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91 lines
3.3 KiB
91 lines
3.3 KiB
#ifndef Magnum_GL_Implementation_ShaderState_h |
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#define Magnum_GL_Implementation_ShaderState_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <string> |
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#include <vector> |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/GL/OpenGL.h" |
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#ifdef _MSC_VER |
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/* Otherwise the member function pointers will have different size based on |
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whether the header was included or not. CAUSES SERIOUS MEMORY CORRUPTION AND |
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IS NOT CAUGHT BY ANY WARNING WHATSOEVER! AARGH! */ |
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#include "Magnum/GL/Shader.h" |
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#endif |
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namespace Magnum { namespace GL { namespace Implementation { |
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struct ShaderState { |
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explicit ShaderState(Context& context, std::vector<std::string>& extensions); |
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enum: std::size_t { |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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StageCount = 4 |
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#else |
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StageCount = 2 |
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#endif |
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}; |
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void(Shader::*addSourceImplementation)(std::string); |
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GLint maxVertexOutputComponents, |
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maxFragmentInputComponents; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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GLint maxTessellationControlInputComponents, |
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maxTessellationControlOutputComponents, |
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maxTessellationControlTotalOutputComponents, |
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maxTessellationEvaluationInputComponents, |
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maxTessellationEvaluationOutputComponents, |
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maxGeometryInputComponents, |
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maxGeometryOutputComponents, |
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maxGeometryTotalOutputComponents; |
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GLint maxAtomicCounterBuffers[StageCount]; |
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GLint maxCombinedAtomicCounterBuffers; |
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GLint maxAtomicCounters[StageCount]; |
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GLint maxCombinedAtomicCounters; |
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GLint maxImageUniforms[StageCount]; |
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GLint maxCombinedImageUniforms; |
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GLint maxShaderStorageBlocks[StageCount]; |
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GLint maxCombinedShaderStorageBlocks; |
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#endif |
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GLint maxTextureImageUnits[StageCount]; |
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GLint maxTextureImageUnitsCombined; |
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#ifndef MAGNUM_TARGET_GLES2 |
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GLint maxUniformBlocks[StageCount]; |
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GLint maxCombinedUniformBlocks; |
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#endif |
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GLint maxUniformComponents[StageCount]; |
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GLint maxUniformComponentsCombined; |
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#ifndef MAGNUM_TARGET_GLES2 |
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GLint maxCombinedUniformComponents[StageCount]; |
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#endif |
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}; |
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}}} |
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#endif
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