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342 lines
14 KiB
342 lines
14 KiB
#ifndef Magnum_RectangleTexture_h |
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#define Magnum_RectangleTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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/** @file |
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* @brief Class @ref Magnum::RectangleTexture |
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*/ |
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#endif |
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#include "Magnum/AbstractTexture.h" |
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#include "Magnum/Array.h" |
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#include "Magnum/Math/Vector2.h" |
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#ifndef MAGNUM_TARGET_GLES |
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namespace Magnum { |
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/** |
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@brief Rectangle texture |
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See also @ref AbstractTexture documentation for more information. |
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@section RectangleTexture-usage Usage |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. @ref Image2D. Example configuration: |
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@code |
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Image2D image(ColorFormat::RGBA, ColorType::UnsignedByte, {526, 137}, data); |
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RectangleTexture texture; |
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texture.setMagnificationFilter(Sampler::Filter::Linear) |
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.setMinificationFilter(Sampler::Filter::Linear) |
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.setWrapping(Sampler::Wrapping::ClampToEdge) |
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.setMaxAnisotropy(Sampler::maxMaxAnisotropy()) |
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.setStorage(TextureFormat::RGBA8, {526, 137}) |
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.setSubImage({}, image); |
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@endcode |
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In shader, the texture is used via sampler2DRect`, `sampler2DRectShadow`, |
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`isampler2DRect` or `usampler2DRect`. See @ref AbstractShaderProgram |
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documentation for more information about usage in shaders. |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref BufferTexture, @ref MultisampleTexture |
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@requires_gl31 %Extension @extension{ARB,texture_rectangle} |
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@requires_gl Rectangle textures are not available in OpenGL ES. |
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*/ |
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class RectangleTexture: public AbstractTexture { |
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public: |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. |
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* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_RECTANGLE} |
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*/ |
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explicit RectangleTexture(): AbstractTexture(GL_TEXTURE_RECTANGLE) {} |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @return Reference to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. If @extension{EXT,direct_state_access} is not |
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* available, the texture is bound to some texture unit before the |
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* operation. Initial value is @ref Sampler::Filter::Linear. |
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* @see @ref setMagnificationFilter(), @fn_gl{ActiveTexture}, |
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* @fn_gl{BindTexture} and @fn_gl{TexParameter} or |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_MIN_FILTER} |
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*/ |
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RectangleTexture& setMinificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMinificationFilter(filter, Sampler::Mipmap::Base); |
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return *this; |
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} |
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/** @copydoc Texture::setMagnificationFilter() */ |
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RectangleTexture& setMagnificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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/** |
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* @brief %Image size |
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* |
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* The result is not cached in any way. If |
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* @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some texture unit before the operation. |
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* @see @ref image(), @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{GetTexLevelParameter} or @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_WIDTH} and @def_gl{TEXTURE_HEIGHT} |
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*/ |
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Vector2i imageSize() { return DataHelper<2>::imageSize(*this, _target, 0); } |
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* @return Reference to self (for method chaining) |
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* |
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* Sets wrapping type for coordinates out of @f$ [ 0, size - 1 ] @f$ |
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* range. If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some texture unit before the operation. Initial |
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* value is @ref Sampler::Wrapping::ClampToEdge. |
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* @attention Only @ref Sampler::Wrapping::ClampToEdge and |
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* @ref Sampler::Wrapping::ClampToBorder is supported on this |
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* texture type. |
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* @see @ref setBorderColor(), @fn_gl{ActiveTexture}, |
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* @fn_gl{BindTexture} and @fn_gl{TexParameter} or |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with |
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* @def_gl{TEXTURE_WRAP_S}, @def_gl{TEXTURE_WRAP_T}, |
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* @def_gl{TEXTURE_WRAP_R} |
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*/ |
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RectangleTexture& setWrapping(const Array2D<Sampler::Wrapping>& wrapping) { |
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DataHelper<2>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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/** |
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* @brief Set border color |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Color4&) for more |
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* information. |
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*/ |
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RectangleTexture& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @brief Set border color for integer texture |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4ui&) for more |
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* information. |
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*/ |
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RectangleTexture& setBorderColor(const Vector4ui& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @brief Set border color for integer texture |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4i&) for more |
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* information. |
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*/ |
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RectangleTexture& setBorderColor(const Vector4i& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** @copydoc Texture::setMaxAnisotropy() */ |
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RectangleTexture& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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/** |
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* @brief Set storage |
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* @param internalFormat Internal format |
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* @param size %Texture size |
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* @return Reference to self (for method chaining) |
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* |
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* Specifies entire structure of a texture at once, removing the need |
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* for additional consistency checks and memory reallocations when |
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* updating the data later. After calling this function the texture |
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* is immutable and calling @ref setStorage() or @ref setImage() is not |
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* allowed. |
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* |
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* If @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some texture unit before the operation. If |
