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200 lines
5.9 KiB
200 lines
5.9 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Mesh.h" |
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#include "Buffer.h" |
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using namespace std; |
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namespace Magnum { |
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Mesh::Mesh(Mesh&& other): |
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#ifndef MAGNUM_TARGET_GLES |
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vao(other.vao), |
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#endif |
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_primitive(other._primitive), _vertexCount(other._vertexCount), finalized(other.finalized), _buffers(other._buffers), _attributes(other._attributes) |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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other.vao = 0; |
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#endif |
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} |
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void Mesh::destroy() { |
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for(auto& it: _buffers) |
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delete it.first; |
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#ifndef MAGNUM_TARGET_GLES |
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glDeleteVertexArrays(1, &vao); |
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#endif |
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} |
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Mesh& Mesh::operator=(Mesh&& other) { |
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destroy(); |
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#ifndef MAGNUM_TARGET_GLES |
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vao = other.vao; |
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#endif |
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_primitive = other._primitive; |
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_vertexCount = other._vertexCount; |
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finalized = other.finalized; |
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_buffers = other._buffers; |
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_attributes = other._attributes; |
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#ifndef MAGNUM_TARGET_GLES |
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other.vao = 0; |
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#endif |
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return *this; |
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} |
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Buffer* Mesh::addBuffer(BufferType interleaved) { |
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Buffer* buffer = new Buffer(Buffer::Target::Array); |
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_buffers.insert(make_pair(buffer, make_pair(interleaved, vector<Attribute>()))); |
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return buffer; |
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} |
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void Mesh::draw() { |
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/* Vertex array must be bound before finalization */ |
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#ifndef MAGNUM_TARGET_GLES |
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bind(); |
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#endif |
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/* Finalize, if not already */ |
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finalize(); |
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/* Buffers must be bound after initialization */ |
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#ifdef MAGNUM_TARGET_GLES |
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bind(); |
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#endif |
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/** @todo Start at given index */ |
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glDrawArrays(static_cast<GLenum>(_primitive), 0, _vertexCount); |
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unbind(); |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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void Mesh::bind() { |
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#ifndef MAGNUM_TARGET_GLES |
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glBindVertexArray(vao); |
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#else |
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bindBuffers(); |
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#endif |
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} |
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void Mesh::unbind() { |
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#ifndef MAGNUM_TARGET_GLES |
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glBindVertexArray(0); |
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#else |
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it) |
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glDisableVertexAttribArray(*it); |
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#endif |
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} |
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void Mesh::finalize() { |
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/* Already finalized */ |
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if(finalized) return; |
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CORRADE_ASSERT(_vertexCount, "Mesh: the mesh has zero vertex count!", ); |
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/* Finalize attribute positions for every buffer */ |
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for(auto& it: _buffers) { |
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/* Avoid confustion */ |
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bool interleaved = it.second.first == BufferType::Interleaved; |
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vector<Attribute>& attributes = it.second.second; |
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/* Interleaved buffer, set stride and position of first attribute */ |
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if(interleaved) { |
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/* Set attribute position and compute stride */ |
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GLsizei stride = 0; |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) { |
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/* The attribute is positioned at the end of previous */ |
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ait->pointer = reinterpret_cast<const GLvoid*>(stride); |
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/* Add attribute size (per vertex) to stride */ |
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stride += ait->size*TypeInfo::sizeOf(ait->type); |
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} |
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/* Set computed stride for all attributes */ |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) |
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ait->stride = stride; |
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/* Non-interleaved buffer, set position of every attribute */ |
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} else { |
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/* Set attribute position */ |
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GLsizei position = 0; |
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for(vector<Attribute>::iterator ait = attributes.begin(); ait != attributes.end(); ++ait) { |
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/* The attribute is positioned at the end of previous attribute array */ |
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ait->pointer = reinterpret_cast<const GLvoid*>(position); |
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/* Add attribute size (for all vertices) to position */ |
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position += ait->size*TypeInfo::sizeOf(ait->type)*_vertexCount; |
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} |
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} |
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} |
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/* Mesh is now finalized, attribute binding is not allowed */ |
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finalized = true; |
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#ifndef MAGNUM_TARGET_GLES |
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bindBuffers(); |
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#endif |
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} |
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void Mesh::bindBuffers() { |
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/* Enable vertex arrays for all attributes */ |
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for(set<GLuint>::const_iterator it = _attributes.begin(); it != _attributes.end(); ++it) |
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glEnableVertexAttribArray(*it); |
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for(auto& it: _buffers) { |
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/* Avoid confusion */ |
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vector<Attribute>& attributes = it.second.second; |
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/* Bind buffer */ |
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it.first->bind(); |
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/* Bind all attributes to this buffer */ |
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for(vector<Attribute>::const_iterator ait = attributes.begin(); ait != attributes.end(); ++ait) |
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#ifndef MAGNUM_TARGET_GLES |
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if(TypeInfo::isIntegral(ait->type)) |
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glVertexAttribIPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), ait->stride, ait->pointer); |
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else |
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#endif |
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glVertexAttribPointer(ait->attribute, ait->size, static_cast<GLenum>(ait->type), GL_FALSE, ait->stride, ait->pointer); |
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} |
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} |
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#endif |
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void Mesh::bindAttribute(Buffer* buffer, GLuint attribute, GLint size, Type type) { |
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/* The mesh is finalized or attribute is already bound, nothing to do */ |
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if(finalized || _attributes.find(attribute) != _attributes.end()) return; |
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/* If buffer is not managed by this mesh, nothing to do */ |
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auto found = _buffers.find(buffer); |
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if(found == _buffers.end()) return; |
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Attribute a; |
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a.attribute = attribute; |
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a.size = size; |
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a.type = type; |
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a.stride = 0; |
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a.pointer = nullptr; |
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found->second.second.push_back(a); |
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_attributes.insert(attribute); |
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} |
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}
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