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1958 lines
75 KiB
1958 lines
75 KiB
#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* Defensive include guards */ |
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#if defined(__gl2_h_) |
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#error Attempt to include auto-generated header after including gl2.h |
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#endif |
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#if defined(__gl2platform_h_) |
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#error Attempt to include auto-generated header after including gl2platform.h |
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#endif |
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#define __gl2_h_ |
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#define __gl2platform_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(); |
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/* Function declaration macros */ |
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#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
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#define APIENTRY |
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#ifndef GL_APICALL |
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#define GL_APICALL KHRONOS_APICALL |
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#endif |
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#ifndef GL_APIENTRY |
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#define GL_APIENTRY KHRONOS_APIENTRY |
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#endif |
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/* Data types */ |
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#include <KHR/khrplatform.h> |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef char GLchar; |
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typedef struct __GLsync *GLsync; |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef khronos_int8_t GLbyte; |
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typedef khronos_uint8_t GLubyte; |
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typedef khronos_float_t GLfloat; |
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typedef khronos_float_t GLclampf; |
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typedef khronos_int32_t GLfixed; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef khronos_intptr_t GLintptr; |
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typedef khronos_ssize_t GLsizeiptr; |
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/* Enums */ |
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/* GL_ES_VERSION_2_0 */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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/* GL_ANGLE_framebuffer_blit */ |
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA |
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/* GL_ANGLE_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 |
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#define GL_MAX_SAMPLES_ANGLE 0x8D57 |
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/* GL_ANGLE_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
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/* GL_ANGLE_depth_texture */ |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_DEPTH_STENCIL_OES 0x84F9 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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/* GL_APPLE_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 |
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#define GL_MAX_SAMPLES_APPLE 0x8D57 |
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA |
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/* GL_APPLE_texture_max_level */ |
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#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D |
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/* GL_EXT_texture_type_2_10_10_10_REV */ |
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 |
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/* GL_EXT_discard_framebuffer */ |
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#define GL_COLOR_EXT 0x1800 |
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#define GL_DEPTH_EXT 0x1801 |
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#define GL_STENCIL_EXT 0x1802 |
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/* GL_EXT_blend_minmax */ |
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#define GL_MIN_EXT 0x8007 |
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#define GL_MAX_EXT 0x8008 |
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/* GL_EXT_occlusion_query_boolean */ |
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#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F |
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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/* GL_EXT_shadow_samplers */ |
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#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D |
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#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E |
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#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 |
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/* GL_EXT_texture_rg */ |
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#define GL_RED_EXT 0x1903 |
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#define GL_RG_EXT 0x8227 |
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#define GL_R8_EXT 0x8229 |
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#define GL_RG8_EXT 0x822B |
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/* GL_EXT_sRGB */ |
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#define GL_SRGB_EXT 0x8C40 |
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#define GL_SRGB_ALPHA_EXT 0x8C42 |
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#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 |
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/* GL_EXT_texture_storage */ |
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#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F |
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#define GL_ALPHA8_EXT 0x803C |
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#define GL_LUMINANCE8_EXT 0x8040 |
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
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#define GL_RGBA32F_EXT 0x8814 |
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#define GL_RGB32F_EXT 0x8815 |
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#define GL_ALPHA32F_EXT 0x8816 |
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#define GL_LUMINANCE32F_EXT 0x8818 |
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#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 |
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#define GL_RGBA16F_EXT 0x881A |
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#define GL_RGB16F_EXT 0x881B |
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#define GL_ALPHA16F_EXT 0x881C |
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#define GL_LUMINANCE16F_EXT 0x881E |
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#define GL_LUMINANCE_ALPHA16F_EXT 0x881F |
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#define GL_RGB10_A2_EXT 0x8059 |
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#define GL_RGB10_EXT 0x8052 |
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#define GL_BGRA8_EXT 0x93A1 |
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#define GL_R8_EXT 0x8229 |
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#define GL_RG8_EXT 0x822B |
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#define GL_R32F_EXT 0x822E |
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#define GL_RG32F_EXT 0x8230 |
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#define GL_R16F_EXT 0x822D |
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#define GL_RG16F_EXT 0x822F |
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/* GL_EXT_map_buffer_range */ |
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#define GL_MAP_READ_BIT_EXT 0x0001 |
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#define GL_MAP_WRITE_BIT_EXT 0x0002 |
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#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 |
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#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 |
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#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 |
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#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 |
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/* GL_EXT_draw_buffers */ |
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
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#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 |
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#define GL_DRAW_BUFFER0_EXT 0x8825 |
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#define GL_DRAW_BUFFER1_EXT 0x8826 |
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#define GL_DRAW_BUFFER2_EXT 0x8827 |
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#define GL_DRAW_BUFFER3_EXT 0x8828 |
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#define GL_DRAW_BUFFER4_EXT 0x8829 |
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#define GL_DRAW_BUFFER5_EXT 0x882A |
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#define GL_DRAW_BUFFER6_EXT 0x882B |
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#define GL_DRAW_BUFFER7_EXT 0x882C |
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#define GL_DRAW_BUFFER8_EXT 0x882D |
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#define GL_DRAW_BUFFER9_EXT 0x882E |
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#define GL_DRAW_BUFFER10_EXT 0x882F |
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#define GL_DRAW_BUFFER11_EXT 0x8830 |
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#define GL_DRAW_BUFFER12_EXT 0x8831 |
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#define GL_DRAW_BUFFER13_EXT 0x8832 |
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#define GL_DRAW_BUFFER14_EXT 0x8833 |
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#define GL_DRAW_BUFFER15_EXT 0x8834 |
