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348 lines
15 KiB
348 lines
15 KiB
#ifndef Magnum_MultisampleTexture_h |
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#define Magnum_MultisampleTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** @file |
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* @brief Class @ref Magnum::MultisampleTexture, typedef @ref Magnum::MultisampleTexture2D, @ref Magnum::MultisampleTexture2DArray |
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*/ |
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#endif |
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#include "Magnum/AbstractTexture.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Vector3.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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namespace Magnum { |
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namespace Implementation { |
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template<UnsignedInt> constexpr GLenum multisampleTextureTarget(); |
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template<> constexpr GLenum multisampleTextureTarget<2>() { return GL_TEXTURE_2D_MULTISAMPLE; } |
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template<> constexpr GLenum multisampleTextureTarget<3>() { |
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#ifndef MAGNUM_TARGET_GLES |
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return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; |
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#else |
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return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; |
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#endif |
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} |
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template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxMultisampleTextureSize(); |
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template<> MAGNUM_EXPORT Vector2i maxMultisampleTextureSize<2>(); |
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template<> MAGNUM_EXPORT Vector3i maxMultisampleTextureSize<3>(); |
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} |
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/** |
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@brief Multisample texture sample locations |
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@see @ref MultisampleTexture::setStorage() |
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@m_enum_values_as_keywords |
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*/ |
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enum class MultisampleTextureSampleLocations: GLboolean { |
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NotFixed = GL_FALSE, /**< Not fixed */ |
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Fixed = GL_TRUE /**< Fixed */ |
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}; |
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/** |
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@brief Mulitsample texture |
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Template class for 2D mulitsample texture and 2D multisample texture array. |
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Used only from shaders for manual multisample resolve and other operations. See |
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also @ref AbstractTexture documentation for more information. |
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@section MultisampleTexture-usage Usage |
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As multisample textures have no sampler state, the only thing you need is to |
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set storage: |
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@code{.cpp} |
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MultisampleTexture2D texture; |
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texture.setStorage(16, TextureFormat::RGBA8, {1024, 1024}); |
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@endcode |
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In shader, the texture is used via @glsl sampler2DMS @ce / @glsl sampler2DMSArray @ce, |
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@glsl isampler2DMS @ce / @glsl isampler2DMSArray @ce or @glsl usampler2DMS @ce |
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/ @glsl usampler2DMSArray @ce. See @ref AbstractShaderProgram documentation for |
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more information about usage in shaders. |
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Note that multisample textures don't support compressed formats. |
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@see @ref MultisampleTexture2D, @ref MultisampleTexture2DArray, @ref Texture, |
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@ref TextureArray, @ref CubeMapTexture, @ref CubeMapTextureArray, |
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@ref RectangleTexture, @ref BufferTexture |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gles31 Multisample 2D textures are not available in OpenGL ES 3.0 and |
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older. |
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@requires_gles30 Multisample 2D array textures are not defined in OpenGL ES |
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2.0. |
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@requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/ |
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@extension{OES,texture_storage_multisample_2d_array} for multisample 2D |
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array textures. |
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@requires_gles Multisample textures are not available in WebGL. |
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*/ |
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template<UnsignedInt dimensions> class MultisampleTexture: public AbstractTexture { |
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public: |
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enum: UnsignedInt { |
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Dimensions = dimensions /**< Texture dimension count */ |
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}; |
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/** |
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* @brief Max supported multisample texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If neither extension @extension{ARB,texture_multisample} |
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* (part of OpenGL 3.2) nor OpenGL ES 3.1 is available, returns zero |
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* vector. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_SIZE} and |
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* @def_gl_keyword{MAX_3D_TEXTURE_SIZE} |
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*/ |
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static VectorTypeFor<dimensions, Int> maxSize() { |
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return Implementation::maxMultisampleTextureSize<dimensions>(); |
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} |
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/** |
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* @brief Wrap existing OpenGL multisample texture object |
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* @param id OpenGL multisample texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_2D_MULTISAMPLE} or |
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* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY} based on dimension count. |
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* Unlike texture created using constructor, the OpenGL object is by |
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* default not deleted on destruction, use @p flags for different |
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* behavior. |
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* @see @ref release() |
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*/ |
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static MultisampleTexture<dimensions> wrap(GLuint id, ObjectFlags flags = {}) { |
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return MultisampleTexture<dimensions>{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref MultisampleTexture(NoCreateT), @ref wrap(), |
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* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_2D_MULTISAMPLE} |
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* or @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY}, eventually |
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* @fn_gl_keyword{GenTextures} |
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*/ |
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explicit MultisampleTexture(): AbstractTexture(Implementation::multisampleTextureTarget<dimensions>()) {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* @see @ref MultisampleTexture(), @ref wrap() |
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*/ |
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explicit MultisampleTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, Implementation::multisampleTextureTarget<dimensions>()} {} |
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/** |
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* @brief Bind texture to given image unit |
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* @param imageUnit Image unit |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 2D multisample textures. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @extension{ARB,shader_image_load_store} |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 2>::type> |
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#endif |
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void bindImage(Int imageUnit, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, 0, false, 0, access, format); |
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} |
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/** |
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* @brief Bind texture layer to given image unit |
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* @param imageUnit Image unit |
