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839 lines
32 KiB
839 lines
32 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Mesh.h" |
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#include <vector> |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/Mesh.h" |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/GL/Buffer.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#ifndef MAGNUM_TARGET_GLES |
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#include "Magnum/GL/TransformFeedback.h" |
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#endif |
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#include "Magnum/GL/Implementation/BufferState.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Magnum/GL/Implementation/DebugState.h" |
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#endif |
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#include "Magnum/GL/Implementation/MeshState.h" |
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#include "Magnum/GL/Implementation/State.h" |
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namespace Magnum { namespace GL { |
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namespace { |
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constexpr MeshPrimitive PrimitiveMapping[]{ |
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MeshPrimitive::Points, |
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MeshPrimitive::Lines, |
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MeshPrimitive::LineLoop, |
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MeshPrimitive::LineStrip, |
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MeshPrimitive::Triangles, |
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MeshPrimitive::TriangleStrip, |
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MeshPrimitive::TriangleFan |
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}; |
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constexpr MeshIndexType IndexTypeMapping[]{ |
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MeshIndexType::UnsignedByte, |
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MeshIndexType::UnsignedShort, |
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MeshIndexType::UnsignedInt |
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}; |
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} |
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MeshPrimitive meshPrimitive(const Magnum::MeshPrimitive primitive) { |
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#if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_IGNORE_DEPRECATED_PUSH |
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if(primitive == Magnum::MeshPrimitive::LinesAdjacency || |
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primitive == Magnum::MeshPrimitive::LineStripAdjacency || |
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primitive == Magnum::MeshPrimitive::TrianglesAdjacency || |
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primitive == Magnum::MeshPrimitive::TriangleStripAdjacency || |
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primitive == Magnum::MeshPrimitive::Patches) |
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return MeshPrimitive(UnsignedInt(primitive)); |
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CORRADE_IGNORE_DEPRECATED_POP |
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#endif |
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CORRADE_ASSERT(UnsignedInt(primitive) < Containers::arraySize(PrimitiveMapping), |
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"GL::meshPrimitive(): invalid primitive" << primitive, {}); |
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return PrimitiveMapping[UnsignedInt(primitive)]; |
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} |
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MeshIndexType meshIndexType(const Magnum::MeshIndexType type) { |
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CORRADE_ASSERT(UnsignedInt(type) < Containers::arraySize(IndexTypeMapping), |
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"GL::meshIndexType(): invalid type" << type, {}); |
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return IndexTypeMapping[UnsignedInt(type)]; |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Debug& operator<<(Debug& debug, MeshPrimitive value) { |
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(value) case MeshPrimitive::value: return debug << "GL::MeshPrimitive::" #value; |
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_c(Points) |
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_c(Lines) |
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_c(LineLoop) |
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_c(LineStrip) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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_c(LineStripAdjacency) |
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_c(LinesAdjacency) |
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#endif |
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_c(Triangles) |
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_c(TriangleStrip) |
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_c(TriangleFan) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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_c(TrianglesAdjacency) |
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_c(TriangleStripAdjacency) |
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_c(Patches) |
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#endif |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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return debug << "GL::MeshPrimitive(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")"; |
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} |
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Debug& operator<<(Debug& debug, MeshIndexType value) { |
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(value) case MeshIndexType::value: return debug << "GL::MeshIndexType::" #value; |
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_c(UnsignedByte) |
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_c(UnsignedShort) |
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_c(UnsignedInt) |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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return debug << "GL::MeshIndexType(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")"; |
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} |