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* @extension{ARB,texture_storage} (part of OpenGL 4.2), OpenGL ES 3.0 |
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* or @es_extension{EXT,texture_storage} in OpenGL ES 2.0 is not |
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* available, the feature is emulated with @ref setImage() call. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexStorage2D} |
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* or @fn_gl_extension{TextureStorage2D,EXT,direct_state_access}, |
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* eventually @fn_gl{TexImage2D} or |
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* @fn_gl_extension{TextureImage2D,EXT,direct_state_access}. |
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*/ |
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RectangleTexture& setStorage(TextureFormat internalFormat, const Vector2i& size) { |
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DataHelper<2>::setStorage(*this, _target, 1, internalFormat, size); |
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return *this; |
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} |
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/** |
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* @brief Read texture to image |
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* @param image %Image where to put the data |
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* |
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* %Image parameters like format and type of pixel data are taken from |
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* given image, image size is taken from the texture using |
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* @ref imageSize(). |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some texture unit before the operation. If |
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* @extension{ARB,robustness} is available, the operation is protected |
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* from buffer overflow. However, if both @extension{EXT,direct_state_access} |
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* and @extension{ARB,robustness} are available, the DSA version is |
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* used, because it is better for performance and there isn't any |
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* function combining both features. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{GetTexLevelParameter} or @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_WIDTH} and @def_gl{TEXTURE_HEIGHT}, then |
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* @fn_gl{GetTexImage}, @fn_gl_extension{GetTextureImage,EXT,direct_state_access} |
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* or @fn_gl_extension{GetnTexImage,ARB,robustness} |
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*/ |
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void image(Image2D& image) { |
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AbstractTexture::image<2>(_target, 0, image); |
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} |
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/** |
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* @brief Read given mip level of texture to buffer image |
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* @param image %Buffer image where to put the data |
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* @param usage %Buffer usage |
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* |
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* See @ref image(Image2D&) for more information. |
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*/ |
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void image(BufferImage2D& image, BufferUsage usage) { |
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AbstractTexture::image<2>(_target, 0, image, usage); |
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} |
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/** |
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* @brief Set image data |
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* @param internalFormat Internal format |
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* @param image @ref Image2D, @ref ImageReference2D or |
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* @ref Trade::ImageData2D |
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* @return Reference to self (for method chaining) |
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* |
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* For better performance when calling @ref setImage() more than once |
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* use @ref setStorage() and @ref setSubImage() instead. |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some texture unit before the operation. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexImage2D} |
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* or @fn_gl_extension{TextureImage2D,EXT,direct_state_access} |
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*/ |
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RectangleTexture& setImage(TextureFormat internalFormat, const ImageReference2D& image) { |
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DataHelper<2>::setImage(*this, _target, 0, internalFormat, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D& image) { |
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DataHelper<2>::setImage(*this, _target, 0, internalFormat, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D&& image) { |
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return setImage(internalFormat, image); |
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} |
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/** |
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* @brief Set image subdata |
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* @param offset Offset where to put data in the texture |
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* @param image @ref Image2D, @ref ImageReference2D or |
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* @ref Trade::ImageData2D |
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* @return Reference to self (for method chaining) |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some texture unit before the operation. |
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* @see @ref setStorage(), @ref setImage(), @fn_gl{ActiveTexture}, |
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* @fn_gl{BindTexture} and @fn_gl{TexSubImage2D} or |
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* @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access} |
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*/ |
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RectangleTexture& setSubImage(const Vector2i& offset, const ImageReference2D& image) { |
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DataHelper<2>::setSubImage(*this, _target, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D& image) { |
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DataHelper<2>::setSubImage(*this, _target, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D&& image) { |
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return setSubImage(offset, image); |
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} |
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/** |
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* @brief Invalidate texture image |
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* |
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* If extension @extension{ARB,invalidate_subdata} (part of OpenGL 4.3) |
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* is not available, this function does nothing. |
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* @see @ref invalidateSubImage(), @fn_gl{InvalidateTexImage} |
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*/ |
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void invalidateImage() { AbstractTexture::invalidateImage(0); } |
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/** |
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* @brief Invalidate texture subimage |
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* @param offset Offset into the texture |
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* @param size Size of invalidated data |
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* |
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* If extension @extension{ARB,invalidate_subdata} (part of OpenGL 4.3) |
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* is not available, this function does nothing. |
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* @see @ref invalidateImage(), @fn_gl{InvalidateTexSubImage} |
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*/ |
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void invalidateSubImage(const Vector2i& offset, const Vector2i& size) { |
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DataHelper<2>::invalidateSubImage(*this, 0, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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RectangleTexture& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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#endif |
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}; |
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} |
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#else |
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#error this header is available only on desktop OpenGL build |
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#endif |
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#endif
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