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494 lines
17 KiB
494 lines
17 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/MeshTools/Duplicate.h" |
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#include "Magnum/Shaders/Flat.h" |
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#include "Magnum/Shaders/Phong.h" |
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#include "Magnum/Shaders/VertexColor.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/MeshData2D.h" |
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#include "Magnum/Trade/MeshData3D.h" |
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#include "configure.h" |
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namespace Magnum { namespace MeshTools { namespace Test { namespace { |
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enum class Flag { |
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NonIndexed = 1 << 0, |
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Normals = 1 << 1, |
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GeneratedFlatNormals = 1 << 2, |
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TextureCoordinates2D = 1 << 3, |
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Colors = 1 << 4 |
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}; |
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typedef Containers::EnumSet<Flag> Flags; |
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CORRADE_ENUMSET_OPERATORS(Flags) |
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struct CompileGLTest: GL::OpenGLTester { |
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public: |
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explicit CompileGLTest(); |
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void twoDimensions(); |
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void threeDimensions(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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Shaders::Flat2D _flat2D; |
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Shaders::Flat2D _flatTextured2D{Shaders::Flat2D::Flag::Textured}; |
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Shaders::Flat3D _flat3D; |
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Shaders::Flat3D _flatTextured3D{Shaders::Flat3D::Flag::Textured}; |
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Shaders::VertexColor2D _color2D; |
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Shaders::VertexColor3D _color3D; |
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Shaders::Phong _phong; |
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GL::Renderbuffer _color; |
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GL::Framebuffer _framebuffer{{{}, {32, 32}}}; |
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GL::Texture2D _texture; |
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}; |
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constexpr struct { |
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const char* name; |
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Flags flags; |
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} Data2D[] { |
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{"positions", {}}, |
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{"positions, nonindexed", Flag::NonIndexed}, |
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{"positions + colors", Flag::Colors}, |
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{"positions + texture coordinates", Flag::TextureCoordinates2D}, |
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{"positions + texture coordinates + colors", Flag::TextureCoordinates2D|Flag::Colors} |
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}; |
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constexpr struct { |
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const char* name; |
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Flags flags; |
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} Data3D[] { |
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{"positions", {}}, |
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{"positions, nonindexed", Flag::NonIndexed}, |
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{"positions + colors", Flag::Colors}, |
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{"positions + texcoords", Flag::TextureCoordinates2D}, |
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{"positions + texcoords + colors", Flag::TextureCoordinates2D|Flag::Colors}, |
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{"positions + normals", Flag::Normals}, |
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{"positions + normals + colors", Flag::Normals|Flag::Colors}, |
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{"positions + normals + texcoords", Flag::Normals|Flag::TextureCoordinates2D}, |
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{"positions + normals + texcoords + colors", Flag::Normals|Flag::TextureCoordinates2D|Flag::Colors}, |
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{"positions + gen flat normals", Flag::GeneratedFlatNormals}, |
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{"positions + normals, gen flat normals", Flag::Normals|Flag::GeneratedFlatNormals}, |
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{"positions + gen flat normals + colors", Flag::GeneratedFlatNormals|Flag::Colors}, |
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{"positions + gen flat normals + texcoords", Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D}, |
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{"positions + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors}, |
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{"positions, nonindexed + gen flat normals", Flag::NonIndexed|Flag::GeneratedFlatNormals}, |
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{"positions, nonindexed + gen flat normals + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::Colors}, |
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{"positions, nonindexed + gen flat normals + texcoords", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D}, |
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{"positions, nonindexed + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors} |
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}; |
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using namespace Math::Literals; |
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constexpr Color4ub ImageData[] { |
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0xff000000_rgba, 0x80000000_rgba, 0x00008000_rgba, 0x0000ff00_rgba, |
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0x80000000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba, |
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0x00800000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba, |
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0x00ff0000_rgba, 0x00800000_rgba, 0x00000080_rgba, 0x000000ff_rgba |
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}; |
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CompileGLTest::CompileGLTest() { |
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addInstancedTests({&CompileGLTest::twoDimensions}, |
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Containers::arraySize(Data2D)); |
