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1137 lines
48 KiB
1137 lines
48 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "AbstractShaderProgram.h" |
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#include <Corrade/Containers/Array.h> |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/Math/RectangularMatrix.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Implementation/DebugState.h" |
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#endif |
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#include "Implementation/ShaderProgramState.h" |
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#include "Implementation/State.h" |
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) |
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#include <sstream> |
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#endif |
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namespace Magnum { |
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namespace Implementation { |
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/* Defined in Implementation/driverSpecific.cpp */ |
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bool isProgramLinkLogEmpty(const std::string& result); |
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} |
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Int AbstractShaderProgram::maxVertexAttributes() { |
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GLint& value = Context::current()->state().shaderProgram->maxVertexAttributes; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value); |
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return value; |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Int AbstractShaderProgram::maxAtomicCounterBufferSize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxAtomicCounterBufferSize; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, &value); |
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return value; |
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} |
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Int AbstractShaderProgram::maxComputeSharedMemorySize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxComputeSharedMemorySize; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &value); |
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return value; |
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} |
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Int AbstractShaderProgram::maxComputeWorkGroupInvocations() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxComputeWorkGroupInvocations; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &value); |
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return value; |
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} |
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Int AbstractShaderProgram::maxImageUnits() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxImageUnits; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_IMAGE_UNITS, &value); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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Int AbstractShaderProgram::maxImageSamples() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxImageSamples; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_IMAGE_SAMPLES, &value); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_WEBGL |
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Int AbstractShaderProgram::maxCombinedShaderOutputResources() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() || !Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxCombinedShaderOutputResources; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, &value); |
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return value; |
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} |
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Long AbstractShaderProgram::maxShaderStorageBlockSize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint64& value = Context::current()->state().shaderProgram->maxShaderStorageBlockSize; |
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if(value == 0) |
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glGetInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &value); |
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return value; |
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} |
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#endif |
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Int AbstractShaderProgram::maxUniformBlockSize() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().shaderProgram->maxUniformBlockSize; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &value); |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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Int AbstractShaderProgram::maxUniformLocations() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current()->state().shaderProgram->maxUniformLocations; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &value); |
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return value; |
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} |
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#endif |
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Int AbstractShaderProgram::minTexelOffset() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().shaderProgram->minTexelOffset; |
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if(value == 0) |
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glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &value); |
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return value; |
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} |
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Int AbstractShaderProgram::maxTexelOffset() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().shaderProgram->maxTexelOffset; |
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if(value == 0) |
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glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &value); |
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return value; |
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} |
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#endif |
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AbstractShaderProgram::AbstractShaderProgram(): _id(glCreateProgram()) { |
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
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} |
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AbstractShaderProgram::AbstractShaderProgram(AbstractShaderProgram&& other) noexcept: _id(other._id) { |
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other._id = 0; |
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} |
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AbstractShaderProgram::~AbstractShaderProgram() { |
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/* Remove current usage from the state */ |
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GLuint& current = Context::current()->state().shaderProgram->current; |
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if(current == _id) current = 0; |
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if(_id) glDeleteProgram(_id); |
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} |
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AbstractShaderProgram& AbstractShaderProgram::operator=(AbstractShaderProgram&& other) noexcept { |
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using std::swap; |
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swap(_id, other._id); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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std::string AbstractShaderProgram::label() const { |
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#ifndef MAGNUM_TARGET_GLES |
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return Context::current()->state().debug->getLabelImplementation(GL_PROGRAM, _id); |
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#else |
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return Context::current()->state().debug->getLabelImplementation(GL_PROGRAM_KHR, _id); |
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#endif |
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} |
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AbstractShaderProgram& AbstractShaderProgram::setLabelInternal(const Containers::ArrayView<const char> label) { |
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#ifndef MAGNUM_TARGET_GLES |
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Context::current()->state().debug->labelImplementation(GL_PROGRAM, _id, label); |
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#else |