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#endif |
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struct Mesh::AttributeLayout { |
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explicit AttributeLayout(const Buffer& buffer, GLuint location, GLint size, GLenum type, DynamicAttribute::Kind kind, GLintptr offset, GLsizei stride, GLuint divisor) noexcept: buffer{Buffer::wrap(buffer.id())}, location{location}, size{size}, type{type}, kind{kind}, offset{offset}, stride{stride}, divisor{divisor} {} |
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AttributeLayout(AttributeLayout&&) noexcept = default; |
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AttributeLayout(const AttributeLayout&) noexcept = delete; |
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AttributeLayout& operator=(AttributeLayout&&) noexcept = default; |
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AttributeLayout& operator=(const AttributeLayout&) noexcept = delete; |
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Buffer buffer; |
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GLuint location; |
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GLint size; |
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GLenum type; |
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DynamicAttribute::Kind kind; |
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GLintptr offset; |
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GLsizei stride; |
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GLuint divisor; |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_WEBGL |
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Long Mesh::maxElementIndex() |
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#else |
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Int Mesh::maxElementIndex() |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::ES3_compatibility>()) |
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return 0xFFFFFFFFl; |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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GLint64& value = |
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#else |
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GLint& value = |
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#endif |
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Context::current().state().mesh->maxElementIndex; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_WEBGL |
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glGetInteger64v(GL_MAX_ELEMENT_INDEX, &value); |
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#else |
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glGetIntegerv(GL_MAX_ELEMENT_INDEX, &value); |
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#endif |
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} |
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return value; |
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} |
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Int Mesh::maxElementsIndices() { |
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GLint& value = Context::current().state().mesh->maxElementsIndices; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &value); |
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return value; |
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} |
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Int Mesh::maxElementsVertices() { |
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GLint& value = Context::current().state().mesh->maxElementsVertices; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value); |
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return value; |
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} |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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std::size_t Mesh::indexSize(Magnum::MeshIndexType type) { |
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return meshIndexTypeSize(type); |
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} |
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#endif |
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Mesh::Mesh(const MeshPrimitive primitive): _primitive{primitive}, _flags{ObjectFlag::DeleteOnDestruction} { |
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(this->*Context::current().state().mesh->createImplementation)(true); |
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} |
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Mesh::Mesh(NoCreateT) noexcept: _id{0}, _primitive{MeshPrimitive::Triangles}, _flags{ObjectFlag::DeleteOnDestruction} {} |
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Mesh::~Mesh() { |
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const bool deleteObject = _id && (_flags & ObjectFlag::DeleteOnDestruction); |
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/* Moved out or not deleting on destruction, nothing to do */ |
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if(deleteObject) { |
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/* Remove current vao from the state */ |
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GLuint& current = Context::current().state().mesh->currentVAO; |
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if(current == _id) current = 0; |
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} |
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if(_constructed) (this->*Context::current().state().mesh->destroyImplementation)(deleteObject); |
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} |
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Mesh::Mesh(Mesh&& other) noexcept: _id(other._id), _primitive(other._primitive), _flags{other._flags}, _countSet{other._countSet}, _count(other._count), _baseVertex{other._baseVertex}, _instanceCount{other._instanceCount}, |
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#ifndef MAGNUM_TARGET_GLES |
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_baseInstance{other._baseInstance}, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart(other._indexStart), _indexEnd(other._indexEnd), |
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#endif |
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_indexOffset(other._indexOffset), _indexType(other._indexType), _indexBuffer{std::move(other._indexBuffer)} |
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{ |
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if(_constructed || other._constructed) |
