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404 lines
14 KiB
404 lines
14 KiB
#ifndef Magnum_Vk_GraphicsPipeline_h |
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#define Magnum_Vk_GraphicsPipeline_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2016 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Vk::GraphicsPipeline |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Vk/visibility.h" |
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#include "Magnum/Vk/Device.h" |
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#include "Magnum/Vk/RenderPass.h" |
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#include "Magnum/Vk/Shader.h" |
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#include "Magnum/Vk/DescriptorSet.h" |
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#include "Magnum/Math/Vector3.h" // TEMPORARY!!! |
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#include <Corrade/Containers/Array.h> |
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#include "vulkan.h" |
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namespace Magnum { namespace Vk { |
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enum class Format: UnsignedInt; |
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class DescriptorSetLayout; |
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/** |
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@brief Dynamic state enum |
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States which can be set changable using commands. |
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*/ |
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enum class DynamicState: UnsignedInt { |
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Viewport = VK_DYNAMIC_STATE_VIEWPORT, |
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Scissor = VK_DYNAMIC_STATE_SCISSOR, |
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LineWidth = VK_DYNAMIC_STATE_LINE_WIDTH, |
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DepthBias = VK_DYNAMIC_STATE_DEPTH_BIAS, |
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BlendConstant = VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
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DepthBounds = VK_DYNAMIC_STATE_DEPTH_BOUNDS, |
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CompareMask = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, |
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WriteMask = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, |
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StencilReference = VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
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}; |
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/** |
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@brief Primitive topology enum |
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*/ |
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enum class PrimitiveTopology: UnsignedInt { |
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PointList = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, |
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LineList = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, |
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LineStrip = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, |
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TriangleList = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
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TriangleStrip = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, |
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TriangleFan = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, |
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LineListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, |
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LineStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, |
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TriangleListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, |
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TriangleStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, |
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PatchList = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, |
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}; |
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/** |
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@brief Pipeline state enum |
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Describes pipeline stages. |
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*/ |
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enum class PipelineStage: UnsignedInt { |
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TopOfPipe = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
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DrawIndirect = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, |
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VertexInput = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, |
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VertexShader = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, |
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TesslationControlShader = VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, |
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TesslationEvaluationShader = VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, |
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GeometryShader = VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, |
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FragmentShader = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
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EarlyFragmentTest = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, |
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LateFragmentTests = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
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ColorAttachmentOutput = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
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ComputeShader = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, |
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StageTransfer = VK_PIPELINE_STAGE_TRANSFER_BIT, |
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BottomOfPipe = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
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Host = VK_PIPELINE_STAGE_HOST_BIT, |
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AllGraphics = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
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AllCommands = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT |
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}; |
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typedef Containers::EnumSet<PipelineStage> PipelineStageFlags; |
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CORRADE_ENUMSET_OPERATORS(PipelineStageFlags) |
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enum class BindPoint: UnsignedInt { |
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Graphics = VK_PIPELINE_BIND_POINT_GRAPHICS, |
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Compute = VK_PIPELINE_BIND_POINT_COMPUTE, |
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}; |
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/** |
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@brief Pipeline class |
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Contains state of a graphics or compute pipeline to be bound during a renderpass. |
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@see GraphicsPipelineBuilder |
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*/ |
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class MAGNUM_VK_EXPORT Pipeline { |
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public: |
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Pipeline(Device& device, VkPipeline pipeline, VkPipelineCache cache, VkPipelineLayout layout): |
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_device{device}, |
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_pipeline{pipeline}, |
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_cache{cache}, |
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_layout{layout} |
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{} |
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/** @brief Copying is not allowed */ |
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Pipeline(const Pipeline&) = delete; |
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/** @brief Move constructor */ |
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Pipeline(Pipeline&& other); |
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/** |
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* @brief Destructor |
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* |
