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144 lines
4.8 KiB
144 lines
4.8 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <TestSuite/Tester.h> |
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#include "Physics/ObjectShapeGroup.h" |
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#include "Physics/ObjectShape.h" |
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#include "Physics/Point.h" |
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#include "Physics/ShapeGroup.h" |
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#include "Physics/Sphere.h" |
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#include "SceneGraph/MatrixTransformation2D.h" |
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#include "SceneGraph/MatrixTransformation3D.h" |
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#include "SceneGraph/Scene.h" |
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namespace Magnum { namespace Physics { namespace Test { |
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class ObjectShapeTest: public Corrade::TestSuite::Tester { |
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public: |
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ObjectShapeTest(); |
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void clean(); |
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void firstCollision(); |
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void shapeGroup(); |
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}; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation2D<>> Scene2D; |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation2D<>> Object2D; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D<>> Scene3D; |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D<>> Object3D; |
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ObjectShapeTest::ObjectShapeTest() { |
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addTests({&ObjectShapeTest::clean, |
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&ObjectShapeTest::firstCollision, |
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&ObjectShapeTest::shapeGroup}); |
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} |
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void ObjectShapeTest::clean() { |
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Scene3D scene; |
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ObjectShapeGroup3D shapes; |
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Object3D a(&scene); |
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auto shape = new Physics::ObjectShape<Physics::Point3D>(&a, {{1.0f, -2.0f, 3.0f}}, &shapes); |
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a.scale(Vector3(-2.0f)); |
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Object3D b(&scene); |
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new Physics::ObjectShape<Physics::Point3D>(&b, &shapes); |
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/* Everything is dirty at the beginning */ |
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CORRADE_VERIFY(shapes.isDirty()); |
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CORRADE_VERIFY(a.isDirty()); |
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CORRADE_VERIFY(b.isDirty()); |
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/* Cleaning object will not clean anything other */ |
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a.setClean(); |
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CORRADE_VERIFY(shapes.isDirty()); |
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CORRADE_VERIFY(!a.isDirty()); |
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CORRADE_VERIFY(b.isDirty()); |
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/* Verify that the feature was actually cleaned */ |
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CORRADE_COMPARE(shape->transformedShape().position(), |
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Vector3(-2.0f, 4.0f, -6.0f)); |
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/* Setting group clean will clean whole group */ |
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a.setDirty(); |
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shapes.setClean(); |
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CORRADE_VERIFY(!shapes.isDirty()); |
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CORRADE_VERIFY(!a.isDirty()); |
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CORRADE_VERIFY(!b.isDirty()); |
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/* Setting object dirty will set also the group, but not other objects */ |
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b.setDirty(); |
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CORRADE_VERIFY(shapes.isDirty()); |
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CORRADE_VERIFY(!a.isDirty()); |
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CORRADE_VERIFY(b.isDirty()); |
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} |
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void ObjectShapeTest::firstCollision() { |
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Scene3D scene; |
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ObjectShapeGroup3D shapes; |
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Object3D a(&scene); |
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auto aShape = new ObjectShape<Physics::Sphere3D>(&a, {{1.0f, -2.0f, 3.0f}, 1.5f}, &shapes); |
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Object3D b(&scene); |
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auto bShape = new ObjectShape<Physics::Point3D>(&b, {{3.0f, -2.0f, 3.0f}}, &shapes); |
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Object3D c(&scene); |
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new ObjectShape<Physics::ShapeGroup3D>(&c, &shapes); |
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/* No collisions initially */ |
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CORRADE_VERIFY(!shapes.firstCollision(aShape)); |
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CORRADE_VERIFY(!shapes.firstCollision(bShape)); |
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CORRADE_VERIFY(!shapes.isDirty()); |
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/* Move point into sphere */ |
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b.translate(Vector3::xAxis(-1.0f)); |
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/* Collision */ |
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CORRADE_VERIFY(shapes.isDirty()); |
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CORRADE_VERIFY(shapes.firstCollision(aShape) == bShape); |
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CORRADE_VERIFY(shapes.firstCollision(bShape) == aShape); |
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CORRADE_VERIFY(!shapes.isDirty()); |
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} |
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void ObjectShapeTest::shapeGroup() { |
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Scene2D scene; |
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ObjectShapeGroup2D shapes; |
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/* Verify construction */ |
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Object2D a(&scene); |
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auto shape = new ObjectShape<Physics::ShapeGroup2D>(&a, Physics::Sphere2D({}, 0.5f) || Physics::Point2D({0.25f, -1.0f})); |
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CORRADE_COMPARE(shape->transformedShape().size(), 2); |
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/* Verify the original shape is updated */ |
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const auto& point = shape->transformedShape().get<Physics::Point2D>(1); |
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a.translate(Vector2::xAxis(5.0f)); |
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a.setClean(); |
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CORRADE_COMPARE(point.position(), Vector2(5.25f, -1.0f)); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::Physics::Test::ObjectShapeTest)
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