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Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
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BenchmarkFiles Shaders: benchmark all shader variants. 5 years ago
FlatTestFiles Shaders: separate instanced colored and textured test cases. 5 years ago
MeshVisualizerTestFiles Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
PhongTestFiles Shaders: ability to disable Phong specular contribution. 5 years ago
TestFiles Shaders: rendering tests for all remaining builtin shaders. 7 years ago
VectorTestFiles Shaders: add UBO support to all shaders. 5 years ago
VertexColorTestFiles Shaders: add UBO support to all shaders. 5 years ago
CMakeLists.txt Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
DistanceFieldVectorGLTest.cpp Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
DistanceFieldVectorGL_Test.cpp Shaders: multidraw support in all builtin shaders. 5 years ago
DistanceFieldVectorTest.cpp Shaders: ensure the structures are 4-byte aligned. 5 years ago
FlatGLTest.cpp Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
FlatGL_Test.cpp Shaders: support object ID textures in the FlatGL shader. 4 years ago
FlatTest.cpp Shaders: supply Flat material information in a separate UBO as well. 5 years ago
GenericGL_Test.cpp Shaders: suffix all existing shaders with GL. 5 years ago
GenericTest.cpp Shaders: add a generic texture layer attribute and UBO definition. 5 years ago
MeshVisualizerGLTest.cpp Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
MeshVisualizerGL_Test.cpp Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
MeshVisualizerTest.cpp Shaders: ensure the structures are 4-byte aligned. 5 years ago
PhongGLTest.cpp Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
PhongGL_Test.cpp Shaders: support object ID textures in the PhongGL shader. 4 years ago
PhongTest.cpp Shaders: ensure the structures are 4-byte aligned. 5 years ago
ShadersGLBenchmark.cpp Shaders: add MeshVisualizer TBN to the benchmarks. 4 years ago
VectorGLTest.cpp Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
VectorGL_Test.cpp Shaders: multidraw support in all builtin shaders. 5 years ago
VectorTest.cpp Shaders: supply Vector material information in a separate UBO as well. 5 years ago
VertexColorGLTest.cpp Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
VertexColorGL_Test.cpp Shaders: multidraw support in all builtin shaders. 5 years ago
configure.h.cmake Updated copyright year. 5 years ago