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
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/* GL_EXT_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE |
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/* GL_NV_draw_buffers */ |
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#define GL_MAX_DRAW_BUFFERS_NV 0x8824 |
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#define GL_DRAW_BUFFER0_NV 0x8825 |
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#define GL_DRAW_BUFFER1_NV 0x8826 |
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#define GL_DRAW_BUFFER2_NV 0x8827 |
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#define GL_DRAW_BUFFER3_NV 0x8828 |
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#define GL_DRAW_BUFFER4_NV 0x8829 |
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#define GL_DRAW_BUFFER5_NV 0x882A |
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#define GL_DRAW_BUFFER6_NV 0x882B |
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#define GL_DRAW_BUFFER7_NV 0x882C |
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#define GL_DRAW_BUFFER8_NV 0x882D |
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#define GL_DRAW_BUFFER9_NV 0x882E |
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#define GL_DRAW_BUFFER10_NV 0x882F |
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#define GL_DRAW_BUFFER11_NV 0x8830 |
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#define GL_DRAW_BUFFER12_NV 0x8831 |
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#define GL_DRAW_BUFFER13_NV 0x8832 |
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#define GL_DRAW_BUFFER14_NV 0x8833 |
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#define GL_DRAW_BUFFER15_NV 0x8834 |
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED |
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF |
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/* GL_NV_fbo_color_attachments */ |
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#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF |
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 |
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 |
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 |
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 |
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA |
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB |
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC |
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED |
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE |
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF |
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/* GL_NV_read_buffer */ |
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#define GL_READ_BUFFER_NV 0x0C02 |
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/* GL_NV_framebuffer_blit */ |
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#define GL_READ_FRAMEBUFFER_NV 0x8CA8 |
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#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 |
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#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA |
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/* GL_NV_framebuffer_multisample */ |
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#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 |
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#define GL_MAX_SAMPLES_NV 0x8D57 |
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/* GL_NV_instanced_arrays */ |
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE |
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/* GL_NV_shadow_samplers_array */ |
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#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 |
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/* GL_NV_shadow_samplers_cube */ |
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#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 |
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/* GL_OES_depth24 */ |
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#define GL_DEPTH_COMPONENT24_OES 0x81A6 |
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/* GL_OES_element_index_uint */ |
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#define GL_UNSIGNED_INT 0x1405 |
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/* GL_OES_rgb8_rgba8 */ |
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#define GL_RGB8_OES 0x8051 |
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#define GL_RGBA8_OES 0x8058 |
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/* GL_OES_texture_3D */ |
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#define GL_TEXTURE_WRAP_R_OES 0x8072 |
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#define GL_TEXTURE_3D_OES 0x806F |
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#define GL_TEXTURE_BINDING_3D_OES 0x806A |
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 |
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#define GL_SAMPLER_3D_OES 0x8B5F |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 |
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/* GL_OES_texture_half_float */ |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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/* GL_OES_texture_float */ |
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#define GL_FLOAT 0x1406 |
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/* GL_OES_vertex_half_float */ |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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/* GL_OES_packed_depth_stencil */ |
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#define GL_DEPTH_STENCIL_OES 0x84F9 |
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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/* GL_OES_depth_texture */ |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_UNSIGNED_INT 0x1405 |
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/* GL_OES_standard_derivatives */ |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
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/* GL_OES_vertex_array_object */ |
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
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/* GL_OES_required_internalformat */ |
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#define GL_ALPHA8_OES 0x803C |
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#define GL_DEPTH_COMPONENT16_OES 0x81A5 |
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#define GL_DEPTH_COMPONENT24_OES 0x81A6 |
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#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
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#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
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#define GL_LUMINANCE4_ALPHA4_OES 0x8043 |
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#define GL_LUMINANCE8_ALPHA8_OES 0x8045 |
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#define GL_LUMINANCE8_OES 0x8040 |
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#define GL_RGBA4_OES 0x8056 |
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#define GL_RGB5_A1_OES 0x8057 |
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#define GL_RGB565_OES 0x8D62 |
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#define GL_RGB8_OES 0x8051 |
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#define GL_RGBA8_OES 0x8058 |
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#define GL_RGB10_EXT 0x8052 |
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#define GL_RGB10_A2_EXT 0x8059 |
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/* GL_OES_surfaceless_context */ |
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#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 |
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/* GL_APPLE_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_BGRA8_EXT 0x93A1 |
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/* GL_EXT_texture_filter_anisotropic */ |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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/* GL_EXT_read_format_bgra */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
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/* GL_EXT_debug_label */ |
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#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
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#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
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#define GL_SHADER_OBJECT_EXT 0x8B48 |
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#define GL_BUFFER_OBJECT_EXT 0x9151 |
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#define GL_QUERY_OBJECT_EXT 0x9153 |
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#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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/* GL_EXT_disjoint_timer_query */ |
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#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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#define GL_TIME_ELAPSED_EXT 0x88BF |
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#define GL_TIMESTAMP_EXT 0x8E28 |
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#define GL_GPU_DISJOINT_EXT 0x8FBB |
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/* GL_EXT_texture_sRGB_decode */ |
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#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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#define GL_DECODE_EXT 0x8A49 |
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#define GL_SKIP_DECODE_EXT 0x8A4A |
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/* GL_EXT_sRGB_write_control */ |
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
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/* GL_EXT_draw_buffers_indexed */ |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_BLEND 0x0BE2 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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/* GL_EXT_texture_border_clamp */ |
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#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 |
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#define GL_CLAMP_TO_BORDER_EXT 0x812D |
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/* GL_EXT_separate_shader_objects */ |