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Context::current()->state().debug->labelImplementation(GL_PROGRAM_KHR, _id, label); |
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#endif |
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return *this; |
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} |
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#endif |
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std::pair<bool, std::string> AbstractShaderProgram::validate() { |
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glValidateProgram(_id); |
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/* Check validation status */ |
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GLint success, logLength; |
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glGetProgramiv(_id, GL_VALIDATE_STATUS, &success); |
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glGetProgramiv(_id, GL_INFO_LOG_LENGTH, &logLength); |
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/* Error or warning message. The string is returned null-terminated, scrap |
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the \0 at the end afterwards */ |
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std::string message(logLength, '\n'); |
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if(message.size() > 1) |
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glGetProgramInfoLog(_id, message.size(), nullptr, &message[0]); |
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message.resize(std::max(logLength, 1)-1); |
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return {success, std::move(message)}; |
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} |
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void AbstractShaderProgram::use() { |
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/* Use only if the program isn't already in use */ |
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GLuint& current = Context::current()->state().shaderProgram->current; |
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if(current != _id) glUseProgram(current = _id); |
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} |
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void AbstractShaderProgram::attachShader(Shader& shader) { |
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glAttachShader(_id, shader.id()); |
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} |
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void AbstractShaderProgram::attachShaders(std::initializer_list<std::reference_wrapper<Shader>> shaders) { |
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for(Shader& s: shaders) attachShader(s); |
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} |
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void AbstractShaderProgram::bindAttributeLocationInternal(const UnsignedInt location, const Containers::ArrayView<const char> name) { |
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glBindAttribLocation(_id, location, name); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractShaderProgram::bindFragmentDataLocationInternal(const UnsignedInt location, const Containers::ArrayView<const char> name) { |
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glBindFragDataLocation(_id, location, name); |
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} |
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void AbstractShaderProgram::bindFragmentDataLocationIndexedInternal(const UnsignedInt location, UnsignedInt index, const Containers::ArrayView<const char> name) { |
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glBindFragDataLocationIndexed(_id, location, index, name); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractShaderProgram::setTransformFeedbackOutputs(const std::initializer_list<std::string> outputs, const TransformFeedbackBufferMode bufferMode) { |
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/** @todo VLAs */ |
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Containers::Array<const char*> names{outputs.size()}; |
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Int i = 0; |
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for(const std::string& output: outputs) names[i++] = output.data(); |
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glTransformFeedbackVaryings(_id, outputs.size(), names, GLenum(bufferMode)); |
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} |
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#endif |
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bool AbstractShaderProgram::link(std::initializer_list<std::reference_wrapper<AbstractShaderProgram>> shaders) { |
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bool allSuccess = true; |
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/* Invoke (possibly parallel) linking on all shaders */ |
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for(AbstractShaderProgram& shader: shaders) glLinkProgram(shader._id); |
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/* After linking phase, check status of all shaders */ |
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Int i = 1; |
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for(AbstractShaderProgram& shader: shaders) { |
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GLint success, logLength; |
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glGetProgramiv(shader._id, GL_LINK_STATUS, &success); |
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glGetProgramiv(shader._id, GL_INFO_LOG_LENGTH, &logLength); |
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/* Error or warning message. The string is returned null-terminated, |
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scrap the \0 at the end afterwards */ |
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std::string message(logLength, '\n'); |
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if(message.size() > 1) |
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glGetProgramInfoLog(shader._id, message.size(), nullptr, &message[0]); |
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message.resize(std::max(logLength, 1)-1); |
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/** @todo Remove when this is fixed everywhere (also the include above) */ |
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) |
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std::ostringstream converter; |
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converter << i; |
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#endif |
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/* Show error log */ |
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if(!success) { |
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Error out; |
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out.setFlag(Debug::NewLineAtTheEnd, false); |
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out.setFlag(Debug::SpaceAfterEachValue, false); |
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out << "AbstractShaderProgram::link(): linking"; |
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if(shaders.size() != 1) { |
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#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) |
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out << " of shader " << std::to_string(i); |
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#else |
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out << " of shader " << converter.str(); |
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#endif |
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} |
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out << " failed with the following message:\n" |
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<< message; |
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/* Or just warnings, if any */ |
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} else if(!message.empty() && !Implementation::isProgramLinkLogEmpty(message)) { |
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Warning out; |
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out.setFlag(Debug::NewLineAtTheEnd, false); |
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out.setFlag(Debug::SpaceAfterEachValue, false); |
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out << "AbstractShaderProgram::link(): linking"; |
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if(shaders.size() != 1) { |
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#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) |
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out << " of shader " << std::to_string(i); |
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#else |