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addInstancedTests({&CompileGLTest::threeDimensions}, |
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Containers::arraySize(Data3D)); |
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/* Load the plugins directly from the build tree. Otherwise they're either |
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static and already loaded or not present in the build tree */ |
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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#ifdef TGAIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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/* Set up the rendering */ |
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_color.setStorage( |
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
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GL::RenderbufferFormat::RGBA8, |
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#else |
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GL::RenderbufferFormat::RGBA4, |
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#endif |
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{32, 32}); |
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_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
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.bind(); |
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_texture |
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.setMinificationFilter(SamplerFilter::Linear) |
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.setMagnificationFilter(SamplerFilter::Linear) |
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.setWrapping(SamplerWrapping::ClampToEdge) |
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.setStorage(1, |
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat::RGBA8, |
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#else |
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GL::TextureFormat::RGBA, |
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#endif |
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{4, 4}) |
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.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA8Unorm, {4, 4}, ImageData}); |
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} |
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void CompileGLTest::twoDimensions() { |
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auto&& data = Data2D[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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/* |
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6-----7-----8 |
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| /| /| |
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| / | / | |
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|/ |/ | |
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3-----4-----5 |
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| /| /| |
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| / | / | |
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|/ |/ | |
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0-----1-----2 |
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*/ |
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std::vector<Vector2> positions{ |
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{-0.75f, -0.75f}, |
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{ 0.00f, -0.75f}, |
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{ 0.75f, -0.75f}, |
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{-0.75f, 0.0f}, |
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{ 0.00f, 0.0f}, |
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{ 0.75f, 0.0f}, |
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{-0.75f, 0.75f}, |
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{ 0.0f, 0.75f}, |
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{ 0.75f, 0.75f} |
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}; |
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std::vector<std::vector<Vector2>> textureCoordinates2D; |
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if(data.flags & Flag::TextureCoordinates2D) textureCoordinates2D.push_back(std::vector<Vector2>{ |
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{0.0f, 0.0f}, |
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{0.5f, 0.0f}, |
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{1.0f, 0.0f}, |
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{0.0f, 0.5f}, |
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{0.5f, 0.5f}, |
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{1.0f, 0.5f}, |
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{0.0f, 1.0f}, |
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{0.5f, 1.0f}, |
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{1.0f, 1.0f} |
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}); |
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std::vector<std::vector<Color4>> colors; |
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if(data.flags & Flag::Colors) colors.push_back(std::vector<Color4> { |
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0x00ff00_rgbf, |
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0x808000_rgbf, |
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0xff0000_rgbf, |
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0x00ff80_rgbf, |
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0x808080_rgbf, |
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0xff0080_rgbf, |
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0x00ffff_rgbf, |
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0x8080ff_rgbf, |
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0xff00ff_rgbf |
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}); |
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std::vector<UnsignedInt> indices{ |
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0, 1, 4, 0, 4, 3, |
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1, 2, 5, 1, 5, 4, |
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3, 4, 7, 3, 7, 6, |
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4, 5, 8, 4, 8, 7 |
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}; |
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/* Duplicate positions if data are non-indexed. Testing only positions |
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alone ATM, don't bother with other attribs. */ |
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if(data.flags & Flag::NonIndexed) { |
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CORRADE_INTERNAL_ASSERT(textureCoordinates2D.empty()); |
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CORRADE_INTERNAL_ASSERT(colors.empty()); |
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positions = duplicate(indices, positions); |
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indices.clear(); |
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} |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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GL::Mesh mesh = compile(Trade::MeshData2D{MeshPrimitive::Triangles, indices, {positions}, textureCoordinates2D, colors}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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/* Check with the flat shader, it should always work */ |