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#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
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#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
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#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
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#define GL_ACTIVE_PROGRAM_EXT 0x8259 |
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#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
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/* GL_EXT_multisampled_render_to_texture */ |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
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#define GL_MAX_SAMPLES_EXT 0x8D57 |
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/* GL_EXT_robustness */ |
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#define GL_NO_ERROR 0 |
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#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
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#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
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#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
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#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
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#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
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/* GL_KHR_texture_compression_astc_ldr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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/* GL_KHR_texture_compression_astc_hdr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
|
|
|
/* GL_KHR_debug */ |
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
|
#define GL_BUFFER_KHR 0x82E0 |
|
#define GL_SHADER_KHR 0x82E1 |
|
#define GL_PROGRAM_KHR 0x82E2 |
|
#define GL_VERTEX_ARRAY_KHR 0x8074 |
|
#define GL_QUERY_KHR 0x82E3 |
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
|
#define GL_SAMPLER_KHR 0x82E6 |
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
|
#define GL_STACK_OVERFLOW_KHR 0x0503 |
|
#define GL_STACK_UNDERFLOW_KHR 0x0504 |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
|
#define GL_HARDLIGHT_KHR 0x929B |
|
#define GL_SOFTLIGHT_KHR 0x929C |
|
#define GL_DIFFERENCE_KHR 0x929E |
|
#define GL_EXCLUSION_KHR 0x92A0 |
|
#define GL_HSL_HUE_KHR 0x92AD |
|
#define GL_HSL_SATURATION_KHR 0x92AE |
|
#define GL_HSL_COLOR_KHR 0x92AF |
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */ |
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
|
|
|
/* GL_KHR_robustness */ |
|
|
|
#define GL_NO_ERROR 0 |
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 |
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 |
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 |
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 |
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 |
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 |
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
|
#define GL_CONTEXT_LOST_KHR 0x0507 |
|
|
|
/* GL_KHR_context_flush_control */ |
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB |
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC |
|
#define GL_NONE 0 |
|
|
|
/* GL_NV_texture_border_clamp */ |
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 |
|
#define GL_CLAMP_TO_BORDER_NV 0x812D |
|
|
|
/* GL_NV_polygon_mode */ |
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40 |
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 |
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 |
|
#define GL_POINT_NV 0x1B00 |
|
#define GL_LINE_NV 0x1B01 |
|
#define GL_FILL_NV 0x1B02 |
|
|
|
/* GL_OES_depth32 */ |
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
|
|
|
/* GL_OES_mapbuffer */ |
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9 |
|
#define GL_BUFFER_ACCESS_OES 0x88BB |
|
#define GL_BUFFER_MAPPED_OES 0x88BC |
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
|
|
|
/* GL_OES_stencil1 */ |
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46 |
|
|
|
/* GL_OES_stencil4 */ |
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47 |
|
|
|
/* GL_OES_texture_stencil8 */ |
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901 |
|
#define GL_STENCIL_INDEX8_OES 0x8D48 |
|
|
|
/* Function prototypes */ |
|
|
|
/* GL_ANGLE_depth_texture */ |
|
#ifndef GL_ANGLE_depth_texture |
|
#define GL_ANGLE_depth_texture 1 |
|
#endif |
|
|
|
/* GL_ANGLE_framebuffer_blit */ |
|
#ifndef GL_ANGLE_framebuffer_blit |
|
#define GL_ANGLE_framebuffer_blit 1 |
|
GL_APICALL void GL_APIENTRY GLES2BlitFramebufferANGLE(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
|
#define glBlitFramebufferANGLE GLES2BlitFramebufferANGLE |
|
#endif |
|
|
|
/* GL_ANGLE_framebuffer_multisample */ |
|
#ifndef GL_ANGLE_framebuffer_multisample |
|
#define GL_ANGLE_framebuffer_multisample 1 |
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleANGLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
#define glRenderbufferStorageMultisampleANGLE GLES2RenderbufferStorageMultisampleANGLE |
|
#endif |
|
|
|
/* GL_ANGLE_instanced_arrays */ |
|
#ifndef GL_ANGLE_instanced_arrays |
|
#define GL_ANGLE_instanced_arrays 1 |
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei); |
|
#define glDrawArraysInstancedANGLE GLES2DrawArraysInstancedANGLE |
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
#define glDrawElementsInstancedANGLE GLES2DrawElementsInstancedANGLE |
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint, GLuint); |
|
#define glVertexAttribDivisorANGLE GLES2VertexAttribDivisorANGLE |
|
#endif |
|
|
|
/* GL_APPLE_framebuffer_multisample */ |
|
#ifndef GL_APPLE_framebuffer_multisample |
|
#define GL_APPLE_framebuffer_multisample 1 |
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
#define glRenderbufferStorageMultisampleAPPLE GLES2RenderbufferStorageMultisampleAPPLE |
|
GL_APICALL void GL_APIENTRY GLES2ResolveMultisampleFramebufferAPPLE(void); |
|
#define glResolveMultisampleFramebufferAPPLE GLES2ResolveMultisampleFramebufferAPPLE |
|
#endif |
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */ |
|
#ifndef GL_APPLE_texture_format_BGRA8888 |
|
#define GL_APPLE_texture_format_BGRA8888 1 |
|
#endif |
|
|
|
/* GL_APPLE_texture_max_level */ |
|
#ifndef GL_APPLE_texture_max_level |
|
#define GL_APPLE_texture_max_level 1 |
|
#endif |
|
|
|
/* GL_ARM_rgba8 */ |
|
#ifndef GL_ARM_rgba8 |
|
#define GL_ARM_rgba8 1 |
|
#endif |
|
|
|
/* GL_ES_VERSION_2_0 */ |
|
#ifndef GL_ES_VERSION_2_0 |
|
#define GL_ES_VERSION_2_0 1 |
|
GL_APICALL void GL_APIENTRY GLES2ActiveTexture(GLenum); |
|
#define glActiveTexture GLES2ActiveTexture |
|
GL_APICALL void GL_APIENTRY GLES2AttachShader(GLuint, GLuint); |
|
#define glAttachShader GLES2AttachShader |
|
GL_APICALL void GL_APIENTRY GLES2BindAttribLocation(GLuint, GLuint, const GLchar *); |
|
#define glBindAttribLocation GLES2BindAttribLocation |
|
GL_APICALL void GL_APIENTRY GLES2BindBuffer(GLenum, GLuint); |
|
#define glBindBuffer GLES2BindBuffer |
|
GL_APICALL void GL_APIENTRY GLES2BindFramebuffer(GLenum, GLuint); |
|
#define glBindFramebuffer GLES2BindFramebuffer |
|
GL_APICALL void GL_APIENTRY GLES2BindRenderbuffer(GLenum, GLuint); |
|
#define glBindRenderbuffer GLES2BindRenderbuffer |
|
GL_APICALL void GL_APIENTRY GLES2BindTexture(GLenum, GLuint); |
|
#define glBindTexture GLES2BindTexture |
|
GL_APICALL void GL_APIENTRY GLES2BlendColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
#define glBlendColor GLES2BlendColor |
|
GL_APICALL void GL_APIENTRY GLES2BlendEquation(GLenum); |
|
#define glBlendEquation GLES2BlendEquation |
|
GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparate(GLenum, GLenum); |
|
#define glBlendEquationSeparate GLES2BlendEquationSeparate |
|
GL_APICALL void GL_APIENTRY GLES2BlendFunc(GLenum, GLenum); |
|
#define glBlendFunc GLES2BlendFunc |
|
GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); |
|
#define glBlendFuncSeparate GLES2BlendFuncSeparate |
|
GL_APICALL void GL_APIENTRY GLES2BufferData(GLenum, GLsizeiptr, const void *, GLenum); |
|
#define glBufferData GLES2BufferData |
|
GL_APICALL void GL_APIENTRY GLES2BufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); |
|
#define glBufferSubData GLES2BufferSubData |
|
GL_APICALL GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum); |
|
#define glCheckFramebufferStatus GLES2CheckFramebufferStatus |
|
GL_APICALL void GL_APIENTRY GLES2Clear(GLbitfield); |
|
#define glClear GLES2Clear |
|
GL_APICALL void GL_APIENTRY GLES2ClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
#define glClearColor GLES2ClearColor |
|
GL_APICALL void GL_APIENTRY GLES2ClearDepthf(GLfloat); |
|
#define glClearDepthf GLES2ClearDepthf |
|
GL_APICALL void GL_APIENTRY GLES2ClearStencil(GLint); |
|
#define glClearStencil GLES2ClearStencil |
|
GL_APICALL void GL_APIENTRY GLES2ColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
|
#define glColorMask GLES2ColorMask |
|
GL_APICALL void GL_APIENTRY GLES2CompileShader(GLuint); |
|
#define glCompileShader GLES2CompileShader |
|
GL_APICALL void GL_APIENTRY GLES2CompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
#define glCompressedTexImage2D GLES2CompressedTexImage2D |
|
GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
#define glCompressedTexSubImage2D GLES2CompressedTexSubImage2D |
|
GL_APICALL void GL_APIENTRY GLES2CopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
#define glCopyTexImage2D GLES2CopyTexImage2D |
|
GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
#define glCopyTexSubImage2D GLES2CopyTexSubImage2D |
|
GL_APICALL GLuint GL_APIENTRY GLES2CreateProgram(void); |
|
#define glCreateProgram GLES2CreateProgram |
|
GL_APICALL GLuint GL_APIENTRY GLES2CreateShader(GLenum); |
|
#define glCreateShader GLES2CreateShader |
|
GL_APICALL void GL_APIENTRY GLES2CullFace(GLenum); |
|
#define glCullFace GLES2CullFace |
|
GL_APICALL void GL_APIENTRY GLES2DeleteBuffers(GLsizei, const GLuint *); |
|
#define glDeleteBuffers GLES2DeleteBuffers |
|
GL_APICALL void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei, const GLuint *); |
|
#define glDeleteFramebuffers GLES2DeleteFramebuffers |
|
GL_APICALL void GL_APIENTRY GLES2DeleteProgram(GLuint); |
|
#define glDeleteProgram GLES2DeleteProgram |
|
GL_APICALL void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei, const GLuint *); |
|
#define glDeleteRenderbuffers GLES2DeleteRenderbuffers |
|
GL_APICALL void GL_APIENTRY GLES2DeleteShader(GLuint); |
