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3657
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21
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19
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70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
d3b17273b0
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
/
src
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Magnum
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Shaders
History
Vladimír Vondruš
adccc04c9a
Revert "Shaders: somehow I need to enable the extension also on ES3."
...
Apparently not needed anymore with recent drivers. This reverts commit
331433effa
.
12 years ago
..
Implementation
Shaders: make the helper function inline.
12 years ago
Test
Happy new year too.
12 years ago
AbstractVector.cpp
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
AbstractVector.h
Shaders: completed documentation review.
12 years ago
AbstractVector2D.vert
Happy new year too.
12 years ago
AbstractVector3D.vert
Happy new year too.
12 years ago
CMakeLists.txt
Display all headers in project view of IDEs.
12 years ago
DistanceFieldVector.cpp
Shaders: using attachShaders() everywhere.
12 years ago
DistanceFieldVector.frag
Happy new year too.
12 years ago
DistanceFieldVector.h
Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits.
12 years ago
Flat.cpp
Shaders: using attachShaders() everywhere.
12 years ago
Flat.frag
Happy new year too.
12 years ago
Flat.h
Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits.
12 years ago
Flat2D.vert
Happy new year too.
12 years ago
Flat3D.vert
Happy new year too.
12 years ago
FullScreenTriangle.glsl
Happy new year too.
12 years ago
Generic.h
Shaders: doc++
12 years ago
MeshVisualizer.cpp
Shaders: using attachShaders() everywhere.
12 years ago
MeshVisualizer.frag
Revert "Shaders: somehow I need to enable the extension also on ES3."
12 years ago
MeshVisualizer.geom
Shaders: fix MeshVisualizer without ARB_explicit_uniform_location.
12 years ago
MeshVisualizer.h
doc: make section headers in class/function docs have sane size.
12 years ago
MeshVisualizer.vert
Shaders: fix compilation of MeshVisualizer on WebGL and ANGLE.
12 years ago
Phong.cpp
Shaders: using attachShaders() everywhere.
12 years ago
Phong.frag
Happy new year too.
12 years ago
Phong.h
Removed superfluous template parameter from EnumSet typedefs.
12 years ago
Phong.vert
Happy new year too.
12 years ago
Shaders.h
Shaders: documentation improvements.
12 years ago
Vector.cpp
Shaders: using attachShaders() everywhere.
12 years ago
Vector.frag
Happy new year too.
12 years ago
Vector.h
Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits.
12 years ago
VertexColor.cpp
Shaders: using attachShaders() everywhere.
12 years ago
VertexColor.frag
Happy new year too.
12 years ago
VertexColor.h
Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits.
12 years ago
VertexColor2D.vert
Happy new year too.
12 years ago
VertexColor3D.vert
Happy new year too.
12 years ago
compatibility.glsl
Shader: more robust extension presence checking.
12 years ago
generic.glsl
Happy new year too.
12 years ago
magnumShadersResourceImport.hpp
Fixed deprecated header.
12 years ago
resourceImport.hpp
Happy new year too.
12 years ago
resources.conf
Making includes absolute, part 1: moving files around.
13 years ago
visibility.h
Happy new year too.
12 years ago