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Audio
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Merge branch 'master' into compatibility
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12 years ago |
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DebugTools
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Merge branch 'master' into compatibility
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12 years ago |
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Implementation
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GCC 4.5 compatibility: no range-based for.
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12 years ago |
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Math
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MSVC 2013 compatibility: more workarounds for array initialization bug.
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12 years ago |
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MeshTools
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GCC 4.5 compatibility: no range-based for.
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12 years ago |
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Platform
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Merge branch 'master' into compatibility
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12 years ago |
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Primitives
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Merge branch 'master' into compatibility
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12 years ago |
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SceneGraph
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GCC 4.5 compatibility: no range-based for.
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12 years ago |
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Shaders
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Merge branch 'master' into compatibility
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12 years ago |
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Shapes
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Merge branch 'master' into compatibility
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12 years ago |
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Test
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Merge branch 'master' into compatibility
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12 years ago |
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Text
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Merge branch 'master' into compatibility
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12 years ago |
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TextureTools
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Merge branch 'master' into compatibility
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12 years ago |
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Trade
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractFramebuffer.cpp
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Moved global data from framebuffer classes to per-context state.
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12 years ago |
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AbstractFramebuffer.h
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractImage.cpp
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Happy new year too.
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12 years ago |
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AbstractImage.h
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractObject.cpp
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Happy new year too.
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12 years ago |
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AbstractObject.h
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractResourceLoader.h
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Polished docs of ResourceManager API.
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12 years ago |
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AbstractShaderProgram.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractShaderProgram.h
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractTexture.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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AbstractTexture.h
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Merge branch 'master' into compatibility
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12 years ago |
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Array.h
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Merge branch 'master' into compatibility
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12 years ago |
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Buffer.cpp
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Enable Buffer::invalidate*Data() on ES.
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12 years ago |
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Buffer.h
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Merge branch 'master' into compatibility
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12 years ago |
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BufferImage.cpp
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Use *Image::dataSize() instead of manual buggy size computation.
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12 years ago |
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BufferImage.h
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Don't export template class.
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12 years ago |
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BufferTexture.cpp
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Allow method chaining also on BufferTexture.
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12 years ago |
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BufferTexture.h
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Merge branch 'master' into compatibility
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12 years ago |
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CMakeLists.txt
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Split Texture into TextureArray, MultisampleTexture and RectangleTexture.
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12 years ago |
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Color.h
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Merge branch 'master' into compatibility
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12 years ago |
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ColorFormat.cpp
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Happy new year too.
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12 years ago |
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ColorFormat.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Context.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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Context.h
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Merge branch 'master' into compatibility
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12 years ago |
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CubeMapTexture.h
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Merge branch 'master' into compatibility
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12 years ago |
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CubeMapTextureArray.h
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Merge branch 'master' into compatibility
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12 years ago |
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DebugMarker.h
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Happy new year too.
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12 years ago |
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DebugMessage.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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DebugMessage.h
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Happy new year too.
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12 years ago |
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DefaultFramebuffer.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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DefaultFramebuffer.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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DimensionTraits.h
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Happy new year too.
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12 years ago |
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Extensions.h
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3D textures _are_ available in OpenGL ES 3.0.
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12 years ago |
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Framebuffer.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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Framebuffer.h
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Merge branch 'master' into compatibility
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12 years ago |
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Image.cpp
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Happy new year too.
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12 years ago |
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Image.h
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MSVC 2013 compatibility: no rvalue references for *this.
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12 years ago |
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ImageFormat.h
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Happy new year too.
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12 years ago |
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ImageReference.h
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Happy new year too.
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12 years ago |
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Magnum.h
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Merge branch 'master' into compatibility
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12 years ago |
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Mesh.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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Mesh.h
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Explicitly passing shader to Mesh*::draw().
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12 years ago |
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MeshView.cpp
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Explicitly passing shader to Mesh*::draw().
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12 years ago |
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MeshView.h
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Explicitly passing shader to Mesh*::draw().
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12 years ago |
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MultisampleTexture.h
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Use functions to bind textures to shader rather than *Texture::bind().
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12 years ago |
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OpenGL.cpp
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Happy new year too.
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12 years ago |
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OpenGL.h
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Happy new year too.
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12 years ago |
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Query.cpp
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Happy new year too.
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12 years ago |
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Query.h
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Merge branch 'master' into compatibility
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12 years ago |
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RectangleTexture.h
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Use functions to bind textures to shader rather than *Texture::bind().
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12 years ago |
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Renderbuffer.cpp
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Moved global data from framebuffer classes to per-context state.
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12 years ago |
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Renderbuffer.h
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Merge branch 'master' into compatibility
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12 years ago |
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RenderbufferFormat.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Renderer.cpp
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Actually implement the fallback for Renderer::resetNotificationStrategy().
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12 years ago |
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Renderer.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Resource.cpp
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Happy new year too.
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12 years ago |
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Resource.h
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Merge branch 'master' into compatibility
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12 years ago |
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ResourceManager.h
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Merge branch 'master' into compatibility
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12 years ago |
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Sampler.cpp
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Happy new year too.
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12 years ago |
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Sampler.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Shader.cpp
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Merge branch 'master' into compatibility
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12 years ago |
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Shader.h
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Merge branch 'master' into compatibility
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12 years ago |
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Swizzle.h
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Happy new year too.
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12 years ago |
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Texture.h
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Merge branch 'master' into compatibility
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12 years ago |
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TextureArray.h
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Use functions to bind textures to shader rather than *Texture::bind().
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12 years ago |
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TextureFormat.h
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doc: explicitly mention that given extension is needed for ES2.
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12 years ago |
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Timeline.cpp
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Happy new year too.
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12 years ago |
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Timeline.h
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Merge branch 'master' into compatibility
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12 years ago |
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Types.h
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Happy new year too.
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12 years ago |
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Version.cpp
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Happy new year too.
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12 years ago |
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Version.h
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Merge branch 'master' into compatibility
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12 years ago |
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configure.h.cmake
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Happy new year too.
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12 years ago |
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visibility.h
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Happy new year too.
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12 years ago |