|
#define glDeleteShader GLES2DeleteShader |
|
GL_APICALL void GL_APIENTRY GLES2DeleteTextures(GLsizei, const GLuint *); |
|
#define glDeleteTextures GLES2DeleteTextures |
|
GL_APICALL void GL_APIENTRY GLES2DepthFunc(GLenum); |
|
#define glDepthFunc GLES2DepthFunc |
|
GL_APICALL void GL_APIENTRY GLES2DepthMask(GLboolean); |
|
#define glDepthMask GLES2DepthMask |
|
GL_APICALL void GL_APIENTRY GLES2DepthRangef(GLfloat, GLfloat); |
|
#define glDepthRangef GLES2DepthRangef |
|
GL_APICALL void GL_APIENTRY GLES2DetachShader(GLuint, GLuint); |
|
#define glDetachShader GLES2DetachShader |
|
GL_APICALL void GL_APIENTRY GLES2Disable(GLenum); |
|
#define glDisable GLES2Disable |
|
GL_APICALL void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint); |
|
#define glDisableVertexAttribArray GLES2DisableVertexAttribArray |
|
GL_APICALL void GL_APIENTRY GLES2DrawArrays(GLenum, GLint, GLsizei); |
|
#define glDrawArrays GLES2DrawArrays |
|
GL_APICALL void GL_APIENTRY GLES2DrawElements(GLenum, GLsizei, GLenum, const void *); |
|
#define glDrawElements GLES2DrawElements |
|
GL_APICALL void GL_APIENTRY GLES2Enable(GLenum); |
|
#define glEnable GLES2Enable |
|
GL_APICALL void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint); |
|
#define glEnableVertexAttribArray GLES2EnableVertexAttribArray |
|
GL_APICALL void GL_APIENTRY GLES2Finish(void); |
|
#define glFinish GLES2Finish |
|
GL_APICALL void GL_APIENTRY GLES2Flush(void); |
|
#define glFlush GLES2Flush |
|
GL_APICALL void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
|
#define glFramebufferRenderbuffer GLES2FramebufferRenderbuffer |
|
GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
|
#define glFramebufferTexture2D GLES2FramebufferTexture2D |
|
GL_APICALL void GL_APIENTRY GLES2FrontFace(GLenum); |
|
#define glFrontFace GLES2FrontFace |
|
GL_APICALL void GL_APIENTRY GLES2GenBuffers(GLsizei, GLuint *); |
|
#define glGenBuffers GLES2GenBuffers |
|
GL_APICALL void GL_APIENTRY GLES2GenFramebuffers(GLsizei, GLuint *); |
|
#define glGenFramebuffers GLES2GenFramebuffers |
|
GL_APICALL void GL_APIENTRY GLES2GenRenderbuffers(GLsizei, GLuint *); |
|
#define glGenRenderbuffers GLES2GenRenderbuffers |
|
GL_APICALL void GL_APIENTRY GLES2GenTextures(GLsizei, GLuint *); |
|
#define glGenTextures GLES2GenTextures |
|
GL_APICALL void GL_APIENTRY GLES2GenerateMipmap(GLenum); |
|
#define glGenerateMipmap GLES2GenerateMipmap |
|
GL_APICALL void GL_APIENTRY GLES2GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
#define glGetActiveAttrib GLES2GetActiveAttrib |
|
GL_APICALL void GL_APIENTRY GLES2GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
#define glGetActiveUniform GLES2GetActiveUniform |
|
GL_APICALL void GL_APIENTRY GLES2GetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); |
|
#define glGetAttachedShaders GLES2GetAttachedShaders |
|
GL_APICALL GLint GL_APIENTRY GLES2GetAttribLocation(GLuint, const GLchar *); |
|
#define glGetAttribLocation GLES2GetAttribLocation |
|
GL_APICALL void GL_APIENTRY GLES2GetBooleanv(GLenum, GLboolean *); |
|
#define glGetBooleanv GLES2GetBooleanv |
|
GL_APICALL void GL_APIENTRY GLES2GetBufferParameteriv(GLenum, GLenum, GLint *); |
|
#define glGetBufferParameteriv GLES2GetBufferParameteriv |
|
GL_APICALL GLenum GL_APIENTRY GLES2GetError(void); |
|
#define glGetError GLES2GetError |
|
GL_APICALL void GL_APIENTRY GLES2GetFloatv(GLenum, GLfloat *); |
|
#define glGetFloatv GLES2GetFloatv |
|
GL_APICALL void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); |
|
#define glGetFramebufferAttachmentParameteriv GLES2GetFramebufferAttachmentParameteriv |
|
GL_APICALL void GL_APIENTRY GLES2GetIntegerv(GLenum, GLint *); |
|
#define glGetIntegerv GLES2GetIntegerv |
|
GL_APICALL void GL_APIENTRY GLES2GetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetProgramInfoLog GLES2GetProgramInfoLog |
|
GL_APICALL void GL_APIENTRY GLES2GetProgramiv(GLuint, GLenum, GLint *); |
|
#define glGetProgramiv GLES2GetProgramiv |
|
GL_APICALL void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum, GLenum, GLint *); |
|
#define glGetRenderbufferParameteriv GLES2GetRenderbufferParameteriv |
|
GL_APICALL void GL_APIENTRY GLES2GetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetShaderInfoLog GLES2GetShaderInfoLog |
|
GL_APICALL void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); |
|
#define glGetShaderPrecisionFormat GLES2GetShaderPrecisionFormat |
|
GL_APICALL void GL_APIENTRY GLES2GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetShaderSource GLES2GetShaderSource |
|
GL_APICALL void GL_APIENTRY GLES2GetShaderiv(GLuint, GLenum, GLint *); |
|
#define glGetShaderiv GLES2GetShaderiv |
|
GL_APICALL const GLubyte * GL_APIENTRY GLES2GetString(GLenum); |
|
#define glGetString GLES2GetString |
|
GL_APICALL void GL_APIENTRY GLES2GetTexParameterfv(GLenum, GLenum, GLfloat *); |
|
#define glGetTexParameterfv GLES2GetTexParameterfv |
|
GL_APICALL void GL_APIENTRY GLES2GetTexParameteriv(GLenum, GLenum, GLint *); |
|
#define glGetTexParameteriv GLES2GetTexParameteriv |
|
GL_APICALL GLint GL_APIENTRY GLES2GetUniformLocation(GLuint, const GLchar *); |
|
#define glGetUniformLocation GLES2GetUniformLocation |
|
GL_APICALL void GL_APIENTRY GLES2GetUniformfv(GLuint, GLint, GLfloat *); |
|
#define glGetUniformfv GLES2GetUniformfv |
|
GL_APICALL void GL_APIENTRY GLES2GetUniformiv(GLuint, GLint, GLint *); |
|
#define glGetUniformiv GLES2GetUniformiv |
|
GL_APICALL void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint, GLenum, void **); |
|
#define glGetVertexAttribPointerv GLES2GetVertexAttribPointerv |
|
GL_APICALL void GL_APIENTRY GLES2GetVertexAttribfv(GLuint, GLenum, GLfloat *); |
|
#define glGetVertexAttribfv GLES2GetVertexAttribfv |
|
GL_APICALL void GL_APIENTRY GLES2GetVertexAttribiv(GLuint, GLenum, GLint *); |
|
#define glGetVertexAttribiv GLES2GetVertexAttribiv |
|
GL_APICALL void GL_APIENTRY GLES2Hint(GLenum, GLenum); |
|
#define glHint GLES2Hint |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsBuffer(GLuint); |
|
#define glIsBuffer GLES2IsBuffer |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsEnabled(GLenum); |
|
#define glIsEnabled GLES2IsEnabled |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint); |
|
#define glIsFramebuffer GLES2IsFramebuffer |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsProgram(GLuint); |
|
#define glIsProgram GLES2IsProgram |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint); |
|
#define glIsRenderbuffer GLES2IsRenderbuffer |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsShader(GLuint); |
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#define glIsShader GLES2IsShader |
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GL_APICALL GLboolean GL_APIENTRY GLES2IsTexture(GLuint); |
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#define glIsTexture GLES2IsTexture |
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GL_APICALL void GL_APIENTRY GLES2LineWidth(GLfloat); |
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#define glLineWidth GLES2LineWidth |
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GL_APICALL void GL_APIENTRY GLES2LinkProgram(GLuint); |
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#define glLinkProgram GLES2LinkProgram |
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GL_APICALL void GL_APIENTRY GLES2PixelStorei(GLenum, GLint); |
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#define glPixelStorei GLES2PixelStorei |
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GL_APICALL void GL_APIENTRY GLES2PolygonOffset(GLfloat, GLfloat); |
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#define glPolygonOffset GLES2PolygonOffset |
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GL_APICALL void GL_APIENTRY GLES2ReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
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#define glReadPixels GLES2ReadPixels |
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GL_APICALL void GL_APIENTRY GLES2ReleaseShaderCompiler(void); |
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#define glReleaseShaderCompiler GLES2ReleaseShaderCompiler |
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GL_APICALL void GL_APIENTRY GLES2RenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
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#define glRenderbufferStorage GLES2RenderbufferStorage |
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GL_APICALL void GL_APIENTRY GLES2SampleCoverage(GLfloat, GLboolean); |
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#define glSampleCoverage GLES2SampleCoverage |
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GL_APICALL void GL_APIENTRY GLES2Scissor(GLint, GLint, GLsizei, GLsizei); |
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#define glScissor GLES2Scissor |
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GL_APICALL void GL_APIENTRY GLES2ShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
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#define glShaderBinary GLES2ShaderBinary |
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GL_APICALL void GL_APIENTRY GLES2ShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); |
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#define glShaderSource GLES2ShaderSource |
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GL_APICALL void GL_APIENTRY GLES2StencilFunc(GLenum, GLint, GLuint); |
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#define glStencilFunc GLES2StencilFunc |
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GL_APICALL void GL_APIENTRY GLES2StencilFuncSeparate(GLenum, GLenum, GLint, GLuint); |
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#define glStencilFuncSeparate GLES2StencilFuncSeparate |
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GL_APICALL void GL_APIENTRY GLES2StencilMask(GLuint); |
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#define glStencilMask GLES2StencilMask |
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GL_APICALL void GL_APIENTRY GLES2StencilMaskSeparate(GLenum, GLuint); |
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#define glStencilMaskSeparate GLES2StencilMaskSeparate |
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GL_APICALL void GL_APIENTRY GLES2StencilOp(GLenum, GLenum, GLenum); |
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#define glStencilOp GLES2StencilOp |
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GL_APICALL void GL_APIENTRY GLES2StencilOpSeparate(GLenum, GLenum, GLenum, GLenum); |
