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540 lines
20 KiB
540 lines
20 KiB
#ifndef Magnum_RectangleTexture_h |
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#define Magnum_RectangleTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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/** @file |
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* @brief Class @ref Magnum::RectangleTexture |
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*/ |
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#endif |
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#include "Magnum/AbstractTexture.h" |
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#include "Magnum/Array.h" |
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#include "Magnum/Math/Vector2.h" |
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#ifndef MAGNUM_TARGET_GLES |
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namespace Magnum { |
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/** |
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@brief Rectangle texture |
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See also @ref AbstractTexture documentation for more information. |
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## Usage |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. @ref Image2D. Example configuration: |
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@code |
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Image2D image(PixelFormat::RGBA, PixelType::UnsignedByte, {526, 137}, data); |
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RectangleTexture texture; |
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texture.setMagnificationFilter(Sampler::Filter::Linear) |
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.setMinificationFilter(Sampler::Filter::Linear) |
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.setWrapping(Sampler::Wrapping::ClampToEdge) |
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.setMaxAnisotropy(Sampler::maxMaxAnisotropy()) |
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.setStorage(TextureFormat::RGBA8, {526, 137}) |
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.setSubImage({}, image); |
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@endcode |
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In shader, the texture is used via sampler2DRect`, `sampler2DRectShadow`, |
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`isampler2DRect` or `usampler2DRect`. See @ref AbstractShaderProgram |
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documentation for more information about usage in shaders. |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref BufferTexture, @ref MultisampleTexture |
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@requires_gl31 Extension @extension{ARB,texture_rectangle} |
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@requires_gl Rectangle textures are not available in OpenGL ES and WebGL. |
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*/ |
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class MAGNUM_EXPORT RectangleTexture: public AbstractTexture { |
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public: |
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/** |
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* @brief Max supported rectangle texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If @extension{ARB,texture_rectangle} (part of |
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* OpenGL 3.1) is not available, returns zero vector. |
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* @see @fn_gl{Get} with @def_gl{MAX_RECTANGLE_TEXTURE_SIZE} |
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*/ |
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static Vector2i maxSize(); |
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/** |
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* @brief Wrap existing OpenGL rectangle texture object |
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* @param id OpenGL rectangle texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_RECTANGLE}. Unlike texture created using |
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* constructor, the OpenGL object is by default not deleted on |
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* destruction, use @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static RectangleTexture wrap(GLuint id, ObjectFlags flags = {}) { |
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return RectangleTexture{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref RectangleTexture(NoCreateT), @ref wrap(), |
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* @fn_gl{CreateTextures} with @def_gl{TEXTURE_RECTANGLE}, |
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* eventually @fn_gl{GenTextures} |
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*/ |
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explicit RectangleTexture(): AbstractTexture(GL_TEXTURE_RECTANGLE) {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* @see @ref RectangleTexture(), @ref wrap() |
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*/ |
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explicit RectangleTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_RECTANGLE} {} |
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/** |
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* @copybrief Texture::setMinificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinificationFilter() for more information. |
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* Initial value is @ref Sampler::Filter::Linear. |
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*/ |
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RectangleTexture& setMinificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMinificationFilter(filter, Sampler::Mipmap::Base); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setMagnificationFilter() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMagnificationFilter() for more information. |
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*/ |
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RectangleTexture& setMagnificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setWrapping() |
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* @return Reference to self (for method chaining) |
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* |
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* Sets wrapping type for coordinates out of @f$ [ 0, size - 1 ] @f$ |
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* range. See @ref Texture::setWrapping() for more information. Initial |
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* value is @ref Sampler::Wrapping::ClampToEdge. |
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* @attention Only @ref Sampler::Wrapping::ClampToEdge and |
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* @ref Sampler::Wrapping::ClampToBorder is supported on this |
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* texture type. |
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*/ |
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RectangleTexture& setWrapping(const Array2D<Sampler::Wrapping>& wrapping) { |
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DataHelper<2>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setBorderColor(const Color4&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Color4&) for more |
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* information. |
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*/ |
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RectangleTexture& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setBorderColor(const Vector4ui&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4ui&) for more |
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* information. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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*/ |
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RectangleTexture& setBorderColor(const Vector4ui& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** @overload |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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*/ |
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RectangleTexture& setBorderColor(const Vector4i& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setMaxAnisotropy() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxAnisotropy() for more information. |
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*/ |
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RectangleTexture& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setSRGBDecode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSRGBDecode() for more information. |
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* @requires_extension Extension @extension{EXT,texture_sRGB_decode} |
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*/ |
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RectangleTexture& setSRGBDecode(bool decode) { |
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AbstractTexture::setSRGBDecode(decode); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setSwizzle() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSwizzle() for more information. |
