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256 lines
9.8 KiB
256 lines
9.8 KiB
#ifndef Magnum_CubeMapTexture_h |
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#define Magnum_CubeMapTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::CubeMapTexture |
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*/ |
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#include "AbstractTexture.h" |
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namespace Magnum { |
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/** |
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@brief Cube map texture |
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%Texture used mainly for environment maps. It consists of 6 square textures |
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generating 6 faces of the cube as following. Note that all images must be |
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turned upside down (+Y is top): |
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+----+ |
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| -Y | |
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+----+----+----+----+ |
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| -Z | -X | +Z | +X | |
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+----+----+----+----+ |
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| +Y | |
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+----+ |
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@section CubeMapTexture-usage Basic usage |
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See @ref Texture documentation for introduction. |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. set of Image objects: |
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@code |
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Image2D positiveX(ColorFormat::RGBA, ColorType::UnsignedByte, {256, 256}, data); |
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// ... |
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CubeMapTexture texture; |
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texture.setMagnificationFilter(Sampler::Filter::Linear) |
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// ... |
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.setStorage(Math::log2(256)+1, TextureFormat::RGBA8, {256, 256}) |
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.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, {}, positiveX) |
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.setSubImage(CubeMapTexture::Coordinate::NegativeX, 0, {}, negativeX) |
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// ... |
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@endcode |
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The texture is bound to layer specified by shader via @ref bind(). In shader, |
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the texture is used via `samplerCube`, `samplerCubeShadow`, `isamplerCube` or |
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`usamplerCube`. Unlike in classic textures, coordinates for cube map textures |
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is signed three-part vector from the center of the cube, which intersects one |
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of the six sides of the cube map. See also @ref AbstractShaderProgram for more |
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information about usage in shaders. |
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@see @ref Renderer::Feature::SeamlessCubeMapTexture, @ref CubeMapTextureArray, |
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@ref Texture, @ref BufferTexture |
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*/ |
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class CubeMapTexture: public AbstractTexture { |
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public: |
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/** @brief Cube map coordinate */ |
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enum class Coordinate: GLenum { |
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PositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X, /**< +X cube side */ |
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NegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, /**< -X cube side */ |
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PositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, /**< +Y cube side */ |
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NegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, /**< -Y cube side */ |
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PositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, /**< +Z cube side */ |
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NegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z /**< -Z cube side */ |
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}; |
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/** |
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* @brief Constructor |
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* |
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* Creates one cube map OpenGL texture. |
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* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_CUBE_MAP} |
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*/ |
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explicit CubeMapTexture(): AbstractTexture(GL_TEXTURE_CUBE_MAP) {} |
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/** |
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* @brief Set wrapping |
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* |
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* See @ref Texture::setWrapping() for more information. |
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*/ |
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CubeMapTexture& setWrapping(const Array3D<Sampler::Wrapping>& wrapping) { |
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DataHelper<3>::setWrapping(this, wrapping); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief %Image size in given mip level |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* |
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* See @ref Texture::imageSize() for more information. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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Vector2i imageSize(Coordinate coordinate, Int level) { |
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return DataHelper<2>::imageSize(this, GLenum(coordinate), level); |
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} |
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#endif |
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/** |
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* @brief Set storage |
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* |
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* See @ref Texture::setStorage() for more information. |
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*/ |
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CubeMapTexture& setStorage(Int levels, TextureFormat internalFormat, const Vector2i& size) { |
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DataHelper<2>::setStorage(this, _target, levels, internalFormat, size); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Read given mip level of texture to image |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param image %Image where to put the data |
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* |
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* See @ref Texture::image(Int, Image&) for more information. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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void image(Coordinate coordinate, Int level, Image2D& image) { |
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AbstractTexture::image<2>(GLenum(coordinate), level, image); |
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} |
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/** |
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* @brief Read given mip level of texture to buffer image |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param image %Buffer image where to put the data |
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* @param usage %Buffer usage |
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* |
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* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more |
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* information. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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void image(Coordinate coordinate, Int level, BufferImage2D& image, BufferUsage usage) { |
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AbstractTexture::image<2>(GLenum(coordinate), level, image, usage); |
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} |
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#endif |
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/** |
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* @brief Set image data |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param internalFormat Internal format |
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* @param image %Image |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setImage() for more information. |
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*/ |
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CubeMapTexture& setImage(Coordinate coordinate, Int level, TextureFormat internalFormat, const ImageReference2D& image) { |
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DataHelper<2>::setImage(this, GLenum(coordinate), level, internalFormat, image); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** @overload */ |
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CubeMapTexture& setImage(Coordinate coordinate, Int level, TextureFormat internalFormat, BufferImage2D& image) { |
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DataHelper<2>::setImage(this, GLenum(coordinate), level, internalFormat, image); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Set image subdata |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image %Image |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSubImage() for more information. |
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*/ |
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CubeMapTexture& setSubImage(Coordinate coordinate, Int level, const Vector2i& offset, const ImageReference2D& image) { |
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DataHelper<2>::setSubImage(this, GLenum(coordinate), level, offset, image); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** @overload */ |
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CubeMapTexture& setSubImage(Coordinate coordinate, Int level, const Vector2i& offset, BufferImage2D& image) { |
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DataHelper<2>::setSubImage(this, GLenum(coordinate), level, offset, image); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Invalidate texture subimage |
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* @param level Mip level |
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* @param offset Offset into the texture |
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* @param size Size of invalidated data |
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* |
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* Z coordinate is equivalent to number of texture face, i.e. |
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* @ref Coordinate::PositiveX is `0` and so on, in the same order as in |
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* the enum. |
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* |
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* See @ref Texture::invalidateSubImage() for more information. |
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*/ |
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void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) { |
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DataHelper<3>::invalidateSubImage(this, level, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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CubeMapTexture& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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CubeMapTexture& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return *this; |
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} |
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CubeMapTexture& setMagnificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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CubeMapTexture& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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CubeMapTexture& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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CubeMapTexture& generateMipmap() { |
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AbstractTexture::generateMipmap(); |
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return *this; |
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} |
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#endif |
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}; |
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} |
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#endif
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