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#define glStencilOpSeparate GLES2StencilOpSeparate |
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GL_APICALL void GL_APIENTRY GLES2TexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTexImage2D GLES2TexImage2D |
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GL_APICALL void GL_APIENTRY GLES2TexParameterf(GLenum, GLenum, GLfloat); |
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#define glTexParameterf GLES2TexParameterf |
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GL_APICALL void GL_APIENTRY GLES2TexParameterfv(GLenum, GLenum, const GLfloat *); |
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#define glTexParameterfv GLES2TexParameterfv |
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GL_APICALL void GL_APIENTRY GLES2TexParameteri(GLenum, GLenum, GLint); |
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#define glTexParameteri GLES2TexParameteri |
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GL_APICALL void GL_APIENTRY GLES2TexParameteriv(GLenum, GLenum, const GLint *); |
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#define glTexParameteriv GLES2TexParameteriv |
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GL_APICALL void GL_APIENTRY GLES2TexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTexSubImage2D GLES2TexSubImage2D |
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GL_APICALL void GL_APIENTRY GLES2Uniform1f(GLint, GLfloat); |
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#define glUniform1f GLES2Uniform1f |
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GL_APICALL void GL_APIENTRY GLES2Uniform1fv(GLint, GLsizei, const GLfloat *); |
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#define glUniform1fv GLES2Uniform1fv |
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GL_APICALL void GL_APIENTRY GLES2Uniform1i(GLint, GLint); |
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#define glUniform1i GLES2Uniform1i |
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GL_APICALL void GL_APIENTRY GLES2Uniform1iv(GLint, GLsizei, const GLint *); |
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#define glUniform1iv GLES2Uniform1iv |
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GL_APICALL void GL_APIENTRY GLES2Uniform2f(GLint, GLfloat, GLfloat); |
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#define glUniform2f GLES2Uniform2f |
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GL_APICALL void GL_APIENTRY GLES2Uniform2fv(GLint, GLsizei, const GLfloat *); |
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#define glUniform2fv GLES2Uniform2fv |
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GL_APICALL void GL_APIENTRY GLES2Uniform2i(GLint, GLint, GLint); |
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#define glUniform2i GLES2Uniform2i |
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GL_APICALL void GL_APIENTRY GLES2Uniform2iv(GLint, GLsizei, const GLint *); |
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#define glUniform2iv GLES2Uniform2iv |
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GL_APICALL void GL_APIENTRY GLES2Uniform3f(GLint, GLfloat, GLfloat, GLfloat); |
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#define glUniform3f GLES2Uniform3f |
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GL_APICALL void GL_APIENTRY GLES2Uniform3fv(GLint, GLsizei, const GLfloat *); |
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#define glUniform3fv GLES2Uniform3fv |
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GL_APICALL void GL_APIENTRY GLES2Uniform3i(GLint, GLint, GLint, GLint); |
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#define glUniform3i GLES2Uniform3i |
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GL_APICALL void GL_APIENTRY GLES2Uniform3iv(GLint, GLsizei, const GLint *); |
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#define glUniform3iv GLES2Uniform3iv |
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GL_APICALL void GL_APIENTRY GLES2Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glUniform4f GLES2Uniform4f |
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GL_APICALL void GL_APIENTRY GLES2Uniform4fv(GLint, GLsizei, const GLfloat *); |
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#define glUniform4fv GLES2Uniform4fv |
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GL_APICALL void GL_APIENTRY GLES2Uniform4i(GLint, GLint, GLint, GLint, GLint); |
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#define glUniform4i GLES2Uniform4i |
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GL_APICALL void GL_APIENTRY GLES2Uniform4iv(GLint, GLsizei, const GLint *); |
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#define glUniform4iv GLES2Uniform4iv |
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2fv GLES2UniformMatrix2fv |
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3fv GLES2UniformMatrix3fv |
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4fv GLES2UniformMatrix4fv |
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GL_APICALL void GL_APIENTRY GLES2UseProgram(GLuint); |
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#define glUseProgram GLES2UseProgram |
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GL_APICALL void GL_APIENTRY GLES2ValidateProgram(GLuint); |
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#define glValidateProgram GLES2ValidateProgram |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib1f(GLuint, GLfloat); |
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#define glVertexAttrib1f GLES2VertexAttrib1f |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib1fv(GLuint, const GLfloat *); |
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#define glVertexAttrib1fv GLES2VertexAttrib1fv |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib2f(GLuint, GLfloat, GLfloat); |
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#define glVertexAttrib2f GLES2VertexAttrib2f |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib2fv(GLuint, const GLfloat *); |
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#define glVertexAttrib2fv GLES2VertexAttrib2fv |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib3f GLES2VertexAttrib3f |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib3fv(GLuint, const GLfloat *); |
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#define glVertexAttrib3fv GLES2VertexAttrib3fv |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib4f GLES2VertexAttrib4f |
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib4fv(GLuint, const GLfloat *); |
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#define glVertexAttrib4fv GLES2VertexAttrib4fv |
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GL_APICALL void GL_APIENTRY GLES2VertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
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#define glVertexAttribPointer GLES2VertexAttribPointer |
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GL_APICALL void GL_APIENTRY GLES2Viewport(GLint, GLint, GLsizei, GLsizei); |
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#define glViewport GLES2Viewport |
|
#endif |
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/* GL_EXT_blend_minmax */ |
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#ifndef GL_EXT_blend_minmax |
|
#define GL_EXT_blend_minmax 1 |
|
#endif |
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/* GL_EXT_debug_label */ |
|
#ifndef GL_EXT_debug_label |
|
#define GL_EXT_debug_label 1 |
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GL_APICALL void GL_APIENTRY GLES2GetObjectLabelEXT(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetObjectLabelEXT GLES2GetObjectLabelEXT |
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GL_APICALL void GL_APIENTRY GLES2LabelObjectEXT(GLenum, GLuint, GLsizei, const GLchar *); |
|
#define glLabelObjectEXT GLES2LabelObjectEXT |
|
#endif |
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|
|
/* GL_EXT_debug_marker */ |
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#ifndef GL_EXT_debug_marker |
|
#define GL_EXT_debug_marker 1 |
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GL_APICALL void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei, const GLchar *); |
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#define glInsertEventMarkerEXT GLES2InsertEventMarkerEXT |
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GL_APICALL void GL_APIENTRY GLES2PopGroupMarkerEXT(void); |
|
#define glPopGroupMarkerEXT GLES2PopGroupMarkerEXT |
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GL_APICALL void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei, const GLchar *); |
|
#define glPushGroupMarkerEXT GLES2PushGroupMarkerEXT |
|
#endif |
|
|
|
/* GL_EXT_discard_framebuffer */ |
|
#ifndef GL_EXT_discard_framebuffer |
|
#define GL_EXT_discard_framebuffer 1 |
|
GL_APICALL void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum, GLsizei, const GLenum *); |
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#define glDiscardFramebufferEXT GLES2DiscardFramebufferEXT |
|
#endif |
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|
/* GL_EXT_disjoint_timer_query */ |
|
#ifndef GL_EXT_disjoint_timer_query |
|
#define GL_EXT_disjoint_timer_query 1 |
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GL_APICALL void GL_APIENTRY GLES2GetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *); |
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#define glGetQueryObjecti64vEXT GLES2GetQueryObjecti64vEXT |
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GL_APICALL void GL_APIENTRY GLES2GetQueryObjectivEXT(GLuint, GLenum, GLint *); |
|
#define glGetQueryObjectivEXT GLES2GetQueryObjectivEXT |
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GL_APICALL void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *); |
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#define glGetQueryObjectui64vEXT GLES2GetQueryObjectui64vEXT |
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GL_APICALL void GL_APIENTRY GLES2QueryCounterEXT(GLuint, GLenum); |
|
#define glQueryCounterEXT GLES2QueryCounterEXT |
|
#endif |
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|
|
/* GL_EXT_draw_buffers */ |
|
#ifndef GL_EXT_draw_buffers |
|
#define GL_EXT_draw_buffers 1 |
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GL_APICALL void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei, const GLenum *); |
