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156 lines
5.5 KiB
156 lines
5.5 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Mesh.h" |
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#include "Buffer.h" |
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#include <iostream> |
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using namespace std; |
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namespace Magnum { |
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Mesh::~Mesh() { |
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for(map<Buffer*, pair<bool, vector<Attribute> > >::iterator it = _buffers.begin(); it != _buffers.end(); ++it) |
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delete it->first; |
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} |
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Buffer* Mesh::addBuffer(bool interleaved) { |
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Buffer* buffer = new Buffer(Buffer::ArrayBuffer); |
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_buffers.insert(pair<Buffer*, pair<bool, vector<Attribute> > >( |
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buffer, |
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pair<bool, vector<Attribute> >(interleaved, vector<Attribute>()) |
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)); |
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return buffer; |
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} |
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void Mesh::draw() { |
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/* Finalize the mesh, if it is not already */ |
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finalize(); |
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/* Enable vertex arrays for all attributes */ |
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it) |
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glEnableVertexAttribArray(*it); |
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/* Bind attributes to vertex buffers */ |
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for(map<Buffer*, pair<bool, vector<Attribute> > >::const_iterator it = _buffers.begin(); it != _buffers.end(); ++it) { |
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/* Bind buffer */ |
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it->first->bind(); |
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/* Bind all attributes to this buffer */ |
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for(vector<Attribute>::const_iterator ait = it->second.second.begin(); ait != it->second.second.end(); ++ait) |
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switch(ait->type) { |
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case GL_BYTE: |
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case GL_UNSIGNED_BYTE: |
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case GL_SHORT: |
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case GL_UNSIGNED_SHORT: |
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case GL_INT: |
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case GL_UNSIGNED_INT: |
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glVertexAttribIPointer(ait->attribute, ait->size, ait->type, ait->stride, ait->pointer); |
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break; |
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default: |
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glVertexAttribPointer(ait->attribute, ait->size, ait->type, GL_FALSE, ait->stride, ait->pointer); |
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} |
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/* Unbind buffer */ |
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it->first->unbind(); |
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} |
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glDrawArrays(_primitive, 0, _vertexCount); |
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/* Disable vertex arrays for all attributes */ |
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it) |
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glDisableVertexAttribArray(*it); |
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} |
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void Mesh::finalize() { |
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/* Already finalized */ |
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if(finalized) return; |
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/* Finalize attribute positions for every buffer */ |
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for(map<Buffer*, pair<bool, vector<Attribute> > >::iterator it = _buffers.begin(); it != _buffers.end(); ++it) { |
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/* Avoid confustion */ |
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bool interleaved = it->second.first; |
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vector<Attribute>& attributes = it->second.second; |
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/* Interleaved buffer, set stride and position of first attribute */ |
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if(interleaved) { |
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/* Set attribute position and compute stride */ |
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GLsizei stride = 0; |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) { |
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/* The attribute is positioned at the end of previous */ |
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ait->pointer = reinterpret_cast<const GLvoid*>(stride); |
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/* Add attribute size (per vertex) to stride */ |
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stride += ait->size*sizeOf(ait->type); |
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} |
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/* Set computed stride for all attributes */ |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) |
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ait->stride = stride; |
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/* Non-interleaved buffer, set position of every attribute */ |
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} else { |
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/* Set attribute position */ |
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GLsizei position = 0; |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) { |
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/* The attribute is positioned at the end of previous attribute array */ |
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ait->pointer = reinterpret_cast<const GLvoid*>(position); |
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/* Add attribute size (for all vertices) to position */ |
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position += ait->size*sizeOf(ait->type)*_vertexCount; |
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} |
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} |
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} |
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/* Mesh is now finalized, attribute binding is not allowed */ |
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finalized = true; |
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} |
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void Mesh::bindAttribute(Buffer* buffer, GLuint attribute, GLint size, GLenum type) { |
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/* The mesh is finalized or attribute is already bound, nothing to do */ |
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if(finalized || _attributes.find(attribute) != _attributes.end()) return; |
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/* If buffer is not managed by this mesh, nothing to do */ |
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map<Buffer*, pair<bool, vector<Attribute> > >::iterator found = _buffers.find(buffer); |
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if(found == _buffers.end()) return; |
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Attribute a; |
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a.attribute = attribute; |
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a.size = size; |
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a.type = type; |
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a.stride = 0; |
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a.pointer = 0; |
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found->second.second.push_back(a); |
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_attributes.insert(attribute); |
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} |
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GLsizei Mesh::sizeOf(GLenum type) { |
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switch(type) { |
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case GL_BYTE: return sizeof(GLbyte); |
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case GL_UNSIGNED_BYTE: return sizeof(GLubyte); |
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case GL_SHORT: return sizeof(GLshort); |
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case GL_UNSIGNED_SHORT: return sizeof(GLushort); |
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case GL_INT: return sizeof(GLint); |
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case GL_UNSIGNED_INT: return sizeof(GLuint); |
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case GL_FLOAT: return sizeof(GLfloat); |
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case GL_DOUBLE: return sizeof(GLdouble); |
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default: return 0; |
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} |
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} |
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}
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