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Vladimír Vondruš d2229917f8 GCC 4.5 compatibility: no range-based for. 12 years ago
..
Audio Merge branch 'master' into compatibility 12 years ago
DebugTools Merge branch 'master' into compatibility 12 years ago
Implementation GCC 4.5 compatibility: no range-based for. 12 years ago
Math MSVC 2013 compatibility: more workarounds for array initialization bug. 12 years ago
MeshTools GCC 4.5 compatibility: no range-based for. 12 years ago
Platform Merge branch 'master' into compatibility 12 years ago
Primitives Merge branch 'master' into compatibility 12 years ago
SceneGraph GCC 4.5 compatibility: no range-based for. 12 years ago
Shaders Merge branch 'master' into compatibility 12 years ago
Shapes Merge branch 'master' into compatibility 12 years ago
Test Merge branch 'master' into compatibility 12 years ago
Text Merge branch 'master' into compatibility 12 years ago
TextureTools Merge branch 'master' into compatibility 12 years ago
Trade Merge branch 'master' into compatibility 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h Merge branch 'master' into compatibility 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Merge branch 'master' into compatibility 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h Merge branch 'master' into compatibility 12 years ago
AbstractResourceLoader.h Polished docs of ResourceManager API. 12 years ago
AbstractShaderProgram.cpp Merge branch 'master' into compatibility 12 years ago
AbstractShaderProgram.h Merge branch 'master' into compatibility 12 years ago
AbstractTexture.cpp Merge branch 'master' into compatibility 12 years ago
AbstractTexture.h Merge branch 'master' into compatibility 12 years ago
Array.h Merge branch 'master' into compatibility 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h Merge branch 'master' into compatibility 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Merge branch 'master' into compatibility 12 years ago
CMakeLists.txt Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Color.h Merge branch 'master' into compatibility 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Merge branch 'master' into compatibility 12 years ago
Context.h Merge branch 'master' into compatibility 12 years ago
CubeMapTexture.h Merge branch 'master' into compatibility 12 years ago
CubeMapTextureArray.h Merge branch 'master' into compatibility 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Merge branch 'master' into compatibility 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Merge branch 'master' into compatibility 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h 3D textures _are_ available in OpenGL ES 3.0. 12 years ago
Framebuffer.cpp Merge branch 'master' into compatibility 12 years ago
Framebuffer.h Merge branch 'master' into compatibility 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h MSVC 2013 compatibility: no rvalue references for *this. 12 years ago
ImageFormat.h Happy new year too. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Merge branch 'master' into compatibility 12 years ago
Mesh.cpp Merge branch 'master' into compatibility 12 years ago
Mesh.h Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.cpp Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.h Explicitly passing shader to Mesh*::draw(). 12 years ago
MultisampleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Happy new year too. 12 years ago
Query.h Merge branch 'master' into compatibility 12 years ago
RectangleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h Merge branch 'master' into compatibility 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Merge branch 'master' into compatibility 12 years ago
ResourceManager.h Merge branch 'master' into compatibility 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Shader.cpp Merge branch 'master' into compatibility 12 years ago
Shader.h Merge branch 'master' into compatibility 12 years ago
Swizzle.h Happy new year too. 12 years ago
Texture.h Merge branch 'master' into compatibility 12 years ago
TextureArray.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Merge branch 'master' into compatibility 12 years ago
Types.h Happy new year too. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Merge branch 'master' into compatibility 12 years ago
configure.h.cmake Happy new year too. 12 years ago
visibility.h Happy new year too. 12 years ago