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#define glDrawBuffersEXT GLES2DrawBuffersEXT |
|
#endif |
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|
|
/* GL_EXT_draw_buffers_indexed */ |
|
#ifndef GL_EXT_draw_buffers_indexed |
|
#define GL_EXT_draw_buffers_indexed 1 |
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GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparateiEXT(GLuint, GLenum, GLenum); |
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#define glBlendEquationSeparateiEXT GLES2BlendEquationSeparateiEXT |
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GL_APICALL void GL_APIENTRY GLES2BlendEquationiEXT(GLuint, GLenum); |
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#define glBlendEquationiEXT GLES2BlendEquationiEXT |
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GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparateiEXT(GLuint, GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparateiEXT GLES2BlendFuncSeparateiEXT |
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GL_APICALL void GL_APIENTRY GLES2BlendFunciEXT(GLuint, GLenum, GLenum); |
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#define glBlendFunciEXT GLES2BlendFunciEXT |
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GL_APICALL void GL_APIENTRY GLES2ColorMaskiEXT(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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#define glColorMaskiEXT GLES2ColorMaskiEXT |
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GL_APICALL void GL_APIENTRY GLES2DisableiEXT(GLenum, GLuint); |
|
#define glDisableiEXT GLES2DisableiEXT |
|
GL_APICALL void GL_APIENTRY GLES2EnableiEXT(GLenum, GLuint); |
|
#define glEnableiEXT GLES2EnableiEXT |
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GL_APICALL GLboolean GL_APIENTRY GLES2IsEnablediEXT(GLenum, GLuint); |
|
#define glIsEnablediEXT GLES2IsEnablediEXT |
|
#endif |
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|
|
/* GL_EXT_draw_instanced */ |
|
#ifndef GL_EXT_draw_instanced |
|
#define GL_EXT_draw_instanced 1 |
|
#endif |
|
|
|
/* GL_EXT_instanced_arrays */ |
|
#ifndef GL_EXT_instanced_arrays |
|
#define GL_EXT_instanced_arrays 1 |
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedEXT(GLenum, GLint, GLsizei, GLsizei); |
|
#define glDrawArraysInstancedEXT GLES2DrawArraysInstancedEXT |
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedEXT(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
#define glDrawElementsInstancedEXT GLES2DrawElementsInstancedEXT |
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorEXT(GLuint, GLuint); |
|
#define glVertexAttribDivisorEXT GLES2VertexAttribDivisorEXT |
|
#endif |
|
|
|
/* GL_EXT_map_buffer_range */ |
|
#ifndef GL_EXT_map_buffer_range |
|
#define GL_EXT_map_buffer_range 1 |
|
GL_APICALL void GL_APIENTRY GLES2FlushMappedBufferRangeEXT(GLenum, GLintptr, GLsizeiptr); |
|
#define glFlushMappedBufferRangeEXT GLES2FlushMappedBufferRangeEXT |
|
GL_APICALL void * GL_APIENTRY GLES2MapBufferRangeEXT(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
|
#define glMapBufferRangeEXT GLES2MapBufferRangeEXT |
|
#endif |
|
|
|
/* GL_EXT_multi_draw_arrays */ |
|
#ifndef GL_EXT_multi_draw_arrays |
|
#define GL_EXT_multi_draw_arrays 1 |
|
GL_APICALL void GL_APIENTRY GLES2MultiDrawArraysEXT(GLenum, const GLint *, const GLsizei *, GLsizei); |
|
#define glMultiDrawArraysEXT GLES2MultiDrawArraysEXT |
|
GL_APICALL void GL_APIENTRY GLES2MultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
|
#define glMultiDrawElementsEXT GLES2MultiDrawElementsEXT |
|
#endif |
|
|
|
/* GL_EXT_multisampled_render_to_texture */ |
|
#ifndef GL_EXT_multisampled_render_to_texture |
|
#define GL_EXT_multisampled_render_to_texture 1 |
|
GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); |
|
#define glFramebufferTexture2DMultisampleEXT GLES2FramebufferTexture2DMultisampleEXT |
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
#define glRenderbufferStorageMultisampleEXT GLES2RenderbufferStorageMultisampleEXT |
|
#endif |
|
|
|
/* GL_EXT_occlusion_query_boolean */ |
|
#ifndef GL_EXT_occlusion_query_boolean |
|
#define GL_EXT_occlusion_query_boolean 1 |
|
GL_APICALL void GL_APIENTRY GLES2BeginQueryEXT(GLenum, GLuint); |
|
#define glBeginQueryEXT GLES2BeginQueryEXT |
|
GL_APICALL void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei, const GLuint *); |
|
#define glDeleteQueriesEXT GLES2DeleteQueriesEXT |
|
GL_APICALL void GL_APIENTRY GLES2EndQueryEXT(GLenum); |
|
#define glEndQueryEXT GLES2EndQueryEXT |
|
GL_APICALL void GL_APIENTRY GLES2GenQueriesEXT(GLsizei, GLuint *); |
|
#define glGenQueriesEXT GLES2GenQueriesEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint, GLenum, GLuint *); |
|
#define glGetQueryObjectuivEXT GLES2GetQueryObjectuivEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetQueryivEXT(GLenum, GLenum, GLint *); |
|
#define glGetQueryivEXT GLES2GetQueryivEXT |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint); |
|
#define glIsQueryEXT GLES2IsQueryEXT |
|
#endif |
|
|
|
/* GL_EXT_read_format_bgra */ |
|
#ifndef GL_EXT_read_format_bgra |
|
#define GL_EXT_read_format_bgra 1 |
|
#endif |
|
|
|
/* GL_EXT_robustness */ |
|
#ifndef GL_EXT_robustness |
|
#define GL_EXT_robustness 1 |
|
GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusEXT(void); |
|
#define glGetGraphicsResetStatusEXT GLES2GetGraphicsResetStatusEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformfvEXT(GLuint, GLint, GLsizei, GLfloat *); |
|
#define glGetnUniformfvEXT GLES2GetnUniformfvEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformivEXT(GLuint, GLint, GLsizei, GLint *); |
|
#define glGetnUniformivEXT GLES2GetnUniformivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
|
#define glReadnPixelsEXT GLES2ReadnPixelsEXT |
|
#endif |
|
|
|
/* GL_EXT_sRGB */ |
|
#ifndef GL_EXT_sRGB |
|
#define GL_EXT_sRGB 1 |
|
#endif |
|
|
|
/* GL_EXT_sRGB_write_control */ |
|
#ifndef GL_EXT_sRGB_write_control |
|
#define GL_EXT_sRGB_write_control 1 |
|
#endif |
|
|
|
/* GL_EXT_separate_shader_objects */ |
|
#ifndef GL_EXT_separate_shader_objects |
|
#define GL_EXT_separate_shader_objects 1 |
|
GL_APICALL void GL_APIENTRY GLES2ActiveShaderProgramEXT(GLuint, GLuint); |
|
#define glActiveShaderProgramEXT GLES2ActiveShaderProgramEXT |
|
GL_APICALL void GL_APIENTRY GLES2BindProgramPipelineEXT(GLuint); |
|
#define glBindProgramPipelineEXT GLES2BindProgramPipelineEXT |
|
GL_APICALL GLuint GL_APIENTRY GLES2CreateShaderProgramvEXT(GLenum, GLsizei, const GLchar **); |
|
#define glCreateShaderProgramvEXT GLES2CreateShaderProgramvEXT |
|
GL_APICALL void GL_APIENTRY GLES2DeleteProgramPipelinesEXT(GLsizei, const GLuint *); |
|
#define glDeleteProgramPipelinesEXT GLES2DeleteProgramPipelinesEXT |
|
GL_APICALL void GL_APIENTRY GLES2GenProgramPipelinesEXT(GLsizei, GLuint *); |
|
#define glGenProgramPipelinesEXT GLES2GenProgramPipelinesEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineInfoLogEXT(GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetProgramPipelineInfoLogEXT GLES2GetProgramPipelineInfoLogEXT |
|
GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineivEXT(GLuint, GLenum, GLint *); |
|
#define glGetProgramPipelineivEXT GLES2GetProgramPipelineivEXT |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsProgramPipelineEXT(GLuint); |
|
#define glIsProgramPipelineEXT GLES2IsProgramPipelineEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramParameteriEXT(GLuint, GLenum, GLint); |
|
#define glProgramParameteriEXT GLES2ProgramParameteriEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fEXT(GLuint, GLint, GLfloat); |
|
#define glProgramUniform1fEXT GLES2ProgramUniform1fEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fvEXT(GLuint, GLint, GLsizei, const GLfloat *); |
|
#define glProgramUniform1fvEXT GLES2ProgramUniform1fvEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1iEXT(GLuint, GLint, GLint); |
|
#define glProgramUniform1iEXT GLES2ProgramUniform1iEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1ivEXT(GLuint, GLint, GLsizei, const GLint *); |
|
#define glProgramUniform1ivEXT GLES2ProgramUniform1ivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uiEXT(GLuint, GLint, GLuint); |
|
#define glProgramUniform1uiEXT GLES2ProgramUniform1uiEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uivEXT(GLuint, GLint, GLsizei, const GLuint *); |
|
#define glProgramUniform1uivEXT GLES2ProgramUniform1uivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fEXT(GLuint, GLint, GLfloat, GLfloat); |
|
#define glProgramUniform2fEXT GLES2ProgramUniform2fEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fvEXT(GLuint, GLint, GLsizei, const GLfloat *); |
|
#define glProgramUniform2fvEXT GLES2ProgramUniform2fvEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2iEXT(GLuint, GLint, GLint, GLint); |
|
#define glProgramUniform2iEXT GLES2ProgramUniform2iEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2ivEXT(GLuint, GLint, GLsizei, const GLint *); |
|
#define glProgramUniform2ivEXT GLES2ProgramUniform2ivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uiEXT(GLuint, GLint, GLuint, GLuint); |
|
#define glProgramUniform2uiEXT GLES2ProgramUniform2uiEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uivEXT(GLuint, GLint, GLsizei, const GLuint *); |
|
#define glProgramUniform2uivEXT GLES2ProgramUniform2uivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
|
#define glProgramUniform3fEXT GLES2ProgramUniform3fEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fvEXT(GLuint, GLint, GLsizei, const GLfloat *); |
|
#define glProgramUniform3fvEXT GLES2ProgramUniform3fvEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3iEXT(GLuint, GLint, GLint, GLint, GLint); |
|
#define glProgramUniform3iEXT GLES2ProgramUniform3iEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3ivEXT(GLuint, GLint, GLsizei, const GLint *); |
|
#define glProgramUniform3ivEXT GLES2ProgramUniform3ivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uiEXT(GLuint, GLint, GLuint, GLuint, GLuint); |
|
#define glProgramUniform3uiEXT GLES2ProgramUniform3uiEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uivEXT(GLuint, GLint, GLsizei, const GLuint *); |
|
#define glProgramUniform3uivEXT GLES2ProgramUniform3uivEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
#define glProgramUniform4fEXT GLES2ProgramUniform4fEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fvEXT(GLuint, GLint, GLsizei, const GLfloat *); |
|
#define glProgramUniform4fvEXT GLES2ProgramUniform4fvEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4iEXT(GLuint, GLint, GLint, GLint, GLint, GLint); |
