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553 lines
29 KiB
553 lines
29 KiB
#ifndef Magnum_AbstractTexture_h |
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#define Magnum_AbstractTexture_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::AbstractTexture |
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*/ |
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#include "Array.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Buffer.h" |
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#endif |
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#include "Color.h" |
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#include "Sampler.h" |
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namespace Magnum { |
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|
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/** |
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@brief Base for textures |
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|
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See Texture, CubeMapTexture and CubeMapTextureArray documentation for more |
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information and usage examples. |
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|
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@section AbstractTexture-performance-optimization Performance optimizations and security |
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The engine tracks currently bound textures in all available layers to avoid |
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. %Texture |
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configuration functions use dedicated highest available texture layer to not |
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affect active bindings in user layers. %Texture limits (such as |
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maxSupportedLayerCount()) are cached, so repeated queries don't result in |
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repeated @fn_gl{Get} calls. |
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If extension @extension{EXT,direct_state_access} is available, bind() uses DSA |
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function to avoid unnecessary calls to @fn_gl{ActiveTexture}. Also all texture |
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configuration and data updating functions use DSA functions to avoid |
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See |
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respective function documentation for more information. |
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If extension @extension{ARB,robustness} is available, image reading operations |
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(such as Texture::image()) are protected from buffer overflow. However, if both |
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@extension{EXT,direct_state_access} and @extension{ARB,robustness} are |
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available, the DSA version is used, because it is better for performance and |
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there isn't any function combining both features. |
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To achieve least state changes, fully configure each texture in one run -- |
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method chaining comes in handy -- and try to have often used textures in |
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dedicated layers, not occupied by other textures. First configure the texture |
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and *then* set the data, so OpenGL can optimize them to match the settings. To |
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avoid redundant consistency checks and memory reallocations when updating |
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texture data, set texture storage at once using @ref Texture::setStorage() "setStorage()" |
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and then set data using @ref Texture::setSubImage() "setSubImage()". |
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Function @ref Texture::setStorage() "setStorage()" creates immutable texture |
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storage, removing the need for additional consistency checks and memory |
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reallocations when updating the data later. If OpenGL 4.2, @extension{ARB,texture_storage}, |
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OpenGL ES 3.0 or @es_extension{EXT,texture_storage} in OpenGL ES 2.0 is not |
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available, the feature is emulated with sequence of @ref Texture::setImage() "setImage()" |
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calls. |
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You can use functions invalidateImage() and @ref Texture::invalidateSubImage() "invalidateSubImage()" |
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if you don't need texture data anymore to avoid unnecessary memory operations |
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performed by OpenGL in order to preserve the data. If running on OpenGL ES or |
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extension @extension{ARB,invalidate_subdata} is not available, these functions |
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do nothing. |
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@todo all texture [level] parameters, global texture parameters |
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@todo Add glPixelStore encapsulation |
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@todo Texture copying |
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@todo Move constructor/assignment - how to avoid creation of empty texture and |
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then deleting it immediately? |
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@todo ES2 - proper support for pixel unpack buffer when extension is in headers |
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*/ |
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class MAGNUM_EXPORT AbstractTexture { |
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friend class Context; |
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public: |
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/** |
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* @brief Max supported layer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. |
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* @see @ref AbstractShaderProgram-subclassing, bind(Int), |
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* @fn_gl{Get} with @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS}, |
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* @fn_gl{ActiveTexture} |
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*/ |
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static Int maxSupportedLayerCount(); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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explicit AbstractTexture(GLenum target): _target(target) { |
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glGenTextures(1, &_id); |
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} |
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#endif |
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/** |
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* @brief Destructor |
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* |
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* Deletes assigned OpenGL texture. |
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* @see @fn_gl{DeleteTextures} |
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*/ |
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virtual ~AbstractTexture() = 0; |