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* @see @fn_vk{DestroyPipeline} |
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*/ |
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~Pipeline(); |
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/** @brief Copying is not allowed */ |
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Pipeline& operator=(const Pipeline&) = delete; |
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/** @brief Move assignment is not allowed */ |
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Pipeline& operator=(Pipeline&&) = delete; |
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operator VkPipeline() const { |
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return _pipeline; |
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} |
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VkPipelineLayout layout() { |
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return _layout; |
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} |
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auto bind(BindPoint bindPoint) { |
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const VkPipeline pipeline = _pipeline; |
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return [bindPoint, pipeline](VkCommandBuffer cmdBuffer){ |
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vkCmdBindPipeline(cmdBuffer, |
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VkPipelineBindPoint(bindPoint), |
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pipeline); |
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}; |
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} |
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auto bindDescriptorSets(BindPoint bindPoint, std::initializer_list<std::reference_wrapper<DescriptorSet>> descriptorSets) { |
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const VkPipelineLayout pl = _layout; |
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return [bindPoint, &descriptorSets, pl](VkCommandBuffer cmdBuffer){ |
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std::vector<VkDescriptorSet> vkDescriptorSets{}; |
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vkDescriptorSets.reserve(descriptorSets.size()); |
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for (auto& ds : descriptorSets) { |
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vkDescriptorSets.push_back(VkDescriptorSet(ds.get())); |
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} |
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vkCmdBindDescriptorSets(cmdBuffer, |
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VkPipelineBindPoint(bindPoint), |
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pl, 0, |
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UnsignedInt(descriptorSets.size()), vkDescriptorSets.data(), |
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0, nullptr); |
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}; |
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} |
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/** |
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* @brief The device this pipeline was created for. |
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*/ |
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Device& device() { |
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return _device; |
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} |
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private: |
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Device& _device; |
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VkPipeline _pipeline; |
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VkPipelineCache _cache; |
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VkPipelineLayout _layout; |
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}; |
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/** |
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@brief Graphics pipeline builder |
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Contains properties to create a @ref Pipeline. While the pipeline cannot be changed after it is created, |
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the pipeline builder can be used to create another one. |
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*/ |
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class MAGNUM_VK_EXPORT GraphicsPipelineBuilder { |
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public: |
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GraphicsPipelineBuilder(Device& device): |
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_device{device}, |
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_primitiveTopology{PrimitiveTopology::TriangleList} { |
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_multisampleState = { |
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VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, nullptr, 0, |
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VK_SAMPLE_COUNT_1_BIT, |
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VK_FALSE, |
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0.0f, |
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nullptr, |
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VK_FALSE, |
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VK_FALSE |
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}; |
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_depthStencilState = { |
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VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, nullptr, 0, |
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VK_TRUE, /* depth test enable */ |
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VK_TRUE, /* depth write enable */ |
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VK_COMPARE_OP_LESS_OR_EQUAL, /* depth compare op */ |
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VK_FALSE, /* depth bounds test enable */ |
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VK_FALSE, /* stencil test enable */ |
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VkStencilOpState{VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_NEVER, 0, 0, 0}, /* front */ |
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VkStencilOpState{VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_NEVER, 0, 0, 0}, /* back */ |
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0.0f, 0.0f /* depth bounds */ |
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}; |
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_rasterizationState = { |
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, nullptr, 0, |
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VK_FALSE, /* depth clamp enable */ |
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VK_FALSE, /* rasterizer discard enable */ |
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VK_POLYGON_MODE_FILL, /* poygon mode */ |
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VK_CULL_MODE_NONE, /* cull mode */ |
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VK_FRONT_FACE_COUNTER_CLOCKWISE, /* front face */ |
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VK_FALSE, /* depth bias enable */ |
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0.0f, 0.0f, 0.0f, 1.0f |
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}; |
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VkPipelineColorBlendAttachmentState blendAttachmentState = { |
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VK_FALSE, |
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VK_BLEND_FACTOR_ZERO, |
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VK_BLEND_FACTOR_ZERO, |
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VK_BLEND_OP_ADD, |
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VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO, |
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VK_BLEND_OP_ADD, |
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UnsignedInt(0xf) |
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}; |
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_blendAttachments.push_back(blendAttachmentState); |
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_colorBlendState = { |
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, nullptr, 0, |
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VK_FALSE, |
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VK_LOGIC_OP_CLEAR, |
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UnsignedInt(_blendAttachments.size()), |
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_blendAttachments.data(), |
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{0.0f, 0.0f, 0.0f, 0.0f} |
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}; |
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_viewportState = { |
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, nullptr, 0, |
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1, |
