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#ifndef Magnum_Shapes_Capsule_h
#define Magnum_Shapes_Capsule_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
@brief Class @ref Magnum::Shapes::Capsule, typedef @ref Magnum::Shapes::Capsule2D, @ref Magnum::Shapes::Capsule3D
@deprecated The @ref Magnum::Shapes library is a failed design experiment and
is scheduled for removal in a future release. Related geometry algorithms
were moved to @ref Magnum::Math::Distance and @ref Magnum::Math::Intersection;
if you need a full-fledged physics library, please have look at
[Bullet](https://bulletphysics.org), which has Magnum integration in
@ref Magnum::BulletIntegration, or at [Box2D](https://box2d.org/), which
has a @ref examples-box2d "Magnum example" as well.
*/
#include "Magnum/DimensionTraits.h"
#include "Magnum/Math/Vector3.h"
#include "Magnum/Shapes/Shapes.h"
#include "Magnum/Shapes/visibility.h"
/* File-level deprecation warning issued from Shapes.h */
namespace Magnum { namespace Shapes {
CORRADE_IGNORE_DEPRECATED_PUSH
/**
@brief Capsule defined by cylinder start and end point and radius
@deprecated The @ref Shapes library is a failed design experiment and is
scheduled for removal in a future release. Related geometry algorithms were
moved to @ref Math::Distance and @ref Math::Intersection; if you need a
full-fledged physics library, please have look at [Bullet](https://bulletphysics.org),
which has Magnum integration in @ref BulletIntegration, or at
[Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example"
as well.
Unlike other elements the capsule expects uniform scaling. See @ref shapes for
brief introduction.
@see @ref Capsule2D, @ref Capsule3D, @ref Cylinder
@todo Store the radius as squared value to avoid sqrt/pow? Will complicate
collision detection with sphere.
*/
template<UnsignedInt dimensions> class CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") MAGNUM_SHAPES_EXPORT Capsule {
public:
enum: UnsignedInt {
Dimensions = dimensions /**< Dimension count */
};
/**
* @brief Constructor
*
* Creates zero-sized capsule at origin.
*/
constexpr /*implicit*/ Capsule(): _radius(0.0f) {}
/** @brief Constructor */
constexpr /*implicit*/ Capsule(const VectorTypeFor<dimensions, Float>& a, const VectorTypeFor<dimensions, Float>& b, Float radius): _a(a), _b(b), _radius(radius) {}
/** @brief Transformed shape */
Capsule<dimensions> transformed(const MatrixTypeFor<dimensions, Float>& matrix) const;
/** @brief Start point */
constexpr VectorTypeFor<dimensions, Float> a() const {
return _a;
}
/** @brief Set start point */
void setA(const VectorTypeFor<dimensions, Float>& a) {
_a = a;
}
/** @brief End point */
constexpr VectorTypeFor<dimensions, Float> b() const {
return _b;
}
/** @brief Set end point */
void setB(const VectorTypeFor<dimensions, Float>& b) {
_b = b;
}
/** @brief Radius */
constexpr Float radius() const { return _radius; }
/** @brief Set radius */
void setRadius(Float radius) { _radius = radius; }
/** @brief Collision occurence with point */
bool operator%(const Point<dimensions>& other) const;
/** @brief Collision occurence with sphere */
bool operator%(const Sphere<dimensions>& other) const;
private:
VectorTypeFor<dimensions, Float> _a, _b;
Float _radius;
};
/**
@brief Two-dimensional capsule
@deprecated The @ref Shapes library is a failed design experiment and is
scheduled for removal in a future release. Related geometry algorithms were
moved to @ref Math::Distance and @ref Math::Intersection; if you need a
full-fledged physics library, please have look at [Bullet](https://bulletphysics.org),
which has Magnum integration in @ref BulletIntegration, or at
[Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example"
as well.
*/
typedef CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") Capsule<2> Capsule2D;
/**
@brief Three-dimensional capsule
@deprecated The @ref Shapes library is a failed design experiment and is
scheduled for removal in a future release. Related geometry algorithms were
moved to @ref Math::Distance and @ref Math::Intersection; if you need a
full-fledged physics library, please have look at [Bullet](https://bulletphysics.org),
which has Magnum integration in @ref BulletIntegration, or at
[Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example"
as well.
*/
typedef CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") Capsule<3> Capsule3D;
/**
@collisionoccurenceoperator{Point,Capsule}
@deprecated The @ref Shapes library is a failed design experiment and is
scheduled for removal in a future release. Related geometry algorithms were
moved to @ref Math::Distance and @ref Math::Intersection; if you need a
full-fledged physics library, please have look at [Bullet](https://bulletphysics.org),
which has Magnum integration in @ref BulletIntegration, or at
[Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example"
as well.
*/
template<UnsignedInt dimensions> inline CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") bool operator%(const Point<dimensions>& a, const Capsule<dimensions>& b) { return b % a; }
/**
@collisionoccurenceoperator{Sphere,Capsule}
@deprecated The @ref Shapes library is a failed design experiment and is
scheduled for removal in a future release. Related geometry algorithms were
moved to @ref Math::Distance and @ref Math::Intersection; if you need a
full-fledged physics library, please have look at [Bullet](https://bulletphysics.org),
which has Magnum integration in @ref BulletIntegration, or at
[Box2D](https://box2d.org/), which has a @ref examples-box2d "Magnum example"
as well.
*/
template<UnsignedInt dimensions> inline CORRADE_DEPRECATED("scheduled for removal, see the docs for alternatives") bool operator%(const Sphere<dimensions>& a, const Capsule<dimensions>& b) { return b % a; }
CORRADE_IGNORE_DEPRECATED_POP
}}
#endif