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/** @brief Copying is not allowed */ |
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AbstractTexture(const AbstractTexture&) = delete; |
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/** @brief Move constructor */ |
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AbstractTexture(AbstractTexture&& other); |
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/** @brief Copying is not allowed */ |
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AbstractTexture& operator=(const AbstractTexture&) = delete; |
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/** @brief Move assignment */ |
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AbstractTexture& operator=(AbstractTexture&& other); |
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/** @brief OpenGL texture ID */ |
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GLuint id() const { return _id; } |
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/** |
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* @brief Bind texture for rendering |
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* |
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* Sets current texture as active in given layer. The layer must be |
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* between 0 and maxSupportedLayerCount(). Note that only one texture |
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* can be bound to given layer. If @extension{EXT,direct_state_access} |
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* is not available, the layer is made active before binding the |
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* texture. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} or |
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* @fn_gl_extension{BindMultiTexture,EXT,direct_state_access} |
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*/ |
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void bind(Int layer); |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @param mipmap Mipmap filtering. If set to anything else than |
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* BaseMipLevel, make sure textures for all mip levels are set or |
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* call generateMipmap(). |
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* @return Pointer to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. If @extension{EXT,direct_state_access} is not |
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* available, the texture is bound to some layer before the operation. |
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* Initial value is (@ref Sampler::Filter "Sampler::Filter::Nearest", |
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* @ref Sampler::Mipmap "Sampler::Mipmap::Linear"). |
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* @attention For rectangle textures only some modes are supported, |
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* see @ref Sampler::Filter "Sampler::Filter" and @ref Sampler::Mipmap "Sampler::Mipmap" |
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* documentation for more information. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_MIN_FILTER} |
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*/ |
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AbstractTexture* setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base); |
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/** |
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* @brief Set magnification filter |
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* @param filter Filter |
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* @return Pointer to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is larger than largest |
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* texture size. If @extension{EXT,direct_state_access} is not |
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* available, the texture is bound to some layer before the operation. |
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* Initial value is @ref Sampler::Filter "Sampler::Filter::Linear". |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_MAG_FILTER} |
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*/ |
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AbstractTexture* setMagnificationFilter(Sampler::Filter filter) { |
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(this->*parameteriImplementation)(GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter)); |
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return this; |
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} |
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#ifndef MAGNUM_TARGET_GLES3 |
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/** |
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* @brief Set border color |
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* @return Pointer to self (for method chaining) |
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* |
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* Border color when wrapping is set to @ref Sampler::Wrapping "Sampler::Wrapping::ClampToBorder". |
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* If @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some layer before the operation. Initial value is |
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* `{0.0f, 0.0f, 0.0f, 0.0f}`. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_BORDER_COLOR} |
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* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp} |
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*/ |
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AbstractTexture* setBorderColor(const Color4<>& color) { |
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#ifndef MAGNUM_TARGET_GLES |
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(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data()); |
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#else |
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(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data()); |
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#endif |
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return this; |
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} |
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/** |
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* @brief Set max anisotropy |
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* @return Pointer to self (for method chaining) |
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* |
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* Default value is `1.0f`, which means no anisotropy. Set to value |
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* greater than `1.0f` for anisotropic filtering. If |
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* @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some layer before the operation. |
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* @see maxSupportedAnisotropy(), @fn_gl{ActiveTexture}, |
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* @fn_gl{BindTexture} and @fn_gl{TexParameter} or |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with |
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* @def_gl{TEXTURE_MAX_ANISOTROPY_EXT} |
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* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic} |
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* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic} |
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*/ |
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AbstractTexture* setMaxAnisotropy(Float anisotropy) { |
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(this->*parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); |
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return this; |
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} |