|
#define glProgramUniform4iEXT GLES2ProgramUniform4iEXT |
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4ivEXT(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform4ivEXT GLES2ProgramUniform4ivEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uiEXT(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glProgramUniform4uiEXT GLES2ProgramUniform4uiEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uivEXT(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform4uivEXT GLES2ProgramUniform4uivEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2fvEXT GLES2ProgramUniformMatrix2fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x3fvEXT GLES2ProgramUniformMatrix2x3fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x4fvEXT GLES2ProgramUniformMatrix2x4fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3fvEXT GLES2ProgramUniformMatrix3fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x2fvEXT GLES2ProgramUniformMatrix3x2fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x4fvEXT GLES2ProgramUniformMatrix3x4fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4fvEXT GLES2ProgramUniformMatrix4fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x2fvEXT GLES2ProgramUniformMatrix4x2fvEXT |
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x3fvEXT GLES2ProgramUniformMatrix4x3fvEXT |
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GL_APICALL void GL_APIENTRY GLES2UseProgramStagesEXT(GLuint, GLbitfield, GLuint); |
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#define glUseProgramStagesEXT GLES2UseProgramStagesEXT |
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GL_APICALL void GL_APIENTRY GLES2ValidateProgramPipelineEXT(GLuint); |
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#define glValidateProgramPipelineEXT GLES2ValidateProgramPipelineEXT |
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#endif |
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/* GL_EXT_shader_texture_lod */ |
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#ifndef GL_EXT_shader_texture_lod |
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#define GL_EXT_shader_texture_lod 1 |
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#endif |
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/* GL_EXT_shadow_samplers */ |
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#ifndef GL_EXT_shadow_samplers |
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#define GL_EXT_shadow_samplers 1 |
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#endif |
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/* GL_EXT_texture_border_clamp */ |
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#ifndef GL_EXT_texture_border_clamp |
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#define GL_EXT_texture_border_clamp 1 |
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GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIivEXT(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameterIivEXT GLES2GetSamplerParameterIivEXT |
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GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIuivEXT(GLuint, GLenum, GLuint *); |
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#define glGetSamplerParameterIuivEXT GLES2GetSamplerParameterIuivEXT |
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GL_APICALL void GL_APIENTRY GLES2GetTexParameterIivEXT(GLenum, GLenum, GLint *); |
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#define glGetTexParameterIivEXT GLES2GetTexParameterIivEXT |
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GL_APICALL void GL_APIENTRY GLES2GetTexParameterIuivEXT(GLenum, GLenum, GLuint *); |
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#define glGetTexParameterIuivEXT GLES2GetTexParameterIuivEXT |
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GL_APICALL void GL_APIENTRY GLES2SamplerParameterIivEXT(GLuint, GLenum, const GLint *); |
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#define glSamplerParameterIivEXT GLES2SamplerParameterIivEXT |
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GL_APICALL void GL_APIENTRY GLES2SamplerParameterIuivEXT(GLuint, GLenum, const GLuint *); |
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#define glSamplerParameterIuivEXT GLES2SamplerParameterIuivEXT |
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GL_APICALL void GL_APIENTRY GLES2TexParameterIivEXT(GLenum, GLenum, const GLint *); |
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#define glTexParameterIivEXT GLES2TexParameterIivEXT |
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GL_APICALL void GL_APIENTRY GLES2TexParameterIuivEXT(GLenum, GLenum, const GLuint *); |
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#define glTexParameterIuivEXT GLES2TexParameterIuivEXT |
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#endif |
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/* GL_EXT_texture_filter_anisotropic */ |
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#ifndef GL_EXT_texture_filter_anisotropic |
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#define GL_EXT_texture_filter_anisotropic 1 |
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#endif |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#ifndef GL_EXT_texture_format_BGRA8888 |
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#define GL_EXT_texture_format_BGRA8888 1 |
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#endif |
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/* GL_EXT_texture_rg */ |
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#ifndef GL_EXT_texture_rg |
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#define GL_EXT_texture_rg 1 |
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#endif |
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/* GL_EXT_texture_sRGB_decode */ |
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#ifndef GL_EXT_texture_sRGB_decode |
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#define GL_EXT_texture_sRGB_decode 1 |
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#endif |
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/* GL_EXT_texture_storage */ |
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#ifndef GL_EXT_texture_storage |
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#define GL_EXT_texture_storage 1 |
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GL_APICALL void GL_APIENTRY GLES2TexStorage1DEXT(GLenum, GLsizei, GLenum, GLsizei); |
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#define glTexStorage1DEXT GLES2TexStorage1DEXT |
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GL_APICALL void GL_APIENTRY GLES2TexStorage2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTexStorage2DEXT GLES2TexStorage2DEXT |
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GL_APICALL void GL_APIENTRY GLES2TexStorage3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTexStorage3DEXT GLES2TexStorage3DEXT |
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GL_APICALL void GL_APIENTRY GLES2TextureStorage1DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei); |
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#define glTextureStorage1DEXT GLES2TextureStorage1DEXT |
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GL_APICALL void GL_APIENTRY GLES2TextureStorage2DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTextureStorage2DEXT GLES2TextureStorage2DEXT |
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GL_APICALL void GL_APIENTRY GLES2TextureStorage3DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTextureStorage3DEXT GLES2TextureStorage3DEXT |
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#endif |
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/* GL_EXT_texture_type_2_10_10_10_REV */ |
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#ifndef GL_EXT_texture_type_2_10_10_10_REV |
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#define GL_EXT_texture_type_2_10_10_10_REV 1 |
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#endif |
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/* GL_KHR_blend_equation_advanced */ |
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#ifndef GL_KHR_blend_equation_advanced |
|
#define GL_KHR_blend_equation_advanced 1 |
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GL_APICALL void GL_APIENTRY GLES2BlendBarrierKHR(void); |
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#define glBlendBarrierKHR GLES2BlendBarrierKHR |
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#endif |
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/* GL_KHR_blend_equation_advanced_coherent */ |
|
#ifndef GL_KHR_blend_equation_advanced_coherent |
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#define GL_KHR_blend_equation_advanced_coherent 1 |
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#endif |
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/* GL_KHR_context_flush_control */ |
|
#ifndef GL_KHR_context_flush_control |
|
#define GL_KHR_context_flush_control 1 |
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#endif |
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|
|
/* GL_KHR_debug */ |
|
#ifndef GL_KHR_debug |
|
#define GL_KHR_debug 1 |
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GL_APICALL void GL_APIENTRY GLES2DebugMessageCallbackKHR(GLDEBUGPROCKHR, const void *); |
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#define glDebugMessageCallbackKHR GLES2DebugMessageCallbackKHR |
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GL_APICALL void GL_APIENTRY GLES2DebugMessageControlKHR(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
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#define glDebugMessageControlKHR GLES2DebugMessageControlKHR |
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GL_APICALL void GL_APIENTRY GLES2DebugMessageInsertKHR(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
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#define glDebugMessageInsertKHR GLES2DebugMessageInsertKHR |
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GL_APICALL GLuint GL_APIENTRY GLES2GetDebugMessageLogKHR(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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#define glGetDebugMessageLogKHR GLES2GetDebugMessageLogKHR |
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GL_APICALL void GL_APIENTRY GLES2GetObjectLabelKHR(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectLabelKHR GLES2GetObjectLabelKHR |