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out << " of shader " << converter.str(); |
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#endif |
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} |
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out << " succeeded with the following message:\n" |
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<< message; |
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} |
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/* Success of all depends on each of them */ |
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allSuccess = allSuccess && success; |
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++i; |
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} |
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return allSuccess; |
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} |
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Int AbstractShaderProgram::uniformLocationInternal(const Containers::ArrayView<const char> name) { |
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GLint location = glGetUniformLocation(_id, name); |
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if(location == -1) |
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Warning() << "AbstractShaderProgram: location of uniform \'" + std::string{name, name.size()} + "\' cannot be retrieved!"; |
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return location; |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Float> values) { |
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(this->*Context::current()->state().shaderProgram->uniform1fvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLfloat* const values) { |
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use(); |
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glUniform1fv(location, count, values); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLfloat* const values) { |
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glProgramUniform1fv(_id, location, count, values); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const GLfloat* const values) { |
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#ifndef CORRADE_TARGET_NACL |
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glProgramUniform1fvEXT(_id, location, count, values); |
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#else |
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static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<2, Float>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform2fvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) { |
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use(); |
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glUniform2fv(location, count, values[0].data()); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) { |
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glProgramUniform2fv(_id, location, count, values[0].data()); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<2, GLfloat>* const values) { |
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#ifndef CORRADE_TARGET_NACL |
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glProgramUniform2fvEXT(_id, location, count, values[0].data()); |
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#else |
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static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<3, Float>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform3fvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) { |
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use(); |
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glUniform3fv(location, count, values[0].data()); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) { |
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glProgramUniform3fv(_id, location, count, values[0].data()); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<3, GLfloat>* const values) { |
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#ifndef CORRADE_TARGET_NACL |
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glProgramUniform3fvEXT(_id, location, count, values[0].data()); |
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#else |
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static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<4, Float>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform4fvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) { |
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use(); |
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glUniform4fv(location, count, values[0].data()); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) { |
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glProgramUniform4fv(_id, location, count, values[0].data()); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<4, GLfloat>* const values) { |
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#ifndef CORRADE_TARGET_NACL |
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glProgramUniform4fvEXT(_id, location, count, values[0].data()); |
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#else |
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static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Int> values) { |
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(this->*Context::current()->state().shaderProgram->uniform1ivImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLint* values) { |
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use(); |
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glUniform1iv(location, count, values); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLint* const values) { |
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glProgramUniform1iv(_id, location, count, values); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const GLint* const values) { |
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#ifndef CORRADE_TARGET_NACL |
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glProgramUniform1ivEXT(_id, location, count, values); |
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#else |
|
static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<2, Int>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform2ivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) { |
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use(); |
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glUniform2iv(location, count, values[0].data()); |
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} |
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|
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) { |
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glProgramUniform2iv(_id, location, count, values[0].data()); |
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} |
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#endif |
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|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<2, GLint>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
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glProgramUniform2ivEXT(_id, location, count, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<3, Int>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform3ivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) { |
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use(); |
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glUniform3iv(location, count, values[0].data()); |
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} |
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|
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) { |
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glProgramUniform3iv(_id, location, count, values[0].data()); |
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} |
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#endif |
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|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<3, GLint>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
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glProgramUniform3ivEXT(_id, location, count, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
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static_cast<void>(count); |
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static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<4, Int>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform4ivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) { |
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use(); |
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glUniform4iv(location, count, values[0].data()); |
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} |
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|