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(this->*Context::current().state().mesh->moveConstructImplementation)(std::move(other)); |
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other._id = 0; |
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} |
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Mesh& Mesh::operator=(Mesh&& other) noexcept { |
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using std::swap; |
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swap(_id, other._id); |
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swap(_flags, other._flags); |
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swap(_primitive, other._primitive); |
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swap(_countSet, other._countSet); |
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swap(_count, other._count); |
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swap(_baseVertex, other._baseVertex); |
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swap(_instanceCount, other._instanceCount); |
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#ifndef MAGNUM_TARGET_GLES |
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swap(_baseInstance, other._baseInstance); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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swap(_indexStart, other._indexStart); |
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swap(_indexEnd, other._indexEnd); |
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#endif |
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swap(_indexOffset, other._indexOffset); |
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swap(_indexType, other._indexType); |
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swap(_indexBuffer, other._indexBuffer); |
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if(_constructed || other._constructed) |
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(this->*Context::current().state().mesh->moveAssignImplementation)(std::move(other)); |
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return *this; |
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} |
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Mesh::Mesh(const GLuint id, const MeshPrimitive primitive, const ObjectFlags flags): _id{id}, _primitive{primitive}, _flags{flags} { |
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(this->*Context::current().state().mesh->createImplementation)(false); |
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} |
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inline void Mesh::createIfNotAlready() { |
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/* If VAO extension is not available, the following is always true */ |
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if(_flags & ObjectFlag::Created) return; |
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/* glGen*() does not create the object, just reserves the name. Some |
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commands (such as glObjectLabel()) operate with IDs directly and they |
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require the object to be created. Binding the VAO finally creates it. |
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Also all EXT DSA functions implicitly create it. */ |
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bindVAO(); |
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CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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std::string Mesh::label() { |
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createIfNotAlready(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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return Context::current().state().debug->getLabelImplementation(GL_VERTEX_ARRAY, _id); |
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#else |
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return Context::current().state().debug->getLabelImplementation(GL_VERTEX_ARRAY_KHR, _id); |
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#endif |
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} |
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Mesh& Mesh::setLabelInternal(const Containers::ArrayView<const char> label) { |
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createIfNotAlready(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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Context::current().state().debug->labelImplementation(GL_VERTEX_ARRAY, _id, label); |
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#else |
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Context::current().state().debug->labelImplementation(GL_VERTEX_ARRAY_KHR, _id, label); |
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#endif |
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return *this; |
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} |
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#endif |
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MeshIndexType Mesh::indexType() const { |
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CORRADE_ASSERT(_indexBuffer.id(), "Mesh::indexType(): mesh is not indexed", {}); |
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return _indexType; |
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} |
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UnsignedInt Mesh::indexTypeSize() const { |
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CORRADE_ASSERT(_indexBuffer.id(), "Mesh::indexTypeSize(): mesh is not indexed", {}); |
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switch(_indexType) { |
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case MeshIndexType::UnsignedByte: return 1; |
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case MeshIndexType::UnsignedShort: return 2; |
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case MeshIndexType::UnsignedInt: return 4; |
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} |
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CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ |
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} |
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Mesh& Mesh::addVertexBufferInstanced(Buffer& buffer, const UnsignedInt divisor, const GLintptr offset, const GLsizei stride, const DynamicAttribute& attribute) { |
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attributePointerInternal(AttributeLayout{buffer, |
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attribute.location(), |
