() for more information. |
|
* @see @ref maxSize() |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, const BasicImageView<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
|
* instead. |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::setCompressedImage() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::setCompressedImage() for more information. |
|
* @see @ref maxSize() |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
TextureArray<dimensions>& setCompressedImage(Int level, const BasicCompressedImageView<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
TextureArray<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setCompressedImage(*this, level, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
* @deprecated_gl Prefer to use @ref setStorage() and |
|
* @ref setCompressedSubImage() instead. |
|
*/ |
|
TextureArray<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions+1>&& image) { |
|
return setCompressedImage(level, image); |
|
} |
|
|
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image, @ref ImageView or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref setStorage(), @fn_gl{PixelStore}, then |
|
* @fn_gl2_keyword{TextureSubImage2D,TexSubImage2D}/ |
|
* @fn_gl2_keyword{TextureSubImage3D,TexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{TexSubImage2D} / @fn_gl_keyword{TexSubImage3D} |
|
*/ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const BasicImageView<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @brief Set compressed image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref CompressedImage, @ref CompressedImageView |
|
* or compressed @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref setStorage(), @fn_gl{PixelStore}, then |
|
* @fn_gl2_keyword{CompressedTextureSubImage2D,CompressedTexSubImage2D}/ |
|
* @fn_gl2_keyword{CompressedTextureSubImage3D,CompressedTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CompressedTexSubImage2D} / @fn_gl_keyword{CompressedTexSubImage3D} |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
*/ |
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const BasicCompressedImageView<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
*/ |
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, CompressedBufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setCompressedSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage} |
|
* for non-default @ref CompressedPixelStorage |
|
* @requires_gl Non-default @ref CompressedPixelStorage is not |
|
* available in OpenGL ES and WebGL. |
|
*/ |
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, CompressedBufferImage<dimensions+1>&& image) { |
|
return setCompressedSubImage(level, offset, image); |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::generateMipmap() |
|
* @return Reference to self (for method chaining) |
|
* |
|
* See @ref Texture::generateMipmap() for more information. |
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
|
*/ |
|
TextureArray<dimensions>& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateImage() |
|
* |
|
* See @ref Texture::invalidateImage() for more information. |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @brief @copybrief Texture::invalidateSubImage() |
|
* |
|
* See @ref Texture::invalidateSubImage() for more information. |
|
*/ |
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const VectorTypeFor<dimensions+1, Int>& size) { |
|
DataHelper<dimensions+1>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL) |
|
TextureArray<dimensions>& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> TextureArray<dimensions>& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
private: |
|
explicit TextureArray(GLuint id, ObjectFlags flags): AbstractTexture{id, Implementation::textureArrayTarget<dimensions>(), flags} {} |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
@brief One-dimensional texture array |
|
|
|
@requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
@requires_gl Only @ref Texture2DArray is available in OpenGL ES and WebGL. |
|
*/ |
|
typedef TextureArray<1> Texture1DArray; |
|
#endif |
|
|
|
/** |
|
@brief Two-dimensional texture array |
|
|
|
@requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
@requires_gles30 Array textures are not available in OpenGL ES 2.0. |
|
@requires_webgl20 Array textures are not available in WebGL 1.0. |
|
*/ |
|
typedef TextureArray<2> Texture2DArray; |
|
|
|
}} |
|
#else |
|
#error this header is not available in OpenGL ES 2.0 build |
|
#endif |
|
|
|
#endif
|
|
|