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82 lines
4.0 KiB
82 lines
4.0 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/SceneGraph/AbstractFeature.hpp" |
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#include "Magnum/SceneGraph/Animable.hpp" |
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#include "Magnum/SceneGraph/Camera.hpp" |
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#include "Magnum/SceneGraph/Drawable.hpp" |
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#include "Magnum/SceneGraph/DualComplexTransformation.h" |
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#include "Magnum/SceneGraph/DualQuaternionTransformation.h" |
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#include "Magnum/SceneGraph/FeatureGroup.hpp" |
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#include "Magnum/SceneGraph/MatrixTransformation2D.h" |
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#include "Magnum/SceneGraph/MatrixTransformation3D.h" |
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#include "Magnum/SceneGraph/Object.hpp" |
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#include "Magnum/SceneGraph/RigidMatrixTransformation2D.h" |
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#include "Magnum/SceneGraph/RigidMatrixTransformation3D.h" |
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#include "Magnum/SceneGraph/TranslationTransformation.h" |
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namespace Magnum { namespace SceneGraph { |
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/* On non-MinGW Windows the instantiations are already marked with extern |
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template */ |
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#if !defined(CORRADE_TARGET_WINDOWS) || defined(__MINGW32__) |
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#define MAGNUM_SCENEGRAPH_EXPORT_HPP MAGNUM_SCENEGRAPH_EXPORT |
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#else |
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#define MAGNUM_SCENEGRAPH_EXPORT_HPP |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractObject<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractObject<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractTransformation<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractTransformation<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractFeature<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractFeature<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractFeatureGroup<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AbstractFeatureGroup<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Animable<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Animable<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AnimableGroup<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP AnimableGroup<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Camera<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Camera<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Drawable<2, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Drawable<3, Float>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicDualComplexTransformation<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicDualQuaternionTransformation<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicMatrixTransformation2D<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicMatrixTransformation3D<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicRigidMatrixTransformation2D<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<BasicRigidMatrixTransformation3D<Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<TranslationTransformation<2, Float>>; |
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template class MAGNUM_SCENEGRAPH_EXPORT_HPP Object<TranslationTransformation<3, Float>>; |
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#endif |
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}}
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