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#endif |
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/** |
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* @brief Invalidate texture image |
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* @param level Mip level |
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* |
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* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata} |
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* is not available, this function does nothing. |
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* @see @ref Texture::invalidateSubImage() "invalidateSubImage()", |
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* @fn_gl{InvalidateTexImage} |
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*/ |
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void invalidateImage(Int level) { |
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(this->*invalidateImageImplementation)(level); |
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} |
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/** |
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* @brief Generate mipmap |
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* @return Pointer to self (for method chaining) |
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* |
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* Can not be used for rectangle textures. If |
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* @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some layer before the operation. |
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* @see setMinificationFilter(), @fn_gl{ActiveTexture}, |
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* @fn_gl{BindTexture} and @fn_gl{GenerateMipmap} or |
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* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access} |
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* @requires_gl30 %Extension @extension{ARB,framebuffer_object} |
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*/ |
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AbstractTexture* generateMipmap(); |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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private: |
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#else |
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protected: |
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#endif |
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template<UnsignedInt textureDimensions> struct DataHelper {}; |
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/* Unlike bind() this also sets the binding layer as active */ |
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void MAGNUM_LOCAL bindInternal(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<UnsignedInt dimensions> void image(GLenum target, GLint level, Image<dimensions>* image); |
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template<UnsignedInt dimensions> void image(GLenum target, GLint level, BufferImage<dimensions>* image, Buffer::Usage usage); |
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#endif |
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GLenum _target; |
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private: |
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static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
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typedef void(AbstractTexture::*BindImplementation)(GLint); |
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void MAGNUM_LOCAL bindImplementationDefault(GLint layer); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL bindImplementationDSA(GLint layer); |
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#endif |
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static MAGNUM_LOCAL BindImplementation bindImplementation; |
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typedef void(AbstractTexture::*ParameteriImplementation)(GLenum, GLint); |
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void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLint value); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLint value); |
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#endif |
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static ParameteriImplementation parameteriImplementation; |
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typedef void(AbstractTexture::*ParameterfImplementation)(GLenum, GLfloat); |
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void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLfloat value); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLfloat value); |
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#endif |
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static ParameterfImplementation parameterfImplementation; |
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typedef void(AbstractTexture::*ParameterfvImplementation)(GLenum, const GLfloat*); |
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void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, const GLfloat* values); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, const GLfloat* values); |
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#endif |
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static ParameterfvImplementation parameterfvImplementation; |
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#ifndef MAGNUM_TARGET_GLES |
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typedef void(AbstractTexture::*GetLevelParameterivImplementation)(GLenum, GLint, GLenum, GLint*); |
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void MAGNUM_LOCAL getLevelParameterImplementationDefault(GLenum target, GLint level, GLenum parameter, GLint* values); |
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void MAGNUM_LOCAL getLevelParameterImplementationDSA(GLenum target, GLint level, GLenum parameter, GLint* values); |
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static MAGNUM_LOCAL GetLevelParameterivImplementation getLevelParameterivImplementation; |
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#endif |
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typedef void(AbstractTexture::*MipmapImplementation)(); |
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void MAGNUM_LOCAL mipmapImplementationDefault(); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL mipmapImplementationDSA(); |
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#endif |
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static MAGNUM_LOCAL MipmapImplementation mipmapImplementation; |
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#ifndef MAGNUM_TARGET_GLES |
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typedef void(AbstractTexture::*Storage1DImplementation)(GLenum, GLsizei, TextureFormat, const Math::Vector<1, GLsizei>&); |
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void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size); |
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void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size); |
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void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size); |
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static Storage1DImplementation storage1DImplementation; |
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#endif |
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typedef void(AbstractTexture::*Storage2DImplementation)(GLenum, GLsizei, TextureFormat, const Vector2i&); |
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void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size); |
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void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size); |
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#endif |