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nullptr, // TODO currently allways expecting dynamic state here... |
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1, |
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nullptr |
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}; |
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} |
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/** @brief Copying is not allowed */ |
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GraphicsPipelineBuilder(const GraphicsPipelineBuilder&) = delete; |
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/** @brief Move constructor */ |
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GraphicsPipelineBuilder(GraphicsPipelineBuilder&& other); |
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/** |
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* @brief Destructor |
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* |
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* @see @fn_vk{DestroyPipeline} |
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*/ |
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~GraphicsPipelineBuilder() = default; |
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/** @brief Copying is not allowed */ |
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GraphicsPipelineBuilder& operator=(const GraphicsPipelineBuilder&) = delete; |
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/** @brief Move assignment is not allowed */ |
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GraphicsPipelineBuilder& operator=(GraphicsPipelineBuilder&&) = delete; |
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GraphicsPipelineBuilder& addShader(ShaderStage stage, Shader& shader) { |
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VkPipelineShaderStageCreateInfo shaderStage = { |
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
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nullptr, |
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0, |
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VkShaderStageFlagBits(stage), |
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shader.vkShaderModule(), |
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"main", |
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nullptr // TODO: SpecializationInfo? |
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}; |
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_shaderStages.push_back(shaderStage); |
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return *this; |
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} |
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/** |
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* @brief Create a pipeline with currently set properties |
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*/ |
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std::unique_ptr<Pipeline> build(); |
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GraphicsPipelineBuilder& setRenderPass(RenderPass& renderPass) { |
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_renderPass = &renderPass; |
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return *this; |
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} |
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GraphicsPipelineBuilder& setTopology(PrimitiveTopology topology) { |
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_inputAssemblyState.topology = VkPrimitiveTopology(topology); |
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return *this; |
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} |
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GraphicsPipelineBuilder& enableRasterizerDiscard(bool b) { |
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_rasterizationState.rasterizerDiscardEnable = b; |
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return *this; |
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} |
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GraphicsPipelineBuilder& setCullMode(VkCullModeFlags mode) { |
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_rasterizationState.cullMode = mode; |
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return *this; |
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} |
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GraphicsPipelineBuilder& setDynamicStates(std::initializer_list<DynamicState> states) { |
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_dynamicStates = std::vector<DynamicState>(states); |
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return *this; |
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} |
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GraphicsPipelineBuilder& addDescriptorSetLayout(const DescriptorSetLayout& layout) { |
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_setLayouts.push_back(layout); |
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return *this; |
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} |
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GraphicsPipelineBuilder& addVertexInputBinding(UnsignedInt binding, UnsignedInt stride) { |
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VkVertexInputBindingDescription bindingDesc; |
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bindingDesc.binding = binding; |
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bindingDesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; |
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bindingDesc.stride = stride; |
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_vertexInputBindings.push_back(bindingDesc); |
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return *this; |
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} |
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GraphicsPipelineBuilder& addVertexAttributeDescription(UnsignedInt binding, UnsignedInt location, Format format, UnsignedInt offset = 0) { |
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VkVertexInputAttributeDescription attributeDesc; |
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attributeDesc.binding = binding; |
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attributeDesc.location = location; |
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attributeDesc.format = VkFormat(format); |
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attributeDesc.offset = offset; |
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_vertexInputAttrbutes.push_back(attributeDesc); |
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return *this; |
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} |
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GraphicsPipelineBuilder& setPrimitiveTopology(PrimitiveTopology topology) { |
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_primitiveTopology = topology; |
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return *this; |
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} |
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private: |
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Device& _device; |
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VkGraphicsPipelineCreateInfo _createInfo; |
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VkPipelineInputAssemblyStateCreateInfo _inputAssemblyState; |
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VkPipelineRasterizationStateCreateInfo _rasterizationState; |
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VkPipelineColorBlendStateCreateInfo _colorBlendState; |
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VkPipelineMultisampleStateCreateInfo _multisampleState; |
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VkPipelineViewportStateCreateInfo _viewportState; |
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VkPipelineDepthStencilStateCreateInfo _depthStencilState; |
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std::vector<DynamicState> _dynamicStates; |
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std::vector<VkPipelineColorBlendAttachmentState> _blendAttachments; |
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std::vector<VkDescriptorSetLayout> _setLayouts; |
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std::vector<VkVertexInputBindingDescription> _vertexInputBindings; |
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std::vector<VkVertexInputAttributeDescription> _vertexInputAttrbutes; |
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std::vector<VkPushConstantRange> _pushConstantRanges; |
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PrimitiveTopology _primitiveTopology; |
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RenderPass* _renderPass; |
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std::vector<VkPipelineShaderStageCreateInfo> _shaderStages; |
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}; |
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}} |
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#endif
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