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* @requires_gl33 Extension @extension{ARB,texture_swizzle} |
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*/ |
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template<char r, char g, char b, char a> RectangleTexture& setSwizzle() { |
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AbstractTexture::setSwizzle<r, g, b, a>(); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setCompareMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareMode() for more information. |
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*/ |
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RectangleTexture& setCompareMode(Sampler::CompareMode mode) { |
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AbstractTexture::setCompareMode(mode); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setCompareFunction() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompareFunction() for more information. |
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*/ |
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RectangleTexture& setCompareFunction(Sampler::CompareFunction function) { |
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AbstractTexture::setCompareFunction(function); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setDepthStencilMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setDepthStencilMode() for more information. |
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* @requires_gl43 Extension @extension{ARB,stencil_texturing} |
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*/ |
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RectangleTexture& setDepthStencilMode(Sampler::DepthStencilMode mode) { |
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AbstractTexture::setDepthStencilMode(mode); |
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return *this; |
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} |
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/** |
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* @copybrief Texture::setStorage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setStorage() for more information. |
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* @see @ref maxSize() |
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*/ |
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RectangleTexture& setStorage(TextureFormat internalFormat, const Vector2i& size) { |
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DataHelper<2>::setStorage(*this, 1, internalFormat, size); |
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return *this; |
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} |
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/** |
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* @brief Texture image size |
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* |
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* See @ref Texture::imageSize() for more information. |
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*/ |
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Vector2i imageSize() { return DataHelper<2>::imageSize(*this, _target, 0); } |
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/** |
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* @brief Read texture to image |
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* |
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* See @ref Texture::image(Int, Image&) for more information. |
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*/ |
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void image(Image2D& image) { |
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AbstractTexture::image<2>(0, image); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* Image2D image = texture.image({PixelFormat::RGBA, PixelType::UnsignedByte}); |
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* @endcode |
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*/ |
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Image2D image(Image2D&& image); |
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/** |
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* @brief Read texture to buffer image |
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* |
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* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more |
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* information. |
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*/ |
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void image(BufferImage2D& image, BufferUsage usage) { |
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AbstractTexture::image<2>(0, image, usage); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* BufferImage2D image = texture.image({PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead); |
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* @endcode |
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*/ |
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BufferImage2D image(BufferImage2D&& image, BufferUsage usage); |
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/** |
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* @brief Read compressed texture to image |
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* |
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* See @ref Texture::compressedImage(Int, CompressedImage&) for more |
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* information. |
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*/ |
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void compressedImage(CompressedImage2D& image) { |
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AbstractTexture::compressedImage<2>(0, image); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* CompressedImage2D image = texture.compressedimage({}); |
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* @endcode |
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*/ |
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CompressedImage2D compressedImage(CompressedImage2D&& image); |
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/** |
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* @brief Read compressed texture to buffer image |
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* |
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* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) |
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* for more information. |
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*/ |
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void compressedImage(CompressedBufferImage2D& image, BufferUsage usage) { |
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AbstractTexture::compressedImage<2>(0, image, usage); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* CompressedBufferImage2D image = texture.compressedImage({}, BufferUsage::StaticRead); |
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* @endcode |
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*/ |
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CompressedBufferImage2D compressedImage(CompressedBufferImage2D&& image, BufferUsage usage); |
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/** |
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* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
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* |
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* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
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* for more information. |
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* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
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*/ |
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void subImage(const Range2Di& range, Image2D& image) { |
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AbstractTexture::subImage<2>(0, range, image); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* Image2D image = texture.subImage(range, {PixelFormat::RGBA, PixelType::UnsignedByte}); |
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* @endcode |
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*/ |
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Image2D subImage(const Range2Di& range, Image2D&& image); |
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/** |
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* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
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* |
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* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) |
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* for more information. |
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* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
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*/ |
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void subImage(const Range2Di& range, BufferImage2D& image, BufferUsage usage) { |
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AbstractTexture::subImage<2>(0, range, image, usage); |
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} |
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* @code |
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* BufferImage2D image = texture.subImage(range, {PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead); |