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GL_APICALL void GL_APIENTRY GLES2GetObjectPtrLabelKHR(const void *, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectPtrLabelKHR GLES2GetObjectPtrLabelKHR |
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GL_APICALL void GL_APIENTRY GLES2GetPointervKHR(GLenum, void **); |
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#define glGetPointervKHR GLES2GetPointervKHR |
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GL_APICALL void GL_APIENTRY GLES2ObjectLabelKHR(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glObjectLabelKHR GLES2ObjectLabelKHR |
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GL_APICALL void GL_APIENTRY GLES2ObjectPtrLabelKHR(const void *, GLsizei, const GLchar *); |
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#define glObjectPtrLabelKHR GLES2ObjectPtrLabelKHR |
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GL_APICALL void GL_APIENTRY GLES2PopDebugGroupKHR(void); |
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#define glPopDebugGroupKHR GLES2PopDebugGroupKHR |
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GL_APICALL void GL_APIENTRY GLES2PushDebugGroupKHR(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glPushDebugGroupKHR GLES2PushDebugGroupKHR |
|
#endif |
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|
|
/* GL_KHR_robust_buffer_access_behavior */ |
|
#ifndef GL_KHR_robust_buffer_access_behavior |
|
#define GL_KHR_robust_buffer_access_behavior 1 |
|
#endif |
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|
|
/* GL_KHR_robustness */ |
|
#ifndef GL_KHR_robustness |
|
#define GL_KHR_robustness 1 |
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GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR(void); |
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#define glGetGraphicsResetStatusKHR GLES2GetGraphicsResetStatusKHR |
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GL_APICALL void GL_APIENTRY GLES2GetnUniformfvKHR(GLuint, GLint, GLsizei, GLfloat *); |
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#define glGetnUniformfvKHR GLES2GetnUniformfvKHR |
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GL_APICALL void GL_APIENTRY GLES2GetnUniformivKHR(GLuint, GLint, GLsizei, GLint *); |
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#define glGetnUniformivKHR GLES2GetnUniformivKHR |
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GL_APICALL void GL_APIENTRY GLES2GetnUniformuivKHR(GLuint, GLint, GLsizei, GLuint *); |
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#define glGetnUniformuivKHR GLES2GetnUniformuivKHR |
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GL_APICALL void GL_APIENTRY GLES2ReadnPixelsKHR(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
|
#define glReadnPixelsKHR GLES2ReadnPixelsKHR |
|
#endif |
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|
|
/* GL_KHR_texture_compression_astc_hdr */ |
|
#ifndef GL_KHR_texture_compression_astc_hdr |
|
#define GL_KHR_texture_compression_astc_hdr 1 |
|
#endif |
|
|
|
/* GL_KHR_texture_compression_astc_ldr */ |
|
#ifndef GL_KHR_texture_compression_astc_ldr |
|
#define GL_KHR_texture_compression_astc_ldr 1 |
|
#endif |
|
|
|
/* GL_NV_draw_buffers */ |
|
#ifndef GL_NV_draw_buffers |
|
#define GL_NV_draw_buffers 1 |
|
GL_APICALL void GL_APIENTRY GLES2DrawBuffersNV(GLsizei, const GLenum *); |
|
#define glDrawBuffersNV GLES2DrawBuffersNV |
|
#endif |
|
|
|
/* GL_NV_draw_instanced */ |
|
#ifndef GL_NV_draw_instanced |
|
#define GL_NV_draw_instanced 1 |
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedNV(GLenum, GLint, GLsizei, GLsizei); |
|
#define glDrawArraysInstancedNV GLES2DrawArraysInstancedNV |
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedNV(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
#define glDrawElementsInstancedNV GLES2DrawElementsInstancedNV |
|
#endif |
|
|
|
/* GL_NV_fbo_color_attachments */ |
|
#ifndef GL_NV_fbo_color_attachments |
|
#define GL_NV_fbo_color_attachments 1 |
|
#endif |
|
|
|
/* GL_NV_framebuffer_blit */ |
|
#ifndef GL_NV_framebuffer_blit |
|
#define GL_NV_framebuffer_blit 1 |
|
GL_APICALL void GL_APIENTRY GLES2BlitFramebufferNV(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
|
#define glBlitFramebufferNV GLES2BlitFramebufferNV |
|
#endif |
|
|
|
/* GL_NV_framebuffer_multisample */ |
|
#ifndef GL_NV_framebuffer_multisample |
|
#define GL_NV_framebuffer_multisample 1 |
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleNV(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
|
#define glRenderbufferStorageMultisampleNV GLES2RenderbufferStorageMultisampleNV |
|
#endif |
|
|
|
/* GL_NV_instanced_arrays */ |
|
#ifndef GL_NV_instanced_arrays |
|
#define GL_NV_instanced_arrays 1 |
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorNV(GLuint, GLuint); |
|
#define glVertexAttribDivisorNV GLES2VertexAttribDivisorNV |
|
#endif |
|
|
|
/* GL_NV_polygon_mode */ |
|
#ifndef GL_NV_polygon_mode |
|
#define GL_NV_polygon_mode 1 |
|
GL_APICALL void GL_APIENTRY GLES2PolygonModeNV(GLenum, GLenum); |
|
#define glPolygonModeNV GLES2PolygonModeNV |
|
#endif |
|
|
|
/* GL_NV_read_buffer */ |
|
#ifndef GL_NV_read_buffer |
|
#define GL_NV_read_buffer 1 |
|
GL_APICALL void GL_APIENTRY GLES2ReadBufferNV(GLenum); |
|
#define glReadBufferNV GLES2ReadBufferNV |
|
#endif |
|
|
|
/* GL_NV_read_buffer_front */ |
|
#ifndef GL_NV_read_buffer_front |
|
#define GL_NV_read_buffer_front 1 |
|
#endif |
|
|
|
/* GL_NV_read_depth */ |
|
#ifndef GL_NV_read_depth |
|
#define GL_NV_read_depth 1 |
|
#endif |
|
|
|
/* GL_NV_read_depth_stencil */ |
|
#ifndef GL_NV_read_depth_stencil |
|
#define GL_NV_read_depth_stencil 1 |
|
#endif |
|
|
|
/* GL_NV_read_stencil */ |
|
#ifndef GL_NV_read_stencil |
|
#define GL_NV_read_stencil 1 |
|
#endif |
|
|
|
/* GL_NV_shadow_samplers_array */ |
|
#ifndef GL_NV_shadow_samplers_array |
|
#define GL_NV_shadow_samplers_array 1 |
|
#endif |
|
|
|
/* GL_NV_shadow_samplers_cube */ |
|
#ifndef GL_NV_shadow_samplers_cube |
|
#define GL_NV_shadow_samplers_cube 1 |
|
#endif |
|
|
|
/* GL_NV_texture_border_clamp */ |
|
#ifndef GL_NV_texture_border_clamp |
|
#define GL_NV_texture_border_clamp 1 |
|
#endif |
|
|
|
/* GL_OES_depth24 */ |
|
#ifndef GL_OES_depth24 |
|
#define GL_OES_depth24 1 |
|
#endif |
|
|
|
/* GL_OES_depth32 */ |
|
#ifndef GL_OES_depth32 |
|
#define GL_OES_depth32 1 |
|
#endif |
|
|
|
/* GL_OES_depth_texture */ |
|
#ifndef GL_OES_depth_texture |
|
#define GL_OES_depth_texture 1 |
|
#endif |
|
|
|
/* GL_OES_element_index_uint */ |
|
#ifndef GL_OES_element_index_uint |
|
#define GL_OES_element_index_uint 1 |
|
#endif |
|
|
|
/* GL_OES_mapbuffer */ |
|
#ifndef GL_OES_mapbuffer |
|
#define GL_OES_mapbuffer 1 |
|
GL_APICALL void GL_APIENTRY GLES2GetBufferPointervOES(GLenum, GLenum, void **); |
|
#define glGetBufferPointervOES GLES2GetBufferPointervOES |
|
GL_APICALL void * GL_APIENTRY GLES2MapBufferOES(GLenum, GLenum); |
|
#define glMapBufferOES GLES2MapBufferOES |
|
GL_APICALL GLboolean GL_APIENTRY GLES2UnmapBufferOES(GLenum); |
|
#define glUnmapBufferOES GLES2UnmapBufferOES |
|
#endif |
|
|
|
/* GL_OES_packed_depth_stencil */ |
|
#ifndef GL_OES_packed_depth_stencil |
|
#define GL_OES_packed_depth_stencil 1 |
|
#endif |
|
|
|
/* GL_OES_required_internalformat */ |
|
#ifndef GL_OES_required_internalformat |
|
#define GL_OES_required_internalformat 1 |
|
#endif |
|
|
|
/* GL_OES_rgb8_rgba8 */ |
|
#ifndef GL_OES_rgb8_rgba8 |
|
#define GL_OES_rgb8_rgba8 1 |
|
#endif |
|
|
|
/* GL_OES_standard_derivatives */ |
|
#ifndef GL_OES_standard_derivatives |
|
#define GL_OES_standard_derivatives 1 |
|
#endif |
|
|
|
/* GL_OES_stencil1 */ |
|
#ifndef GL_OES_stencil1 |
|
#define GL_OES_stencil1 1 |
|
#endif |
|
|
|
/* GL_OES_stencil4 */ |
|
#ifndef GL_OES_stencil4 |
|
#define GL_OES_stencil4 1 |
|
#endif |
|
|
|
/* GL_OES_surfaceless_context */ |
|
#ifndef GL_OES_surfaceless_context |
|
#define GL_OES_surfaceless_context 1 |
|
#endif |
|
|
|
/* GL_OES_texture_3D */ |
|
#ifndef GL_OES_texture_3D |
|
#define GL_OES_texture_3D 1 |
|
GL_APICALL void GL_APIENTRY GLES2CompressedTexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
#define glCompressedTexImage3DOES GLES2CompressedTexImage3DOES |
|
GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
#define glCompressedTexSubImage3DOES GLES2CompressedTexSubImage3DOES |
|
GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
#define glCopyTexSubImage3DOES GLES2CopyTexSubImage3DOES |
|
GL_APICALL void GL_APIENTRY GLES2FramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
|
#define glFramebufferTexture3DOES GLES2FramebufferTexture3DOES |
|
GL_APICALL void GL_APIENTRY GLES2TexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
#define glTexImage3DOES GLES2TexImage3DOES |
|
GL_APICALL void GL_APIENTRY GLES2TexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
#define glTexSubImage3DOES GLES2TexSubImage3DOES |
|
#endif |
|
|
|
/* GL_OES_texture_float */ |
|
#ifndef GL_OES_texture_float |
|
#define GL_OES_texture_float 1 |
|
#endif |
|
|
|
/* GL_OES_texture_float_linear */ |
|
#ifndef GL_OES_texture_float_linear |
|
#define GL_OES_texture_float_linear 1 |
|
#endif |
|
|
|
/* GL_OES_texture_half_float */ |
|
#ifndef GL_OES_texture_half_float |
|
#define GL_OES_texture_half_float 1 |
|
#endif |
|
|
|
/* GL_OES_texture_half_float_linear */ |
|
#ifndef GL_OES_texture_half_float_linear |
|
#define GL_OES_texture_half_float_linear 1 |
|
#endif |
|
|
|
/* GL_OES_texture_npot */ |
|
#ifndef GL_OES_texture_npot |
|
#define GL_OES_texture_npot 1 |
|
#endif |
|
|
|
/* GL_OES_texture_stencil8 */ |
|
#ifndef GL_OES_texture_stencil8 |
|
#define GL_OES_texture_stencil8 1 |
|
#endif |
|
|
|
/* GL_OES_vertex_array_object */ |
|
#ifndef GL_OES_vertex_array_object |
|
#define GL_OES_vertex_array_object 1 |
|
GL_APICALL void GL_APIENTRY GLES2BindVertexArrayOES(GLuint); |
|
#define glBindVertexArrayOES GLES2BindVertexArrayOES |
|
GL_APICALL void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei, const GLuint *); |
|
#define glDeleteVertexArraysOES GLES2DeleteVertexArraysOES |
|
GL_APICALL void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei, GLuint *); |
|
#define glGenVertexArraysOES GLES2GenVertexArraysOES |
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint); |
|
#define glIsVertexArrayOES GLES2IsVertexArrayOES |
|
#endif |
|
|
|
/* GL_OES_vertex_half_float */ |
|
#ifndef GL_OES_vertex_half_float |
|
#define GL_OES_vertex_half_float 1 |
|
#endif |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif
|
|
|