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* @param layer Texture layer |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 2D multisample texture arrays. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @extension{ARB,shader_image_load_store} |
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* @requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/ |
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* @extension{OES,texture_storage_multisample_2d_array} for |
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* multisample 2D array textures. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type> |
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#endif |
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void bindImage(Int imageUnit, Int layer, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, 0, false, layer, access, format); |
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} |
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/** |
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* @brief Bind layered texture to given image unit |
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* @param imageUnit Image unit |
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* @param access Image access |
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* @param format Image format |
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* |
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* Available only on 2D multisample texture arrays. |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref bindImage(), @ref unbindImages(), @ref unbindImage(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @extension{ARB,shader_image_load_store} |
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* @requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/ |
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* @extension{OES,texture_storage_multisample_2d_array} for |
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* multisample 2D array textures. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type> |
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#endif |
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void bindImageLayered(Int imageUnit, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, 0, true, 0, access, format); |
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} |
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/** |
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* @brief Set storage |
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* @param samples Sample count |
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* @param internalFormat Internal format |
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* @param size Texture size |
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* @param sampleLocations Whether to use fixed sample locations |
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* @return Reference to self (for method chaining) |
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* |
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* After calling this function the texture is immutable and calling |
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* @ref setStorage() again is not allowed. |
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* |
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* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) |
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* nor @extension{EXT,direct_state_access} desktop extension is |
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* available, the texture is bound before the operation (if not |
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* already). If @extension{ARB,texture_storage_multisample} (part of |
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* OpenGL 4.3) is not available, the texture is bound and the feature |
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* is emulated using plain @extension{ARB,texture_multisample} |
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* functionality. |
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* @see @ref maxSize(), @ref maxColorSamples(), @ref maxDepthSamples(), |
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* @ref maxIntegerSamples(), @fn_gl2_keyword{TextureStorage2DMultisample,TexStorage2DMultisample} / |
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* @fn_gl2_keyword{TextureStorage3DMultisample,TexStorage3DMultisample}, |
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* @fn_gl_extension_keyword{TextureStorage2DMultisample,EXT,direct_state_access} / |
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* @fn_gl_extension_keyword{TextureStorage3DMultisample,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} |
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* and @fn_gl_keyword{TexStorage2DMultisample} / @fn_gl_keyword{TexStorage3DMultisample} |
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* or @fn_gl_keyword{TexImage2DMultisample} / @fn_gl_keyword{TexImage3DMultisample} |
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*/ |
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/* The default parameter value was chosen based on discussion in |
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ARB_texture_multisample specs (fixed locations is treated as the |
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special case) */ |
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MultisampleTexture<dimensions>& setStorage(Int samples, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size, MultisampleTextureSampleLocations sampleLocations = MultisampleTextureSampleLocations::NotFixed) { |
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DataHelper<dimensions>::setStorageMultisample(*this, samples, internalFormat, size, GLboolean(sampleLocations)); |
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return *this; |
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} |
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/** |
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* @brief Texture image size |
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* |
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* See @ref Texture::imageSize() for more information. |
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* @requires_gles31 Texture image size queries are not available in |
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* OpenGL ES 3.0 and older. |
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*/ |
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VectorTypeFor<dimensions, Int> imageSize() { |
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return DataHelper<dimensions>::imageSize(*this, 0); |
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} |
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/** |
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* @brief @copybrief Texture::invalidateImage() |
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* |
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* See @ref Texture::invalidateImage() for more information. |
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*/ |
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void invalidateImage() { AbstractTexture::invalidateImage(0); } |
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/** |
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* @brief @copybrief Texture::invalidateSubImage() |
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* |
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* See @ref Texture::invalidateSubImage() for more information. |
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*/ |
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void invalidateSubImage(const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) { |
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DataHelper<dimensions>::invalidateSubImage(*this, 0, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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MultisampleTexture<dimensions>& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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template<std::size_t size> MultisampleTexture<dimensions>& setLabel(const char(&label)[size]) { |
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AbstractTexture::setLabel<size>(label); |
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return *this; |
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} |
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#endif |
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private: |
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explicit MultisampleTexture(GLuint id, ObjectFlags flags): AbstractTexture{id, Implementation::multisampleTextureTarget<dimensions>(), flags} {} |
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}; |
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/** |
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@brief Two-dimensional multisample texture |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and |
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older. |
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@requires_gles Multisample textures are not available in WebGL. |
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*/ |
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typedef MultisampleTexture<2> MultisampleTexture2D; |
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/** |
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@brief Two-dimensional multisample texture array |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gles30 Not defined in OpenGL ES 2.0. |
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@requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/ |
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@extension{OES,texture_storage_multisample_2d_array} |
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@requires_gles Multisample textures are not available in WebGL. |
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*/ |
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typedef MultisampleTexture<3> MultisampleTexture2DArray; |
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} |
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#else |
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#error this header is not available in OpenGL ES 2.0 and WebGL build |
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#endif |
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#endif
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