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176 lines
7.9 KiB
176 lines
7.9 KiB
#ifndef Magnum_Text_DistanceFieldGlyphCacheGL_h |
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#define Magnum_Text_DistanceFieldGlyphCacheGL_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Text::DistanceFieldGlyphCacheGL |
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* @m_since_latest |
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*/ |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/Text/GlyphCacheGL.h" |
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#include "Magnum/TextureTools/DistanceFieldGL.h" |
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namespace Magnum { namespace Text { |
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/** |
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@brief OpenGL glyph cache with distance field rendering |
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@m_since_latest |
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Unlike the base @ref GlyphCacheGL, this class converts each binary image to a |
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distance field. It's not possible to only use this cache for monochrome glyphs |
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as the internal texture format is single-channel. |
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@section Text-DistanceFieldGlyphCacheGL-usage Usage |
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In order to create a distance field glyph cache, the font has to be loaded at a |
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size significantly larger than what the resulting text will be. The distance |
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field conversion process then converts the input to a fraction of its size |
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again, transferring the the extra spatial resolution to distance values. The |
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distance values are then used to render an arbitrarily sized text without it |
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being jaggy at small sizes and blurry when large. |
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The process requires three input parameters, size of the source image, size of |
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the resulting glyph cache image and a radius for the distance field creation. |
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The ratio between the input and output image size is usually four or eight |
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times, and the size of the font should match the larger size. So, for example, |
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if a @cpp {128, 128} @ce @ref GlyphCacheGL was filled with a 12 pt font, a |
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@cpp {1024, 1024} @ce source image for the distance field should use a 96 pt |
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font. The radius should then be chosen so it's at least one or two pixels in |
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the scaled-down result, so in this case at least 8. Values less than that will |
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result in aliasing artifacts. Very high radius values are needed only if |
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outlining, thinning, thickening or shadow effects will be used when rendering, |
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using them leads to precision loss when the distance field is stored in 8-bit |
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channels. |
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@snippet Text-gl.cpp DistanceFieldGlyphCacheGL-usage |
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See the @ref BasicRenderer "Renderer*D" class for information about text |
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rendering. The @ref AbstractGlyphCache base class has more information about |
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general glyph cache usage. |
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@section Text-DistanceFieldGlyphCacheGL-internal-format Internal texture format |
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The @ref format() is always @ref PixelFormat::R8Unorm. |
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On desktop OpenGL, OpenGL ES 3.0+, WebGL 2, and OpenGL ES 2.0 if |
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@gl_extension{EXT,texture_rg} is supported, the @ref processedFormat() is |
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always @ref PixelFormat::R8Unorm, which maps to @ref GL::TextureFormat::R8 for |
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the @ref texture(), matching |
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@ref Text-GlyphCacheGL-internal-format "the behavior listed in GlyphCacheGL docs". |
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On OpenGL ES 2.0 without @gl_extension{EXT,texture_rg} and on WebGL 1, |
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@ref PixelFormat::R8Unorm maps to @ref GL::TextureFormat::Luminance, which |
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isn't renderable and thus cannot be used for calculating the distance field. |
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Instead, @ref PixelFormat::RGBA8Unorm is used for @ref processedFormat(). This |
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shouldn't affect common use through @ref image(), but code interacting with |
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@ref processedImage() or @ref setProcessedImage() may need to be aware of this. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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@see @ref TextureTools::DistanceFieldGL |
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*/ |
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class MAGNUM_TEXT_EXPORT DistanceFieldGlyphCacheGL: public GlyphCacheGL { |
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public: |
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/** |
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* @brief Constructor |
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* @param size Size of the source image |
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* @param processedSize Resulting distance field texture size |
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* @param radius Distance field computation radius |
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* |
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* See @ref TextureTools::DistanceField for more information about the |
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* parameters. Size restrictions from it apply here as well, in |
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* particular the ratio of @p size and @p processedSize is expected to |
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* be a multiple of 2. |
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* |
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* Sets the @ref processedFormat() to @ref PixelFormat::R8Unorm, if |
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* available. On OpenGL ES 3.0+ and WebGL 2 uses always. On desktop |
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* OpenGL requires @gl_extension{ARB,texture_rg} (part of OpenGL 3.0), |
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* on ES2 uses @gl_extension{EXT,texture_rg} if available and uses |
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* @ref PixelFormat::RGB8Unorm as fallback if not, on WebGL 1 uses |
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* @ref PixelFormat::RGB8Unorm always. |
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*/ |
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explicit DistanceFieldGlyphCacheGL(const Vector2i& size, const Vector2i& processedSize, UnsignedInt radius); |
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/** |
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* @brief Construct without creating the internal state and the OpenGL texture object |
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* @m_since_latest |
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* |
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* The constructed instance is equivalent to moved-from state, i.e. no |
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* APIs can be safely called on the object. Useful in cases where you |
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* will overwrite the instance later anyway. Move another object over |
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* it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* However note that this is a low-level and a potentially dangerous |
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* API, see the documentation of @ref NoCreate for alternatives. |
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*/ |
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explicit DistanceFieldGlyphCacheGL(NoCreateT) noexcept; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Distance field texture size |
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* |
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* Compared to @ref textureSize(), which is the size of the source |
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* image, this function returns size of the resulting distance field |
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* texture. |
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* @m_deprecated_since_latest Use @ref processedSize() instead. |
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*/ |
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CORRADE_DEPRECATED("use processedSize() instead") Vector2i distanceFieldTextureSize() const { |
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return processedSize().xy(); |
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} |
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/** |
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* @brief Set a distance field cache image |
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* |
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* Compared to @ref setImage() uploads an already computed distance |
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* field image to given offset in the distance field texture. The |
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* @p offset and @ref ImageView::size() are expected to be in bounds |
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* for @ref distanceFieldTextureSize(). |
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* @m_deprecated_since_latest Use @ref setProcessedImage() instead. |
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*/ |
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CORRADE_DEPRECATED("use setProcessedImage() instead") void setDistanceFieldImage(const Vector2i& offset, const ImageView2D& image); |
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#endif |
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private: |
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MAGNUM_TEXT_LOCAL GlyphCacheFeatures doFeatures() const override; |
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MAGNUM_TEXT_LOCAL void doSetImage(const Vector2i& offset, const ImageView2D& image) override; |
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TextureTools::DistanceFieldGL _distanceField; |
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}; |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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