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113 lines
4.3 KiB
113 lines
4.3 KiB
#ifndef Magnum_Trade_ObjectData3D_h |
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#define Magnum_Trade_ObjectData3D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Trade::ObjectData3D |
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*/ |
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#include <vector> |
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#include "Math/Matrix4.h" |
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#include "Magnum.h" |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Three-dimensional object data |
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Provides access to object transformation and hierarchy. See also |
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MeshObjectData3D, which is specialized for objects with mesh instance type. |
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@see ObjectData2D |
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*/ |
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class ObjectData3D { |
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ObjectData3D(const ObjectData3D& other) = delete; |
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ObjectData3D(ObjectData3D&& other) = delete; |
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ObjectData3D& operator=(const ObjectData3D& other) = delete; |
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ObjectData3D& operator=(ObjectData3D&& other) = delete; |
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public: |
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/** @brief Instance type */ |
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enum class InstanceType { |
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Camera, /**< Camera instance (see CameraData) */ |
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Light, /**< Light instance (see LightData) */ |
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Mesh, /**< Three-dimensional mesh instance (see MeshData3D) */ |
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Empty /**< Empty */ |
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}; |
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/** |
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* @brief Constructor |
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* @param children Child objects |
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* @param transformation Transformation (relative to parent) |
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* @param instanceType Instance type |
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* @param instanceId Instance ID |
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*/ |
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inline ObjectData3D(const std::vector<UnsignedInt>& children, const Matrix4& transformation, InstanceType instanceType, UnsignedInt instanceId): _children(children), _transformation(transformation), _instanceType(instanceType), _instanceId(instanceId) {} |
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/** |
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* @brief Constructor for empty instance |
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* @param children Child objects |
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* @param transformation Transformation (relative to parent) |
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*/ |
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inline ObjectData3D(const std::vector<UnsignedInt>& children, const Matrix4& transformation): _children(children), _transformation(transformation), _instanceType(InstanceType::Empty), _instanceId(-1) {} |
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/** @brief Destructor */ |
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inline virtual ~ObjectData3D() {} |
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/** @brief Child objects */ |
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inline std::vector<UnsignedInt>& children() { return _children; } |
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/** @brief Transformation (relative to parent) */ |
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inline Matrix4 transformation() const { return _transformation; } |
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/** |
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* @brief Instance type |
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* @return Type of instance held by this object |
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* |
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* If the instance is of type InstanceType::Mesh, the instance can be |
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* casted to MeshObjectData3D and provide more information. |
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*/ |
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inline InstanceType instanceType() const { return _instanceType; } |
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/** |
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* @brief Instance ID |
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* @return ID of given camera / light / mesh etc., specified by |
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* instanceType() |
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*/ |
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inline Int instanceId() const { return _instanceId; } |
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private: |
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std::vector<UnsignedInt> _children; |
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Matrix4 _transformation; |
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InstanceType _instanceType; |
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Int _instanceId; |
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}; |
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/** @debugoperator{Magnum::Trade::ObjectData3D} */ |
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Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectData3D::InstanceType value); |
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}} |
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#endif
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