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GLint(attribute.components()), |
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GLenum(attribute.dataType()), |
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attribute.kind(), |
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offset, |
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stride, |
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divisor}); |
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return *this; |
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} |
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Mesh& Mesh::setIndexBuffer(Buffer&& buffer, GLintptr offset, MeshIndexType type, UnsignedInt start, UnsignedInt end) { |
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CORRADE_ASSERT(buffer.id(), |
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"GL::Mesh::setIndexBuffer(): empty or moved-out Buffer instance was passed", *this); |
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#ifdef MAGNUM_TARGET_WEBGL |
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CORRADE_ASSERT(buffer.targetHint() == Buffer::TargetHint::ElementArray, |
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"GL::Mesh::setIndexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::ElementArray << "but got" << buffer.targetHint(), *this); |
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#endif |
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_indexBuffer = std::move(buffer); |
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_indexOffset = offset; |
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_indexType = type; |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart = start; |
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_indexEnd = end; |
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#else |
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static_cast<void>(start); |
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static_cast<void>(end); |
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#endif |
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(this->*Context::current().state().mesh->bindIndexBufferImplementation)(_indexBuffer); |
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return *this; |
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} |
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Mesh& Mesh::setIndexBuffer(Buffer& buffer, const GLintptr offset, const MeshIndexType type, const UnsignedInt start, const UnsignedInt end) { |
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setIndexBuffer(Buffer::wrap(buffer.id(), buffer.targetHint()), offset, type, start, end); |
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return *this; |
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} |
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Mesh& Mesh::draw(AbstractShaderProgram& shader) { |
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CORRADE_ASSERT(_countSet, "GL::Mesh::draw(): setCount() was never called, probably a mistake?", *this); |
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/* Nothing to draw, exit without touching any state */ |
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if(!_count || !_instanceCount) return *this; |
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shader.use(); |
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#ifndef MAGNUM_TARGET_GLES |
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drawInternal(_count, _baseVertex, _instanceCount, _baseInstance, _indexOffset, _indexStart, _indexEnd); |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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drawInternal(_count, _baseVertex, _instanceCount, _indexOffset, _indexStart, _indexEnd); |
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#else |
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drawInternal(_count, _baseVertex, _instanceCount, _indexOffset); |
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#endif |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, UnsignedInt baseInstance, GLintptr indexOffset, Int indexStart, Int indexEnd) |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset, Int indexStart, Int indexEnd) |
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#else |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset) |
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#endif |
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{ |
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const Implementation::MeshState& state = *Context::current().state().mesh; |
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(this->*state.bindImplementation)(); |
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/* Non-instanced mesh */ |
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if(instanceCount == 1) { |
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/* Non-indexed mesh */ |
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if(!_indexBuffer.id()) { |
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glDrawArrays(GLenum(_primitive), baseVertex, count); |
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/* Indexed mesh with base vertex */ |
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} else if(baseVertex) { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with specified range */ |
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if(indexEnd) { |
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glDrawRangeElementsBaseVertex(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), baseVertex); |
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/* Indexed mesh */ |
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} else glDrawElementsBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), baseVertex); |
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#else |
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CORRADE_ASSERT(false, "GL::Mesh::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); |
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#endif |
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/* Indexed mesh */ |
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} else { |
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/** @todo re-enable once https://github.com/kripken/emscripten/pull/7112 |
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is merged and Emscripten versions with this change are |
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widespread enough */ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* Indexed mesh with specified range */ |