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* @endcode |
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*/ |
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BufferImage2D subImage(const Range2Di& range, BufferImage2D&& image, BufferUsage usage); |
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/** |
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* @copybrief Texture::setImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setImage() for more information. |
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* @see @ref maxSize() |
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* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
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* instead. |
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*/ |
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RectangleTexture& setImage(TextureFormat internalFormat, const ImageView2D& image) { |
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DataHelper<2>::setImage(*this, 0, internalFormat, image); |
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return *this; |
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} |
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/** @overload |
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* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
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* instead. |
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*/ |
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RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D& image) { |
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DataHelper<2>::setImage(*this, 0, internalFormat, image); |
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return *this; |
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} |
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/** @overload |
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* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage() |
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* instead. |
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*/ |
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RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D&& image) { |
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return setImage(internalFormat, image); |
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} |
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/** |
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* @copybrief Texture::setCompressedImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompressedImage() for more information. |
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* @see @ref maxSize() |
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* @deprecated_gl Prefer to use @ref setStorage() and |
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* @ref setCompressedSubImage() instead. |
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*/ |
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RectangleTexture& setCompressedImage(const CompressedImageView2D& image) { |
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DataHelper<2>::setCompressedImage(*this, 0, image); |
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return *this; |
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} |
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/** @overload |
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* @deprecated_gl Prefer to use @ref setStorage() and |
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* @ref setCompressedSubImage() instead. |
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*/ |
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RectangleTexture& setCompressedImage(CompressedBufferImage2D& image) { |
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DataHelper<2>::setCompressedImage(*this, 0, image); |
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return *this; |
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} |
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/** @overload |
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* @deprecated_gl Prefer to use @ref setStorage() and |
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* @ref setCompressedSubImage() instead. |
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*/ |
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RectangleTexture& setCompressedImage(CompressedBufferImage2D&& image) { |
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return setCompressedImage(image); |
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} |
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/** |
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* @copybrief Texture::setSubImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setSubImage() for more information. |
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*/ |
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RectangleTexture& setSubImage(const Vector2i& offset, const ImageView2D& image) { |
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DataHelper<2>::setSubImage(*this, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D& image) { |
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DataHelper<2>::setSubImage(*this, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D&& image) { |
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return setSubImage(offset, image); |
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} |
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/** |
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* @copybrief Texture::setCompressedSubImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setCompressedSubImage() for more information. |
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*/ |
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RectangleTexture& setCompressedSubImage(const Vector2i& offset, const CompressedImageView2D& image) { |
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DataHelper<2>::setCompressedSubImage(*this, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setCompressedSubImage(const Vector2i& offset, CompressedBufferImage2D& image) { |
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DataHelper<2>::setCompressedSubImage(*this, 0, offset, image); |
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return *this; |
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} |
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/** @overload */ |
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RectangleTexture& setCompressedSubImage(const Vector2i& offset, CompressedBufferImage2D&& image) { |
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return setCompressedSubImage(offset, image); |
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} |
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/** |
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* @brief Invalidate texture |
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* |
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* See @ref Texture::invalidateImage() for more information. |
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*/ |
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void invalidateImage() { AbstractTexture::invalidateImage(0); } |
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/** |
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* @brief Invalidate subtexture |
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* @param offset Offset into the texture |
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* @param size Size of invalidated data |
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* |
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* See @ref Texture::invalidateSubImage() for more information. |
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*/ |
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void invalidateSubImage(const Vector2i& offset, const Vector2i& size) { |
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DataHelper<2>::invalidateSubImage(*this, 0, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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RectangleTexture& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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template<std::size_t size> RectangleTexture& setLabel(const char(&label)[size]) { |
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AbstractTexture::setLabel<size>(label); |
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return *this; |
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} |
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#endif |
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private: |
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explicit RectangleTexture(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, GL_TEXTURE_RECTANGLE, flags} {} |
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}; |
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} |
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#else |
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#error this header is not available in OpenGL ES build |
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#endif |
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#endif
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