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#ifndef Magnum_Implementation_FramebufferState_h
#define Magnum_Implementation_FramebufferState_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <string>
#include <vector>
#include "Magnum/Framebuffer.h"
namespace Magnum { namespace Implementation {
struct FramebufferState {
#ifndef CORRADE_MSVC2015_COMPATIBILITY
/* MSVC complains that in-class initialization is not yet implemented */
constexpr static const Range2Di DisengagedViewport{{}, {-1, -1}};
#else
static const Range2Di DisengagedViewport;
#endif
explicit FramebufferState(Context& context, std::vector<std::string>& extensions);
void reset();
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void(*blitImplementation)(AbstractFramebuffer&, AbstractFramebuffer&, const Range2Di&, const Range2Di&, FramebufferBlitMask, FramebufferBlitFilter);
#endif
GLenum(AbstractFramebuffer::*checkStatusImplementation)(FramebufferTarget);
void(AbstractFramebuffer::*drawBuffersImplementation)(GLsizei, const GLenum*);
#ifndef MAGNUM_TARGET_GLES
void(AbstractFramebuffer::*drawBufferImplementation)(GLenum);
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void(AbstractFramebuffer::*readBufferImplementation)(GLenum);
void(AbstractFramebuffer::*invalidateImplementation)(GLsizei, const GLenum*);
#endif
#ifndef MAGNUM_TARGET_GLES2
void(AbstractFramebuffer::*invalidateSubImplementation)(GLsizei, const GLenum*, const Range2Di&);
#endif
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void(AbstractFramebuffer::*bindImplementation)(FramebufferTarget);
FramebufferTarget(AbstractFramebuffer::*bindInternalImplementation)();
#endif
void(Framebuffer::*createImplementation)();
void(Framebuffer::*renderbufferImplementation)(Framebuffer::BufferAttachment, GLuint);
#ifndef MAGNUM_TARGET_GLES
void(Framebuffer::*texture1DImplementation)(Framebuffer::BufferAttachment, GLuint, GLint);
#endif
void(Framebuffer::*texture2DImplementation)(Framebuffer::BufferAttachment, GLenum, GLuint, GLint);
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void(Framebuffer::*textureLayerImplementation)(Framebuffer::BufferAttachment, GLuint, GLint, GLint);
#endif
void(Renderbuffer::*createRenderbufferImplementation)();
void(Renderbuffer::*renderbufferStorageImplementation)(RenderbufferFormat, const Vector2i&);
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void(Renderbuffer::*renderbufferStorageMultisampleImplementation)(GLsizei, RenderbufferFormat, const Vector2i&);
#endif
void(*readImplementation)(const Range2Di&, PixelFormat, PixelType, std::size_t, GLvoid*);
GLuint readBinding, drawBinding, renderbufferBinding;
GLint maxDrawBuffers, maxColorAttachments, maxRenderbufferSize;
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
GLint maxSamples;
#endif
#ifndef MAGNUM_TARGET_GLES
GLint maxDualSourceDrawBuffers;
#endif
Range2Di viewport;
Vector2i maxViewportSize;
};
}}
#endif