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if(indexEnd) { |
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glDrawRangeElements(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset)); |
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/* Indexed mesh */ |
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} else |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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static_cast<void>(indexStart); |
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static_cast<void>(indexEnd); |
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#endif |
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{ |
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glDrawElements(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset)); |
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} |
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} |
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/* Instanced mesh */ |
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} else { |
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/* Non-indexed mesh */ |
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if(!_indexBuffer.id()) { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Non-indexed mesh with base instance */ |
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if(baseInstance) { |
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glDrawArraysInstancedBaseInstance(GLenum(_primitive), baseVertex, count, instanceCount, baseInstance); |
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/* Non-indexed mesh */ |
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} else |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDrawArraysInstanced(GLenum(_primitive), baseVertex, count, instanceCount); |
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#else |
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(this->*state.drawArraysInstancedImplementation)(baseVertex, count, instanceCount); |
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#endif |
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} |
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/* Indexed mesh with base vertex */ |
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} else if(baseVertex) { |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with base vertex and base instance */ |
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if(baseInstance) { |
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glDrawElementsInstancedBaseVertexBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseVertex, baseInstance); |
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/* Indexed mesh with base vertex */ |
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} else |
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#endif |
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{ |
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glDrawElementsInstancedBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseVertex); |
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} |
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#else |
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CORRADE_ASSERT(false, "GL::Mesh::draw(): OpenGL ES 3.2 or desktop GL is required for base vertex specification in indexed meshes", ); |
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#endif |
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/* Indexed mesh */ |
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} else { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with base instance */ |
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if(baseInstance) { |
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glDrawElementsInstancedBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseInstance); |
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/* Instanced mesh */ |
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} else |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDrawElementsInstanced(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
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#else |
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(this->*state.drawElementsInstancedImplementation)(count, indexOffset, instanceCount); |
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#endif |
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} |
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} |
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} |
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(this->*state.unbindImplementation)(); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::drawInternal(TransformFeedback& xfb, const UnsignedInt stream, const Int instanceCount) { |
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const Implementation::MeshState& state = *Context::current().state().mesh; |
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(this->*state.bindImplementation)(); |
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/* Default stream */ |
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if(stream == 0) { |
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/* Non-instanced mesh */ |
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if(instanceCount == 1) glDrawTransformFeedback(GLenum(_primitive), xfb.id()); |
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/* Instanced mesh */ |
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else glDrawTransformFeedbackInstanced(GLenum(_primitive), xfb.id(), instanceCount); |
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/* Specific stream */ |
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} else { |
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/* Non-instanced mesh */ |
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if(instanceCount == 1) glDrawTransformFeedbackStream(GLenum(_primitive), xfb.id(), stream); |
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/* Instanced mesh */ |
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else glDrawTransformFeedbackStreamInstanced(GLenum(_primitive), xfb.id(), stream, instanceCount); |
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} |
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(this->*state.unbindImplementation)(); |
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} |
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Mesh& Mesh::draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream) { |
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/* Nothing to draw, exit without touching any state */ |
