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171 lines
5.6 KiB
171 lines
5.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/Shaders/Phong.h" |
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namespace Magnum { namespace Shaders { namespace Test { |
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struct PhongGLTest: GL::OpenGLTester { |
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explicit PhongGLTest(); |
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void construct(); |
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void constructMove(); |
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void bindTextures(); |
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void bindTexturesNotEnabled(); |
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void setAlphaMask(); |
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void setAlphaMaskNotEnabled(); |
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}; |
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constexpr struct { |
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const char* name; |
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Phong::Flags flags; |
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} ConstructData[]{ |
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{"", {}}, |
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{"ambient texture", Phong::Flag::AmbientTexture}, |
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{"diffuse texture", Phong::Flag::DiffuseTexture}, |
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{"specular texture", Phong::Flag::SpecularTexture}, |
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{"ambient + diffuse texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture}, |
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{"ambient + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::SpecularTexture}, |
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{"diffuse + specular texture", Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture}, |
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{"ambient + diffuse + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture}, |
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{"alpha mask", Phong::Flag::AlphaMask}, |
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{"alpha mask + diffuse texture", Phong::Flag::AlphaMask|Phong::Flag::DiffuseTexture} |
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}; |
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PhongGLTest::PhongGLTest() { |
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addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData)); |
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addTests({&PhongGLTest::constructMove, |
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&PhongGLTest::bindTextures, |
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&PhongGLTest::bindTexturesNotEnabled, |
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&PhongGLTest::setAlphaMask, |
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&PhongGLTest::setAlphaMaskNotEnabled}); |
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} |
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void PhongGLTest::construct() { |
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auto&& data = ConstructData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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Phong shader{data.flags}; |
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{ |
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#ifdef CORRADE_TARGET_APPLE |
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
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#endif |
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CORRADE_VERIFY(shader.id()); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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} |
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void PhongGLTest::constructMove() { |
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Phong a; |
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const GLuint id = a.id(); |
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CORRADE_VERIFY(id); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Phong b{std::move(a)}; |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_VERIFY(!a.id()); |
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Phong c{NoCreate}; |
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c = std::move(b); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_VERIFY(!b.id()); |
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} |
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void PhongGLTest::bindTextures() { |
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char data[4]; |
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GL::Texture2D texture; |
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texture |
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.setMinificationFilter(SamplerFilter::Linear, SamplerMipmap::Linear) |
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.setMagnificationFilter(SamplerFilter::Linear) |
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.setWrapping(SamplerWrapping::ClampToEdge) |
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.setImage(0, GL::TextureFormat::RGBA, ImageView2D{PixelFormat::RGBA8Unorm, {1, 1}, data}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* Test just that no assertion is fired */ |
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Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture}; |
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shader.bindAmbientTexture(texture) |
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.bindDiffuseTexture(texture) |
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.bindSpecularTexture(texture) |
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.bindTextures(&texture, &texture, &texture); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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void PhongGLTest::bindTexturesNotEnabled() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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GL::Texture2D texture; |
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Phong shader; |
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shader.bindAmbientTexture(texture) |
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.bindDiffuseTexture(texture) |
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.bindSpecularTexture(texture) |
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.bindTextures(&texture, &texture, &texture); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::bindAmbientTexture(): the shader was not created with ambient texture enabled\n" |
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"Shaders::Phong::bindDiffuseTexture(): the shader was not created with diffuse texture enabled\n" |
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"Shaders::Phong::bindSpecularTexture(): the shader was not created with specular texture enabled\n" |
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"Shaders::Phong::bindTextures(): the shader was not created with any textures enabled\n"); |
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} |
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void PhongGLTest::setAlphaMask() { |
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/* Test just that no assertion is fired */ |
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Phong shader{Phong::Flag::AlphaMask}; |
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shader.setAlphaMask(0.25f); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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void PhongGLTest::setAlphaMaskNotEnabled() { |
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std::ostringstream out; |
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Error redirectError{&out}; |
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Phong shader; |
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shader.setAlphaMask(0.75f); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Phong::setAlphaMask(): the shader was not created with alpha mask enabled\n"); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest)
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