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) { |
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glProgramUniform4iv(_id, location, count, values[0].data()); |
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} |
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#endif |
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|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<4, GLint>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
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glProgramUniform4ivEXT(_id, location, count, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
|
static_cast<void>(count); |
|
static_cast<void>(values); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#endif |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const UnsignedInt> values) { |
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(this->*Context::current()->state().shaderProgram->uniform1uivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLuint* const values) { |
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use(); |
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glUniform1uiv(location, count, values); |
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} |
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|
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#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLuint* const values) { |
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glProgramUniform1uiv(_id, location, count, values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const GLuint* const values) { |
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glProgramUniform1uivEXT(_id, location, count, values); |
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} |
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#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<2, UnsignedInt>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform2uivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) { |
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use(); |
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glUniform2uiv(location, count, values[0].data()); |
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} |
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|
|
#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) { |
|
glProgramUniform2uiv(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<2, GLuint>* const values) { |
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glProgramUniform2uivEXT(_id, location, count, values[0].data()); |
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} |
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#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<3, UnsignedInt>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform3uivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) { |
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use(); |
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glUniform3uiv(location, count, values[0].data()); |
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} |
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|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) { |
|
glProgramUniform3uiv(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<3, GLuint>* const values) { |
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glProgramUniform3uivEXT(_id, location, count, values[0].data()); |
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} |
|
#endif |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<4, UnsignedInt>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform4uivImplementation)(location, values.size(), values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) { |
|
use(); |
|
glUniform4uiv(location, count, values[0].data()); |
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} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) { |
|
glProgramUniform4uiv(_id, location, count, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::Vector<4, GLuint>* const values) { |
|
glProgramUniform4uivEXT(_id, location, count, values[0].data()); |
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} |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Double> values) { |
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(this->*Context::current()->state().shaderProgram->uniform1dvImplementation)(location, values.size(), values); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const GLdouble* const values) { |
|
use(); |
|
glUniform1dv(location, count, values); |
|
} |
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|
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const GLdouble* const values) { |
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glProgramUniform1dv(_id, location, count, values); |
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} |
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|
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const GLdouble* const values) { |
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glProgramUniform1dvEXT(_id, location, count, values); |
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} |
|
|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<2, Double>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniform2dvImplementation)(location, values.size(), values); |
|
} |
|
|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) { |
|
use(); |
|
glUniform2dv(location, count, values[0].data()); |
|
} |
|
|
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) { |
|
glProgramUniform2dv(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::Vector<2, GLdouble>* const values) { |
|
glProgramUniform2dvEXT(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<3, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform3dvImplementation)(location, values.size(), values); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) { |
|
use(); |
|
glUniform3dv(location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) { |
|
glProgramUniform3dv(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::Vector<3, GLdouble>* const values) { |
|
glProgramUniform3dvEXT(_id, location, count, values[0].data()); |
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} |
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|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::Vector<4, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniform4dvImplementation)(location, values.size(), values); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) { |
|
use(); |
|
glUniform4dv(location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) { |
|
glProgramUniform4dv(_id, location, count, values[0].data()); |
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} |
|
|
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::Vector<4, GLdouble>* const values) { |
|
glProgramUniform4dvEXT(_id, location, count, values[0].data()); |
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} |
|
#endif |
|
|
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 2, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2fvImplementation)(location, values.size(), values); |
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} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix2fv(location, count, GL_FALSE, values[0].data()); |
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} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) { |
|
glProgramUniformMatrix2fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLfloat>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glProgramUniformMatrix2fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
|
static_cast<void>(count); |
|
static_cast<void>(values); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 3, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix3fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) { |
|
glProgramUniformMatrix3fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLfloat>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glProgramUniformMatrix3fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
|
static_cast<void>(count); |
|
static_cast<void>(values); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 4, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix4fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) { |
|
glProgramUniformMatrix4fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLfloat>* const values) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glProgramUniformMatrix4fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
#else |
|
static_cast<void>(location); |
|
static_cast<void>(count); |
|
static_cast<void>(values); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 3, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x3fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix2x3fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) { |