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if(!_instanceCount) return *this; |
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shader.use(); |
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drawInternal(xfb, stream, _instanceCount); |
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return *this; |
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} |
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#endif |
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void Mesh::bindVAOImplementationDefault(GLuint) {} |
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|
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void Mesh::bindVAOImplementationVAO(const GLuint id) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glBindVertexArray |
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#else |
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glBindVertexArrayOES |
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#endif |
|
(Context::current().state().mesh->currentVAO = id); |
|
} |
|
|
|
void Mesh::bindVAO() { |
|
GLuint& current = Context::current().state().mesh->currentVAO; |
|
if(current != _id) { |
|
/* Binding the VAO finally creates it */ |
|
_flags |= ObjectFlag::Created; |
|
bindVAOImplementationVAO(_id); |
|
} |
|
} |
|
|
|
void Mesh::createImplementationDefault(bool) { |
|
_id = 0; |
|
_flags |= ObjectFlag::Created; |
|
|
|
static_assert(sizeof(_attributes) >= sizeof(std::vector<AttributeLayout>), |
|
"attribute storage buffer size too small"); |
|
new(&_attributes) std::vector<AttributeLayout>; |
|
_constructed = true; |
|
} |
|
|
|
void Mesh::createImplementationVAO(const bool createObject) { |
|
if(createObject) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glGenVertexArrays(1, &_id); |
|
#else |
|
glGenVertexArraysOES(1, &_id); |
|
#endif |
|
CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
|
} |
|
|
|
static_assert(sizeof(_attributes) >= sizeof(std::vector<Buffer>), |
|
"attribute storage buffer size too small"); |
|
new(&_attributes) std::vector<Buffer>; |
|
_constructed = true; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::createImplementationVAODSA(const bool createObject) { |
|
if(createObject) { |
|
glCreateVertexArrays(1, &_id); |
|
_flags |= ObjectFlag::Created; |
|
} |
|
|
|
static_assert(sizeof(_attributes) >= sizeof(std::vector<Buffer>), |
|
"attribute storage buffer size too small"); |
|
new(&_attributes) std::vector<Buffer>; |
|
_constructed = true; |
|
} |
|
#endif |
|
|
|
void Mesh::moveConstructImplementationDefault(Mesh&& other) { |
|
new(&_attributes) std::vector<AttributeLayout>{std::move(*reinterpret_cast<std::vector<AttributeLayout>*>(&other._attributes))}; |
|
_constructed = true; |
|
} |
|
|
|
void Mesh::moveConstructImplementationVAO(Mesh&& other) { |
|
new(&_attributes) std::vector<Buffer>{std::move(*reinterpret_cast<std::vector<Buffer>*>(&other._attributes))}; |
|
_constructed = true; |
|
} |
|
|
|
/* In the move construction / assignment we need to stay noexcept, which means |
|
it's only possible to swap or move-construct the vector, can't delete or |
|
allocate. So, in the particular case where `this` is constructed and `other` |
|
is not, we do a "partial swap" -- `other` gets our data and our data gets |
|
emptied. */ |
|
|
|
void Mesh::moveAssignImplementationDefault(Mesh&& other) { |
|
if(_constructed && other._constructed) |
|
std::swap(*reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes), |
|
*reinterpret_cast<std::vector<AttributeLayout>*>(&other._attributes)); |
|
else if(_constructed && !other._constructed) { |
|
other._constructed = true; |
|
new(&other._attributes) std::vector<AttributeLayout>{std::move(*reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes))}; |
|
} else if(!_constructed && other._constructed) { |
|
_constructed = true; |
|
new(&_attributes) std::vector<AttributeLayout>{std::move(*reinterpret_cast<std::vector<AttributeLayout>*>(&other._attributes))}; |
|
} |
|
} |
|
|
|
void Mesh::moveAssignImplementationVAO(Mesh&& other) { |
|
if(_constructed && other._constructed) |
|
std::swap(*reinterpret_cast<std::vector<Buffer>*>(&_attributes), |
|
*reinterpret_cast<std::vector<Buffer>*>(&other._attributes)); |
|
else if(_constructed && !other._constructed) { |
|
other._constructed = true; |
|
new(&other._attributes) std::vector<Buffer>{std::move(*reinterpret_cast<std::vector<Buffer>*>(&_attributes))}; |
|
} else if(!_constructed && other._constructed) { |
|
_constructed = true; |
|
new(&_attributes) std::vector<Buffer>{std::move(*reinterpret_cast<std::vector<Buffer>*>(&other._attributes))}; |
|
} |
|
} |
|
|
|
void Mesh::destroyImplementationDefault(bool) { |
|
reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes)->~vector(); |
|
} |
|
|
|
void Mesh::destroyImplementationVAO(const bool deleteObject) { |
|
if(deleteObject) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glDeleteVertexArrays(1, &_id); |
|
#else |
|
glDeleteVertexArraysOES(1, &_id); |
|
#endif |
|
} |
|
|
|
reinterpret_cast<std::vector<Buffer>*>(&_attributes)->~vector(); |
|
} |
|
|
|
void Mesh::attributePointerInternal(const Buffer& buffer, const GLuint location, const GLint size, const GLenum type, const DynamicAttribute::Kind kind, const GLintptr offset, const GLsizei stride, const GLuint divisor) { |
|
attributePointerInternal(AttributeLayout{buffer, location, size, type, kind, offset, stride, divisor}); |
|
} |
|
|
|
void Mesh::attributePointerInternal(AttributeLayout&& attribute) { |
|
CORRADE_ASSERT(attribute.buffer.id(), |
|
"GL::Mesh::addVertexBuffer(): empty or moved-out Buffer instance was passed", ); |
|
(this->*Context::current().state().mesh->attributePointerImplementation)(std::move(attribute)); |
|
} |
|
|
|
void Mesh::attributePointerImplementationDefault(AttributeLayout&& attribute) { |
|
#ifdef MAGNUM_TARGET_WEBGL |
|
CORRADE_ASSERT(attribute.buffer.targetHint() == Buffer::TargetHint::Array, |
|
"GL::Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer.targetHint(), ); |
|
#endif |
|
|
|
reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes)->push_back(std::move(attribute)); |
|
} |
|
|
|
void Mesh::attributePointerImplementationVAO(AttributeLayout&& attribute) { |
|
#ifdef MAGNUM_TARGET_WEBGL |
|
CORRADE_ASSERT(attribute.buffer.targetHint() == Buffer::TargetHint::Array, |
|
"GL::Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer.targetHint(), ); |
|
#endif |
|
|
|
bindVAO(); |
|
vertexAttribPointer(attribute); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::attributePointerImplementationDSAEXT(AttributeLayout&& attribute) { |