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static Storage2DImplementation storage2DImplementation; |
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typedef void(AbstractTexture::*Storage3DImplementation)(GLenum, GLsizei, TextureFormat, const Vector3i&); |
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void MAGNUM_LOCAL storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size); |
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void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size); |
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#endif |
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static Storage3DImplementation storage3DImplementation; |
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#ifndef MAGNUM_TARGET_GLES |
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typedef void(AbstractTexture::*GetImageImplementation)(GLenum, GLint, ImageFormat, ImageType, std::size_t, GLvoid*); |
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void MAGNUM_LOCAL getImageImplementationDefault(GLenum target, GLint level, ImageFormat format, ImageType type, std::size_t dataSize, GLvoid* data); |
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void MAGNUM_LOCAL getImageImplementationDSA(GLenum target, GLint level, ImageFormat format, ImageType type, std::size_t dataSize, GLvoid* data); |
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void MAGNUM_LOCAL getImageImplementationRobustness(GLenum target, GLint level, ImageFormat format, ImageType type, std::size_t dataSize, GLvoid* data); |
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static MAGNUM_LOCAL GetImageImplementation getImageImplementation; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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typedef void(AbstractTexture::*Image1DImplementation)(GLenum, GLint, TextureFormat, const Math::Vector<1, GLsizei>&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ImageFormat format, ImageType type, const GLvoid* data); |
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void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ImageFormat format, ImageType type, const GLvoid* data); |
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static Image1DImplementation image1DImplementation; |
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#endif |
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typedef void(AbstractTexture::*Image2DImplementation)(GLenum, GLint, TextureFormat, const Vector2i&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#endif |
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static Image2DImplementation image2DImplementation; |
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typedef void(AbstractTexture::*Image3DImplementation)(GLenum, GLint, TextureFormat, const Vector3i&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#endif |
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static Image3DImplementation image3DImplementation; |
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#ifndef MAGNUM_TARGET_GLES |
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typedef void(AbstractTexture::*SubImage1DImplementation)(GLenum, GLint, const Math::Vector<1, GLint>&, const Math::Vector<1, GLsizei>&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ImageFormat format, ImageType type, const GLvoid* data); |
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void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ImageFormat format, ImageType type, const GLvoid* data); |
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static SubImage1DImplementation subImage1DImplementation; |
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#endif |
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typedef void(AbstractTexture::*SubImage2DImplementation)(GLenum, GLint, const Vector2i&, const Vector2i&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#endif |
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static SubImage2DImplementation subImage2DImplementation; |
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typedef void(AbstractTexture::*SubImage3DImplementation)(GLenum, GLint, const Vector3i&, const Vector3i&, ImageFormat, ImageType, const GLvoid*); |
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void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ImageFormat format, ImageType type, const GLvoid* data); |
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#endif |
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static SubImage3DImplementation subImage3DImplementation; |
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typedef void(AbstractTexture::*InvalidateImageImplementation)(GLint); |
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void MAGNUM_LOCAL invalidateImageImplementationNoOp(GLint level); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL invalidateImageImplementationARB(GLint level); |
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#endif |
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static InvalidateImageImplementation invalidateImageImplementation; |
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typedef void(AbstractTexture::*InvalidateSubImageImplementation)(GLint, const Vector3i&, const Vector3i&); |
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void MAGNUM_LOCAL invalidateSubImageImplementationNoOp(GLint level, const Vector3i& offset, const Vector3i& size); |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_LOCAL invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size); |
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#endif |
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static InvalidateSubImageImplementation invalidateSubImageImplementation; |
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void MAGNUM_LOCAL destroy(); |
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void MAGNUM_LOCAL move(); |
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ImageFormat MAGNUM_LOCAL imageFormatForInternalFormat(TextureFormat internalFormat); |
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ImageType MAGNUM_LOCAL imageTypeForInternalFormat(TextureFormat internalFormat); |
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GLuint _id; |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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template<class Image> struct ImageHelper { |
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static const GLvoid* dataOrPixelUnpackBuffer(Image* image) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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#endif |
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return image->data(); |
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} |
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}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<UnsignedInt dimensions> struct MAGNUM_EXPORT ImageHelper<BufferImage<dimensions>> { |
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static const GLvoid* dataOrPixelUnpackBuffer(BufferImage<dimensions>* image); |
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}; |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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template<> struct AbstractTexture::DataHelper<1> { |
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enum class Target: GLenum { |
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Texture1D = GL_TEXTURE_1D |
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}; |
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constexpr static Target target() { return Target::Texture1D; } |
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static Math::Vector<1, GLint> imageSize(AbstractTexture* texture, GLenum target, GLint level); |
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static void setWrapping(AbstractTexture* texture, const Array1D<Sampler::Wrapping>& wrapping) { |
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(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x())); |
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} |
