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107 lines
3.1 KiB
107 lines
3.1 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/Shaders/Vector.h" |
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namespace Magnum { namespace Shaders { namespace Test { |
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struct VectorGLTest: GL::OpenGLTester { |
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explicit VectorGLTest(); |
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void construct2D(); |
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void construct3D(); |
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void constructMove2D(); |
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void constructMove3D(); |
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}; |
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VectorGLTest::VectorGLTest() { |
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addTests({&VectorGLTest::construct2D, |
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&VectorGLTest::construct3D, |
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&VectorGLTest::constructMove2D, |
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&VectorGLTest::constructMove3D}); |
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} |
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void VectorGLTest::construct2D() { |
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Vector2D shader; |
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{ |
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#ifdef CORRADE_TARGET_APPLE |
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
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#endif |
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CORRADE_VERIFY(shader.id()); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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} |
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void VectorGLTest::construct3D() { |
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Vector3D shader; |
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{ |
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#ifdef CORRADE_TARGET_APPLE |
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
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#endif |
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CORRADE_VERIFY(shader.id()); |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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} |
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void VectorGLTest::constructMove2D() { |
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Vector2D a; |
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const GLuint id = a.id(); |
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CORRADE_VERIFY(id); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Vector2D b{std::move(a)}; |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_VERIFY(!a.id()); |
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Vector2D c{NoCreate}; |
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c = std::move(b); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_VERIFY(!b.id()); |
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} |
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void VectorGLTest::constructMove3D() { |
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Vector3D a; |
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const GLuint id = a.id(); |
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CORRADE_VERIFY(id); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Vector3D b{std::move(a)}; |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_VERIFY(!a.id()); |
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Vector3D c{NoCreate}; |
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c = std::move(b); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_VERIFY(!b.id()); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::VectorGLTest)
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