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80 lines
2.6 KiB
80 lines
2.6 KiB
#ifndef Magnum_Platform_GlxContextHandler_h |
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#define Magnum_Platform_GlxContextHandler_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Platform::GlxContextHandler |
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*/ |
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#include "OpenGL.h" |
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#include <GL/glx.h> |
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/* undef Xlib nonsense to avoid conflicts */ |
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#undef Complex |
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#undef None |
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#undef Always |
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#include "AbstractContextHandler.h" |
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#include "corradeCompatibility.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief GLX context |
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Creates OpenGL or OpenGL ES 2.0 context, if targeting OpenGL ES. Used in |
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GlxApplication. |
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*/ |
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class GlxContextHandler: public AbstractContextHandler<Display*, VisualID, Window> { |
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public: |
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explicit GlxContextHandler() = default; |
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~GlxContextHandler(); |
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VisualID getVisualId(Display* nativeDisplay) override; |
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void createContext(Window nativeWindow) override; |
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/* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */ |
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inline ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const override { |
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return ExtensionWrangler::ExperimentalFeatures::Enable; |
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} |
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inline void makeCurrent() override { |
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glXMakeCurrent(display, window, context); |
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} |
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inline void swapBuffers() override { |
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glXSwapBuffers(display, window); |
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} |
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private: |
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Display* display; |
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Window window; |
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GLXFBConfig* configs; |
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GLXContext context; |
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}; |
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}} |
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#endif
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