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275 lines
9.5 KiB
275 lines
9.5 KiB
#ifndef Magnum_DefaultFramebuffer_h |
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#define Magnum_DefaultFramebuffer_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::DefaultFramebuffer |
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*/ |
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#include "AbstractFramebuffer.h" |
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namespace Magnum { |
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/** |
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@brief Default framebuffer |
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Default framebuffer, i.e. the actual screen surface. It is automatically |
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created when Context is created and it is available through global variable |
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@ref defaultFramebuffer. It is by default mapped to whole screen surface. |
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@section DefaultFramebuffer-usage Usage |
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When you are using only the default framebuffer, the usage is simple. You |
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must ensure that it is properly resized when application surface is resized, |
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i.e. you must pass the new size in your @ref Platform::GlutApplication::viewportEvent() "viewportEvent()" |
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implementation, for example: |
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@code |
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void viewportEvent(const Vector2i& size) { |
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defaultFramebuffer.setViewport({}, size); |
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// ... |
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} |
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@endcode |
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Next thing you probably want is to clear all used buffers before performing |
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any drawing in your @ref Platform::GlutApplication::drawEvent() "drawEvent()" |
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implementation, for example: |
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@code |
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void drawEvent() { |
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defaultFramebuffer.clear(AbstractFramebuffer::Clear::Color|AbstractFramebuffer::Clear::Depth); |
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// ... |
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} |
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@endcode |
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See Framebuffer documentation for more involved usage, usage of non-default or |
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multiple framebuffers. |
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@section DefaultFramebuffer-performance-optimization Performance optimizations |
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See also @ref AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer". |
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If extension @extension{EXT,direct_state_access} is available, functions |
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mapForDraw() and mapForRead() use DSA to avoid unnecessary calls to |
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@fn_gl{BindFramebuffer}. See their respective documentation for more |
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information. |
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*/ |
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class MAGNUM_EXPORT DefaultFramebuffer: public AbstractFramebuffer { |
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friend class Context; |
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public: |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Draw attachment |
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* |
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* @see mapForDraw() |
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* @requires_gles30 Draw attachments for default framebuffer are |
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* available only in OpenGL ES 3.0. |
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*/ |
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enum class DrawAttachment: GLenum { |
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/** Don't use the output. */ |
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None = GL_NONE, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Write output to back left framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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BackLeft = GL_BACK_LEFT, |
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/** |
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* Write output to back right framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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BackRight = GL_BACK_RIGHT, |
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/** |
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* Write output to front left framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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FrontLeft = GL_FRONT_LEFT, |
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/** |
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* Write output to front right framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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FrontRight = GL_FRONT_RIGHT, |
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#endif |
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/** |
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* Write output to back framebuffer. |
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* |
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* On desktop OpenGL, this is equal to @ref DrawAttachment "DrawAttachment::BackLeft". |
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*/ |
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#ifdef MAGNUM_TARGET_GLES |
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Back = GL_BACK, |
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#else |
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Back = GL_BACK_LEFT, |
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#endif |
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/** |
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* Write output to front framebuffer. |
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* |
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* On desktop OpenGL, this is equal to @ref DrawAttachment "DrawAttachment::FrontLeft". |
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*/ |
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#ifdef MAGNUM_TARGET_GLES |
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Front = GL_FRONT |
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#else |
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Front = GL_FRONT_LEFT |
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#endif |
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}; |
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#endif |
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/** |
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* @brief Read attachment |
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* |
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* @see mapForRead() |
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* @requires_gles30 %Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer} |
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*/ |
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enum class ReadAttachment: GLenum { |
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/** Don't read from any framebuffer */ |
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None = GL_NONE, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Read from back left framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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BackLeft = GL_BACK_LEFT, |