|
_flags |= ObjectFlag::Created; |
|
glEnableVertexArrayAttribEXT(_id, attribute.location); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(attribute.kind == DynamicAttribute::Kind::Integral) |
|
glVertexArrayVertexAttribIOffsetEXT(_id, attribute.buffer.id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); |
|
#ifndef MAGNUM_TARGET_GLES |
|
else if(attribute.kind == DynamicAttribute::Kind::Long) |
|
glVertexArrayVertexAttribLOffsetEXT(_id, attribute.buffer.id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); |
|
#endif |
|
else |
|
#endif |
|
{ |
|
glVertexArrayVertexAttribOffsetEXT(_id, attribute.buffer.id(), attribute.location, attribute.size, attribute.type, attribute.kind == DynamicAttribute::Kind::GenericNormalized, attribute.stride, attribute.offset); |
|
} |
|
|
|
if(attribute.divisor) |
|
(this->*Context::current().state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
|
} |
|
#endif |
|
|
|
void Mesh::vertexAttribPointer(AttributeLayout& attribute) { |
|
glEnableVertexAttribArray(attribute.location); |
|
attribute.buffer.bindInternal(Buffer::TargetHint::Array); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(attribute.kind == DynamicAttribute::Kind::Integral) |
|
glVertexAttribIPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
|
#ifndef MAGNUM_TARGET_GLES |
|
else if(attribute.kind == DynamicAttribute::Kind::Long) |
|
glVertexAttribLPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
|
#endif |
|
else |
|
#endif |
|
{ |
|
glVertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.kind == DynamicAttribute::Kind::GenericNormalized, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
|
} |
|
|
|
if(attribute.divisor) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glVertexAttribDivisor(attribute.location, attribute.divisor); |
|
#else |
|
(this->*Context::current().state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
|
#endif |
|
} |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void Mesh::vertexAttribDivisorImplementationVAO(const GLuint index, const GLuint divisor) { |
|
bindVAO(); |
|
glVertexAttribDivisor(index, divisor); |
|
} |
|
void Mesh::vertexAttribDivisorImplementationDSAEXT(const GLuint index, const GLuint divisor) { |
|
glVertexArrayVertexAttribDivisorEXT(_id, index, divisor); |
|
} |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
void Mesh::vertexAttribDivisorImplementationANGLE(const GLuint index, const GLuint divisor) { |
|
glVertexAttribDivisorANGLE(index, divisor); |
|
} |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void Mesh::vertexAttribDivisorImplementationEXT(const GLuint index, const GLuint divisor) { |
|
glVertexAttribDivisorEXT(index, divisor); |
|
} |
|
void Mesh::vertexAttribDivisorImplementationNV(const GLuint index, const GLuint divisor) { |
|
glVertexAttribDivisorNV(index, divisor); |
|
} |
|
#endif |
|
#endif |
|
|
|
void Mesh::acquireVertexBuffer(Buffer&& buffer) { |
|
(this->*Context::current().state().mesh->acquireVertexBufferImplementation)(std::move(buffer)); |
|
} |
|
|
|
void Mesh::acquireVertexBufferImplementationDefault(Buffer&& buffer) { |
|
/* The last added buffer should be this one, replace it with a owning one */ |
|
auto& attributes = *reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes); |
|
CORRADE_INTERNAL_ASSERT(!attributes.empty() && attributes.back().buffer.id() == buffer.id() && buffer.id()); |
|
attributes.back().buffer.release(); /* so we swap back a zero ID */ |
|
attributes.back().buffer = std::move(buffer); |
|
} |
|
|
|
void Mesh::acquireVertexBufferImplementationVAO(Buffer&& buffer) { |
|
CORRADE_INTERNAL_ASSERT(buffer.id()); |
|
/* With VAOs we are not maintaining the attribute list, so just store the |
|
buffer directly */ |
|
reinterpret_cast<std::vector<Buffer>*>(&_attributes)->emplace_back(std::move(buffer)); |
|
} |
|
|
|
void Mesh::bindIndexBufferImplementationDefault(Buffer&) {} |
|
|
|
void Mesh::bindIndexBufferImplementationVAO(Buffer& buffer) { |
|
bindVAO(); |
|
|
|
/* Reset ElementArray binding to force explicit glBindBuffer call later */ |
|
/** @todo Do this cleaner way */ |
|
Context::current().state().buffer->bindings[Implementation::BufferState::indexForTarget(Buffer::TargetHint::ElementArray)] = 0; |
|
|
|
buffer.bindInternal(Buffer::TargetHint::ElementArray); |
|
} |
|
|
|
void Mesh::bindImplementationDefault() { |
|
/* Specify vertex attributes */ |
|
for(AttributeLayout& attribute: *reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes)) |
|
vertexAttribPointer(attribute); |
|
|
|
/* Bind index buffer, if the mesh is indexed */ |
|
if(_indexBuffer.id()) _indexBuffer.bindInternal(Buffer::TargetHint::ElementArray); |
|
} |
|
|
|
void Mesh::bindImplementationVAO() { |
|
bindVAO(); |
|
} |
|
|
|
void Mesh::unbindImplementationDefault() { |
|
for(const AttributeLayout& attribute: *reinterpret_cast<std::vector<AttributeLayout>*>(&_attributes)) { |
|
glDisableVertexAttribArray(attribute.location); |
|
|
|
/* Reset also the divisor back so it doesn't affect */ |
|
if(attribute.divisor) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glVertexAttribDivisor(attribute.location, 0); |
|
#else |
|
(this->*Context::current().state().mesh->vertexAttribDivisorImplementation)(attribute.location, 0); |
|
#endif |
|
} |
|
} |
|
} |
|
|
|
void Mesh::unbindImplementationVAO() {} |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
void Mesh::drawArraysInstancedImplementationANGLE(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
glDrawArraysInstancedANGLE(GLenum(_primitive), baseVertex, count, instanceCount); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void Mesh::drawArraysInstancedImplementationEXT(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
glDrawArraysInstancedEXT(GLenum(_primitive), baseVertex, count, instanceCount); |
|
} |
|
|
|
void Mesh::drawArraysInstancedImplementationNV(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
glDrawArraysInstancedNV(GLenum(_primitive), baseVertex, count, instanceCount); |
|
} |
|
#endif |
|
|
|
void Mesh::drawElementsInstancedImplementationANGLE(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
glDrawElementsInstancedANGLE(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void Mesh::drawElementsInstancedImplementationEXT(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
glDrawElementsInstancedEXT(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
} |
|
|
|
void Mesh::drawElementsInstancedImplementationNV(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
glDrawElementsInstancedNV(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
} |
|
#endif |
|
#endif |
|
|
|
}}
|
|
|