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{ |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_flat2D.setColor(0xff3366_rgbf); |
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mesh.draw(_flat2D); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat2D.tga"), |
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(DebugTools::CompareImageToFile{_manager})); |
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} |
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/* Check with the colored shader, if we have colors */ |
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if(data.flags & Flag::Colors) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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mesh.draw(_color2D); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color2D.tga"), |
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(DebugTools::CompareImageToFile{_manager})); |
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} |
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/* Check with the textured shader, if we have texture coords */ |
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if(data.flags & Flag::TextureCoordinates2D) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_flatTextured2D.bindTexture(_texture); |
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mesh.draw(_flatTextured2D); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured2D.tga"), |
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/* SwiftShader has some minor off-by-one precision differences */ |
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(DebugTools::CompareImageToFile{_manager, 0.75f, 0.0906f})); |
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} |
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} |
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void CompileGLTest::threeDimensions() { |
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auto&& data = Data3D[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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/* |
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6-----7-----8 |
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| /| /| |
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| / | / | |
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|/ |/ | |
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3-----4-----5 |
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| /| /| |
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| / | / | |
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|/ |/ | |
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0-----1-----2 |
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*/ |
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std::vector<Vector3> positions{ |
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{-0.75f, -0.75f, -0.35f}, |
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{ 0.00f, -0.75f, -0.25f}, |
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{ 0.75f, -0.75f, -0.35f}, |
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{-0.75f, 0.00f, -0.25f}, |
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{ 0.00f, 0.00f, 0.00f}, |
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{ 0.75f, 0.00f, -0.25f}, |
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{-0.75f, 0.75f, -0.35f}, |
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{ 0.0f, 0.75f, -0.25f}, |
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{ 0.75f, 0.75f, -0.35f} |
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}; |
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std::vector<std::vector<Vector3>> normals; |
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if(data.flags & Flag::Normals) normals.push_back(std::vector<Vector3>{ |
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Vector3{-0.5f, -0.5f, 1.0f}.normalized(), |
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Vector3{ 0.0f, -0.5f, 1.0f}.normalized(), |
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Vector3{ 0.5f, -0.5f, 1.0f}.normalized(), |
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Vector3{-0.5f, 0.0f, 1.0f}.normalized(), |
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Vector3{ 0.0f, 0.0f, 1.0f}.normalized(), |
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Vector3{ 0.5f, 0.0f, 1.0f}.normalized(), |
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Vector3{-0.5f, 0.5f, 1.0f}.normalized(), |
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Vector3{ 0.0f, 0.5f, 1.0f}.normalized(), |
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Vector3{ 0.5f, 0.5f, 1.0f}.normalized(), |
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}); |
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std::vector<std::vector<Vector2>> textureCoordinates2D; |
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if(data.flags & Flag::TextureCoordinates2D) textureCoordinates2D.push_back(std::vector<Vector2>{ |
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{0.0f, 0.0f}, |
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{0.5f, 0.0f}, |
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{1.0f, 0.0f}, |
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|
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{0.0f, 0.5f}, |
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{0.5f, 0.5f}, |
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{1.0f, 0.5f}, |
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|
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{0.0f, 1.0f}, |
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{0.5f, 1.0f}, |
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{1.0f, 1.0f} |
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}); |
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std::vector<std::vector<Color4>> colors; |
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if(data.flags & Flag::Colors) colors.push_back(std::vector<Color4> { |
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0x00ff00_rgbf, |
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0x808000_rgbf, |
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0xff0000_rgbf, |
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0x00ff80_rgbf, |
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0x808080_rgbf, |
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0xff0080_rgbf, |
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0x00ffff_rgbf, |
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0x8080ff_rgbf, |
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0xff00ff_rgbf |
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}); |
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std::vector<UnsignedInt> indices{ |
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0, 1, 4, 0, 4, 3, |
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1, 2, 5, 1, 5, 4, |
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3, 4, 7, 3, 7, 6, |
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4, 5, 8, 4, 8, 7 |
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}; |
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/* Duplicate everything if data are non-indexed */ |
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if(data.flags & Flag::NonIndexed) { |
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positions = duplicate(indices, positions); |
