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AbstractShaderProgramGLTestFiles
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Implemented ARB_compute_shader.
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10 years ago |
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ShaderGLTestFiles
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Mark some files as having LF only to fix tests on Windows.
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11 years ago |
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AbstractObjectGLTest.cpp
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Hell, this project is big.
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10 years ago |
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AbstractOpenGLTester.h
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Use WindowlessEglApplication for windowless apps on non-desktop GLES.
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10 years ago |
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AbstractQueryGLTest.cpp
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Hell, this project is big.
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10 years ago |
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AbstractShaderProgramGLTest.cpp
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Oh, so it weren't NVidia drivers' fault after all.
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10 years ago |
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AbstractTextureGLTest.cpp
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Hell, this project is big.
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10 years ago |
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ArrayTest.cpp
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Hell, this project is big.
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10 years ago |
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AttributeTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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BufferGLTest.cpp
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Simplify BufferGLTest.
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10 years ago |
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BufferImageGLTest.cpp
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Hell, this project is big.
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10 years ago |
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BufferTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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BufferTextureGLTest.cpp
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Hell, this project is big.
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10 years ago |
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CMakeLists.txt
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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ContextGLTest.cpp
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Make the ES versions first-class on desktop OpenGL.
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10 years ago |
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ContextTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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CubeMapTextureArrayGLTest.cpp
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Hell, this project is big.
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10 years ago |
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CubeMapTextureGLTest.cpp
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Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
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10 years ago |
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DebugOutputGLTest.cpp
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Hell, this project is big.
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10 years ago |
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DebugOutputTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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DefaultFramebufferTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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FormatTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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FramebufferGLTest.cpp
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Test also using Framebuffer::DrawAttachment::None.
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10 years ago |
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FramebufferTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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ImageTest.cpp
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Make all non-GL tests building and passing on WebGL/Emscripten.
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10 years ago |
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ImageViewTest.cpp
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Test that passing any Array(View) to ImageView works on deprecated build.
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10 years ago |
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MeshGLTest.cpp
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Check for mesh emptiness even before binding the shader.
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10 years ago |
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MeshTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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MultisampleTextureGLTest.cpp
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Hell, this project is big.
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10 years ago |
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PixelStorageGLTest.cpp
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Hell, this project is big.
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10 years ago |
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PixelStorageTest.cpp
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Test another pixel storage corner case.
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10 years ago |
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PrimitiveQueryGLTest.cpp
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Test: don't have unnecessarily large buffer size for XFB.
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10 years ago |
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RectangleTextureGLTest.cpp
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Hell, this project is big.
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10 years ago |
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RenderbufferGLTest.cpp
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Hell, this project is big.
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10 years ago |
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RendererTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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ResourceManagerLocalInstanceTest.cpp
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Hell, this project is big.
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10 years ago |
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ResourceManagerLocalInstanceTestLib.cpp
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Hell, this project is big.
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10 years ago |
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ResourceManagerLocalInstanceTestLib.h
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Hell, this project is big.
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10 years ago |
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ResourceManagerTest.cpp
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Test: workaround/suppress leaks when ResourceManager is asserting.
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10 years ago |
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SampleQueryGLTest.cpp
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Hell, this project is big.
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10 years ago |
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SamplerTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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ShaderGLTest.cpp
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Final attempt to fix shaders w/o version directive.
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10 years ago |
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ShaderTest.cpp
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Print value of invalid enums in debug output, test those cases.
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10 years ago |
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TagsTest.cpp
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Hell, this project is big.
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10 years ago |
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TextureArrayGLTest.cpp
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Hell, this project is big.
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10 years ago |
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TextureGLTest.cpp
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Hell, this project is big.
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10 years ago |
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TimeQueryGLTest.cpp
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Use new TestSuite numeric comparators where appropriate.
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10 years ago |
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TransformFeedbackGLTest.cpp
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Implemented Mesh::draw(..., TransformFeedback&).
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10 years ago |
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VersionTest.cpp
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Make all non-GL tests building and passing on WebGL/Emscripten.
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10 years ago |
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configure.h.cmake
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Hell, this project is big.
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10 years ago |