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/** |
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* Read from back right framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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BackRight = GL_BACK_RIGHT, |
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/** |
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* Read from front left framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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FrontLeft = GL_FRONT_LEFT, |
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/** |
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* Read from front right framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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FrontRight = GL_FRONT_RIGHT, |
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/** |
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* Read from left framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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Left = GL_LEFT, |
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/** |
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* Read from right framebuffer. |
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* @requires_gl Stereo rendering is not available in OpenGL ES. |
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*/ |
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Right = GL_RIGHT, |
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#endif |
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/** Read from back framebuffer. */ |
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Back = GL_BACK, |
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/** |
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* Read from front framebuffer. |
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* @requires_es_extension %Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer} |
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*/ |
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Front = GL_FRONT |
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#ifndef MAGNUM_TARGET_GLES |
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, |
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/** |
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* Read from front and back framebuffer. |
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* @requires_gl In OpenGL ES you must specify either |
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* @ref Magnum::DefaultFramebuffer::ReadAttachment "ReadAttachment::Front" |
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* or @ref Magnum::DefaultFramebuffer::ReadAttachment "ReadAttachment::Back". |
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*/ |
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FrontAndBack = GL_FRONT_AND_BACK |
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#endif |
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}; |
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explicit MAGNUM_LOCAL DefaultFramebuffer(); |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Map shader outputs to buffer attachment |
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* |
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* @p attachments is list of shader outputs mapped to framebuffer |
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* buffer attachments. Shader outputs which are not listed are not |
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* used, you can achieve the same by passing @ref DrawAttachment "DrawAttachment::None" |
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* as attachment. Example usage: |
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* @code |
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* framebuffer.mapForDraw({{MyShader::ColorOutput, DefaultFramebuffer::DrawAttachment::BackLeft}, |
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* {MyShader::NormalOutput, DefaultFramebuffer::DrawAttachment::None}}); |
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* @endcode |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* framebufferbuffer is not currently bound, it is bound before the |
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* operation. |
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* @see mapForRead(), @fn_gl{BindFramebuffer}, @fn_gl{DrawBuffers} or |
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* @fn_gl_extension{FramebufferDrawBuffers,EXT,direct_state_access} |
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* @requires_gles30 Draw attachments for default framebuffer are |
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* available only in OpenGL ES 3.0. |
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*/ |
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void mapForDraw(std::initializer_list<std::pair<GLuint, DrawAttachment>> attachments); |
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/** |
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* @brief Map shader output to buffer attachment |
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* @param attachment Buffer attachment |
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* |
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* Similar to above function, can be used in cases when shader has |
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* only one (unnamed) output. |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* framebufferbuffer is not currently bound, it is bound before the |
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* operation. |
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* @see mapForRead(), @fn_gl{BindFramebuffer}, @fn_gl{DrawBuffer} or |
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* @fn_gl_extension{FramebufferDrawBuffer,EXT,direct_state_access} |
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* @requires_gles30 Draw attachments for default framebuffer are |
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* available only in OpenGL ES 3.0. |
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*/ |
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inline void mapForDraw(DrawAttachment attachment) { |
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(this->*drawBufferImplementation)(static_cast<GLenum>(attachment)); |
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} |
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#endif |
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/** |
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* @brief Map given attachment for reading |
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* @param attachment Buffer attachment |
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* |
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* If @extension{EXT,direct_state_access} is not available and the |
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* framebufferbuffer is not currently bound, it is bound before the |
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* operation. |
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* @see mapForDraw(), @fn_gl{BindFramebuffer}, @fn_gl{ReadBuffer} or |
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* @fn_gl_extension{FramebufferReadBuffer,EXT,direct_state_access} |
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* @requires_gles30 %Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer} |
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*/ |
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inline void mapForRead(ReadAttachment attachment) { |
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(this->*readBufferImplementation)(static_cast<GLenum>(attachment)); |
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} |
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private: |
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static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
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}; |
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/** @brief Default framebuffer instance */ |
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extern DefaultFramebuffer MAGNUM_EXPORT defaultFramebuffer; |
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} |
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#endif
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