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218 lines
8.0 KiB
218 lines
8.0 KiB
#ifndef Magnum_Trade_MeshData3D_h |
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#define Magnum_Trade_MeshData3D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @file |
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* @brief Class @ref Magnum::Trade::MeshData3D |
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* @m_deprecated_since{2020,06} Use @ref Magnum/Trade/MeshData.h and the |
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* @ref Magnum::Trade::MeshData "MeshData" class instead. |
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*/ |
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#endif |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <vector> |
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#include "Magnum/Trade/MeshData.h" |
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#ifndef _MAGNUM_NO_DEPRECATED_MESHDATA |
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CORRADE_DEPRECATED_FILE("use Magnum/Trade/MeshData.h and the MeshData class instead") |
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#endif |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Three-dimensional mesh data |
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Provides access to mesh data and additional information, such as primitive |
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type. |
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It's possible to use @ref MeshTools::transformPointsInPlace() and |
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@ref MeshTools::transformVectorsInPlace() to do transformations on the stored |
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vertex data. For example, baking a particular translation + rotation directly |
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to positions and normals: |
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@snippet MagnumTrade.cpp MeshData3D-transform |
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@m_deprecated_since{2020,06} Use @ref MeshData instead. |
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@see @ref AbstractImporter::mesh3D(), @ref MeshData2D |
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*/ |
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class CORRADE_DEPRECATED("use MeshData instead") MAGNUM_TRADE_EXPORT MeshData3D { |
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public: |
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/** |
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* @brief Constructor |
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* @param primitive Primitive |
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* @param indices Index array or empty array, if the mesh is |
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* not indexed |
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* @param positions Position arrays. At least one position |
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* array should be present. |
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* @param normals Normal arrays, if present |
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* @param textureCoords2D Two-dimensional texture coordinate arrays, |
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* if present |
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* @param colors Vertex color arrays, if present |
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* @param importerState Importer-specific state |
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*/ |
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explicit MeshData3D(MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, std::vector<std::vector<Color4>> colors, const void* importerState = nullptr); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Construct from @ref MeshData |
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* @m_deprecated_since{2020,06} Use @ref MeshData directly instead. |
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*/ |
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/* No data moving can take place because std::vector is damn shitty |
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regarding memory ownership transfer, so it can well be a copy. */ |
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CORRADE_DEPRECATED("use MeshData directly instead") /*implicit*/ MeshData3D(const MeshData& other); |
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#endif |
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/** @brief Copying is not allowed */ |
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MeshData3D(const MeshData3D&) = delete; |
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/** @brief Move constructor */ |
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MeshData3D(MeshData3D&&) |
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match |
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the implicit signature so it can't be defaulted. Works on 4.8, |
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5.0 and everywhere else, so I don't bother. */ |
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409 |
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noexcept |
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#endif |
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; |
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~MeshData3D(); |
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/** @brief Copying is not allowed */ |
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MeshData3D& operator=(const MeshData3D&) = delete; |
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/** @brief Move assignment */ |
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MeshData3D& operator=(MeshData3D&&) |
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/* GCC 4.9.0 (the one from Android NDK) thinks this does not match |
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the implicit signature so it can't be defaulted. Works on 4.8, |
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5.0 and everywhere else, so I don't bother. */ |
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#if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409 |
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noexcept |
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#endif |
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; |
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/** @brief Primitive */ |
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MeshPrimitive primitive() const { return _primitive; } |
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/** @brief Whether the mesh is indexed */ |
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bool isIndexed() const { return !_indices.empty(); } |
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/** |
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* @brief Indices |
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* |
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* @see @ref isIndexed() |
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*/ |
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std::vector<UnsignedInt>& indices(); |
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const std::vector<UnsignedInt>& indices() const; /**< @overload */ |
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/** |
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* @brief Count of position arrays |
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* |
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* There is always at least one. |
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*/ |
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UnsignedInt positionArrayCount() const { return _positions.size(); } |
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/** |
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* @brief Positions |
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* @param id Position array ID |
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* |
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* @see @ref positionArrayCount() |
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*/ |
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std::vector<Vector3>& positions(UnsignedInt id); |
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const std::vector<Vector3>& positions(UnsignedInt id) const; /**< @overload */ |
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/** @brief Whether the data contain any normals */ |
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bool hasNormals() const { return !_normals.empty(); } |
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/** @brief Count of normal arrays */ |
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UnsignedInt normalArrayCount() const { return _normals.size(); } |
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/** |
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* @brief Normals |
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* @param id Normal array ID |
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* |
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* @see @ref normalArrayCount() |
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*/ |
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std::vector<Vector3>& normals(UnsignedInt id); |
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const std::vector<Vector3>& normals(UnsignedInt id) const; /**< @overload */ |
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/** @brief Whether the data contain any 2D texture coordinates */ |
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bool hasTextureCoords2D() const { return !_textureCoords2D.empty(); } |
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/** @brief Count of 2D texture coordinate arrays */ |
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UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); } |
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/** |
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* @brief 2D texture coordinates |
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* @param id Texture coordinate array ID |
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* |
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* @see @ref textureCoords2DArrayCount() |
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*/ |
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std::vector<Vector2>& textureCoords2D(UnsignedInt id); |
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const std::vector<Vector2>& textureCoords2D(UnsignedInt id) const; /**< @overload */ |
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/** @brief Whether the data contain any vertex colors */ |
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bool hasColors() const { return !_colors.empty(); } |
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/** @brief Count of color arrays */ |
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UnsignedInt colorArrayCount() const { return _colors.size(); } |
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/** |
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* @brief Vertex colors |
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* @param id Vertex color array ID |
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* |
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* @see @ref colorArrayCount() |
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*/ |
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std::vector<Color4>& colors(UnsignedInt id); |
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const std::vector<Color4>& colors(UnsignedInt id) const; /**< @overload */ |
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/** |
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* @brief Importer-specific state |
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* |
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* See @ref AbstractImporter::importerState() for more information. |
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*/ |
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const void* importerState() const { return _importerState; } |
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private: |
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MeshPrimitive _primitive; |
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std::vector<UnsignedInt> _indices; |
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std::vector<std::vector<Vector3>> _positions; |
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std::vector<std::vector<Vector3>> _normals; |
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std::vector<std::vector<Vector2>> _textureCoords2D; |
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std::vector<std::vector<Color4>> _colors; |
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const void* _importerState; |
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}; |
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}} |
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#else |
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#error use Magnum/Trade/MeshData.h and the MeshData class instead |
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#endif |
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#endif
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