mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
2.0 KiB
61 lines
2.0 KiB
#ifndef Magnum_SceneGraph_Camera3D_hpp |
|
#define Magnum_SceneGraph_Camera3D_hpp |
|
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
/** @file |
|
* @brief @ref compilation-speedup-hpp "Template implementation" for Camera3D.h |
|
*/ |
|
|
|
#include "AbstractCamera.hpp" |
|
#include "Camera3D.h" |
|
|
|
namespace Magnum { namespace SceneGraph { |
|
|
|
template<class T> Camera3D<T>::Camera3D(AbstractObject<3, T>* object): AbstractCamera<3, T>(object), _near(T(0)), _far(T(0)) {} |
|
|
|
template<class T> Camera3D<T>* Camera3D<T>::setOrthographic(const Math::Vector2<T>& size, T near, T far) { |
|
/** @todo Get near/far from the matrix */ |
|
_near = near; |
|
_far = far; |
|
|
|
AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::orthographicProjection(size, near, far); |
|
AbstractCamera<3, T>::fixAspectRatio(); |
|
return this; |
|
} |
|
|
|
template<class T> Camera3D<T>* Camera3D<T>::setPerspective(const Math::Vector2<T>& size, T near, T far) { |
|
/** @todo Get near/far from the matrix */ |
|
_near = near; |
|
_far = far; |
|
|
|
AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(size, near, far); |
|
AbstractCamera<3, T>::fixAspectRatio(); |
|
return this; |
|
} |
|
|
|
template<class T> Camera3D<T>* Camera3D<T>::setPerspective(Math::Rad<T> fov, T aspectRatio, T near, T far) { |
|
/** @todo Get near/far from the matrix */ |
|
_near = near; |
|
_far = far; |
|
|
|
AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(fov, aspectRatio, near, far); |
|
AbstractCamera<3, T>::fixAspectRatio(); |
|
return this; |
|
} |
|
|
|
}} |
|
|
|
#endif
|
|
|