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static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
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(texture->*storage1DImplementation)(target, levels, internalFormat, size); |
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} |
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template<class Image> static typename std::enable_if<Image::Dimensions == 1, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, Image* image) { |
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(texture->*image1DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
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} |
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template<class Image> static typename std::enable_if<Image::Dimensions == 1, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Math::Vector<1, GLint>& offset, Image* image) { |
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(texture->*subImage1DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
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} |
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static void invalidateSubImage(AbstractTexture* texture, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) { |
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(texture->*invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1}); |
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} |
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}; |
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#endif |
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template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> { |
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enum class Target: GLenum { |
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Texture2D = GL_TEXTURE_2D, |
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#ifndef MAGNUM_TARGET_GLES |
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Texture2DMultisample = GL_TEXTURE_2D_MULTISAMPLE, |
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Texture1DArray = GL_TEXTURE_1D_ARRAY, |
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Rectangle = GL_TEXTURE_RECTANGLE |
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#endif |
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}; |
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constexpr static Target target() { return Target::Texture2D; } |
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#ifndef MAGNUM_TARGET_GLES |
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static Vector2i imageSize(AbstractTexture* texture, GLenum target, GLint level); |
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#endif |
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static void setWrapping(AbstractTexture* texture, const Array2D<Sampler::Wrapping>& wrapping); |
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static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size) { |
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(texture->*storage2DImplementation)(target, levels, internalFormat, size); |
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} |
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template<class Image> static typename std::enable_if<Image::Dimensions == 2, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, Image* image) { |
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(texture->*image2DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
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} |
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|
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template<class Image> static typename std::enable_if<Image::Dimensions == 2, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) { |
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(texture->*subImage2DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
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} |
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|
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template<class Image> static typename std::enable_if<Image::Dimensions == 1, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) { |
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(texture->*subImage2DImplementation)(target, level, offset, Vector2i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
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} |
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|
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static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector2i& offset, const Vector2i& size) { |
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(texture->*invalidateSubImageImplementation)(level, {offset, 0}, {size, 1}); |
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} |
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}; |
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template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> { |
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enum class Target: GLenum { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Texture3D = GL_TEXTURE_3D, |
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Texture2DArray = GL_TEXTURE_2D_ARRAY, |
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#ifndef MAGNUM_TARGET_GLES |
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Texture2DMultisampleArray = GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
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#endif |
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#else |
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Texture3D = GL_TEXTURE_3D_OES |
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#endif |
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}; |
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|
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constexpr static Target target() { return Target::Texture3D; } |
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|
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#ifndef MAGNUM_TARGET_GLES |
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static Vector3i imageSize(AbstractTexture* texture, GLenum target, GLint level); |
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#endif |
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|
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static void setWrapping(AbstractTexture* texture, const Array3D<Sampler::Wrapping>& wrapping); |
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|
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static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
(texture->*storage3DImplementation)(target, levels, internalFormat, size); |
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} |
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|
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template<class Image> static typename std::enable_if<Image::Dimensions == 3, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, TextureFormat internalFormat, Image* image) { |
|
(texture->*image3DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> static typename std::enable_if<Image::Dimensions == 3, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) { |
|
(texture->*subImage3DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> static typename std::enable_if<Image::Dimensions == 2, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) { |
|
(texture->*subImage3DImplementation)(target, level, offset, Vector3i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
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|
|
static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector3i& offset, const Vector3i& size) { |
|
(texture->*invalidateSubImageImplementation)(level, offset, size); |
|
} |
|
}; |
|
#endif |
|
|
|
} |
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|
|
#endif
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