|
glProgramUniformMatrix2x3fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLfloat>* const values) { |
|
glProgramUniformMatrix2x3fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 2, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x2fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix3x2fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) { |
|
glProgramUniformMatrix3x2fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLfloat>* const values) { |
|
glProgramUniformMatrix3x2fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 4, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix2x4fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix2x4fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) { |
|
glProgramUniformMatrix2x4fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLfloat>* const values) { |
|
glProgramUniformMatrix2x4fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 2, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x2fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix4x2fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) { |
|
glProgramUniformMatrix4x2fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLfloat>* const values) { |
|
glProgramUniformMatrix4x2fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 4, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix3x4fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix3x4fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) { |
|
glProgramUniformMatrix3x4fv(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLfloat>* const values) { |
|
glProgramUniformMatrix3x4fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
|
} |
|
#endif |
|
|
|
void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 3, Float>> values) { |
|
(this->*Context::current()->state().shaderProgram->uniformMatrix4x3fvImplementation)(location, values.size(), values); |
|
} |
|
|
|
void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) { |
|
use(); |
|
glUniformMatrix4x3fv(location, count, GL_FALSE, values[0].data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) { |
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glProgramUniformMatrix4x3fv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLfloat>* const values) { |
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glProgramUniformMatrix4x3fvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 2, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix2dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) { |
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use(); |
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glUniformMatrix2dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) { |
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glProgramUniformMatrix2dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 2, GLdouble>* const values) { |
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glProgramUniformMatrix2dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 3, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix3dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) { |
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use(); |
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glUniformMatrix3dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) { |
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glProgramUniformMatrix3dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 3, GLdouble>* const values) { |
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glProgramUniformMatrix3dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 4, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix4dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) { |
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use(); |
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glUniformMatrix4dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) { |
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glProgramUniformMatrix4dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 4, GLdouble>* const values) { |
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glProgramUniformMatrix4dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 3, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix2x3dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) { |
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use(); |
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glUniformMatrix2x3dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) { |
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glProgramUniformMatrix2x3dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 3, GLdouble>* const values) { |
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glProgramUniformMatrix2x3dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 2, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix3x2dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) { |
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use(); |
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glUniformMatrix3x2dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) { |
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glProgramUniformMatrix3x2dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 2, GLdouble>* const values) { |
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glProgramUniformMatrix3x2dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<2, 4, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix2x4dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) { |
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use(); |
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glUniformMatrix2x4dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) { |
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glProgramUniformMatrix2x4dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<2, 4, GLdouble>* const values) { |
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glProgramUniformMatrix2x4dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 2, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix4x2dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) { |
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use(); |
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glUniformMatrix4x2dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) { |
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glProgramUniformMatrix4x2dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 2, GLdouble>* const values) { |
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glProgramUniformMatrix4x2dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<3, 4, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix3x4dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) { |
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use(); |
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glUniformMatrix3x4dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) { |
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glProgramUniformMatrix3x4dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<3, 4, GLdouble>* const values) { |
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glProgramUniformMatrix3x4dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::setUniform(const Int location, const Containers::ArrayView<const Math::RectangularMatrix<4, 3, Double>> values) { |
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(this->*Context::current()->state().shaderProgram->uniformMatrix4x3dvImplementation)(location, values.size(), values); |
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} |
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void AbstractShaderProgram::uniformImplementationDefault(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) { |
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use(); |
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glUniformMatrix4x3dv(location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationSSO(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) { |
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glProgramUniformMatrix4x3dv(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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void AbstractShaderProgram::uniformImplementationDSAEXT(const GLint location, const GLsizei count, const Math::RectangularMatrix<4, 3, GLdouble>* const values) { |
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glProgramUniformMatrix4x3dvEXT(_id, location, count, GL_FALSE, values[0].data()); |
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} |
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#endif |
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}
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