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128 lines
4.8 KiB
128 lines
4.8 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "BufferTexture.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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#include "Magnum/GL/Buffer.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/TextureState.h" |
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namespace Magnum { namespace GL { |
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Int BufferTexture::maxSize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().texture->maxBufferSize; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &value); |
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return value; |
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} |
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Int BufferTexture::offsetAlignment() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_range>()) |
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return 1; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().texture->bufferOffsetAlignment; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &value); |
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return value; |
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} |
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Int BufferTexture::size() { |
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/* Can't use DataHelper<1>::imageSize(*this, 0)[0] because for 1D textures |
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it's not defined on ES */ |
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Int size; |
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(this->*Context::current().state().texture->getLevelParameterivImplementation)(0, GL_TEXTURE_WIDTH, &size); |
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return size; |
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} |
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BufferTexture& BufferTexture::setBuffer(const BufferTextureFormat internalFormat, Buffer& buffer) { |
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(this->*Context::current().state().texture->setBufferImplementation)(internalFormat, buffer); |
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return *this; |
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} |
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BufferTexture& BufferTexture::setBuffer(const BufferTextureFormat internalFormat, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { |
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(this->*Context::current().state().texture->setBufferRangeImplementation)(internalFormat, buffer, offset, size); |
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return *this; |
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} |
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void BufferTexture::setBufferImplementationDefault(BufferTextureFormat internalFormat, Buffer& buffer) { |
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bindInternal(); |
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glTexBuffer(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer.id()); |
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} |
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#ifdef MAGNUM_TARGET_GLES |
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void BufferTexture::setBufferImplementationEXT(BufferTextureFormat internalFormat, Buffer& buffer) { |
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bindInternal(); |
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glTexBufferEXT(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer.id()); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void BufferTexture::setBufferImplementationDSA(const BufferTextureFormat internalFormat, Buffer& buffer) { |
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glTextureBuffer(id(), GLenum(internalFormat), buffer.id()); |
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} |
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#endif |
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void BufferTexture::setBufferRangeImplementationDefault(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size) { |
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bindInternal(); |
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glTexBufferRange(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer.id(), offset, size); |
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} |
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#ifdef MAGNUM_TARGET_GLES |
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void BufferTexture::setBufferRangeImplementationEXT(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size) { |
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bindInternal(); |
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glTexBufferRangeEXT(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer.id(), offset, size); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void BufferTexture::setBufferRangeImplementationDSA(const BufferTextureFormat internalFormat, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) { |
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glTextureBufferRange(id(), GLenum(internalFormat), buffer.id(), offset, size); |
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} |
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#endif |
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}} |
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#endif
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