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if(data.flags & Flag::Normals) |
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normals[0] = duplicate(indices, normals[0]); |
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if(data.flags & Flag::TextureCoordinates2D) |
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textureCoordinates2D[0] = duplicate(indices, textureCoordinates2D[0]); |
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if(data.flags & Flag::Colors) |
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colors[0] = duplicate(indices, colors[0]); |
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indices.clear(); |
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} |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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GL::Mesh mesh = compile(Trade::MeshData3D{MeshPrimitive::Triangles, indices, {positions}, normals, textureCoordinates2D, colors}, |
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data.flags & Flag::GeneratedFlatNormals ? CompileFlag::GenerateFlatNormals : CompileFlags{}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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|
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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|
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Matrix4 projection = Matrix4::perspectiveProjection(45.0_degf, 1.0f, 0.1f, 10.0f); |
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Matrix4 transformation = Matrix4::translation(Vector3::zAxis(-2.0f)); |
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|
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/* Check with the flat shader, it should always work */ |
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{ |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_flat3D |
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.setTransformationProjectionMatrix(projection*transformation) |
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.setColor(0x6633ff_rgbf); |
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mesh.draw(_flat3D); |
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|
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat3D.tga"), |
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(DebugTools::CompareImageToFile{_manager})); |
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} |
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|
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/* Check with the phong shader, if we have normals (but not flat generated) */ |
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if(data.flags & Flag::Normals && !(data.flags & Flag::GeneratedFlatNormals)) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_phong |
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.setDiffuseColor(0x33ff66_rgbf) |
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.setTransformationMatrix(transformation) |
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.setNormalMatrix(transformation.rotationScaling()) |
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.setProjectionMatrix(projection); |
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mesh.draw(_phong); |
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|
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong.tga"), |
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/* SwiftShader has some minor off-by-one precision differences */ |
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(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0113f})); |
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} |
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|
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/* Check generated flat normals with the phong shader */ |
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if(data.flags & Flag::GeneratedFlatNormals) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_phong |
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.setDiffuseColor(0x33ff66_rgbf) |
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.setTransformationMatrix(transformation) |
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.setNormalMatrix(transformation.rotationScaling()) |
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.setProjectionMatrix(projection); |
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mesh.draw(_phong); |
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|
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong-flat.tga"), |
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/* SwiftShader has some minor off-by-one precision differences */ |
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(DebugTools::CompareImageToFile{_manager, 0.25f, 0.0079f})); |
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} |
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|
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/* Check with the colored shader, if we have colors */ |
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if(data.flags & Flag::Colors) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_color3D |
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.setTransformationProjectionMatrix(projection*transformation); |
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mesh.draw(_color3D); |
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|
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color3D.tga"), |
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/* SwiftShader has some minor off-by-one precision differences */ |
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(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0162f})); |
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} |
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|
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/* Check with the textured shader, if we have texture coords */ |
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if(data.flags & Flag::TextureCoordinates2D) { |
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_framebuffer.clear(GL::FramebufferClear::Color); |
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_flatTextured3D |
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.setTransformationProjectionMatrix(projection*transformation) |
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.bindTexture(_texture); |
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mesh.draw(_flatTextured3D); |
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|
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE_WITH( |
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}), |
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured3D.tga"), |
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/* SwiftShader has some minor off-by-one precision differences */ |
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(DebugTools::CompareImageToFile{_manager, 1.0f, 0.0948f})); |
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} |
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} |
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|
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}}}} |
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CORRADE_TEST_MAIN(Magnum::MeshTools::Test::CompileGLTest)
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