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Vladimír Vondruš adccc04c9a Revert "Shaders: somehow I need to enable the extension also on ES3." 12 years ago
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Implementation Shaders: make the helper function inline. 12 years ago
Test Happy new year too. 12 years ago
AbstractVector.cpp Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
AbstractVector.h Shaders: completed documentation review. 12 years ago
AbstractVector2D.vert Happy new year too. 12 years ago
AbstractVector3D.vert Happy new year too. 12 years ago
CMakeLists.txt Display all headers in project view of IDEs. 12 years ago
DistanceFieldVector.cpp Shaders: using attachShaders() everywhere. 12 years ago
DistanceFieldVector.frag Happy new year too. 12 years ago
DistanceFieldVector.h Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits. 12 years ago
Flat.cpp Shaders: using attachShaders() everywhere. 12 years ago
Flat.frag Happy new year too. 12 years ago
Flat.h Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits. 12 years ago
Flat2D.vert Happy new year too. 12 years ago
Flat3D.vert Happy new year too. 12 years ago
FullScreenTriangle.glsl Happy new year too. 12 years ago
Generic.h Shaders: doc++ 12 years ago
MeshVisualizer.cpp Shaders: using attachShaders() everywhere. 12 years ago
MeshVisualizer.frag Revert "Shaders: somehow I need to enable the extension also on ES3." 12 years ago
MeshVisualizer.geom Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
MeshVisualizer.h doc: make section headers in class/function docs have sane size. 12 years ago
MeshVisualizer.vert Shaders: fix compilation of MeshVisualizer on WebGL and ANGLE. 12 years ago
Phong.cpp Shaders: using attachShaders() everywhere. 12 years ago
Phong.frag Happy new year too. 12 years ago
Phong.h Removed superfluous template parameter from EnumSet typedefs. 12 years ago
Phong.vert Happy new year too. 12 years ago
Shaders.h Shaders: documentation improvements. 12 years ago
Vector.cpp Shaders: using attachShaders() everywhere. 12 years ago
Vector.frag Happy new year too. 12 years ago
Vector.h Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits. 12 years ago
VertexColor.cpp Shaders: using attachShaders() everywhere. 12 years ago
VertexColor.frag Happy new year too. 12 years ago
VertexColor.h Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits. 12 years ago
VertexColor2D.vert Happy new year too. 12 years ago
VertexColor3D.vert Happy new year too. 12 years ago
compatibility.glsl Shader: more robust extension presence checking. 12 years ago
generic.glsl Happy new year too. 12 years ago
magnumShadersResourceImport.hpp Fixed deprecated header. 12 years ago
resourceImport.hpp Happy new year too. 12 years ago
resources.conf Making includes absolute, part 1: moving files around. 13 years ago
visibility.h Happy new year too. 12 years ago